vgl.3 revision 34669
Copyright (c) 1997 S�ren Schmidt
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$Id: vgl.3,v 1.3 1997/10/22 23:12:27 jraynard Exp $
.Dd August 13, 1997 .Dt VGL 3 .Os FreeBSD 3 .Sh NAME .Nm vgl .Nd Video Graphics Library functions .Sh SYNOPSIS .Fd #include <vgl.h> .Sh DESCRIPTION Libvgl is a library that enables the programmer access to the graphics modes supported by the console driver (syscons). The library takes care of programming the actual video hardware, and provides a number of simple functions to do various graphic operations. There is also support for a mouse via the standard mouse system in FreeBSD, see .Fn moused , including the ability to transparently have a mouse pointer superimposed on the graphic image currently being worked on. The library takes care of screen switching by storing the current image in memory before switching to another virtual console, and restoring when the user switches back. This allows several graphic applications at once, but on different virtual consoles. Below is a short description of the various functions: .Sh AUTHORS .An S�ren Schmidt Aq sos@FreeBSD.org .Sh FUNCTIONS .Ft int .Fn VGLInit "int mode" Initialize the library and set up the graphic mode .Em mode . .Ft void .Fn VGLEnd "void" Terminate graphic mode, and restore the screenmode that was active before .Fn VGLInit was called. .Ft void .Fn VGLCheckSwitch "void" If the program goes into longer periods of processing without doing any graphics output, calling this function occasionally will allow the system to switch screens. .Ft int .Fn VGLTextSetFontFile "char *filename" Instruct the char/string functions to use the font in file .Em filename instead of the builtin font. .Ft int .Fn VGLMouseInit "int mode" Initialize the mouse. The optional on-screen mouse pointer is shown if the argument is .Em VGL_MOUSESHOW . .Ft void .Fn VGLMouseMode "int mode" Either shows the mouse pointer if the argument is .Em VGL_MOUSESHOW , or hides the mouse pointer if the argument is .Em VGL_MOUSEHIDE . .Ft int .Fn VGLMouseStatus "int *x" "int *y" "char *buttons" Returns the current mouse pointer coordinates and button state in .Em x, y , buttons. The return value reflects if the mouse pointer is currently shown on screen or not. .Ft void .Fn VGLMouseSetImage "VGLBitmap *AndMask" "VGLBitmap *OrMask" With this function it is possible to change the image of the mouse pointer on screen. .Ft void .Fn VGLMouseSetStdImage "void" This function restores the mouse pointer to the standard arrow. .Ft void .Fn VGLLine "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "byte color" Draw a line from .Em x1, y1 to .Em x2, y2 in color .Em color . .Ft void .Fn VGLBox "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "byte color" Draw a box with upper left hand corner at .Em x1, y1 and lower right hand corner at .Em x2, y2 in color .Em color . .Ft void .Fn VGLFilledBox "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "byte color" Draw a filled (solid) box with upper left hand corner at .Em x1, y1 and lower right hand corner at .Em x2, y2 in color .Em color . .Ft void .Fn VGLEllipse "VGLBitmap *object" "int xc" "int yc" "int a" "int b" "byte color" Draw an ellipse centered at .Em xc, yc make it .Em a pixels wide, and .Em b pixels high in color .Em color . .Ft void .Fn VGLFilledEllipse "VGLBitmap *object" "int xc" "int yc" "int a" "int b" "byte color" Draw a filled (solid) ellipse centered at .Em xc, yc make it .Em a pixels wide, and .Em b pixels high in color .Em color . .Ft int .Fn VGLBitmapCopy "VGLBitmap *src" "int srcx" "int srcy" "VGLBitmap *dst" "int dstx" "int dsty" "int width" "int hight" Copy a rectangle of pixels from bitmap .Em src upper left hand corner at .Em srcx, srcy to bitmap .Em dst at .Em dstx, dsty of the size .Em width, height . .Ft void .Fn VGLBitmapPutChar "VGLBitmap *Object" "int x" "int y" "byte ch" "byte fgcol" "byte bgcol" "int fill" "int dir" Write the character .Em ch at position .Em x, y in foreground color .Em fgcol. If .Em fill is != 0, use the color .Em bgcol as background otherwise the background is transparent. The character is drawn in the direction specified by the argument .Em dir . .Ft void .Fn VGLBitmapString "VGLBitmap *Object" "int x" "int y" "char *str" "byte fgcol" "byte bgcol" "int fill" "int dir" Write the string .Em str at position .Em x, y in foreground color .Em fgcol. If .Em fill is != 0, use the color .Em bgcol as background otherwise the background is transparent. The string is drawn in the direction specified by the argument .Em dir . .Ft void .Fn VGLClear "VGLBitmap *object" "byte color" Clears the entire bitmap to color .Em color . .Ft void .Fn VGLSetPalette "byte *red" "byte *green" "byte *blue" This function sets the palette used, the arguments .Em red, green, blue should point to byte arrays of 256 positions each. .Ft void .Fn VGLSetPaletteIndex "byte color" "byte red" "byte green" "byte blue" Set the palette index .Em color to the specified RGB value. .Ft void .Fn VGLSetBorder "byte color" Set the border color to color .Em color . .Ft void .Fn VGLBlankDisplay "int blank" Blank the display if the argment .Em blank != 0. This can be done to shut off the screen during display updates that the user should first see when it's done. .Sh HISTORY The .Nm library appeared in FreeBSD 3.0