utstate.c revision 151937
1/*******************************************************************************
2 *
3 * Module Name: utstate - state object support procedures
4 *              $Revision: 1.2 $
5 *
6 ******************************************************************************/
7
8/******************************************************************************
9 *
10 * 1. Copyright Notice
11 *
12 * Some or all of this work - Copyright (c) 1999 - 2005, Intel Corp.
13 * All rights reserved.
14 *
15 * 2. License
16 *
17 * 2.1. This is your license from Intel Corp. under its intellectual property
18 * rights.  You may have additional license terms from the party that provided
19 * you this software, covering your right to use that party's intellectual
20 * property rights.
21 *
22 * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
23 * copy of the source code appearing in this file ("Covered Code") an
24 * irrevocable, perpetual, worldwide license under Intel's copyrights in the
25 * base code distributed originally by Intel ("Original Intel Code") to copy,
26 * make derivatives, distribute, use and display any portion of the Covered
27 * Code in any form, with the right to sublicense such rights; and
28 *
29 * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
30 * license (with the right to sublicense), under only those claims of Intel
31 * patents that are infringed by the Original Intel Code, to make, use, sell,
32 * offer to sell, and import the Covered Code and derivative works thereof
33 * solely to the minimum extent necessary to exercise the above copyright
34 * license, and in no event shall the patent license extend to any additions
35 * to or modifications of the Original Intel Code.  No other license or right
36 * is granted directly or by implication, estoppel or otherwise;
37 *
38 * The above copyright and patent license is granted only if the following
39 * conditions are met:
40 *
41 * 3. Conditions
42 *
43 * 3.1. Redistribution of Source with Rights to Further Distribute Source.
44 * Redistribution of source code of any substantial portion of the Covered
45 * Code or modification with rights to further distribute source must include
46 * the above Copyright Notice, the above License, this list of Conditions,
47 * and the following Disclaimer and Export Compliance provision.  In addition,
48 * Licensee must cause all Covered Code to which Licensee contributes to
49 * contain a file documenting the changes Licensee made to create that Covered
50 * Code and the date of any change.  Licensee must include in that file the
51 * documentation of any changes made by any predecessor Licensee.  Licensee
52 * must include a prominent statement that the modification is derived,
53 * directly or indirectly, from Original Intel Code.
54 *
55 * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
56 * Redistribution of source code of any substantial portion of the Covered
57 * Code or modification without rights to further distribute source must
58 * include the following Disclaimer and Export Compliance provision in the
59 * documentation and/or other materials provided with distribution.  In
60 * addition, Licensee may not authorize further sublicense of source of any
61 * portion of the Covered Code, and must include terms to the effect that the
62 * license from Licensee to its licensee is limited to the intellectual
63 * property embodied in the software Licensee provides to its licensee, and
64 * not to intellectual property embodied in modifications its licensee may
65 * make.
66 *
67 * 3.3. Redistribution of Executable. Redistribution in executable form of any
68 * substantial portion of the Covered Code or modification must reproduce the
69 * above Copyright Notice, and the following Disclaimer and Export Compliance
70 * provision in the documentation and/or other materials provided with the
71 * distribution.
72 *
73 * 3.4. Intel retains all right, title, and interest in and to the Original
74 * Intel Code.
75 *
76 * 3.5. Neither the name Intel nor any other trademark owned or controlled by
77 * Intel shall be used in advertising or otherwise to promote the sale, use or
78 * other dealings in products derived from or relating to the Covered Code
79 * without prior written authorization from Intel.
80 *
81 * 4. Disclaimer and Export Compliance
82 *
83 * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
84 * HERE.  ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
85 * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT,  ASSISTANCE,
86 * INSTALLATION, TRAINING OR OTHER SERVICES.  INTEL WILL NOT PROVIDE ANY
87 * UPDATES, ENHANCEMENTS OR EXTENSIONS.  INTEL SPECIFICALLY DISCLAIMS ANY
88 * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
89 * PARTICULAR PURPOSE.
90 *
91 * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
92 * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
93 * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
94 * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
95 * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
96 * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES.  THESE LIMITATIONS
97 * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
98 * LIMITED REMEDY.
99 *
100 * 4.3. Licensee shall not export, either directly or indirectly, any of this
101 * software or system incorporating such software without first obtaining any
102 * required license or other approval from the U. S. Department of Commerce or
103 * any other agency or department of the United States Government.  In the
104 * event Licensee exports any such software from the United States or
105 * re-exports any such software from a foreign destination, Licensee shall
106 * ensure that the distribution and export/re-export of the software is in
107 * compliance with all laws, regulations, orders, or other restrictions of the
108 * U.S. Export Administration Regulations. Licensee agrees that neither it nor
109 * any of its subsidiaries will export/re-export any technical data, process,
110 * software, or service, directly or indirectly, to any country for which the
111 * United States government or any agency thereof requires an export license,
112 * other governmental approval, or letter of assurance, without first obtaining
113 * such license, approval or letter.
