sb.h revision 41653
1/*
2 * file: sbcard.h
3 */
4
5typedef struct _sbdev_info {
6
7} sbdev_info ;
8
9extern int sbc_major, sbc_minor ;
10/*
11 * sound blaster registers
12 */
13
14#define SBDSP_RST	0x6
15#define DSP_READ	(io_base + 0xA)
16#define DSP_WRITE	(io_base + 0xC)
17#define SBDSP_CMD	0xC
18#define SBDSP_STATUS	0xC
19#define DSP_DATA_AVAIL	(io_base + 0xE)
20#define DSP_DATA_AVL16	(io_base + 0xF)
21
22#define SB_MIX_ADDR	0x4
23#define SB_MIX_DATA	0x5
24#if 0
25#define OPL3_LEFT	(io_base + 0x0)
26#define OPL3_RIGHT	(io_base + 0x2)
27#define OPL3_BOTH	(io_base + 0x8)
28#endif
29
30/*
31 * DSP Commands. There are many, and in many cases they are used explicitly
32 */
33
34/* these are not used except for programmed I/O (not in this driver) */
35#define	DSP_DAC8		0x10	/* direct DAC output */
36#define	DSP_ADC8		0x20	/* direct ADC input */
37
38/* these should be used in the SB 1.0 */
39#define	DSP_CMD_DAC8		0x14	/* single cycle 8-bit dma out */
40#define	DSP_CMD_ADC8		0x24	/* single cycle 8-bit dma in */
41
42/* these should be used in the SB 2.0 and 2.01 */
43#define	DSP_CMD_DAC8_AUTO	0x1c	/* auto 8-bit dma out */
44#define	DSP_CMD_ADC8_AUTO	0x2c	/* auto 8-bit dma out */
45
46#define	DSP_CMD_HSSIZE		0x48	/* high speed dma count */
47#define	DSP_CMD_HSDAC_AUTO	0x90	/* high speed dac, auto */
48#define DSP_CMD_HSADC_AUTO      0x98    /* high speed adc, auto */
49
50/* SBPro commands. Some cards (JAZZ, SMW) also support 16 bits */
51
52	/* prepare for dma input */
53#define	DSP_CMD_DMAMODE(stereo, bit16) (0xA0 | (stereo ? 8:0) | (bit16 ? 4:0))
54
55#define	DSP_CMD_DAC2		0x16	/* 2-bit adpcm dma out (cont) */
56#define	DSP_CMD_DAC2S		0x17	/* 2-bit adpcm dma out (start) */
57
58#define	DSP_CMD_DAC2S_AUTO	0x1f	/* auto 2-bit adpcm dma out (start) */
59
60
61/* SB16 commands */
62#define	DSP_CMD_O16		0xb0
63#define	DSP_CMD_I16		0xb8
64#define	DSP_CMD_O8		0xc0
65#define	DSP_CMD_I8		0xc8
66
67#define	DSP_MODE_U8MONO		0x00
68#define	DSP_MODE_U8STEREO	0x20
69#define	DSP_MODE_S16MONO	0x10
70#define	DSP_MODE_S16STEREO	0x30
71
72#define DSP_CMD_SPKON		0xD1
73#define DSP_CMD_SPKOFF		0xD3
74#define DSP_CMD_SPKR(on)	(0xD1 | (on ? 0:2))
75
76#define	DSP_CMD_DMAPAUSE_8	0xD0
77#define	DSP_CMD_DMAPAUSE_16	0xD5
78#define	DSP_CMD_DMAEXIT_8	0xDA
79#define	DSP_CMD_DMAEXIT_16	0xD9
80#define	DSP_CMD_TCONST		0x40	/* set time constant */
81#define	DSP_CMD_HSDAC		0x91	/* high speed dac */
82#define DSP_CMD_HSADC           0x99    /* high speed adc */
83
84#define	DSP_CMD_GETVER		0xE1
85#define	DSP_CMD_GETID		0xE7	/* return id bytes */
86
87
88#define	DSP_CMD_OUT16		0x41	/* send parms for dma out on sb16 */
89#define	DSP_CMD_IN16		0x42	/* send parms for dma in on sb16 */
90#if 0 /*** unknown ***/
91#define	DSP_CMD_FA		0xFA	/* get version from prosonic*/
92#define	DSP_CMD_FB		0xFB	/* set irq/dma for prosonic*/
93#endif
94
95/*
96 * in fact, for the SB16, dma commands are as follows:
97 *
98 *  cmd, mode, len_low, len_high.
