random.c revision 8870
1214152Sed/*
2214152Sed * Copyright (c) 1983, 1993
3214152Sed *	The Regents of the University of California.  All rights reserved.
4214152Sed *
5222656Sed * Redistribution and use in source and binary forms, with or without
6222656Sed * modification, are permitted provided that the following conditions
7214152Sed * are met:
8214152Sed * 1. Redistributions of source code must retain the above copyright
9214152Sed *    notice, this list of conditions and the following disclaimer.
10214152Sed * 2. Redistributions in binary form must reproduce the above copyright
11214152Sed *    notice, this list of conditions and the following disclaimer in the
12214152Sed *    documentation and/or other materials provided with the distribution.
13214152Sed * 3. All advertising materials mentioning features or use of this software
14214152Sed *    must display the following acknowledgement:
15214152Sed *	This product includes software developed by the University of
16214152Sed *	California, Berkeley and its contributors.
17214152Sed * 4. Neither the name of the University nor the names of its contributors
18214152Sed *    may be used to endorse or promote products derived from this software
19214152Sed *    without specific prior written permission.
20214152Sed *
21214152Sed * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22214152Sed * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23214152Sed * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24214152Sed * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25214152Sed * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26214152Sed * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27214152Sed * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28214152Sed * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29214152Sed * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30214152Sed * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31214152Sed * SUCH DAMAGE.
32214152Sed */
33214152Sed
34214152Sed#if defined(LIBC_SCCS) && !defined(lint)
35214152Sedstatic char sccsid[] = "@(#)random.c	8.1 (Berkeley) 6/4/93";
36214152Sed#endif /* LIBC_SCCS and not lint */
37214152Sed
38214152Sed#include <stdio.h>
39214152Sed#include <stdlib.h>
40214152Sed
41214152Sed/*
42214152Sed * random.c:
43214152Sed *
44214152Sed * An improved random number generation package.  In addition to the standard
45214152Sed * rand()/srand() like interface, this package also has a special state info
46214152Sed * interface.  The initstate() routine is called with a seed, an array of
47214152Sed * bytes, and a count of how many bytes are being passed in; this array is
48214152Sed * then initialized to contain information for random number generation with
49214152Sed * that much state information.  Good sizes for the amount of state
50214152Sed * information are 32, 64, 128, and 256 bytes.  The state can be switched by
51214152Sed * calling the setstate() routine with the same array as was initiallized
52214152Sed * with initstate().  By default, the package runs with 128 bytes of state
53214152Sed * information and generates far better random numbers than a linear
54214152Sed * congruential generator.  If the amount of state information is less than
55214152Sed * 32 bytes, a simple linear congruential R.N.G. is used.
56214152Sed *
57214152Sed * Internally, the state information is treated as an array of longs; the
58214152Sed * zeroeth element of the array is the type of R.N.G. being used (small
59214152Sed * integer); the remainder of the array is the state information for the
60214152Sed * R.N.G.  Thus, 32 bytes of state information will give 7 longs worth of
61214152Sed * state information, which will allow a degree seven polynomial.  (Note:
62214152Sed * the zeroeth word of state information also has some other information
63214152Sed * stored in it -- see setstate() for details).
64214152Sed *
65214152Sed * The random number generation technique is a linear feedback shift register
66214152Sed * approach, employing trinomials (since there are fewer terms to sum up that
67214152Sed * way).  In this approach, the least significant bit of all the numbers in
68214152Sed * the state table will act as a linear feedback shift register, and will
69214152Sed * have period 2^deg - 1 (where deg is the degree of the polynomial being
70214152Sed * used, assuming that the polynomial is irreducible and primitive).  The
71214152Sed * higher order bits will have longer periods, since their values are also
72214152Sed * influenced by pseudo-random carries out of the lower bits.  The total
73214152Sed * period of the generator is approximately deg*(2**deg - 1); thus doubling
74214152Sed * the amount of state information has a vast influence on the period of the
75214152Sed * generator.  Note: the deg*(2**deg - 1) is an approximation only good for
76214152Sed * large deg, when the period of the shift register is the dominant factor.
77214152Sed * With deg equal to seven, the period is actually much longer than the
78214152Sed * 7*(2**7 - 1) predicted by this formula.
79214152Sed */
80214152Sed
81214152Sed/*
82214152Sed * For each of the currently supported random number generators, we have a
83214152Sed * break value on the amount of state information (you need at least this
84214152Sed * many bytes of state info to support this random number generator), a degree
85214152Sed * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
86214152Sed * the separation between the two lower order coefficients of the trinomial.
