sys-tree.h revision 302408
1/*	$OpenBSD: tree.h,v 1.13 2011/07/09 00:19:45 pirofti Exp $	*/
2/*
3 * Copyright 2002 Niels Provos <provos@citi.umich.edu>
4 * All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions
8 * are met:
9 * 1. Redistributions of source code must retain the above copyright
10 *    notice, this list of conditions and the following disclaimer.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 *    notice, this list of conditions and the following disclaimer in the
13 *    documentation and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
16 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
17 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
18 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
19 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
20 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
24 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27/* OPENBSD ORIGINAL: sys/sys/tree.h */
28
29#include "config.h"
30#ifdef NO_ATTRIBUTE_ON_RETURN_TYPE
31# define __attribute__(x)
32#endif
33
34#ifndef	_SYS_TREE_H_
35#define	_SYS_TREE_H_
36
37/*
38 * This file defines data structures for different types of trees:
39 * splay trees and red-black trees.
40 *
41 * A splay tree is a self-organizing data structure.  Every operation
42 * on the tree causes a splay to happen.  The splay moves the requested
43 * node to the root of the tree and partly rebalances it.
44 *
45 * This has the benefit that request locality causes faster lookups as
46 * the requested nodes move to the top of the tree.  On the other hand,
47 * every lookup causes memory writes.
48 *
49 * The Balance Theorem bounds the total access time for m operations
50 * and n inserts on an initially empty tree as O((m + n)lg n).  The
51 * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
52 *
53 * A red-black tree is a binary search tree with the node color as an
54 * extra attribute.  It fulfills a set of conditions:
55 *	- every search path from the root to a leaf consists of the
56 *	  same number of black nodes,
57 *	- each red node (except for the root) has a black parent,
58 *	- each leaf node is black.
59 *
60 * Every operation on a red-black tree is bounded as O(lg n).
61 * The maximum height of a red-black tree is 2lg (n+1).
62 */
63
64#define SPLAY_HEAD(name, type)						\
65struct name {								\
66	struct type *sph_root; /* root of the tree */			\
67}
68
69#define SPLAY_INITIALIZER(root)						\
70	{ NULL }
71
72#define SPLAY_INIT(root) do {						\
73	(root)->sph_root = NULL;					\
74} while (0)
75
76#define SPLAY_ENTRY(type)						\
77struct {								\
78	struct type *spe_left; /* left element */			\
79	struct type *spe_right; /* right element */			\
80}
81
82#define SPLAY_LEFT(elm, field)		(elm)->field.spe_left
83#define SPLAY_RIGHT(elm, field)		(elm)->field.spe_right
84#define SPLAY_ROOT(head)		(head)->sph_root
85#define SPLAY_EMPTY(head)		(SPLAY_ROOT(head) == NULL)
86
87/* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
88#define SPLAY_ROTATE_RIGHT(head, tmp, field) do {			\
89	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);	\
90	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\
91	(head)->sph_root = tmp;						\
92} while (0)
93
94#define SPLAY_ROTATE_LEFT(head, tmp, field) do {			\
95	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);	\
96	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\
97	(head)->sph_root = tmp;						\
98} while (0)
99
100#define SPLAY_LINKLEFT(head, tmp, field) do {				\
101	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\
102	tmp = (head)->sph_root;						\
103	(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);		\
104} while (0)
105
106#define SPLAY_LINKRIGHT(head, tmp, field) do {				\
107	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\
108	tmp = (head)->sph_root;						\
109	(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);	\
110} while (0)
111
112#define SPLAY_ASSEMBLE(head, node, left, right, field) do {		\
