run-numtoa.c revision 290001
1/* AUTOGENERATED FILE. DO NOT EDIT. */
2
3//=======Test Runner Used To Run Each Test Below=====
4#define RUN_TEST(TestFunc, TestLineNum) \
5{ \
6  Unity.CurrentTestName = #TestFunc; \
7  Unity.CurrentTestLineNumber = TestLineNum; \
8  Unity.NumberOfTests++; \
9  if (TEST_PROTECT()) \
10  { \
11      setUp(); \
12      TestFunc(); \
13  } \
14  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
15  { \
16    tearDown(); \
17  } \
18  UnityConcludeTest(); \
19}
20
21//=======Automagically Detected Files To Include=====
22#include "unity.h"
23#include <setjmp.h>
24#include <stdio.h>
25#include "config.h"
26#include "ntp_stdlib.h"
27#include "ntp_fp.h"
28
29//=======External Functions This Runner Calls=====
30extern void setUp(void);
31extern void tearDown(void);
32extern void test_Address(void);
33extern void test_Netmask(void);
34
35
36//=======Test Reset Option=====
37void resetTest(void);
38void resetTest(void)
39{
40  tearDown();
41  setUp();
42}
43
44char const *progname;
45
46
47//=======MAIN=====
48int main(int argc, char *argv[])
49{
50  progname = argv[0];
51  UnityBegin("numtoa.c");
52  RUN_TEST(test_Address, 8);
53  RUN_TEST(test_Netmask, 9);
54
55  return (UnityEnd());
56}
57