1/* $FreeBSD$ */
2/*
3** $Id: luaconf.h,v 1.259.1.1 2017/04/19 17:29:57 roberto Exp $
4** Configuration file for Lua
5** See Copyright Notice in lua.h
6*/
7
8
9#ifndef luaconf_h
10#define luaconf_h
11
12#include <limits.h>
13#include <stddef.h>
14
15
16/*
17** ===================================================================
18** Search for "@@" to find all configurable definitions.
19** ===================================================================
20*/
21
22
23/*
24** {====================================================================
25** System Configuration: macros to adapt (if needed) Lua to some
26** particular platform, for instance compiling it with 32-bit numbers or
27** restricting it to C89.
28** =====================================================================
29*/
30
31/*
32@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You
33** can also define LUA_32BITS in the make file, but changing here you
34** ensure that all software connected to Lua will be compiled with the
35** same configuration.
36*/
37/* #define LUA_32BITS */
38
39
40/*
41@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
42** Define it if you want Lua to avoid the use of a few C99 features
43** or Windows-specific features on Windows.
44*/
45/* #define LUA_USE_C89 */
46
47
48/*
49** By default, Lua on Windows use (some) specific Windows features
50*/
51#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
52#define LUA_USE_WINDOWS  /* enable goodies for regular Windows */
53#endif
54
55
56#if defined(LUA_USE_WINDOWS)
57#define LUA_DL_DLL	/* enable support for DLL */
58#define LUA_USE_C89	/* broadly, Windows is C89 */
59#endif
60
61
62#if defined(LUA_USE_LINUX)
63#define LUA_USE_POSIX
64#define LUA_USE_DLOPEN		/* needs an extra library: -ldl */
65#define LUA_USE_READLINE	/* needs some extra libraries */
66#endif
67
68
69#if defined(LUA_USE_MACOSX)
70#define LUA_USE_POSIX
71#define LUA_USE_DLOPEN		/* MacOS does not need -ldl */
72#define LUA_USE_READLINE	/* needs an extra library: -lreadline */
73#endif
74
75/* Local modifications: need io.popen */
76#ifdef __FreeBSD__
77#define LUA_USE_POSIX
78#ifndef BOOTSTRAPPING
79#define LUA_USE_DLOPEN
80#endif
81#endif
82
83/*
84@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
85** C89 ('long' and 'double'); Windows always has '__int64', so it does
86** not need to use this case.
87*/
88#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
89#define LUA_C89_NUMBERS
90#endif
91
92
93
94/*
95@@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'.
96*/
97/* avoid undefined shifts */
98#if ((INT_MAX >> 15) >> 15) >= 1
99#define LUAI_BITSINT	32
100#else
101/* 'int' always must have at least 16 bits */
102#define LUAI_BITSINT	16
103#endif
104
105
106/*
107@@ LUA_INT_TYPE defines the type for Lua integers.
108@@ LUA_FLOAT_TYPE defines the type for Lua floats.
109** Lua should work fine with any mix of these options (if supported
110** by your C compiler). The usual configurations are 64-bit integers
111** and 'double' (the default), 32-bit integers and 'float' (for
112** restricted platforms), and 'long'/'double' (for C compilers not
113** compliant with C99, which may not have support for 'long long').