113	SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field);	\
114	SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
115	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field);	\
116	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field);	\
117} while (0)
118
119/* Generates prototypes and inline functions */
120
121#define SPLAY_PROTOTYPE(name, type, field, cmp)				\
122void name##_SPLAY(struct name *, struct type *);			\
123void name##_SPLAY_MINMAX(struct name *, int);				\
124struct type *name##_SPLAY_INSERT(struct name *, struct type *);		\
125struct type *name##_SPLAY_REMOVE(struct name *, struct type *);		\
126									\
127/* Finds the node with the same key as elm */				\
128static __inline struct type *						\
129name##_SPLAY_FIND(struct name *head, struct type *elm)			\
130{									\
131	if (SPLAY_EMPTY(head))						\
132		return(NULL);						\
133	name##_SPLAY(head, elm);					\
134	if ((cmp)(elm, (head)->sph_root) == 0)				\
135		return (head->sph_root);				\
136	return (NULL);							\
137}									\
138									\
139static __inline struct type *						\
140name##_SPLAY_NEXT(struct name *head, struct type *elm)			\
141{									\
142	name##_SPLAY(head, elm);					\
143	if (SPLAY_RIGHT(elm, field) != NULL) {				\
144		elm = SPLAY_RIGHT(elm, field);				\
145		while (SPLAY_LEFT(elm, field) != NULL) {		\
146			elm = SPLAY_LEFT(elm, field);			\
147		}							\
148	} else								\
149		elm = NULL;						\
150	return (elm);							\
151}									\
152									\
153static __inline struct type *						\
154name##_SPLAY_MIN_MAX(struct name *head, int val)			\
155{									\
156	name##_SPLAY_MINMAX(head, val);					\
157        return (SPLAY_ROOT(head));					\
158}
159
160/* Main splay operation.
161 * Moves node close to the key of elm to top
162 */
163#define SPLAY_GENERATE(name, type, field, cmp)				\
164struct type *								\
165name##_SPLAY_INSERT(struct name *head, struct type *elm)		\
166{									\
167    if (SPLAY_EMPTY(head)) {						\
168	    SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;	\
169    } else {								\
170	    int __comp;							\
171	    name##_SPLAY(head, elm);					\
172	    __comp = (cmp)(elm, (head)->sph_root);			\
173	    if(__comp < 0) {						\
174		    SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
175		    SPLAY_RIGHT(elm, field) = (head)->sph_root;		\
176		    SPLAY_LEFT((head)->sph_root, field) = NULL;		\
177	    } else if (__comp > 0) {					\
178		    SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
179		    SPLAY_LEFT(elm, field) = (head)->sph_root;		\
180		    SPLAY_RIGHT((head)->sph_root, field) = NULL;	\
181	    } else							\
182		    return ((head)->sph_root);				\
183    }									\
184    (head)->sph_root = (elm);						\
185    return (NULL);							\
186}									\
187									\
188struct type *								\
189name##_SPLAY_REMOVE(struct name *head, struct type *elm)		\
190{									\
191	struct type *__tmp;						\
192	if (SPLAY_EMPTY(head))						\
193		return (NULL);						\
194	name##_SPLAY(head, elm);					\
195	if ((cmp)(elm, (head)->sph_root) == 0) {			\
196		if (SPLAY_LEFT((head)->sph_root, field) == NULL) {	\
197			(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
198		} else {						\
199			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
200			(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
201			name##_SPLAY(head, elm);			\
202			SPLAY_RIGHT((head)->sph_root, field) = __tmp;	\
203		}							\
204		return (elm);						\
205	}								\
206	return (NULL);							\
207}									\
208									\
209void									\
210name##_SPLAY(struct name *head, struct type *elm)			\
211{									\
212	struct type __node, *__left, *__right, *__tmp;			\
213	int __comp;							\
214\
215	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
216	__left = __right = &__node;					\
217\
218	while ((__comp = (cmp)(elm, (head)->sph_root))) {		\
219		if (__comp < 0) {					\
220			__tmp = SPLAY_LEFT((head)->sph_root, field);	\
