run-ntp_prio_q.c revision 290001
1/* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3//=======Test Runner Used To Run Each Test Below===== 4#define RUN_TEST(TestFunc, TestLineNum) \ 5{ \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 setUp(); \ 12 TestFunc(); \ 13 } \ 14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 15 { \ 16 tearDown(); \ 17 } \ 18 UnityConcludeTest(); \ 19} 20 21//=======Automagically Detected Files To Include===== 22#include "unity.h" 23#include <setjmp.h> 24#include <stdio.h> 25#include "config.h" 26#include "ntp.h" 27#include "ntp_calendar.h" 28#include "ntp_stdlib.h" 29#include "ntp_prio_q.h" 30#include <string.h> 31 32//=======External Functions This Runner Calls===== 33extern void setUp(void); 34extern void tearDown(void); 35extern void test_AllocateDeallocateNode(void); 36extern void test_EmptyQueue(void); 37extern void test_OneElementQueue(void); 38extern void test_MultipleElementQueue(void); 39extern void test_CustomOrderQueue(void); 40extern void test_DestroyNonEmptyQueue(void); 41extern void test_AppendQueues(void); 42 43 44//=======Test Reset Option===== 45void resetTest(void); 46void resetTest(void) 47{ 48 tearDown(); 49 setUp(); 50} 51 52char const *progname; 53 54 55//=======MAIN===== 56int main(int argc, char *argv[]) 57{ 58 progname = argv[0]; 59 UnityBegin("ntp_prio_q.c"); 60 RUN_TEST(test_AllocateDeallocateNode, 39); 61 RUN_TEST(test_EmptyQueue, 46); 62 RUN_TEST(test_OneElementQueue, 60); 63 RUN_TEST(test_MultipleElementQueue, 88); 64 RUN_TEST(test_CustomOrderQueue, 126); 65 RUN_TEST(test_DestroyNonEmptyQueue, 183); 66 RUN_TEST(test_AppendQueues, 205); 67 68 return (UnityEnd()); 69} 70