114*/
115
116/* predefined options for LUA_INT_TYPE */
117#define LUA_INT_INT		1
118#define LUA_INT_LONG		2
119#define LUA_INT_LONGLONG	3
120
121/* predefined options for LUA_FLOAT_TYPE */
122#define LUA_FLOAT_FLOAT		1
123#define LUA_FLOAT_DOUBLE	2
124#define LUA_FLOAT_LONGDOUBLE	3
125#define LUA_FLOAT_INT64		4
126
127#if defined(LUA_32BITS)		/* { */
128/*
129** 32-bit integers and 'float'
130*/
131#if LUAI_BITSINT >= 32  /* use 'int' if big enough */
132#define LUA_INT_TYPE	LUA_INT_INT
133#else  /* otherwise use 'long' */
134#define LUA_INT_TYPE	LUA_INT_LONG
135#endif
136#define LUA_FLOAT_TYPE	LUA_FLOAT_FLOAT
137
138#elif defined(LUA_C89_NUMBERS)	/* }{ */
139/*
140** largest types available for C89 ('long' and 'double')
141*/
142#define LUA_INT_TYPE	LUA_INT_LONG
143#define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
144
145#endif				/* } */
146
147
148/*
149** default configuration for 64-bit Lua ('long long' and 'double')
150*/
151#if !defined(LUA_INT_TYPE)
152#define LUA_INT_TYPE	LUA_INT_LONGLONG
153#endif
154
155#if !defined(LUA_FLOAT_TYPE)
156#define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
157#endif
158
159/* }================================================================== */
160
161
162
163
164/*
165** {==================================================================
166** Configuration for Paths.
167** ===================================================================
168*/
169
170/*
171** LUA_PATH_SEP is the character that separates templates in a path.
172** LUA_PATH_MARK is the string that marks the substitution points in a
173** template.
174** LUA_EXEC_DIR in a Windows path is replaced by the executable's
175** directory.
176*/
177#define LUA_PATH_SEP            ";"
178#define LUA_PATH_MARK           "?"
179#define LUA_EXEC_DIR            "!"
180
181
182/*
183@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
184** Lua libraries.
185@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
186** C libraries.
187** CHANGE them if your machine has a non-conventional directory
188** hierarchy or if you want to install your libraries in
189** non-conventional directories.
190*/
191#define LUA_VDIR	LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
192#if defined(_WIN32)	/* { */
193/*
194** In Windows, any exclamation mark ('!') in the path is replaced by the
195** path of the directory of the executable file of the current process.
196*/
197#define LUA_LDIR	"!\\lua\\"
198#define LUA_CDIR	"!\\"
199#define LUA_SHRDIR	"!\\..\\share\\lua\\" LUA_VDIR "\\"
200#define LUA_PATH_DEFAULT  \
201		LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
202		LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua;" \
203		LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
204		".\\?.lua;" ".\\?\\init.lua"
205#define LUA_CPATH_DEFAULT \
206		LUA_CDIR"?.dll;" \
207		LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
208		LUA_CDIR"loadall.dll;" ".\\?.dll"
209
210#else			/* }{ */
211
212#define LUA_ROOT	"/usr/"
213#define LUA_LDIR	LUA_ROOT "share/flua/"
214#define LUA_CDIR	LUA_ROOT "lib/flua/"
215#if !defined(LUA_PATH_DEFAULT)
216#define LUA_PATH_DEFAULT  \
217		LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
218		LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua;" \
219		"./?.lua;" "./?/init.lua"
220#endif
221#if !defined(LUA_CPATH_DEFAULT)
222#define LUA_CPATH_DEFAULT \
223		LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
224#endif
225#endif			/* } */
226
227
228/*
229@@ LUA_DIRSEP is the directory separator (for submodules).
230** CHANGE it if your machine does not use "/" as the directory separator
231** and is not Windows. (On Windows Lua automatically uses "\".)
232*/
233#if defined(_WIN32)
234#define LUA_DIRSEP	"\\"
235#else
236#define LUA_DIRSEP	"/"
237#endif
238
239/* }================================================================== */
240
241
242/*
243** {==================================================================
244** Marks for exported symbols in the C code
245** ===================================================================
246*/
247
248/*
249@@ LUA_API is a mark for all core API functions.
250@@ LUALIB_API is a mark for all auxiliary library functions.
251@@ LUAMOD_API is a mark for all standard library opening functions.
252** CHANGE them if you need to define those functions in some special way.
