130465Ssos/*- 2222175Suqs * Copyright (c) 1991-1997 S��ren Schmidt 330465Ssos * All rights reserved. 430465Ssos * 530465Ssos * Redistribution and use in source and binary forms, with or without 630465Ssos * modification, are permitted provided that the following conditions 730465Ssos * are met: 830465Ssos * 1. Redistributions of source code must retain the above copyright 930465Ssos * notice, this list of conditions and the following disclaimer 1030465Ssos * in this position and unchanged. 1130465Ssos * 2. Redistributions in binary form must reproduce the above copyright 1230465Ssos * notice, this list of conditions and the following disclaimer in the 1330465Ssos * documentation and/or other materials provided with the distribution. 1430465Ssos * 3. The name of the author may not be used to endorse or promote products 1597748Sschweikh * derived from this software without specific prior written permission 1630465Ssos * 1730465Ssos * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 1830465Ssos * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 1930465Ssos * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 2030465Ssos * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, 2130465Ssos * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 2230465Ssos * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 2330465Ssos * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 2430465Ssos * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 2530465Ssos * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 2630465Ssos * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 2730465Ssos * 2850476Speter * $FreeBSD$ 2930465Ssos */ 3030465Ssos 3130465Ssos#include <sys/types.h> 3266834Sphk#include <sys/fbio.h> 3366834Sphk#include <sys/kbio.h> 3466834Sphk#include <sys/consio.h> 3554592Sbillf#include <vgl.h> 3630465Ssos 3730465Ssosint 3830465Ssosmain(int argc, char **argv) 3930465Ssos{ 4054592Sbillf int y, xsize, ysize, i,j; 4153013Syokota VGLBitmap *tmp; 4230465Ssos 4330465Ssos // set graphics mode, here 320x240 256 colors 4466834Sphk // supported modes are (from <sys/consio.h>): 45222175Suqs // SW_VGA_CG320: std VGA 320x200 256 colors 46222175Suqs // SW_VGA_MODEX: Modex VGA 320x240 256 colors 47222175Suqs // SW_VGA_VG640: std VGA 640x480 16 colors 4830465Ssos VGLInit(SW_VGA_MODEX); 4930465Ssos 5030465Ssos // initialize mouse and show pointer 5130465Ssos VGLMouseInit(VGL_MOUSESHOW); 5230465Ssos 53222175Suqs // VGLDisplay is a ptr to a struct Bitmap defined and initialized by 5430465Ssos // libvgl. The Bitmap points directly to screen memory etc. 5530465Ssos xsize=VGLDisplay->Xsize; 5630465Ssos ysize=VGLDisplay->Ysize; 5730465Ssos 5853013Syokota // alloc a new bitmap 5953013Syokota tmp = VGLBitmapCreate(MEMBUF, 256, 256, NULL); 6053013Syokota VGLBitmapAllocateBits(tmp); 6153013Syokota VGLClear(tmp, 0); 6230465Ssos 6330465Ssos // fill the screen with colored lines 64222175Suqs for (y=0; y<ysize; y++) 6530465Ssos VGLLine(VGLDisplay, 0, y, xsize-1, y, y/2 % 256); 6630465Ssos 6730465Ssos // draw some lines and circles just to show off 6830465Ssos VGLLine(VGLDisplay, 0, 0, xsize-1, ysize-1, 63); 6930465Ssos VGLLine(VGLDisplay, 0, ysize-1, xsize-1, 0, 63); 7030465Ssos VGLLine(VGLDisplay, 0, 0, 0, ysize-1, 63); 7130465Ssos VGLLine(VGLDisplay, xsize-1, 0, xsize-1, ysize-1, 63); 7230465Ssos VGLEllipse(VGLDisplay, 256, 0, 256, 256, 63); 7330465Ssos VGLEllipse(VGLDisplay, 0, 256, 256, 256, 0); 7430465Ssos 75222175Suqs // some text is also useful 7630465Ssos VGLBitmapString(VGLDisplay, 100,100, 7730465Ssos "This is text", 63, 0, 0, VGL_DIR_RIGHT); 7830465Ssos sleep(2); 7930465Ssos VGLBitmapString(VGLDisplay, 100,100, 8030465Ssos "This is text", 63, 0, 0, VGL_DIR_UP); 8130465Ssos sleep(2); 8230465Ssos VGLBitmapString(VGLDisplay, 100,100, 8330465Ssos "This is text", 63, 0, 0, VGL_DIR_LEFT); 8430465Ssos sleep(2); 8530465Ssos VGLBitmapString(VGLDisplay, 100,100, 8630465Ssos "This is text", 63, 0, 0, VGL_DIR_DOWN); 8730465Ssos sleep(2); 8830465Ssos 89222175Suqs // now show some simple bitblit 9030465Ssos for (i=0; i<256; i++) 9130465Ssos for (j=0; j<256; j++) 9253013Syokota tmp->Bitmap[i+256*j] = i%16; 9353013Syokota VGLBitmapCopy(tmp, 0, 0, VGLDisplay, 0, 0, 128, 128); 9430465Ssos for (i=0; i<256; i++) 9530465Ssos for (j=0; j<256; j++) 9653013Syokota tmp->Bitmap[i+256*j] = j%16; 9753013Syokota VGLBitmapCopy(tmp, 0, 0, VGLDisplay, 3, 128, 128, 128); 9830465Ssos sleep(2); 9953013Syokota VGLBitmapCopy(VGLDisplay, 237, 311, tmp, 64, 64, 128, 128); 10053013Syokota VGLBitmapCopy(tmp, 32, 32, VGLDisplay, 400, 128, 128, 128); 10130465Ssos sleep(2); 10230465Ssos VGLBitmapCopy(VGLDisplay, 300, 300, VGLDisplay, 500, 128, 128, 128); 10330465Ssos sleep(5); 10430465Ssos i=0; 10530465Ssos 10630465Ssos // loop around drawing and copying 10730465Ssos while (++i) { 10830465Ssos VGLBitmapCopy(VGLDisplay, rand()%xsize, rand()%ysize, 109222175Suqs VGLDisplay, rand()%xsize, rand()%ysize, 110222175Suqs rand()%xsize, rand()%ysize); 11130465Ssos VGLLine(VGLDisplay, rand()%xsize, rand()%ysize, 11230465Ssos rand()%xsize, rand()%ysize, rand()%256); 11330465Ssos VGLEllipse(VGLDisplay, rand()%xsize, rand()%ysize, 114222175Suqs rand()%xsize/2, rand()%ysize/2, rand()%256); 11530465Ssos rand(); 11630465Ssos if (i > 1000) break; 11730465Ssos } 11830465Ssos 11930465Ssos // restore screen to its original mode 12030465Ssos VGLEnd(); 12130465Ssos return 0; 12230465Ssos} 123