demo.c revision 54592
130465Ssos/*-
230465Ssos * Copyright (c) 1991-1997 S�ren Schmidt
330465Ssos * All rights reserved.
430465Ssos *
530465Ssos * Redistribution and use in source and binary forms, with or without
630465Ssos * modification, are permitted provided that the following conditions
730465Ssos * are met:
830465Ssos * 1. Redistributions of source code must retain the above copyright
930465Ssos *    notice, this list of conditions and the following disclaimer
1030465Ssos *    in this position and unchanged.
1130465Ssos * 2. Redistributions in binary form must reproduce the above copyright
1230465Ssos *    notice, this list of conditions and the following disclaimer in the
1330465Ssos *    documentation and/or other materials provided with the distribution.
1430465Ssos * 3. The name of the author may not be used to endorse or promote products
1530465Ssos *    derived from this software withough specific prior written permission
1630465Ssos *
1730465Ssos * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
1830465Ssos * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
1930465Ssos * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
2030465Ssos * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
2130465Ssos * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
2230465Ssos * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
2330465Ssos * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
2430465Ssos * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
2530465Ssos * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
2630465Ssos * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
2730465Ssos *
2850476Speter * $FreeBSD: head/share/examples/libvgl/demo.c 54592 1999-12-14 08:47:42Z billf $
2930465Ssos */
3030465Ssos
3130465Ssos#include <sys/types.h>
3230465Ssos#include <machine/console.h>
3354592Sbillf#include <vgl.h>
3430465Ssos
3530465Ssosint
3630465Ssosmain(int argc, char **argv)
3730465Ssos{
3854592Sbillf  int y, xsize, ysize, i,j;
3953013Syokota  VGLBitmap *tmp;
4030465Ssos
4130465Ssos  // set graphics mode, here 320x240 256 colors
4230465Ssos  // supported modes are (from <machine/console.h>):
4330465Ssos  // SW_VGA_CG320:	std VGA 320x200 256 colors
4430465Ssos  // SW_VGA_MODEX:	Modex VGA 320x240 256 colors
4530465Ssos  // SW_VGA_VG640:	std VGA 640x480 16 colors
4630465Ssos  VGLInit(SW_VGA_MODEX);
4730465Ssos
4830465Ssos  // initialize mouse and show pointer
4930465Ssos  VGLMouseInit(VGL_MOUSESHOW);
5030465Ssos
5130465Ssos  // VGLDisplay is a ptr to a struct Bitmap defined and initialized by
5230465Ssos  // libvgl. The Bitmap points directly to screen memory etc.
5330465Ssos  xsize=VGLDisplay->Xsize;
5430465Ssos  ysize=VGLDisplay->Ysize;
5530465Ssos
5653013Syokota  // alloc a new bitmap
5753013Syokota  tmp = VGLBitmapCreate(MEMBUF, 256, 256, NULL);
5853013Syokota  VGLBitmapAllocateBits(tmp);
5953013Syokota  VGLClear(tmp, 0);
6030465Ssos
6130465Ssos  // fill the screen with colored lines
6230465Ssos  for (y=0; y<ysize; y++)
6330465Ssos    VGLLine(VGLDisplay, 0, y, xsize-1, y, y/2 % 256);
6430465Ssos
6530465Ssos  // draw some lines and circles just to show off
6630465Ssos  VGLLine(VGLDisplay, 0, 0, xsize-1, ysize-1, 63);
6730465Ssos  VGLLine(VGLDisplay, 0, ysize-1, xsize-1, 0, 63);
6830465Ssos  VGLLine(VGLDisplay, 0, 0, 0, ysize-1, 63);
6930465Ssos  VGLLine(VGLDisplay, xsize-1, 0, xsize-1, ysize-1, 63);
7030465Ssos  VGLEllipse(VGLDisplay, 256, 0, 256, 256, 63);
7130465Ssos  VGLEllipse(VGLDisplay, 0, 256, 256, 256, 0);
7230465Ssos
7330465Ssos  // some text is also usefull
7430465Ssos  VGLBitmapString(VGLDisplay, 100,100,
7530465Ssos    "This is text", 63, 0, 0, VGL_DIR_RIGHT);
7630465Ssos  sleep(2);
7730465Ssos  VGLBitmapString(VGLDisplay, 100,100,
7830465Ssos    "This is text", 63, 0, 0, VGL_DIR_UP);
7930465Ssos  sleep(2);
8030465Ssos  VGLBitmapString(VGLDisplay, 100,100,
8130465Ssos    "This is text", 63, 0, 0, VGL_DIR_LEFT);
8230465Ssos  sleep(2);
8330465Ssos  VGLBitmapString(VGLDisplay, 100,100,
8430465Ssos    "This is text", 63, 0, 0, VGL_DIR_DOWN);
8530465Ssos  sleep(2);
8630465Ssos
8730465Ssos  // now show some simple bitblit
8830465Ssos  for (i=0; i<256; i++)
8930465Ssos    for (j=0; j<256; j++)
9053013Syokota      tmp->Bitmap[i+256*j] = i%16;
9153013Syokota  VGLBitmapCopy(tmp, 0, 0, VGLDisplay, 0, 0, 128, 128);
9230465Ssos  for (i=0; i<256; i++)
9330465Ssos    for (j=0; j<256; j++)
9453013Syokota      tmp->Bitmap[i+256*j] = j%16;
9553013Syokota  VGLBitmapCopy(tmp, 0, 0, VGLDisplay, 3, 128, 128, 128);
9630465Ssos  sleep(2);
9753013Syokota  VGLBitmapCopy(VGLDisplay, 237, 311, tmp, 64, 64, 128, 128);
9853013Syokota  VGLBitmapCopy(tmp, 32, 32, VGLDisplay, 400, 128, 128, 128);
9930465Ssos  sleep(2);
10030465Ssos  VGLBitmapCopy(VGLDisplay, 300, 300, VGLDisplay, 500, 128, 128, 128);
10130465Ssos  sleep(5);
10230465Ssos  i=0;
10330465Ssos
10430465Ssos  // loop around drawing and copying
10530465Ssos  while (++i) {
10630465Ssos    VGLBitmapCopy(VGLDisplay, rand()%xsize, rand()%ysize,
10730465Ssos  		  VGLDisplay, rand()%xsize, rand()%ysize,
10830465Ssos  		  rand()%xsize, rand()%ysize);
10930465Ssos    VGLLine(VGLDisplay,  rand()%xsize, rand()%ysize,
11030465Ssos            rand()%xsize, rand()%ysize, rand()%256);
11130465Ssos    VGLEllipse(VGLDisplay, rand()%xsize, rand()%ysize,
11230465Ssos   	       rand()%xsize/2, rand()%ysize/2, rand()%256);
11330465Ssos    rand();
11430465Ssos    if (i > 1000) break;
11530465Ssos  }
11630465Ssos
11730465Ssos  // restore screen to its original mode
11830465Ssos  VGLEnd();
11930465Ssos  return 0;
12030465Ssos}
12130465Ssos
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