RuntimeDyldImpl.h revision 224145
1//===-- RuntimeDyldImpl.h - Run-time dynamic linker for MC-JIT ------*- C++ -*-===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// Interface for the implementations of runtime dynamic linker facilities.
11//
12//===----------------------------------------------------------------------===//
13
14#ifndef LLVM_RUNTIME_DYLD_IMPL_H
15#define LLVM_RUNTIME_DYLD_IMPL_H
16
17#include "llvm/ExecutionEngine/RuntimeDyld.h"
18#include "llvm/Object/MachOObject.h"
19#include "llvm/ADT/StringMap.h"
20#include "llvm/ADT/Twine.h"
21#include "llvm/ADT/SmallVector.h"
22#include "llvm/ExecutionEngine/ExecutionEngine.h"
23#include "llvm/Support/Format.h"
24#include "llvm/Support/Memory.h"
25#include "llvm/Support/MemoryBuffer.h"
26#include "llvm/Support/system_error.h"
27#include "llvm/Support/raw_ostream.h"
28#include "llvm/Support/Debug.h"
29#include "llvm/Support/ErrorHandling.h"
30
31using namespace llvm;
32using namespace llvm::object;
33
34namespace llvm {
35class RuntimeDyldImpl {
36protected:
37  unsigned CPUType;
38  unsigned CPUSubtype;
39
40  // The MemoryManager to load objects into.
41  RTDyldMemoryManager *MemMgr;
42
43  // FIXME: This all assumes we're dealing with external symbols for anything
44  //        explicitly referenced. I.e., we can index by name and things
45  //        will work out. In practice, this may not be the case, so we
46  //        should find a way to effectively generalize.
47
48  // For each function, we have a MemoryBlock of it's instruction data.
49  StringMap<sys::MemoryBlock> Functions;
50
51  // Master symbol table. As modules are loaded and external symbols are
52  // resolved, their addresses are stored here.
53  StringMap<uint8_t*> SymbolTable;
54
55  bool HasError;
56  std::string ErrorStr;
57
58  // Set the error state and record an error string.
59  bool Error(const Twine &Msg) {
60    ErrorStr = Msg.str();
61    HasError = true;
62    return true;
63  }
64
65  void extractFunction(StringRef Name, uint8_t *StartAddress,
66                       uint8_t *EndAddress);
67
68public:
69  RuntimeDyldImpl(RTDyldMemoryManager *mm) : MemMgr(mm), HasError(false) {}
70
71  virtual ~RuntimeDyldImpl();
72
73  virtual bool loadObject(MemoryBuffer *InputBuffer) = 0;
74
75  void *getSymbolAddress(StringRef Name) {
76    // FIXME: Just look up as a function for now. Overly simple of course.
77    // Work in progress.
78    return SymbolTable.lookup(Name);
79  }
80
81  void resolveRelocations();
82
83  virtual void reassignSymbolAddress(StringRef Name, uint8_t *Addr) = 0;
84
85  // Is the linker in an error state?
86  bool hasError() { return HasError; }
87
88  // Mark the error condition as handled and continue.
89  void clearError() { HasError = false; }
90
91  // Get the error message.
92  StringRef getErrorString() { return ErrorStr; }
93
94  virtual bool isCompatibleFormat(const MemoryBuffer *InputBuffer) const = 0;
95};
96
97
98class RuntimeDyldMachO : public RuntimeDyldImpl {
99
100  // For each symbol, keep a list of relocations based on it. Anytime
101  // its address is reassigned (the JIT re-compiled the function, e.g.),
102  // the relocations get re-resolved.
103  struct RelocationEntry {
104    std::string Target;     // Object this relocation is contained in.
105    uint64_t    Offset;     // Offset into the object for the relocation.
106    uint32_t    Data;       // Second word of the raw macho relocation entry.
107    int64_t     Addend;     // Addend encoded in the instruction itself, if any.
108    bool        isResolved; // Has this relocation been resolved previously?
109
110    RelocationEntry(StringRef t, uint64_t offset, uint32_t data, int64_t addend)
111      : Target(t), Offset(offset), Data(data), Addend(addend),
112        isResolved(false) {}
113  };
114  typedef SmallVector<RelocationEntry, 4> RelocationList;
115  StringMap<RelocationList> Relocations;
116
117  // FIXME: Also keep a map of all the relocations contained in an object. Use
118  // this to dynamically answer whether all of the relocations in it have
119  // been resolved or not.
120
121  bool resolveRelocation(uint8_t *Address, uint8_t *Value, bool isPCRel,
122                         unsigned Type, unsigned Size);
123  bool resolveX86_64Relocation(uintptr_t Address, uintptr_t Value, bool isPCRel,
124                               unsigned Type, unsigned Size);
125  bool resolveARMRelocation(uintptr_t Address, uintptr_t Value, bool isPCRel,
126                            unsigned Type, unsigned Size);
127
128  bool loadSegment32(const MachOObject *Obj,
129                     const MachOObject::LoadCommandInfo *SegmentLCI,
130                     const InMemoryStruct<macho::SymtabLoadCommand> &SymtabLC);
131  bool loadSegment64(const MachOObject *Obj,
132                     const MachOObject::LoadCommandInfo *SegmentLCI,
133                     const InMemoryStruct<macho::SymtabLoadCommand> &SymtabLC);
134
135public:
136  RuntimeDyldMachO(RTDyldMemoryManager *mm) : RuntimeDyldImpl(mm) {}
137
138  bool loadObject(MemoryBuffer *InputBuffer);
139
140  void reassignSymbolAddress(StringRef Name, uint8_t *Addr);
141
142  static bool isKnownFormat(const MemoryBuffer *InputBuffer);
143
144  bool isCompatibleFormat(const MemoryBuffer *InputBuffer) const {
145    return isKnownFormat(InputBuffer);
146  };
147};
148
149} // end namespace llvm
150
151
152#endif
153