adventure revision 103373
1
2#------------------------------------------------------------------------------
3# adventure: file(1) magic for Adventure game files
4#
5# from Allen Garvin <earendil@faeryland.tamu-commerce.edu>
6# Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998
7# Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002
8#
9# ALAN
10# I assume there are other, lower versions, but these are the only ones I
11# saw in the archive.
120	beshort	0x0206	ALAN game data
13>2	byte	<10	version 2.6%d
14
15# Conflicts with too much other stuff!
16# Infocom
17# (Note: to avoid false matches Z-machine version 1 and 2 are not
18# recognized since only the oldest Zork I and II used them.  Similarly
19# there are 4 Infocom games that use verion 4 that are not recognized.)
20#0	byte	3	Infocom game data (Z-machine 3,
21#>2	beshort	<0x7fff	Release %3d,
22#>26	beshort >0	Size %d*2
23#>18	string	>\0	Serial %.6s)
24#0	byte	5	Infocom game data (Z-machine 5,
25#>2	beshort	<0x7fff	Release %3d,
26#>26	beshort >0	Size %d*4
27#>18	string	>\0	Serial %.6s)
28#0	byte	6	Infocom game data (Z-machine 6,
29#>2	beshort	<0x7fff	Release %3d,
30#>26	beshort >0	Size %d*8
31#>18	string	>\0	Serial %.6s)
32#0	byte	8	Infocom game data (Z-machine 8,
33#>2	beshort	<0x7fff	Release %3d,
34#>26	beshort >0	Size %d*8
35#>18	string	>\0	Serial %.6s)
36
37# TADS (Text Adventure Development System)
38#  All files are machine-independent (games compile to byte-code) and are tagged
39#  with a version string of the form "V2.<digit>.<digit>\0" (but TADS 3 is
40#  on the way).
41#  Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
420	string	TADS2\ bin	TADS
43>9	belong  !0x0A0D1A00	game data, CORRUPTED
44>9	belong	 0x0A0D1A00
45>>13	string	>\0		%s game data
46#  Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
470	string	TADS2\ rsc	TADS
48>9	belong  !0x0A0D1A00	resource data, CORRUPTED
49>9	belong	 0x0A0D1A00
50>>13	string	>\0		%s resource data
51#  Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
52#  2-byte length N, the N-char name of the game file *without* a NUL (darn!),
53# "TADS2 save\n\r\032\0" and the interpreter version. 
540	string	TADS2\ save/g	TADS
55>12	belong	!0x0A0D1A00	saved game data, CORRUPTED
56>12	belong	 0x0A0D1A00
57>>(16.s+32) string >\0		%s saved game data
58#  Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
59#  version.
600	string	TADS2\ save	TADS
61>10	belong	!0x0A0D1A00	saved game data, CORRUPTED
62>10	belong	 0x0A0D1A00
63>>14	string	>\0		%s saved game data
64