ps3_syscons.c revision 276680
1/*- 2 * Copyright (c) 2011-2014 Nathan Whitehorn 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND 15 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 17 * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE 18 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 19 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 20 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 21 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 22 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 23 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 24 * SUCH DAMAGE. 25 */ 26 27#include <sys/cdefs.h> 28__FBSDID("$FreeBSD: head/sys/powerpc/ps3/ps3_syscons.c 276680 2015-01-05 01:05:35Z nwhitehorn $"); 29 30#include <sys/param.h> 31#include <sys/systm.h> 32#include <sys/kernel.h> 33#include <sys/sysctl.h> 34#include <sys/limits.h> 35#include <sys/conf.h> 36#include <sys/cons.h> 37#include <sys/fbio.h> 38 39#include <vm/vm.h> 40#include <vm/pmap.h> 41 42#include <machine/platform.h> 43#include <machine/pmap.h> 44 45#include <dev/ofw/openfirm.h> 46#include <dev/vt/vt.h> 47#include <dev/vt/hw/fb/vt_fb.h> 48#include <dev/vt/colors/vt_termcolors.h> 49 50#include "ps3-hvcall.h" 51 52#define PS3FB_SIZE (4*1024*1024) 53 54#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET 0x0100 55#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x0101 56#define L1GPU_DISPLAY_SYNC_HSYNC 1 57#define L1GPU_DISPLAY_SYNC_VSYNC 2 58#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x0102 59 60static vd_init_t ps3fb_init; 61static vd_probe_t ps3fb_probe; 62void ps3fb_remap(void); 63 64struct ps3fb_softc { 65 struct fb_info fb_info; 66 67 uint64_t sc_fbhandle; 68 uint64_t sc_fbcontext; 69 uint64_t sc_dma_control; 70 uint64_t sc_driver_info; 71 uint64_t sc_reports; 72 uint64_t sc_reports_size; 73}; 74 75static struct vt_driver vt_ps3fb_driver = { 76 .vd_name = "ps3fb", 77 .vd_probe = ps3fb_probe, 78 .vd_init = ps3fb_init, 79 .vd_blank = vt_fb_blank, 80 .vd_bitblt_text = vt_fb_bitblt_text, 81 .vd_bitblt_bmp = vt_fb_bitblt_bitmap, 82 .vd_drawrect = vt_fb_drawrect, 83 .vd_setpixel = vt_fb_setpixel, 84 .vd_fb_ioctl = vt_fb_ioctl, 85 .vd_fb_mmap = vt_fb_mmap, 86 /* Better than VGA, but still generic driver. */ 87 .vd_priority = VD_PRIORITY_GENERIC + 1, 88}; 89 90VT_DRIVER_DECLARE(vt_ps3fb, vt_ps3fb_driver); 91static struct ps3fb_softc ps3fb_softc; 92 93static int 94ps3fb_probe(struct vt_device *vd) 95{ 96 struct ps3fb_softc *sc; 97 int disable; 98 char compatible[64]; 99 phandle_t root; 100 101 disable = 0; 102 TUNABLE_INT_FETCH("hw.syscons.disable", &disable); 103 if (disable != 0) 104 return (0); 105 106 sc = &ps3fb_softc; 107 108 TUNABLE_STR_FETCH("hw.platform", compatible, sizeof(compatible)); 109 if (strcmp(compatible, "ps3") == 0) 110 return (CN_INTERNAL); 111 112 root = OF_finddevice("/"); 113 if (OF_getprop(root, "compatible", compatible, sizeof(compatible)) <= 0) 114 return (CN_DEAD); 115 116 if (strncmp(compatible, "sony,ps3", sizeof(compatible)) != 0) 117 return (CN_DEAD); 118 119 return (CN_INTERNAL); 120} 121 122void 123ps3fb_remap(void) 124{ 125 struct ps3fb_softc *sc; 126 vm_offset_t va, fb_paddr; 127 128 sc = &ps3fb_softc; 129 130 lv1_gpu_close(); 131 lv1_gpu_open(0); 132 133 lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET, 134 0,0,0,0); 135 lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET, 136 0,0,1,0); 137 lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, 138 0,L1GPU_DISPLAY_SYNC_VSYNC,0,0); 139 lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, 140 1,L1GPU_DISPLAY_SYNC_VSYNC,0,0); 141 lv1_gpu_memory_allocate(PS3FB_SIZE, 0, 0, 0, 0, &sc->sc_fbhandle, 142 &fb_paddr); 143 lv1_gpu_context_allocate(sc->sc_fbhandle, 0, &sc->sc_fbcontext, 144 &sc->sc_dma_control, &sc->sc_driver_info, &sc->sc_reports, 145 &sc->sc_reports_size); 146 147 lv1_gpu_context_attribute(sc->sc_fbcontext, 148 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, 0, 0, 0); 149 lv1_gpu_context_attribute(sc->sc_fbcontext, 150 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, 0, 0, 0); 151 152 sc->fb_info.fb_pbase = fb_paddr; 153 for (va = 0; va < PS3FB_SIZE; va += PAGE_SIZE) 154 pmap_kenter_attr(0x10000000 + va, fb_paddr + va, 155 VM_MEMATTR_WRITE_COMBINING); 156 sc->fb_info.fb_flags &= ~FB_FLAG_NOWRITE; 157} 158 159static int 160ps3fb_init(struct vt_device *vd) 161{ 162 struct ps3fb_softc *sc; 163 164 /* Init softc */ 165 vd->vd_softc = sc = &ps3fb_softc; 166 167 /* XXX: get from HV repository */ 168 sc->fb_info.fb_depth = 32; 169 sc->fb_info.fb_height = 480; 170 sc->fb_info.fb_width = 720; 171 sc->fb_info.fb_stride = sc->fb_info.fb_width*4; 172 sc->fb_info.fb_size = sc->fb_info.fb_height * sc->fb_info.fb_stride; 173 sc->fb_info.fb_bpp = sc->fb_info.fb_stride / sc->fb_info.fb_width * 8; 174 175 /* 176 * Arbitrarily choose address for the framebuffer 177 */ 178 179 sc->fb_info.fb_vbase = 0x10000000; 180 sc->fb_info.fb_flags |= FB_FLAG_NOWRITE; /* Not available yet */ 181 sc->fb_info.fb_cmsize = 16; 182 183 /* 32-bit VGA palette */ 184 vt_generate_cons_palette(sc->fb_info.fb_cmap, COLOR_FORMAT_RGB, 185 255, 0, 255, 8, 255, 16); 186 187 /* Set correct graphics context */ 188 lv1_gpu_context_attribute(sc->sc_fbcontext, 189 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, 0, 0, 0); 190 lv1_gpu_context_attribute(sc->sc_fbcontext, 191 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, 0, 0, 0); 192 193 vt_fb_init(vd); 194 sc->fb_info.fb_flags &= ~FB_FLAG_NOMMAP; /* Set wrongly by vt_fb_init */ 195 196 return (CN_INTERNAL); 197} 198 199