114 *
115 *****************************************************************************/
116
117
118#define __UTSTATE_C__
119
120#include <contrib/dev/acpica/acpi.h>
121
122#define _COMPONENT          ACPI_UTILITIES
123        ACPI_MODULE_NAME    ("utstate")
124
125
126/*******************************************************************************
127 *
128 * FUNCTION:    AcpiUtCreatePkgStateAndPush
129 *
130 * PARAMETERS:  Object          - Object to be added to the new state
131 *              Action          - Increment/Decrement
132 *              StateList       - List the state will be added to
133 *
134 * RETURN:      Status
135 *
136 * DESCRIPTION: Create a new state and push it
137 *
138 ******************************************************************************/
139
140ACPI_STATUS
141AcpiUtCreatePkgStateAndPush (
142    void                    *InternalObject,
143    void                    *ExternalObject,
144    UINT16                  Index,
145    ACPI_GENERIC_STATE      **StateList)
146{
147    ACPI_GENERIC_STATE       *State;
148
149
150    ACPI_FUNCTION_ENTRY ();
151
152
153    State = AcpiUtCreatePkgState (InternalObject, ExternalObject, Index);
154    if (!State)
155    {
156        return (AE_NO_MEMORY);
157    }
158
159    AcpiUtPushGenericState (StateList, State);
160    return (AE_OK);
161}
162
163
164/*******************************************************************************
165 *
166 * FUNCTION:    AcpiUtPushGenericState
167 *
168 * PARAMETERS:  ListHead            - Head of the state stack
169 *              State               - State object to push
170 *
171 * RETURN:      None
172 *
173 * DESCRIPTION: Push a state object onto a state stack
174 *
175 ******************************************************************************/
176
177void
178AcpiUtPushGenericState (
179    ACPI_GENERIC_STATE      **ListHead,
180    ACPI_GENERIC_STATE      *State)
181{
182    ACPI_FUNCTION_TRACE ("UtPushGenericState");
183
184
185    /* Push the state object onto the front of the list (stack) */
186
187    State->Common.Next = *ListHead;
188    *ListHead = State;
189
190    return_VOID;
191}
192
193
194/*******************************************************************************
195 *
196 * FUNCTION:    AcpiUtPopGenericState
197 *
198 * PARAMETERS:  ListHead            - Head of the state stack
199 *
200 * RETURN:      The popped state object
201 *
202 * DESCRIPTION: Pop a state object from a state stack
203 *
204 ******************************************************************************/
205
206ACPI_GENERIC_STATE *
207AcpiUtPopGenericState (
208    ACPI_GENERIC_STATE      **ListHead)
209{
210    ACPI_GENERIC_STATE      *State;
211
212
213    ACPI_FUNCTION_TRACE ("UtPopGenericState");
214
215
216    /* Remove the state object at the head of the list (stack) */
217
218    State = *ListHead;
219    if (State)
220    {
221        /* Update the list head */
222
223        *ListHead = State->Common.Next;
224    }
225
226    return_PTR (State);
227}
228
229
230/*******************************************************************************
231 *
232 * FUNCTION:    AcpiUtCreateGenericState
233 *
234 * PARAMETERS:  None
235 *
236 * RETURN:      The new state object. NULL on failure.
237 *
238 * DESCRIPTION: Create a generic state object.  Attempt to obtain one from
239 *              the global state cache;  If none available, create a new one.
240 *
241 ******************************************************************************/
242
243ACPI_GENERIC_STATE *
244AcpiUtCreateGenericState (
245    void)
246{
247    ACPI_GENERIC_STATE      *State;
248
249
250    ACPI_FUNCTION_ENTRY ();
251
252
253    State = AcpiOsAcquireObject (AcpiGbl_StateCache);
254    if (State)
255    {
256        /* Initialize */
257        State->Common.DataType = ACPI_DESC_TYPE_STATE;
258    }
259
260    return (State);
261}
262
263
264/*******************************************************************************
265 *
266 * FUNCTION:    AcpiUtCreateThreadState
267 *
268 * PARAMETERS:  None
269 *
270 * RETURN:      New Thread State. NULL on failure
271 *
272 * DESCRIPTION: Create a "Thread State" - a flavor of the generic state used
273 *              to track per-thread info during method execution
274 *
275 ******************************************************************************/
276
277ACPI_THREAD_STATE *
278AcpiUtCreateThreadState (
279    void)
280{
281    ACPI_GENERIC_STATE      *State;
282
283
284    ACPI_FUNCTION_TRACE ("UtCreateThreadState");
285
286
287    /* Create the generic state object */
288
289    State = AcpiUtCreateGenericState ();
290    if (!State)
291    {
292        return_PTR (NULL);
293    }
294
295    /* Init fields specific to the update struct */
296
297    State->Common.DataType = ACPI_DESC_TYPE_STATE_THREAD;
298    State->Thread.ThreadId = AcpiOsGetThreadId ();
299
300    return_PTR ((ACPI_THREAD_STATE *) State);
301}
302
303
304/*******************************************************************************
305 *
306 * FUNCTION:    AcpiUtCreateUpdateState
307 *
308 * PARAMETERS:  Object          - Initial Object to be installed in the state
309 *              Action          - Update action to be performed
310 *
311 * RETURN:      New state object, null on failure
312 *
313 * DESCRIPTION: Create an "Update State" - a flavor of the generic state used
314 *              to update reference counts and delete complex objects such
315 *              as packages.