221			if (__tmp == NULL)				\
222				break;					\
223			if ((cmp)(elm, __tmp) < 0){			\
224				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\
225				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
226					break;				\
227			}						\
228			SPLAY_LINKLEFT(head, __right, field);		\
229		} else if (__comp > 0) {				\
230			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
231			if (__tmp == NULL)				\
232				break;					\
233			if ((cmp)(elm, __tmp) > 0){			\
234				SPLAY_ROTATE_LEFT(head, __tmp, field);	\
235				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
236					break;				\
237			}						\
238			SPLAY_LINKRIGHT(head, __left, field);		\
239		}							\
240	}								\
241	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\
242}									\
243									\
244/* Splay with either the minimum or the maximum element			\
245 * Used to find minimum or maximum element in tree.			\
246 */									\
247void name##_SPLAY_MINMAX(struct name *head, int __comp) \
248{									\
249	struct type __node, *__left, *__right, *__tmp;			\
250\
251	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
252	__left = __right = &__node;					\
253\
254	while (1) {							\
255		if (__comp < 0) {					\
256			__tmp = SPLAY_LEFT((head)->sph_root, field);	\
257			if (__tmp == NULL)				\
258				break;					\
259			if (__comp < 0){				\
260				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\
261				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
262					break;				\
263			}						\
264			SPLAY_LINKLEFT(head, __right, field);		\
265		} else if (__comp > 0) {				\
266			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
267			if (__tmp == NULL)				\
268				break;					\
269			if (__comp > 0) {				\
270				SPLAY_ROTATE_LEFT(head, __tmp, field);	\
271				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
272					break;				\
273			}						\
274			SPLAY_LINKRIGHT(head, __left, field);		\
275		}							\
276	}								\
277	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\
278}
279
280#define SPLAY_NEGINF	-1
281#define SPLAY_INF	1
282
283#define SPLAY_INSERT(name, x, y)	name##_SPLAY_INSERT(x, y)
284#define SPLAY_REMOVE(name, x, y)	name##_SPLAY_REMOVE(x, y)
285#define SPLAY_FIND(name, x, y)		name##_SPLAY_FIND(x, y)
286#define SPLAY_NEXT(name, x, y)		name##_SPLAY_NEXT(x, y)
287#define SPLAY_MIN(name, x)		(SPLAY_EMPTY(x) ? NULL	\
288					: name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
289#define SPLAY_MAX(name, x)		(SPLAY_EMPTY(x) ? NULL	\
290					: name##_SPLAY_MIN_MAX(x, SPLAY_INF))
291
292#define SPLAY_FOREACH(x, name, head)					\
293	for ((x) = SPLAY_MIN(name, head);				\
294	     (x) != NULL;						\
295	     (x) = SPLAY_NEXT(name, head, x))
296
297/* Macros that define a red-black tree */
298#define RB_HEAD(name, type)						\
299struct name {								\
300	struct type *rbh_root; /* root of the tree */			\
301}
302
303#define RB_INITIALIZER(root)						\
304	{ NULL }
305
306#define RB_INIT(root) do {						\
307	(root)->rbh_root = NULL;					\
308} while (0)
309
310#define RB_BLACK	0
311#define RB_RED		1
312#define RB_ENTRY(type)							\
313struct {								\
314	struct type *rbe_left;		/* left element */		\
315	struct type *rbe_right;		/* right element */		\
316	struct type *rbe_parent;	/* parent element */		\
317	int rbe_color;			/* node color */		\
318}
319
320#define RB_LEFT(elm, field)		(elm)->field.rbe_left
321#define RB_RIGHT(elm, field)		(elm)->field.rbe_right
322#define RB_PARENT(elm, field)		(elm)->field.rbe_parent
323#define RB_COLOR(elm, field)		(elm)->field.rbe_color
324#define RB_ROOT(head)			(head)->rbh_root
325#define RB_EMPTY(head)			(RB_ROOT(head) == NULL)
326
327#define RB_SET(elm, parent, field) do {					\
328	RB_PARENT(elm, field) = parent;					\
329	RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;		\
330	RB_COLOR(elm, field) = RB_RED;					\
331} while (0)
332
333#define RB_SET_BLACKRED(black, red, field) do {				\
