console revision 284194
1
2#------------------------------------------------------------------------------
3# $File: console,v 1.19 2013/02/06 14:18:52 christos Exp $
4# Console game magic
5# Toby Deshane <hac@shoelace.digivill.net>
6#    ines:  file(1) magic for Marat's iNES Nintendo Entertainment System
7#           ROM dump format
8
90 string NES\032 iNES ROM dump,
10>4 byte  x     %dx16k PRG
11>5 byte  x     \b, %dx8k CHR
12>6 byte&0x01  =0x1  \b, [Vert.]
13>6 byte&0x01  =0x0  \b, [Horiz.]
14>6 byte&0x02  =0x2  \b, [SRAM]
15>6 byte&0x04  =0x4  \b, [Trainer]
16>6 byte&0x04  =0x8  \b, [4-Scr]
17
18#------------------------------------------------------------------------------
19# gameboy:  file(1) magic for the Nintendo (Color) Gameboy raw ROM format
20#
210x104 belong 0xCEED6666 Gameboy ROM:
22>0x134 string >\0 "%.16s"
23>0x146 byte 0x03  \b,[SGB]
24>0x147 byte 0x00  \b, [ROM ONLY]
25>0x147 byte 0x01  \b, [ROM+MBC1]
26>0x147 byte 0x02  \b, [ROM+MBC1+RAM]
27>0x147 byte 0x03  \b, [ROM+MBC1+RAM+BATT]
28>0x147 byte 0x05  \b, [ROM+MBC2]
29>0x147 byte 0x06  \b, [ROM+MBC2+BATTERY]
30>0x147 byte 0x08  \b, [ROM+RAM]
31>0x147 byte 0x09  \b, [ROM+RAM+BATTERY]
32>0x147 byte 0x0B  \b, [ROM+MMM01]
33>0x147 byte 0x0C  \b, [ROM+MMM01+SRAM]
34>0x147 byte 0x0D  \b, [ROM+MMM01+SRAM+BATT]
35>0x147 byte 0x0F  \b, [ROM+MBC3+TIMER+BATT]
36>0x147 byte 0x10  \b, [ROM+MBC3+TIMER+RAM+BATT]
37>0x147 byte 0x11  \b, [ROM+MBC3]
38>0x147 byte 0x12  \b, [ROM+MBC3+RAM]
39>0x147 byte 0x13  \b, [ROM+MBC3+RAM+BATT]
40>0x147 byte 0x19  \b, [ROM+MBC5]
41>0x147 byte 0x1A  \b, [ROM+MBC5+RAM]
42>0x147 byte 0x1B  \b, [ROM+MBC5+RAM+BATT]
43>0x147 byte 0x1C  \b, [ROM+MBC5+RUMBLE]
44>0x147 byte 0x1D  \b, [ROM+MBC5+RUMBLE+SRAM]
45>0x147 byte 0x1E  \b, [ROM+MBC5+RUMBLE+SRAM+BATT]
46>0x147 byte 0x1F  \b, [Pocket Camera]
47>0x147 byte 0xFD  \b, [Bandai TAMA5]
48>0x147 byte 0xFE  \b, [Hudson HuC-3]
49>0x147 byte 0xFF  \b, [Hudson HuC-1]
50
51>0x148 byte 0     \b, ROM: 256Kbit
52>0x148 byte 1     \b, ROM: 512Kbit
53>0x148 byte 2     \b, ROM: 1Mbit
54>0x148 byte 3     \b, ROM: 2Mbit
55>0x148 byte 4     \b, ROM: 4Mbit
56>0x148 byte 5     \b, ROM: 8Mbit
57>0x148 byte 6     \b, ROM: 16Mbit
58>0x148 byte 0x52  \b, ROM: 9Mbit
59>0x148 byte 0x53  \b, ROM: 10Mbit
60>0x148 byte 0x54  \b, ROM: 12Mbit
61
62>0x149 byte 1     \b, RAM: 16Kbit
63>0x149 byte 2     \b, RAM: 64Kbit
64>0x149 byte 3     \b, RAM: 128Kbit
65>0x149 byte 4     \b, RAM: 1Mbit
66
67#>0x14e long  x     \b, CRC: %x
68
69#------------------------------------------------------------------------------
70# genesis:  file(1) magic for the Sega MegaDrive/Genesis raw ROM format
71#
720x100 string SEGA  Sega MegaDrive/Genesis raw ROM dump
73>0x120 string >\0 Name: "%.16s"
74>0x110 string >\0 %.16s
75>0x1B0 string RA with SRAM
76
77#------------------------------------------------------------------------------
78# genesis:  file(1) magic for the Super MegaDrive ROM dump format
79#
800x280 string EAGN  Super MagicDrive ROM dump
81>0 byte x %dx16k blocks
82>2 byte 0 \b, last in series or standalone
83>2 byte >0 \b, split ROM
84>8 byte 0xAA
85>9 byte 0xBB
86
87#------------------------------------------------------------------------------
88# genesis:  file(1) alternate magic for the Super MegaDrive ROM dump format
89#
900x280 string EAMG  Super MagicDrive ROM dump
91>0 byte x %dx16k blocks
92>2 byte x \b, last in series or standalone
93>8 byte 0xAA
94>9 byte 0xBB
95
96#------------------------------------------------------------------------------
97# smsgg:  file(1) magic for Sega Master System and Game Gear ROM dumps
98#
99# Does not detect all images.  Very preliminary guesswork.  Need more data
100# on format.