253** For instance, if you want to create one Windows DLL with the core and
254** the libraries, you may want to use the following definition (define
255** LUA_BUILD_AS_DLL to get it).
256*/
257#if defined(LUA_BUILD_AS_DLL)	/* { */
258
259#if defined(LUA_CORE) || defined(LUA_LIB)	/* { */
260#define LUA_API __declspec(dllexport)
261#else						/* }{ */
262#define LUA_API __declspec(dllimport)
263#endif						/* } */
264
265#else				/* }{ */
266
267#define LUA_API		extern
268
269#endif				/* } */
270
271
272/* more often than not the libs go together with the core */
273#define LUALIB_API	LUA_API
274#define LUAMOD_API	LUALIB_API
275
276
277/*
278@@ LUAI_FUNC is a mark for all extern functions that are not to be
279** exported to outside modules.
280@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
281** that are not to be exported to outside modules (LUAI_DDEF for
282** definitions and LUAI_DDEC for declarations).
283** CHANGE them if you need to mark them in some special way. Elf/gcc
284** (versions 3.2 and later) mark them as "hidden" to optimize access
285** when Lua is compiled as a shared library. Not all elf targets support
286** this attribute. Unfortunately, gcc does not offer a way to check
287** whether the target offers that support, and those without support
288** give a warning about it. To avoid these warnings, change to the
289** default definition.
290*/
291#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
292    defined(__ELF__)		/* { */
293#define LUAI_FUNC	__attribute__((visibility("hidden"))) extern
294#else				/* }{ */
295#define LUAI_FUNC	extern
296#endif				/* } */
297
298#define LUAI_DDEC	LUAI_FUNC
299#define LUAI_DDEF	/* empty */
300
301/* }================================================================== */
302
303
304/*
305** {==================================================================
306** Compatibility with previous versions
307** ===================================================================
308*/
309
310/*
311@@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2.
312@@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1.
313** You can define it to get all options, or change specific options
314** to fit your specific needs.
315*/
316#if defined(LUA_COMPAT_5_2)	/* { */
317
318/*
319@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
320** functions in the mathematical library.
321*/
322#define LUA_COMPAT_MATHLIB
323
324/*
325@@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'.
326*/
327#define LUA_COMPAT_BITLIB
328
329/*
330@@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod.
331*/
332#define LUA_COMPAT_IPAIRS
333
334/*
335@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
336** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
337** luaL_checkint, luaL_checklong, etc.)
338*/
339#define LUA_COMPAT_APIINTCASTS
340
341#endif				/* } */
342
343
344#if defined(LUA_COMPAT_5_1)	/* { */
345
346/* Incompatibilities from 5.2 -> 5.3 */
347#define LUA_COMPAT_MATHLIB
348#define LUA_COMPAT_APIINTCASTS
349
350/*
351@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
352** You can replace it with 'table.unpack'.
353*/
354#define LUA_COMPAT_UNPACK
355
356/*
357@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
358** You can replace it with 'package.searchers'.
359*/
360#define LUA_COMPAT_LOADERS
361
362/*
363@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
364** You can call your C function directly (with light C functions).
365*/
366#define lua_cpcall(L,f,u)  \
367	(lua_pushcfunction(L, (f)), \
368	 lua_pushlightuserdata(L,(u)), \
369	 lua_pcall(L,1,0,0))
370
371
372/*
373@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
374** You can rewrite 'log10(x)' as 'log(x, 10)'.
375*/
376#define LUA_COMPAT_LOG10
377
378/*
379@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
380** library. You can rewrite 'loadstring(s)' as 'load(s)'.
381*/
382#define LUA_COMPAT_LOADSTRING
383
384/*
385@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
386*/
387#define LUA_COMPAT_MAXN
388
389/*
390@@ The following macros supply trivial compatibility for some
391** changes in the API. The macros themselves document how to
392** change your code to avoid using them.