87 */
88#define	TYPE_0		0		/* linear congruential */
89#define	BREAK_0		8
90#define	DEG_0		0
91#define	SEP_0		0
92
93#define	TYPE_1		1		/* x**7 + x**3 + 1 */
94#define	BREAK_1		32
95#define	DEG_1		7
96#define	SEP_1		3
97
98#define	TYPE_2		2		/* x**15 + x + 1 */
99#define	BREAK_2		64
100#define	DEG_2		15
101#define	SEP_2		1
102
103#define	TYPE_3		3		/* x**31 + x**3 + 1 */
104#define	BREAK_3		128
105#define	DEG_3		31
106#define	SEP_3		3
107
108#define	TYPE_4		4		/* x**63 + x + 1 */
109#define	BREAK_4		256
110#define	DEG_4		63
111#define	SEP_4		1
112
113/*
114 * Array versions of the above information to make code run faster --
115 * relies on fact that TYPE_i == i.
116 */
117#define	MAX_TYPES	5		/* max number of types above */
118
119static int degrees[MAX_TYPES] =	{ DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
120static int seps [MAX_TYPES] =	{ SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
121
122/*
123 * Initially, everything is set up as if from:
124 *
125 *	initstate(1, &randtbl, 128);
126 *
127 * Note that this initialization takes advantage of the fact that srandom()
128 * advances the front and rear pointers 10*rand_deg times, and hence the
129 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
130 * element of the state information, which contains info about the current
131 * position of the rear pointer is just
132 *
133 *	MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
134 */
135
136static long randtbl[DEG_3 + 1] = {
137	TYPE_3,
138	0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
139	0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
140	0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88,
141	0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
142	0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
143	0x27fb47b9,
144};
145
146/*
147 * fptr and rptr are two pointers into the state info, a front and a rear
148 * pointer.  These two pointers are always rand_sep places aparts, as they
149 * cycle cyclically through the state information.  (Yes, this does mean we
150 * could get away with just one pointer, but the code for random() is more
151 * efficient this way).  The pointers are left positioned as they would be
152 * from the call
153 *
154 *	initstate(1, randtbl, 128);
155 *
156 * (The position of the rear pointer, rptr, is really 0 (as explained above
157 * in the initialization of randtbl) because the state table pointer is set
158 * to point to randtbl[1] (as explained below).
159 */
160static long *fptr = &randtbl[SEP_3 + 1];
161static long *rptr = &randtbl[1];
162
163/*
164 * The following things are the pointer to the state information table, the
165 * type of the current generator, the degree of the current polynomial being
166 * used, and the separation between the two pointers.  Note that for efficiency
167 * of random(), we remember the first location of the state information, not
168 * the zeroeth.  Hence it is valid to access state[-1], which is used to
169 * store the type of the R.N.G.  Also, we remember the last location, since
170 * this is more efficient than indexing every time to find the address of
171 * the last element to see if the front and rear pointers have wrapped.
172 */
173static long *state = &randtbl[1];
174static int rand_type = TYPE_3;
175static int rand_deg = DEG_3;
176static int rand_sep = SEP_3;
177static long *end_ptr = &randtbl[DEG_3 + 1];
178
179/*
180 * srandom:
181 *
182 * Initialize the random number generator based on the given seed.  If the
183 * type is the trivial no-state-information type, just remember the seed.
184 * Otherwise, initializes state[] based on the given "seed" via a linear
185 * congruential generator.  Then, the pointers are set to known locations
186 * that are exactly rand_sep places apart.  Lastly, it cycles the state
187 * information a given number of times to get rid of any initial dependencies
188 * introduced by the L.C.R.N.G.  Note that the initialization of randtbl[]
189 * for default usage relies on values produced by this routine.
190 */
191void
192srandom(x)
193	unsigned int x;
194{
195	register int i, j;
196
197	if (rand_type == TYPE_0)
198		state[0] = x;
199	else {
200		j = 1;
201		state[0] = x;
202		for (i = 1; i < rand_deg; i++)
203			state[i] = 1103515245 * state[i - 1] + 12345;
204		fptr = &state[rand_sep];
205		rptr = &state[0];
206		for (i = 0; i < 10 * rand_deg; i++)
207			(void)random();
208	}
209}
210
211/*
212 * initstate:
213 *
214 * Initialize the state information in the given array of n bytes for future
215 * random number generation.  Based on the number of bytes we are given, and
216 * the break values for the different R.N.G.'s, we choose the best (largest)
217 * one we can and set things up for it.  srandom() is then called to
218 * initialize the state information.
219 *
220 * Note that on return from srandom(), we set state[-1] to be the type
221 * multiplexed with the current value of the rear pointer; this is so
222 * successive calls to initstate() won't lose this information and will be
223 * able to restart with setstate().