334	RB_COLOR(black, field) = RB_BLACK;				\
335	RB_COLOR(red, field) = RB_RED;					\
336} while (0)
337
338#ifndef RB_AUGMENT
339#define RB_AUGMENT(x)	do {} while (0)
340#endif
341
342#define RB_ROTATE_LEFT(head, elm, tmp, field) do {			\
343	(tmp) = RB_RIGHT(elm, field);					\
344	if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) {		\
345		RB_PARENT(RB_LEFT(tmp, field), field) = (elm);		\
346	}								\
347	RB_AUGMENT(elm);						\
348	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\
349		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\
350			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\
351		else							\
352			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\
353	} else								\
354		(head)->rbh_root = (tmp);				\
355	RB_LEFT(tmp, field) = (elm);					\
356	RB_PARENT(elm, field) = (tmp);					\
357	RB_AUGMENT(tmp);						\
358	if ((RB_PARENT(tmp, field)))					\
359		RB_AUGMENT(RB_PARENT(tmp, field));			\
360} while (0)
361
362#define RB_ROTATE_RIGHT(head, elm, tmp, field) do {			\
363	(tmp) = RB_LEFT(elm, field);					\
364	if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) {		\
365		RB_PARENT(RB_RIGHT(tmp, field), field) = (elm);		\
366	}								\
367	RB_AUGMENT(elm);						\
368	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\
369		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\
370			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\
371		else							\
372			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\
373	} else								\
374		(head)->rbh_root = (tmp);				\
375	RB_RIGHT(tmp, field) = (elm);					\
376	RB_PARENT(elm, field) = (tmp);					\
377	RB_AUGMENT(tmp);						\
378	if ((RB_PARENT(tmp, field)))					\
379		RB_AUGMENT(RB_PARENT(tmp, field));			\
380} while (0)
381
382/* Generates prototypes and inline functions */
383#define	RB_PROTOTYPE(name, type, field, cmp)				\
384	RB_PROTOTYPE_INTERNAL(name, type, field, cmp,)
385#define	RB_PROTOTYPE_STATIC(name, type, field, cmp)			\
386	RB_PROTOTYPE_INTERNAL(name, type, field, cmp, __attribute__((__unused__)) static)
387#define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr)		\
388attr void name##_RB_INSERT_COLOR(struct name *, struct type *);		\
389attr void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
390attr struct type *name##_RB_REMOVE(struct name *, struct type *);	\
391attr struct type *name##_RB_INSERT(struct name *, struct type *);	\
392attr struct type *name##_RB_FIND(struct name *, struct type *);		\
393attr struct type *name##_RB_NFIND(struct name *, struct type *);	\
394attr struct type *name##_RB_NEXT(struct type *);			\
395attr struct type *name##_RB_PREV(struct type *);			\
396attr struct type *name##_RB_MINMAX(struct name *, int);			\
397									\
398
399/* Main rb operation.
400 * Moves node close to the key of elm to top
401 */
402#define	RB_GENERATE(name, type, field, cmp)				\
403	RB_GENERATE_INTERNAL(name, type, field, cmp,)
404#define	RB_GENERATE_STATIC(name, type, field, cmp)			\
405	RB_GENERATE_INTERNAL(name, type, field, cmp, __attribute__((__unused__)) static)
406#define RB_GENERATE_INTERNAL(name, type, field, cmp, attr)		\
407attr void								\
408name##_RB_INSERT_COLOR(struct name *head, struct type *elm)		\
409{									\
410	struct type *parent, *gparent, *tmp;				\
411	while ((parent = RB_PARENT(elm, field)) &&			\
412	    RB_COLOR(parent, field) == RB_RED) {			\
413		gparent = RB_PARENT(parent, field);			\
414		if (parent == RB_LEFT(gparent, field)) {		\
415			tmp = RB_RIGHT(gparent, field);			\
416			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\
417				RB_COLOR(tmp, field) = RB_BLACK;	\
418				RB_SET_BLACKRED(parent, gparent, field);\
419				elm = gparent;				\
420				continue;				\
421			}						\
422			if (RB_RIGHT(parent, field) == elm) {		\
423				RB_ROTATE_LEFT(head, parent, tmp, field);\
424				tmp = parent;				\
425				parent = elm;				\
426				elm = tmp;				\
427			}						\
428			RB_SET_BLACKRED(parent, gparent, field);	\