99 *
100 * cmd is a combination of DSP_DMA16 or DSP_DMA8 and
101 */
102
103#define	DSP_DMA16		0xb0
104#define	DSP_DMA8		0xc0
105#   define DSP_F16_DAC		0x00
106#   define DSP_F16_ADC		0x08
107#   define DSP_F16_AUTO		0x04
108#   define DSP_F16_FIFO_ON	0x02
109
110/*
111 * mode is a combination of the following:
112 */
113#define DSP_F16_STEREO	0x20
114#define DSP_F16_SIGNED	0x10
115
116#define IMODE_NONE		0
117#define IMODE_OUTPUT		PCM_ENABLE_OUTPUT
118#define IMODE_INPUT		PCM_ENABLE_INPUT
119#define IMODE_INIT		3
120#define IMODE_MIDI		4
121
122#define NORMAL_MIDI	0
123#define UART_MIDI	1
124
125/*
126 * values used for bd_flags in SoundBlaster driver
127 */
128#define	BD_F_HISPEED	0x0001	/* doing high speed ... */
129
130#define	BD_F_JAZZ16	0x0002	/* jazz16 detected */
131#define	BD_F_JAZZ16_2	0x0004	/* jazz16 type 2 */
132
133#define	BD_F_DUP_MIDI	0x0008	/* duplex midi */
134
135#define	BD_F_MIX_MASK	0x0070	/* up to 8 mixers (I know of 3) */
136#define	BD_F_MIX_CT1335	0x0010	/* CT1335		*/
137#define	BD_F_MIX_CT1345	0x0020	/* CT1345		*/
138#define	BD_F_MIX_CT1745	0x0030	/* CT1745		*/
139
140#define	BD_F_SB16	0x0100	/* this is a SB16 */
141#define	BD_F_SB16X	0x0200	/* this is a vibra16X or clone */
142#define	BD_F_MIDIBUSY	0x0400	/* midi busy */
143#define	BD_F_ESS	0x0800	/* this is an ESS chip */
144/*
145 * on some SB16 cards, at times I swap DMA channels. Remember this
146 * so that they can be restored later.
147 */
148#define	BD_F_SWAPPED	0x1000	/* have swapped DMA channels */
149
150
151/*
152 * sound/sb_mixer.h
153 *
154 * Definitions for the SB Pro and SB16 mixers
155 *
156 * Copyright by Hannu Savolainen 1993
157 *
158 * Redistribution and use in source and binary forms, with or without
159 * modification, are permitted provided that the following conditions are
160 * met: 1. Redistributions of source code must retain the above copyright
161 * notice, this list of conditions and the following disclaimer. 2.
162 * Redistributions in binary form must reproduce the above copyright notice,
163 * this list of conditions and the following disclaimer in the documentation
164 * and/or other materials provided with the distribution.
165 *
166 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND ANY
167 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
168 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
169 * DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR
170 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
171 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
172 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
173 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
174 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
175 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
176 * SUCH DAMAGE.
177 *
178 * Modified: Hunyue Yau	Jan 6 1994 Added defines for the Sound Galaxy NX Pro
179 * mixer.
180 *
181 */
182
183#define SBPRO_RECORDING_DEVICES	\
184    (SOUND_MASK_LINE | SOUND_MASK_MIC | SOUND_MASK_CD)
185
186/* Same as SB Pro, unless I find otherwise */
187#define SGNXPRO_RECORDING_DEVICES SBPRO_RECORDING_DEVICES
188
189#define SBPRO_MIXER_DEVICES	\
190    (SOUND_MASK_SYNTH | SOUND_MASK_PCM | SOUND_MASK_LINE | SOUND_MASK_MIC | \
191     SOUND_MASK_CD | SOUND_MASK_VOLUME)
192
193/*
194 * SG NX Pro has treble and bass settings on the mixer. The 'speaker' channel
195 * is the COVOX/DisneySoundSource emulation volume control on the mixer. It
196 * does NOT control speaker volume. Should have own mask eventually?
