run-ntp_prio_q.c revision 290001
1/* AUTOGENERATED FILE. DO NOT EDIT. */
2
3//=======Test Runner Used To Run Each Test Below=====
4#define RUN_TEST(TestFunc, TestLineNum) \
5{ \
6  Unity.CurrentTestName = #TestFunc; \
7  Unity.CurrentTestLineNumber = TestLineNum; \
8  Unity.NumberOfTests++; \
9  if (TEST_PROTECT()) \
10  { \
11      setUp(); \
12      TestFunc(); \
13  } \
14  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
15  { \
16    tearDown(); \
17  } \
18  UnityConcludeTest(); \
19}
20
21//=======Automagically Detected Files To Include=====
22#include "unity.h"
23#include <setjmp.h>
24#include <stdio.h>
25#include "config.h"
26#include "ntp.h"
27#include "ntp_calendar.h"
28#include "ntp_stdlib.h"
29#include "ntp_prio_q.h"
30#include <string.h>
31
32//=======External Functions This Runner Calls=====
33extern void setUp(void);
34extern void tearDown(void);
35extern void test_AllocateDeallocateNode(void);
36extern void test_EmptyQueue(void);
37extern void test_OneElementQueue(void);
38extern void test_MultipleElementQueue(void);
39extern void test_CustomOrderQueue(void);
40extern void test_DestroyNonEmptyQueue(void);
41extern void test_AppendQueues(void);
42
43
44//=======Test Reset Option=====
45void resetTest(void);
46void resetTest(void)
47{
48  tearDown();
49  setUp();
50}
51
52char const *progname;
53
54
55//=======MAIN=====
56int main(int argc, char *argv[])
57{
58  progname = argv[0];
59  UnityBegin("ntp_prio_q.c");
60  RUN_TEST(test_AllocateDeallocateNode, 39);
61  RUN_TEST(test_EmptyQueue, 46);
62  RUN_TEST(test_OneElementQueue, 60);
63  RUN_TEST(test_MultipleElementQueue, 88);
64  RUN_TEST(test_CustomOrderQueue, 126);
65  RUN_TEST(test_DestroyNonEmptyQueue, 183);
66  RUN_TEST(test_AppendQueues, 205);
67
68  return (UnityEnd());
69}
70