224 *
225 * Note: the first thing we do is save the current state, if any, just like
226 * setstate() so that it doesn't matter when initstate is called.
227 *
228 * Returns a pointer to the old state.
229 */
230char *
231initstate(seed, arg_state, n)
232	unsigned int seed;		/* seed for R.N.G. */
233	char *arg_state;		/* pointer to state array */
234	int n;				/* # bytes of state info */
235{
236	register char *ostate = (char *)(&state[-1]);
237
238	if (rand_type == TYPE_0)
239		state[-1] = rand_type;
240	else
241		state[-1] = MAX_TYPES * (rptr - state) + rand_type;
242	if (n < BREAK_0) {
243		(void)fprintf(stderr,
244		    "random: not enough state (%d bytes); ignored.\n", n);
245		return(0);
246	}
247	if (n < BREAK_1) {
248		rand_type = TYPE_0;
249		rand_deg = DEG_0;
250		rand_sep = SEP_0;
251	} else if (n < BREAK_2) {
252		rand_type = TYPE_1;
253		rand_deg = DEG_1;
254		rand_sep = SEP_1;
255	} else if (n < BREAK_3) {
256		rand_type = TYPE_2;
257		rand_deg = DEG_2;
258		rand_sep = SEP_2;
259	} else if (n < BREAK_4) {
260		rand_type = TYPE_3;
261		rand_deg = DEG_3;
262		rand_sep = SEP_3;
263	} else {
264		rand_type = TYPE_4;
265		rand_deg = DEG_4;
266		rand_sep = SEP_4;
267	}
268	state = &(((long *)arg_state)[1]);	/* first location */
269	end_ptr = &state[rand_deg];	/* must set end_ptr before srandom */
270	srandom(seed);
271	if (rand_type == TYPE_0)
272		state[-1] = rand_type;
273	else
274		state[-1] = MAX_TYPES*(rptr - state) + rand_type;
275	return(ostate);
276}
277
278/*
279 * setstate:
280 *
281 * Restore the state from the given state array.
282 *
283 * Note: it is important that we also remember the locations of the pointers
284 * in the current state information, and restore the locations of the pointers
285 * from the old state information.  This is done by multiplexing the pointer
286 * location into the zeroeth word of the state information.
287 *
288 * Note that due to the order in which things are done, it is OK to call
289 * setstate() with the same state as the current state.
290 *
291 * Returns a pointer to the old state information.
292 */
293char *
294setstate(arg_state)
295	char *arg_state;
296{
297	register long *new_state = (long *)arg_state;
298	register int type = new_state[0] % MAX_TYPES;
299	register int rear = new_state[0] / MAX_TYPES;
300	char *ostate = (char *)(&state[-1]);
301
302	if (rand_type == TYPE_0)
303		state[-1] = rand_type;
304	else
305		state[-1] = MAX_TYPES * (rptr - state) + rand_type;
306	switch(type) {
307	case TYPE_0:
308	case TYPE_1:
309	case TYPE_2:
310	case TYPE_3:
311	case TYPE_4:
312		rand_type = type;
313		rand_deg = degrees[type];
314		rand_sep = seps[type];
315		break;
316	default:
317		(void)fprintf(stderr,
318		    "random: state info corrupted; not changed.\n");
319	}
320	state = &new_state[1];
321	if (rand_type != TYPE_0) {
322		rptr = &state[rear];
323		fptr = &state[(rear + rand_sep) % rand_deg];
324	}
325	end_ptr = &state[rand_deg];		/* set end_ptr too */
326	return(ostate);
327}
328
329/*
330 * random:
331 *
332 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
333 * congruential bit.  Otherwise, we do our fancy trinomial stuff, which is
334 * the same in all the other cases due to all the global variables that have
335 * been set up.  The basic operation is to add the number at the rear pointer
336 * into the one at the front pointer.  Then both pointers are advanced to
337 * the next location cyclically in the table.  The value returned is the sum
338 * generated, reduced to 31 bits by throwing away the "least random" low bit.
339 *
340 * Note: the code takes advantage of the fact that both the front and
341 * rear pointers can't wrap on the same call by not testing the rear
342 * pointer if the front one has wrapped.
343 *
344 * Returns a 31-bit random number.
345 */
346long
347random()
348{
349	long i;
350
351	if (rand_type == TYPE_0)
352		i = state[0] = (state[0] * 1103515245 + 12345) & 0x7fffffff;
353	else {
354		*fptr += *rptr;
355		i = (*fptr >> 1) & 0x7fffffff;	/* chucking least random bit */
356		if (++fptr >= end_ptr) {
357			fptr = state;
358			++rptr;
359		} else if (++rptr >= end_ptr)
360			rptr = state;
361	}
362	return(i);
363}
364