197 */
198#define SGNXPRO_MIXER_DEVICES	\
199    (SBPRO_MIXER_DEVICES | SOUND_MASK_BASS | \
200     SOUND_MASK_TREBLE | SOUND_MASK_SPEAKER )
201
202#define SB16_RECORDING_DEVICES	\
203    (SOUND_MASK_SYNTH | SOUND_MASK_LINE | SOUND_MASK_MIC | SOUND_MASK_CD)
204
205#define SB16_MIXER_DEVICES	\
206    (SOUND_MASK_SYNTH | SOUND_MASK_PCM | SOUND_MASK_SPEAKER | \
207     SOUND_MASK_LINE | SOUND_MASK_MIC | SOUND_MASK_CD | \
208     SOUND_MASK_IGAIN | SOUND_MASK_OGAIN | \
209     SOUND_MASK_VOLUME | SOUND_MASK_BASS | SOUND_MASK_TREBLE)
210
211/*
212 * Mixer registers
213 *
214 * NOTE!	RECORD_SRC == IN_FILTER
215 */
216
217/*
218 * Mixer registers of SB Pro
219 */
220#define VOC_VOL		0x04
221#define MIC_VOL		0x0A
222#define MIC_MIX		0x0A
223#define RECORD_SRC	0x0C
224#define IN_FILTER	0x0C
225#define OUT_FILTER	0x0E
226#define MASTER_VOL	0x22
227#define FM_VOL		0x26
228#define CD_VOL		0x28
229#define LINE_VOL	0x2E
230#define IRQ_NR		0x80
231#define DMA_NR		0x81
232#define IRQ_STAT	0x82
233
234/*
235 * Additional registers on the SG NX Pro
236 */
237#define COVOX_VOL	0x42
238#define TREBLE_LVL	0x44
239#define BASS_LVL	0x46
240
241#define FREQ_HI         (1 << 3)/* Use High-frequency ANFI filters */
242#define FREQ_LOW        0	/* Use Low-frequency ANFI filters */
243#define FILT_ON         0	/* Yes, 0 to turn it on, 1 for off */
244#define FILT_OFF        (1 << 5)
245
246#define MONO_DAC	0x00
247#define STEREO_DAC	0x02
248
249/*
250 * Mixer registers of SB16
251 */
252#define SB16_IMASK_L	0x3d
253#define SB16_IMASK_R	0x3e
254#define SB16_OMASK	0x3c
255
256
257#ifndef __SB_MIXER_C__
258mixer_tab       sbpro_mix;
259mixer_tab       sb16_mix;
260#ifdef	__SGNXPRO__
261mixer_tab       sgnxpro_mix;
262#endif
263static u_char sb16_recmasks_L[SOUND_MIXER_NRDEVICES];
264static u_char sb16_recmasks_R[SOUND_MIXER_NRDEVICES];
265#else /* __SB_MIXER_C__ defined */
266mixer_tab       sbpro_mix = {
267    PMIX_ENT(SOUND_MIXER_VOLUME,  0x22, 4, 4, 0x22, 0, 4),
268    PMIX_ENT(SOUND_MIXER_BASS,    0x00, 0, 0, 0x00, 0, 0),
269    PMIX_ENT(SOUND_MIXER_TREBLE,  0x00, 0, 0, 0x00, 0, 0),
270    PMIX_ENT(SOUND_MIXER_SYNTH,   0x26, 4, 4, 0x26, 0, 4),
271    PMIX_ENT(SOUND_MIXER_PCM,     0x04, 4, 4, 0x04, 0, 4),
272    PMIX_ENT(SOUND_MIXER_SPEAKER, 0x00, 0, 0, 0x00, 0, 0),
273    PMIX_ENT(SOUND_MIXER_LINE,    0x2e, 4, 4, 0x2e, 0, 4),
274    PMIX_ENT(SOUND_MIXER_MIC,     0x0a, 0, 3, 0x00, 0, 0),
