run-modetoa.c revision 290001
1/* AUTOGENERATED FILE. DO NOT EDIT. */
2
3//=======Test Runner Used To Run Each Test Below=====
4#define RUN_TEST(TestFunc, TestLineNum) \
5{ \
6  Unity.CurrentTestName = #TestFunc; \
7  Unity.CurrentTestLineNumber = TestLineNum; \
8  Unity.NumberOfTests++; \
9  if (TEST_PROTECT()) \
10  { \
11      setUp(); \
12      TestFunc(); \
13  } \
14  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
15  { \
16    tearDown(); \
17  } \
18  UnityConcludeTest(); \
19}
20
21//=======Automagically Detected Files To Include=====
22#include "unity.h"
23#include <setjmp.h>
24#include <stdio.h>
25
26//=======External Functions This Runner Calls=====
27extern void setUp(void);
28extern void tearDown(void);
29extern void test_KnownMode(void);
30extern void test_UnknownMode(void);
31
32
33//=======Test Reset Option=====
34void resetTest(void);
35void resetTest(void)
36{
37  tearDown();
38  setUp();
39}
40
41char const *progname;
42
43
44//=======MAIN=====
45int main(int argc, char *argv[])
46{
47  progname = argv[0];
48  UnityBegin("modetoa.c");
49  RUN_TEST(test_KnownMode, 8);
50  RUN_TEST(test_UnknownMode, 15);
51
52  return (UnityEnd());
53}
54