316 *
317 ******************************************************************************/
318
319ACPI_GENERIC_STATE *
320AcpiUtCreateUpdateState (
321    ACPI_OPERAND_OBJECT     *Object,
322    UINT16                  Action)
323{
324    ACPI_GENERIC_STATE      *State;
325
326
327    ACPI_FUNCTION_TRACE_PTR ("UtCreateUpdateState", Object);
328
329
330    /* Create the generic state object */
331
332    State = AcpiUtCreateGenericState ();
333    if (!State)
334    {
335        return_PTR (NULL);
336    }
337
338    /* Init fields specific to the update struct */
339
340    State->Common.DataType = ACPI_DESC_TYPE_STATE_UPDATE;
341    State->Update.Object = Object;
342    State->Update.Value  = Action;
343
344    return_PTR (State);
345}
346
347
348/*******************************************************************************
349 *
350 * FUNCTION:    AcpiUtCreatePkgState
351 *
352 * PARAMETERS:  Object          - Initial Object to be installed in the state
353 *              Action          - Update action to be performed
354 *
355 * RETURN:      New state object, null on failure
356 *
357 * DESCRIPTION: Create a "Package State"
358 *
359 ******************************************************************************/
360
361ACPI_GENERIC_STATE *
362AcpiUtCreatePkgState (
363    void                    *InternalObject,
364    void                    *ExternalObject,
365    UINT16                  Index)
366{
367    ACPI_GENERIC_STATE      *State;
368
369
370    ACPI_FUNCTION_TRACE_PTR ("UtCreatePkgState", InternalObject);
371
372
373    /* Create the generic state object */
374
375    State = AcpiUtCreateGenericState ();
376    if (!State)
377    {
378        return_PTR (NULL);
379    }
380
381    /* Init fields specific to the update struct */
382
383    State->Common.DataType  = ACPI_DESC_TYPE_STATE_PACKAGE;
384    State->Pkg.SourceObject = (ACPI_OPERAND_OBJECT *) InternalObject;
385    State->Pkg.DestObject   = ExternalObject;
386    State->Pkg.Index        = Index;
387    State->Pkg.NumPackages  = 1;
388
389    return_PTR (State);
390}
391
392
393/*******************************************************************************
394 *
395 * FUNCTION:    AcpiUtCreateControlState
396 *
397 * PARAMETERS:  None
398 *
399 * RETURN:      New state object, null on failure
400 *
401 * DESCRIPTION: Create a "Control State" - a flavor of the generic state used
402 *              to support nested IF/WHILE constructs in the AML.
403 *
404 ******************************************************************************/
405
406ACPI_GENERIC_STATE *
407AcpiUtCreateControlState (
408    void)
409{
410    ACPI_GENERIC_STATE      *State;
411
412
413    ACPI_FUNCTION_TRACE ("UtCreateControlState");
414
415
416    /* Create the generic state object */
417
418    State = AcpiUtCreateGenericState ();
419    if (!State)
420    {
421        return_PTR (NULL);
422    }
423
424    /* Init fields specific to the control struct */
425
426    State->Common.DataType  = ACPI_DESC_TYPE_STATE_CONTROL;
427    State->Common.State     = ACPI_CONTROL_CONDITIONAL_EXECUTING;
428
429    return_PTR (State);
430}
431
432
433/*******************************************************************************
434 *
435 * FUNCTION:    AcpiUtDeleteGenericState
436 *
437 * PARAMETERS:  State               - The state object to be deleted
438 *
439 * RETURN:      None
440 *
441 * DESCRIPTION: Put a state object back into the global state cache.  The object
442 *              is not actually freed at this time.
443 *
444 ******************************************************************************/
445
446void
447AcpiUtDeleteGenericState (
448    ACPI_GENERIC_STATE      *State)
449{
450    ACPI_FUNCTION_TRACE ("UtDeleteGenericState");
451
452
453    (void) AcpiOsReleaseObject (AcpiGbl_StateCache, State);
454    return_VOID;
455}
456
457
458