275    PMIX_ENT(SOUND_MIXER_CD,      0x28, 4, 4, 0x28, 0, 4),
276    PMIX_ENT(SOUND_MIXER_IMIX,    0x00, 0, 0, 0x00, 0, 0),
277    PMIX_ENT(SOUND_MIXER_ALTPCM,  0x00, 0, 0, 0x00, 0, 0),
278    PMIX_ENT(SOUND_MIXER_RECLEV,  0x00, 0, 0, 0x00, 0, 0)
279};
280
281#ifdef	__SGNXPRO__
282mixer_tab       sgnxpro_mix = {
283    PMIX_ENT(SOUND_MIXER_VOLUME,  0x22, 4, 4, 0x22, 0, 4),
284    PMIX_ENT(SOUND_MIXER_BASS,    0x46, 0, 3, 0x00, 0, 0),
285    PMIX_ENT(SOUND_MIXER_TREBLE,  0x44, 0, 3, 0x00, 0, 0),
286    PMIX_ENT(SOUND_MIXER_SYNTH,   0x26, 4, 4, 0x26, 0, 4),
287    PMIX_ENT(SOUND_MIXER_PCM,     0x04, 4, 4, 0x04, 0, 4),
288    PMIX_ENT(SOUND_MIXER_SPEAKER, 0x42, 0, 3, 0x00, 0, 0),
289    PMIX_ENT(SOUND_MIXER_LINE,    0x2e, 4, 4, 0x2e, 0, 4),
290    PMIX_ENT(SOUND_MIXER_MIC,     0x0a, 0, 3, 0x00, 0, 0),
291    PMIX_ENT(SOUND_MIXER_CD,      0x28, 4, 4, 0x28, 0, 4),
292    PMIX_ENT(SOUND_MIXER_IMIX,    0x00, 0, 0, 0x00, 0, 0),
293    PMIX_ENT(SOUND_MIXER_ALTPCM,  0x00, 0, 0, 0x00, 0, 0),
294    PMIX_ENT(SOUND_MIXER_RECLEV,  0x00, 0, 0, 0x00, 0, 0),
295    PMIX_ENT(SOUND_MIXER_IGAIN,   0x00, 0, 0, 0x00, 0, 0),
296    PMIX_ENT(SOUND_MIXER_OGAIN,   0x00, 0, 0, 0x00, 0, 0)
297};
298#endif
299
300mixer_tab       sb16_mix = {
301    PMIX_ENT(SOUND_MIXER_VOLUME,  0x30, 3, 5, 0x31, 3, 5),
302    PMIX_ENT(SOUND_MIXER_BASS,    0x46, 4, 4, 0x47, 4, 4),
303    PMIX_ENT(SOUND_MIXER_TREBLE,  0x44, 4, 4, 0x45, 4, 4),
304    PMIX_ENT(SOUND_MIXER_SYNTH,   0x34, 3, 5, 0x35, 3, 5),
305    PMIX_ENT(SOUND_MIXER_PCM,     0x32, 3, 5, 0x33, 3, 5),
306    PMIX_ENT(SOUND_MIXER_SPEAKER, 0x3b, 6, 2, 0x00, 0, 0),
307    PMIX_ENT(SOUND_MIXER_LINE,    0x38, 3, 5, 0x39, 3, 5),
308    PMIX_ENT(SOUND_MIXER_MIC,     0x3a, 3, 5, 0x00, 0, 0),
309    PMIX_ENT(SOUND_MIXER_CD,      0x36, 3, 5, 0x37, 3, 5),
310    PMIX_ENT(SOUND_MIXER_IMIX,    0x00, 0, 0, 0x00, 0, 0),
311    PMIX_ENT(SOUND_MIXER_ALTPCM,  0x00, 0, 0, 0x00, 0, 0),
312    PMIX_ENT(SOUND_MIXER_RECLEV,  0x3f, 6, 2, 0x40, 6, 2), /* Obsol,Use IGAIN*/
313    PMIX_ENT(SOUND_MIXER_IGAIN,   0x3f, 6, 2, 0x40, 6, 2),
314    PMIX_ENT(SOUND_MIXER_OGAIN,   0x41, 6, 2, 0x42, 6, 2)
315};
316
317#ifdef SM_GAMES			/* Master volume is lower and PCM & FM
318				 * volumes higher than with SB Pro. This
319				 * improves the sound quality */
320
321static u_short levels[SOUND_MIXER_NRDEVICES] =
322{
323	0x2020,			/* Master Volume */
