adventure revision 103373
1 2#------------------------------------------------------------------------------ 3# adventure: file(1) magic for Adventure game files 4# 5# from Allen Garvin <earendil@faeryland.tamu-commerce.edu> 6# Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998 7# Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002 8# 9# ALAN 10# I assume there are other, lower versions, but these are the only ones I 11# saw in the archive. 120 beshort 0x0206 ALAN game data 13>2 byte <10 version 2.6%d 14 15# Conflicts with too much other stuff! 16# Infocom 17# (Note: to avoid false matches Z-machine version 1 and 2 are not 18# recognized since only the oldest Zork I and II used them. Similarly 19# there are 4 Infocom games that use verion 4 that are not recognized.) 20#0 byte 3 Infocom game data (Z-machine 3, 21#>2 beshort <0x7fff Release %3d, 22#>26 beshort >0 Size %d*2 23#>18 string >\0 Serial %.6s) 24#0 byte 5 Infocom game data (Z-machine 5, 25#>2 beshort <0x7fff Release %3d, 26#>26 beshort >0 Size %d*4 27#>18 string >\0 Serial %.6s) 28#0 byte 6 Infocom game data (Z-machine 6, 29#>2 beshort <0x7fff Release %3d, 30#>26 beshort >0 Size %d*8 31#>18 string >\0 Serial %.6s) 32#0 byte 8 Infocom game data (Z-machine 8, 33#>2 beshort <0x7fff Release %3d, 34#>26 beshort >0 Size %d*8 35#>18 string >\0 Serial %.6s) 36 37# TADS (Text Adventure Development System) 38# All files are machine-independent (games compile to byte-code) and are tagged 39# with a version string of the form "V2.<digit>.<digit>\0" (but TADS 3 is 40# on the way). 41# Game files start with "TADS2 bin\n\r\032\0" then the compiler version. 420 string TADS2\ bin TADS 43>9 belong !0x0A0D1A00 game data, CORRUPTED 44>9 belong 0x0A0D1A00 45>>13 string >\0 %s game data 46# Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version. 470 string TADS2\ rsc TADS 48>9 belong !0x0A0D1A00 resource data, CORRUPTED 49>9 belong 0x0A0D1A00 50>>13 string >\0 %s resource data 51# Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian 52# 2-byte length N, the N-char name of the game file *without* a NUL (darn!), 53# "TADS2 save\n\r\032\0" and the interpreter version. 540 string TADS2\ save/g TADS 55>12 belong !0x0A0D1A00 saved game data, CORRUPTED 56>12 belong 0x0A0D1A00 57>>(16.s+32) string >\0 %s saved game data 58# Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter 59# version. 600 string TADS2\ save TADS 61>10 belong !0x0A0D1A00 saved game data, CORRUPTED 62>10 belong 0x0A0D1A00 63>>14 string >\0 %s saved game data 64