393*/
394#define lua_strlen(L,i)		lua_rawlen(L, (i))
395
396#define lua_objlen(L,i)		lua_rawlen(L, (i))
397
398#define lua_equal(L,idx1,idx2)		lua_compare(L,(idx1),(idx2),LUA_OPEQ)
399#define lua_lessthan(L,idx1,idx2)	lua_compare(L,(idx1),(idx2),LUA_OPLT)
400
401/*
402@@ LUA_COMPAT_MODULE controls compatibility with previous
403** module functions 'module' (Lua) and 'luaL_register' (C).
404*/
405#define LUA_COMPAT_MODULE
406
407#endif				/* } */
408
409
410/*
411@@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
412@@ a float mark ('.0').
413** This macro is not on by default even in compatibility mode,
414** because this is not really an incompatibility.
415*/
416/* #define LUA_COMPAT_FLOATSTRING */
417
418/* }================================================================== */
419
420
421
422/*
423** {==================================================================
424** Configuration for Numbers.
425** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
426** satisfy your needs.
427** ===================================================================
428*/
429
430/*
431@@ LUA_NUMBER is the floating-point type used by Lua.
432@@ LUAI_UACNUMBER is the result of a 'default argument promotion'
433@@ over a floating number.
434@@ l_mathlim(x) corrects limit name 'x' to the proper float type
435** by prefixing it with one of FLT/DBL/LDBL.
436@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
437@@ LUA_NUMBER_FMT is the format for writing floats.
438@@ lua_number2str converts a float to a string.
439@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
440@@ l_floor takes the floor of a float.
441@@ lua_str2number converts a decimal numeric string to a number.
442*/
443
444
445/* The following definitions are good for most cases here */
446
447#define l_floor(x)		(l_mathop(floor)(x))
448
449#define lua_number2str(s,sz,n)  \
450	l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
451
452/*
453@@ lua_numbertointeger converts a float number to an integer, or
454** returns 0 if float is not within the range of a lua_Integer.
455** (The range comparisons are tricky because of rounding. The tests
456** here assume a two-complement representation, where MININTEGER always
457** has an exact representation as a float; MAXINTEGER may not have one,
458** and therefore its conversion to float may have an ill-defined value.)
459*/
460#define lua_numbertointeger(n,p) \
461  ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
462   (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
463      (*(p) = (LUA_INTEGER)(n), 1))
464
465
466/* now the variable definitions */
467
468#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT		/* { single float */
469
470#define LUA_NUMBER	float
471
472#define l_mathlim(n)		(FLT_##n)
473
474#define LUAI_UACNUMBER	double
475
476#define LUA_NUMBER_FRMLEN	""
477#define LUA_NUMBER_FMT		"%.7g"
478
479#define l_mathop(op)		op##f
480
481#define lua_str2number(s,p)	strtof((s), (p))
482
483
484#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE	/* }{ long double */
485
486#define LUA_NUMBER	long double
487
488#define l_mathlim(n)		(LDBL_##n)
489
490#define LUAI_UACNUMBER	long double
491
492#define LUA_NUMBER_FRMLEN	"L"
493#define LUA_NUMBER_FMT		"%.19Lg"
494
495#define l_mathop(op)		op##l
496
497#define lua_str2number(s,p)	strtold((s), (p))
498
499#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE	/* }{ double */
500
501#define LUA_NUMBER	double
502
503#define l_mathlim(n)		(DBL_##n)
504
505#define LUAI_UACNUMBER	double
506
507#define LUA_NUMBER_FRMLEN	""
508#define LUA_NUMBER_FMT		"%.14g"
509
510#define l_mathop(op)		op
511
512#define lua_str2number(s,p)	strtod((s), (p))
513
514#else						/* }{ */
515
516#error "numeric float type not defined"
517
518#endif					/* } */
519
520
521
522/*
523@@ LUA_INTEGER is the integer type used by Lua.