101#
102# FIXME: need a little more info...;P
103#
104#0 byte 0xF3
105#>1 byte 0xED  Sega Master System/Game Gear ROM dump
106#>1 byte 0x31  Sega Master System/Game Gear ROM dump
107#>1 byte 0xDB  Sega Master System/Game Gear ROM dump
108#>1 byte 0xAF  Sega Master System/Game Gear ROM dump
109#>1 byte 0xC3  Sega Master System/Game Gear ROM dump
110
111#------------------------------------------------------------------------------
112# dreamcast:  file(1) uncertain magic for the Sega Dreamcast VMU image format
113#
1140 belong 0x21068028   Sega Dreamcast VMU game image
1150 string LCDi         Dream Animator file
116
117#------------------------------------------------------------------------------
118# v64: file(1) uncertain magic for the V64 format N64 ROM dumps
119#
1200 belong 0x37804012    V64 Nintendo 64 ROM dump
121
122# From: "Nelson A. de Oliveira" <naoliv@gmail.com>
123# Nintendo .nds
124192	string	\044\377\256Qi\232	Nintendo DS Game ROM Image
125# Nintendo .gba
1260	string	\056\000\000\352$\377\256Qi	Nintendo Game Boy Advance ROM Image
127
128#------------------------------------------------------------------------------
129# msx: file(1) magic for MSX game cartridge dumps
130# Too simple - MPi
131#0 beshort 0x4142 MSX game cartridge dump 
132
133#------------------------------------------------------------------------------
134# Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :
1350	string	PS-X\ EXE	Sony Playstation executable
136#  Area:
137>113	string	x		(%s)
138
139#------------------------------------------------------------------------------
140# Microsoft Xbox executables .xbe (Esa Hyytia <ehyytia@cc.hut.fi>)
1410       string          XBEH            XBE, Microsoft Xbox executable
142# probabilistic checks whether signed or not
143>0x0004 ulelong =0x0
144>>&2    ulelong =0x0
145>>>&2   ulelong =0x0  \b, not signed
146>0x0004 ulelong >0
147>>&2    ulelong >0
148>>>&2   ulelong >0    \b, signed
149# expect base address of 0x10000
150>0x0104               ulelong =0x10000
151>>(0x0118-0x0FF60)    ulelong&0x80000007  0x80000007 \b, all regions
152>>(0x0118-0x0FF60)    ulelong&0x80000007  !0x80000007
153>>>(0x0118-0x0FF60)   ulelong >0           (regions:
154>>>>(0x0118-0x0FF60)  ulelong &0x00000001  NA
155>>>>(0x0118-0x0FF60)  ulelong &0x00000002  Japan
156>>>>(0x0118-0x0FF60)  ulelong &0x00000004  Rest_of_World
157>>>>(0x0118-0x0FF60)  ulelong &0x80000000  Manufacturer
158>>>(0x0118-0x0FF60)   ulelong >0           \b)
159
160# --------------------------------
161# Microsoft Xbox data file formats
1620       string          XIP0            XIP, Microsoft Xbox data
1630       string          XTF0            XTF, Microsoft Xbox data
164
165# Atari Lynx cartridge dump (EXE/BLL header)
166# From: "Stefan A. Haubenthal" <polluks@web.de>
167
168# Double-check that the image type matches too, 0x8008 conflicts with
169# 8 character OMF-86 object file headers.
