run-refidsmear.c revision 290001
1/* AUTOGENERATED FILE. DO NOT EDIT. */
2
3//=======Test Runner Used To Run Each Test Below=====
4#define RUN_TEST(TestFunc, TestLineNum) \
5{ \
6  Unity.CurrentTestName = #TestFunc; \
7  Unity.CurrentTestLineNumber = TestLineNum; \
8  Unity.NumberOfTests++; \
9  if (TEST_PROTECT()) \
10  { \
11      setUp(); \
12      TestFunc(); \
13  } \
14  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
15  { \
16    tearDown(); \
17  } \
18  UnityConcludeTest(); \
19}
20
21//=======Automagically Detected Files To Include=====
22#include "unity.h"
23#include <setjmp.h>
24#include <stdio.h>
25#include "config.h"
26#include <ntp.h>
27#include <ntp_fp.h>
28#include <refidsmear.h>
29#include <stdio.h>
30
31//=======External Functions This Runner Calls=====
32extern void setUp(void);
33extern void tearDown(void);
34extern void test_refidsmear(void);
35
36
37//=======Test Reset Option=====
38void resetTest(void);
39void resetTest(void)
40{
41  tearDown();
42  setUp();
43}
44
45char const *progname;
46
47
48//=======MAIN=====
49int main(int argc, char *argv[])
50{
51  progname = argv[0];
52  UnityBegin("refidsmear.c");
53  RUN_TEST(test_refidsmear, 36);
54
55  return (UnityEnd());
56}
57