524**
525@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
526**
527@@ LUAI_UACINT is the result of a 'default argument promotion'
528@@ over a lUA_INTEGER.
529@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
530@@ LUA_INTEGER_FMT is the format for writing integers.
531@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
532@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
533@@ lua_integer2str converts an integer to a string.
534*/
535
536
537/* The following definitions are good for most cases here */
538
539#define LUA_INTEGER_FMT		"%" LUA_INTEGER_FRMLEN "d"
540
541#define LUAI_UACINT		LUA_INTEGER
542
543#define lua_integer2str(s,sz,n)  \
544	l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
545
546/*
547** use LUAI_UACINT here to avoid problems with promotions (which
548** can turn a comparison between unsigneds into a signed comparison)
549*/
550#define LUA_UNSIGNED		unsigned LUAI_UACINT
551
552
553/* now the variable definitions */
554
555#if LUA_INT_TYPE == LUA_INT_INT		/* { int */
556
557#define LUA_INTEGER		int
558#define LUA_INTEGER_FRMLEN	""
559
560#define LUA_MAXINTEGER		INT_MAX
561#define LUA_MININTEGER		INT_MIN
562
563#elif LUA_INT_TYPE == LUA_INT_LONG	/* }{ long */
564
565#define LUA_INTEGER		long
566#define LUA_INTEGER_FRMLEN	"l"
567
568#define LUA_MAXINTEGER		LONG_MAX
569#define LUA_MININTEGER		LONG_MIN
570
571#elif LUA_INT_TYPE == LUA_INT_LONGLONG	/* }{ long long */
572
573/* use presence of macro LLONG_MAX as proxy for C99 compliance */
574#if defined(LLONG_MAX)		/* { */
575/* use ISO C99 stuff */
576
577#define LUA_INTEGER		long long
578#define LUA_INTEGER_FRMLEN	"ll"
579
580#define LUA_MAXINTEGER		LLONG_MAX
581#define LUA_MININTEGER		LLONG_MIN
582
583#elif defined(LUA_USE_WINDOWS) /* }{ */
584/* in Windows, can use specific Windows types */
585
586#define LUA_INTEGER		__int64
587#define LUA_INTEGER_FRMLEN	"I64"
588
589#define LUA_MAXINTEGER		_I64_MAX
590#define LUA_MININTEGER		_I64_MIN
591
592#else				/* }{ */
593
594#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
595  or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
596
597#endif				/* } */
598
599#else				/* }{ */
600
601#error "numeric integer type not defined"
602
603#endif				/* } */
604
605/* }================================================================== */
606
607
608/*
609** {==================================================================
610** Dependencies with C99 and other C details
611** ===================================================================
612*/
613
614/*
615@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
616** (All uses in Lua have only one format item.)
617*/
618#if !defined(LUA_USE_C89)
619#define l_sprintf(s,sz,f,i)	snprintf(s,sz,f,i)
620#else
621#define l_sprintf(s,sz,f,i)	((void)(sz), sprintf(s,f,i))
622#endif
623
624
625/*
626@@ lua_strx2number converts an hexadecimal numeric string to a number.
627** In C99, 'strtod' does that conversion. Otherwise, you can
628** leave 'lua_strx2number' undefined and Lua will provide its own
629** implementation.
630*/
631#if !defined(LUA_USE_C89)
632#define lua_strx2number(s,p)		lua_str2number(s,p)
633#endif
634
635
636/*
637@@ lua_pointer2str converts a pointer to a readable string in a
638** non-specified way.
639*/
640#define lua_pointer2str(buff,sz,p)	l_sprintf(buff,sz,"%p",p)
641
642
643/*
644@@ lua_number2strx converts a float to an hexadecimal numeric string.
645** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
646** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
647** provide its own implementation.