1700	beshort		0x8008		
171>6	string		BS93		Lynx homebrew cartridge
172>>2	beshort		x		\b, RAM start $%04x
173>6	string		LYNX		Lynx cartridge
174>>2	beshort		x		\b, RAM start $%04x
175
176# Opera file system that is used on the 3DO console
177# From: Serge van den Boom <svdb@stack.nl>
1780	string		\x01ZZZZZ\x01	3DO "Opera" file system
179
180# From Gurkan Sengun <gurkan@linuks.mine.nu>, www.linuks.mine.nu
1810	string		GBS		Nintendo Gameboy Music/Audio Data
18212	string		GameBoy\ Music\ Module	Nintendo Gameboy Music Module
183
184# Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at>
1850	string	PPF30			Playstation Patch File version 3.0
186>5	byte	0			\b, PPF 1.0 patch
187>5	byte	1			\b, PPF 2.0 patch
188>5	byte	2			\b, PPF 3.0 patch
189>>56	byte	0			\b, Imagetype BIN (any)
190>>56	byte	1			\b, Imagetype GI (PrimoDVD)
191>>57	byte	0			\b, Blockcheck disabled
192>>57	byte	1			\b, Blockcheck enabled
193>>58	byte	0			\b, Undo data not available
194>>58	byte	1			\b, Undo data available
195>6	string	x			\b, description: %s
196
1970	string	PPF20			Playstation Patch File version 2.0
198>5	byte	0			\b, PPF 1.0 patch
199>5	byte	1			\b, PPF 2.0 patch
200>>56	lelong	>0			\b, size of file to patch %d
201>6	string	x			\b, description: %s
202
2030	string	PPF10			Playstation Patch File version 1.0
204>5	byte	0			\b, Simple Encoding
205>6	string	x			\b, description: %s
206
207# From: Daniel Dawson <ddawson@icehouse.net>
208# SNES9x .smv "movie" file format.
2090		string		SMV\x1A	SNES9x input recording
210>0x4		lelong		x	\b, version %d
211# version 4 is latest so far 
212>0x4		lelong		<5
213>>0x8		ledate		x	\b, recorded at %s
214>>0xc		lelong		>0	\b, rerecorded %d times
215>>0x10		lelong		x	\b, %d frames long
216>>0x14		byte		>0	\b, data for controller(s):
217>>>0x14		byte		&0x1	#1
218>>>0x14		byte		&0x2	#2
219>>>0x14		byte		&0x4	#3
220>>>0x14		byte		&0x8	#4
221>>>0x14		byte		&0x10	#5
222>>0x15		byte		^0x1	\b, begins from snapshot
223>>0x15		byte		&0x1	\b, begins from reset
224>>0x15		byte		^0x2	\b, NTSC standard
225>>0x15		byte		&0x2	\b, PAL standard
226>>0x17		byte		&0x1    \b, settings:
227# WIP1Timing not used as of version 4
228>>>0x4		lelong		<4
229>>>>0x17	byte		&0x2	WIP1Timing
230>>>0x17		byte		&0x4	Left+Right
231>>>0x17		byte		&0x8	VolumeEnvX
232>>>0x17		byte		&0x10	FakeMute
233>>>0x17		byte		&0x20	SyncSound
234# New flag as of version 4
235>>>0x4		lelong		>3
236>>>>0x17	byte		&0x80	NoCPUShutdown
237>>0x4		lelong		<4
238>>>0x18		lelong		>0x23
239>>>>0x20	leshort		!0
240>>>>>0x20	lestring16	x	\b, metadata: "%s"
241>>0x4		lelong		>3
242>>>0x24		byte		>0	\b, port 1:
243>>>>0x24	byte		1	joypad
244>>>>0x24	byte		2	mouse
245>>>>0x24	byte		3	SuperScope
246>>>>0x24	byte		4	Justifier
247>>>>0x24	byte		5	multitap
248>>>0x24		byte		>0	\b, port 2:
249>>>>0x25	byte		1	joypad
250>>>>0x25	byte		2	mouse
251>>>>0x25	byte		3	SuperScope
252>>>>0x25	byte		4	Justifier
253>>>>0x25	byte		5	multitap
254>>>0x18		lelong		>0x43
255>>>>0x40	leshort		!0
256>>>>>0x40	lestring16	x	\b, metadata: "%s"
257>>0x17		byte		&0x40   \b, ROM:
258>>>(0x18.l-26)	lelong		x	CRC32 0x%08x
259>>>(0x18.l-23)	string		x	"%s"
260
261# Type: scummVM savegame files
262# From: Sven Hartge <debian@ds9.argh.org>
2630	string	SCVM	ScummVM savegame
264>12	string	>\0	"%s"
265