324	0x4b4b,			/* Bass */
325	0x4b4b,			/* Treble */
326	0x6464,			/* FM */
327	0x6464,			/* PCM */
328	0x4b4b,			/* PC Speaker */
329	0x4b4b,			/* Ext Line */
330	0x0000,			/* Mic */
331	0x4b4b,			/* CD */
332	0x4b4b,			/* Recording monitor */
333	0x4b4b,			/* SB PCM */
334	0x4b4b,			/* Recording level */
335	0x4b4b,			/* Input gain */
3360x4b4b};			/* Output gain */
337
338#else				/* If the user selected just plain SB Pro */
339
340static u_short levels[SOUND_MIXER_NRDEVICES] =
341{
342	0x5a5a,			/* Master Volume */
343	0x4b4b,			/* Bass */
344	0x4b4b,			/* Treble */
345	0x4b4b,			/* FM */
346	0x4b4b,			/* PCM */
347	0x4b4b,			/* PC Speaker */
348	0x4b4b,			/* Ext Line */
349	0x1010,			/* Mic */
350	0x4b4b,			/* CD */
351	0x4b4b,			/* Recording monitor */
352	0x4b4b,			/* SB PCM */
353	0x4b4b,			/* Recording level */
354	0x4b4b,			/* Input gain */
3550x4b4b};			/* Output gain */
356#endif				/* SM_GAMES */
357
358static u_char sb16_recmasks_L[SOUND_MIXER_NRDEVICES] =
359{
360	0x00,			/* SOUND_MIXER_VOLUME	 */
361	0x00,			/* SOUND_MIXER_BASS	 */
362	0x00,			/* SOUND_MIXER_TREBLE	 */
363	0x40,			/* SOUND_MIXER_SYNTH	 */
364	0x00,			/* SOUND_MIXER_PCM	 */
365	0x00,			/* SOUND_MIXER_SPEAKER	 */
366	0x10,			/* SOUND_MIXER_LINE	 */
367	0x01,			/* SOUND_MIXER_MIC	 */
368	0x04,			/* SOUND_MIXER_CD	 */
369	0x00,			/* SOUND_MIXER_IMIX	 */
370	0x00,			/* SOUND_MIXER_ALTPCM	 */
371	0x00,			/* SOUND_MIXER_RECLEV	 */
372	0x00,			/* SOUND_MIXER_IGAIN	 */
373	0x00			/* SOUND_MIXER_OGAIN	 */
374};
375
376static u_char sb16_recmasks_R[SOUND_MIXER_NRDEVICES] =
377{
378	0x00,			/* SOUND_MIXER_VOLUME	 */
379	0x00,			/* SOUND_MIXER_BASS	 */
380	0x00,			/* SOUND_MIXER_TREBLE	 */
381	0x20,			/* SOUND_MIXER_SYNTH	 */
382	0x00,			/* SOUND_MIXER_PCM	 */
383	0x00,			/* SOUND_MIXER_SPEAKER	 */
384	0x08,			/* SOUND_MIXER_LINE	 */
385	0x01,			/* SOUND_MIXER_MIC	 */
386	0x02,			/* SOUND_MIXER_CD	 */
387	0x00,			/* SOUND_MIXER_IMIX	 */
388	0x00,			/* SOUND_MIXER_ALTPCM	 */
389	0x00,			/* SOUND_MIXER_RECLEV	 */
390	0x00,			/* SOUND_MIXER_IGAIN	 */
391	0x00			/* SOUND_MIXER_OGAIN	 */
392};
393
394/*
395 * Recording sources (SB Pro)
396 */
397#endif /* __SB_MIXER_C__ */
398
399#define SRC_MIC         1	/* Select Microphone recording source */
400#define SRC_CD          3	/* Select CD recording source */
401#define SRC_LINE        7	/* Use Line-in for recording source */
402
403
404