648*/
649#if !defined(LUA_USE_C89)
650#define lua_number2strx(L,b,sz,f,n)  \
651	((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
652#endif
653
654
655/*
656** 'strtof' and 'opf' variants for math functions are not valid in
657** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
658** availability of these variants. ('math.h' is already included in
659** all files that use these macros.)
660*/
661#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
662#undef l_mathop  /* variants not available */
663#undef lua_str2number
664#define l_mathop(op)		(lua_Number)op  /* no variant */
665#define lua_str2number(s,p)	((lua_Number)strtod((s), (p)))
666#endif
667
668
669/*
670@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
671** functions.  It must be a numerical type; Lua will use 'intptr_t' if
672** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
673** 'intptr_t' in C89)
674*/
675#define LUA_KCONTEXT	ptrdiff_t
676
677#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
678    __STDC_VERSION__ >= 199901L
679#include <stdint.h>
680#if defined(INTPTR_MAX)  /* even in C99 this type is optional */
681#undef LUA_KCONTEXT
682#define LUA_KCONTEXT	intptr_t
683#endif
684#endif
685
686
687/*
688@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
689** Change that if you do not want to use C locales. (Code using this
690** macro must include header 'locale.h'.)
691*/
692#if !defined(lua_getlocaledecpoint)
693#define lua_getlocaledecpoint()		(localeconv()->decimal_point[0])
694#endif
695
696/* }================================================================== */
697
698
699/*
700** {==================================================================
701** Language Variations
702** =====================================================================
703*/
704
705/*
706@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
707** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
708** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
709** coercion from strings to numbers.
710*/
711/* #define LUA_NOCVTN2S */
712/* #define LUA_NOCVTS2N */
713
714
715/*
716@@ LUA_USE_APICHECK turns on several consistency checks on the C API.
717** Define it as a help when debugging C code.
718*/
719#if defined(LUA_USE_APICHECK)
720#include <assert.h>
721#define luai_apicheck(l,e)	assert(e)
722#endif
723
724/* }================================================================== */
725
726
727/*
728** {==================================================================
729** Macros that affect the API and must be stable (that is, must be the
730** same when you compile Lua and when you compile code that links to
731** Lua). You probably do not want/need to change them.
732** =====================================================================
733*/
734
735/*
736@@ LUAI_MAXSTACK limits the size of the Lua stack.
737** CHANGE it if you need a different limit. This limit is arbitrary;
738** its only purpose is to stop Lua from consuming unlimited stack
739** space (and to reserve some numbers for pseudo-indices).
740*/
741#if LUAI_BITSINT >= 32
742#define LUAI_MAXSTACK		1000000
743#else
744#define LUAI_MAXSTACK		15000
745#endif
746
747
748/*
749@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
750** a Lua state with very fast access.
751** CHANGE it if you need a different size.
752*/
753#define LUA_EXTRASPACE		(sizeof(void *))
754
755
756/*
757@@ LUA_IDSIZE gives the maximum size for the description of the source
758@@ of a function in debug information.
759** CHANGE it if you want a different size.
760*/
761#define LUA_IDSIZE	60
762
763
764/*
765@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
766** CHANGE it if it uses too much C-stack space. (For long double,
767** 'string.format("%.99f", -1e4932)' needs 5034 bytes, so a
768** smaller buffer would force a memory allocation for each call to
769** 'string.format'.)
770*/
771#if LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE
772#define LUAL_BUFFERSIZE		8192
773#else
774#define LUAL_BUFFERSIZE   ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
775#endif
776
777/* }================================================================== */
778
779
780/*
781@@ LUA_QL describes how error messages quote program elements.
782** Lua does not use these macros anymore; they are here for
783** compatibility only.
784*/
785#define LUA_QL(x)	"'" x "'"
786#define LUA_QS		LUA_QL("%s")
787
788
789
790
791/* =================================================================== */
792
793/*
794** Local configuration. You can use this space to add your redefinitions
795** without modifying the main part of the file.
796*/
797
798
799
800
801
802#endif
803
804