1222656Sed//===-- lib/adddf3.c - Double-precision addition ------------------*- C -*-===//
2214152Sed//
3214152Sed//                     The LLVM Compiler Infrastructure
4214152Sed//
5222656Sed// This file is dual licensed under the MIT and the University of Illinois Open
6222656Sed// Source Licenses. See LICENSE.TXT for details.
7214152Sed//
8214152Sed//===----------------------------------------------------------------------===//
9214152Sed//
10222656Sed// This file implements double-precision soft-float addition with the IEEE-754
11222656Sed// default rounding (to nearest, ties to even).
12214152Sed//
13214152Sed//===----------------------------------------------------------------------===//
14214152Sed
15214152Sed#define DOUBLE_PRECISION
16214152Sed#include "fp_lib.h"
17214152Sed
18263560SdimARM_EABI_FNALIAS(dadd, adddf3)
19222656Sed
20222656SedCOMPILER_RT_ABI fp_t
21222656Sed__adddf3(fp_t a, fp_t b) {
22214152Sed
23214152Sed    rep_t aRep = toRep(a);
24214152Sed    rep_t bRep = toRep(b);
25214152Sed    const rep_t aAbs = aRep & absMask;
26214152Sed    const rep_t bAbs = bRep & absMask;
27214152Sed
28214152Sed    // Detect if a or b is zero, infinity, or NaN.
29214152Sed    if (aAbs - 1U >= infRep - 1U || bAbs - 1U >= infRep - 1U) {
30214152Sed
31214152Sed        // NaN + anything = qNaN
32214152Sed        if (aAbs > infRep) return fromRep(toRep(a) | quietBit);
33214152Sed        // anything + NaN = qNaN
34214152Sed        if (bAbs > infRep) return fromRep(toRep(b) | quietBit);
35214152Sed
36214152Sed        if (aAbs == infRep) {
37214152Sed            // +/-infinity + -/+infinity = qNaN
38214152Sed            if ((toRep(a) ^ toRep(b)) == signBit) return fromRep(qnanRep);
39214152Sed            // +/-infinity + anything remaining = +/- infinity
40214152Sed            else return a;
41214152Sed        }
42214152Sed
43214152Sed        // anything remaining + +/-infinity = +/-infinity
44214152Sed        if (bAbs == infRep) return b;
45214152Sed
46214152Sed        // zero + anything = anything
47214152Sed        if (!aAbs) {
48214152Sed            // but we need to get the sign right for zero + zero
49214152Sed            if (!bAbs) return fromRep(toRep(a) & toRep(b));
50214152Sed            else return b;
51214152Sed        }
52214152Sed
53214152Sed        // anything + zero = anything
54214152Sed        if (!bAbs) return a;
55214152Sed    }
56214152Sed
57214152Sed    // Swap a and b if necessary so that a has the larger absolute value.
58214152Sed    if (bAbs > aAbs) {
59214152Sed        const rep_t temp = aRep;
60214152Sed        aRep = bRep;
61214152Sed        bRep = temp;
62214152Sed    }
63214152Sed
64214152Sed    // Extract the exponent and significand from the (possibly swapped) a and b.
65214152Sed    int aExponent = aRep >> significandBits & maxExponent;
66214152Sed    int bExponent = bRep >> significandBits & maxExponent;
67214152Sed    rep_t aSignificand = aRep & significandMask;
68214152Sed    rep_t bSignificand = bRep & significandMask;
69214152Sed
70214152Sed    // Normalize any denormals, and adjust the exponent accordingly.
71214152Sed    if (aExponent == 0) aExponent = normalize(&aSignificand);
72214152Sed    if (bExponent == 0) bExponent = normalize(&bSignificand);
73214152Sed
74214152Sed    // The sign of the result is the sign of the larger operand, a.  If they
75214152Sed    // have opposite signs, we are performing a subtraction; otherwise addition.
76214152Sed    const rep_t resultSign = aRep & signBit;
77214152Sed    const bool subtraction = (aRep ^ bRep) & signBit;
78214152Sed
79214152Sed    // Shift the significands to give us round, guard and sticky, and or in the
80214152Sed    // implicit significand bit.  (If we fell through from the denormal path it
81214152Sed    // was already set by normalize( ), but setting it twice won't hurt
82214152Sed    // anything.)
83214152Sed    aSignificand = (aSignificand | implicitBit) << 3;
84214152Sed    bSignificand = (bSignificand | implicitBit) << 3;
85214152Sed
86214152Sed    // Shift the significand of b by the difference in exponents, with a sticky
87214152Sed    // bottom bit to get rounding correct.
88263560Sdim    const unsigned int align = aExponent - bExponent;
89214152Sed    if (align) {
90214152Sed        if (align < typeWidth) {
91214152Sed            const bool sticky = bSignificand << (typeWidth - align);
92214152Sed            bSignificand = bSignificand >> align | sticky;
93214152Sed        } else {
94214152Sed            bSignificand = 1; // sticky; b is known to be non-zero.
95214152Sed        }
96214152Sed    }
97214152Sed
98214152Sed    if (subtraction) {
99214152Sed        aSignificand -= bSignificand;
100214152Sed
101214152Sed        // If a == -b, return +zero.
102214152Sed        if (aSignificand == 0) return fromRep(0);
103214152Sed
104214152Sed        // If partial cancellation occured, we need to left-shift the result
105214152Sed        // and adjust the exponent:
106214152Sed        if (aSignificand < implicitBit << 3) {
107214152Sed            const int shift = rep_clz(aSignificand) - rep_clz(implicitBit << 3);
108214152Sed            aSignificand <<= shift;
109214152Sed            aExponent -= shift;
110214152Sed        }
111214152Sed    }
112214152Sed
113214152Sed    else /* addition */ {
114214152Sed        aSignificand += bSignificand;
115214152Sed
116214152Sed        // If the addition carried up, we need to right-shift the result and
117214152Sed        // adjust the exponent:
118214152Sed        if (aSignificand & implicitBit << 4) {
119214152Sed            const bool sticky = aSignificand & 1;
120214152Sed            aSignificand = aSignificand >> 1 | sticky;
121214152Sed            aExponent += 1;
122214152Sed        }
123214152Sed    }
124214152Sed
125214152Sed    // If we have overflowed the type, return +/- infinity:
126214152Sed    if (aExponent >= maxExponent) return fromRep(infRep | resultSign);
127214152Sed
128214152Sed    if (aExponent <= 0) {
129214152Sed        // Result is denormal before rounding; the exponent is zero and we
130214152Sed        // need to shift the significand.
131214152Sed        const int shift = 1 - aExponent;
132214152Sed        const bool sticky = aSignificand << (typeWidth - shift);
133214152Sed        aSignificand = aSignificand >> shift | sticky;
134214152Sed        aExponent = 0;
135214152Sed    }
136214152Sed
137214152Sed    // Low three bits are round, guard, and sticky.
138214152Sed    const int roundGuardSticky = aSignificand & 0x7;
139214152Sed
140214152Sed    // Shift the significand into place, and mask off the implicit bit.
141214152Sed    rep_t result = aSignificand >> 3 & significandMask;
142214152Sed
143214152Sed    // Insert the exponent and sign.
144214152Sed    result |= (rep_t)aExponent << significandBits;
145214152Sed    result |= resultSign;
146214152Sed
147214152Sed    // Final rounding.  The result may overflow to infinity, but that is the
148214152Sed    // correct result in that case.
149214152Sed    if (roundGuardSticky > 0x4) result++;
150214152Sed    if (roundGuardSticky == 0x4) result += result & 1;
151214152Sed    return fromRep(result);
152214152Sed}
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