429			RB_ROTATE_RIGHT(head, gparent, tmp, field);	\
430		} else {						\
431			tmp = RB_LEFT(gparent, field);			\
432			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\
433				RB_COLOR(tmp, field) = RB_BLACK;	\
434				RB_SET_BLACKRED(parent, gparent, field);\
435				elm = gparent;				\
436				continue;				\
437			}						\
438			if (RB_LEFT(parent, field) == elm) {		\
439				RB_ROTATE_RIGHT(head, parent, tmp, field);\
440				tmp = parent;				\
441				parent = elm;				\
442				elm = tmp;				\
443			}						\
444			RB_SET_BLACKRED(parent, gparent, field);	\
445			RB_ROTATE_LEFT(head, gparent, tmp, field);	\
446		}							\
447	}								\
448	RB_COLOR(head->rbh_root, field) = RB_BLACK;			\
449}									\
450									\
451attr void								\
452name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
453{									\
454	struct type *tmp;						\
455	while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) &&	\
456	    elm != RB_ROOT(head)) {					\
457		if (RB_LEFT(parent, field) == elm) {			\
458			tmp = RB_RIGHT(parent, field);			\
459			if (RB_COLOR(tmp, field) == RB_RED) {		\
460				RB_SET_BLACKRED(tmp, parent, field);	\
461				RB_ROTATE_LEFT(head, parent, tmp, field);\
462				tmp = RB_RIGHT(parent, field);		\
463			}						\
464			if ((RB_LEFT(tmp, field) == NULL ||		\
465			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
466			    (RB_RIGHT(tmp, field) == NULL ||		\
467			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
468				RB_COLOR(tmp, field) = RB_RED;		\
469				elm = parent;				\
470				parent = RB_PARENT(elm, field);		\
471			} else {					\
472				if (RB_RIGHT(tmp, field) == NULL ||	\
473				    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
474					struct type *oleft;		\
475					if ((oleft = RB_LEFT(tmp, field)))\
476						RB_COLOR(oleft, field) = RB_BLACK;\
477					RB_COLOR(tmp, field) = RB_RED;	\
478					RB_ROTATE_RIGHT(head, tmp, oleft, field);\
479					tmp = RB_RIGHT(parent, field);	\
480				}					\
481				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
482				RB_COLOR(parent, field) = RB_BLACK;	\
483				if (RB_RIGHT(tmp, field))		\
484					RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
485				RB_ROTATE_LEFT(head, parent, tmp, field);\
486				elm = RB_ROOT(head);			\
487				break;					\
488			}						\
489		} else {						\
490			tmp = RB_LEFT(parent, field);			\
491			if (RB_COLOR(tmp, field) == RB_RED) {		\
492				RB_SET_BLACKRED(tmp, parent, field);	\
493				RB_ROTATE_RIGHT(head, parent, tmp, field);\
494				tmp = RB_LEFT(parent, field);		\
495			}						\
496			if ((RB_LEFT(tmp, field) == NULL ||		\
497			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
498			    (RB_RIGHT(tmp, field) == NULL ||		\
499			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
500				RB_COLOR(tmp, field) = RB_RED;		\
501				elm = parent;				\
502				parent = RB_PARENT(elm, field);		\
503			} else {					\
504				if (RB_LEFT(tmp, field) == NULL ||	\
505				    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
506					struct type *oright;		\
507					if ((oright = RB_RIGHT(tmp, field)))\
508						RB_COLOR(oright, field) = RB_BLACK;\
509					RB_COLOR(tmp, field) = RB_RED;	\
510					RB_ROTATE_LEFT(head, tmp, oright, field);\
511					tmp = RB_LEFT(parent, field);	\
512				}					\
513				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
514				RB_COLOR(parent, field) = RB_BLACK;	\
515				if (RB_LEFT(tmp, field))		\
516					RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
517				RB_ROTATE_RIGHT(head, parent, tmp, field);\
518				elm = RB_ROOT(head);			\
519				break;					\
520			}						\
521		}							\
522	}								\
523	if (elm)							\
524		RB_COLOR(elm, field) = RB_BLACK;			\
525}									\
526									\
527attr struct type *							\
528name##_RB_REMOVE(struct name *head, struct type *elm)			\
529{									\
530	struct type *child, *parent, *old = elm;			\
531	int color;							\
532	if (RB_LEFT(elm, field) == NULL)				\
533		child = RB_RIGHT(elm, field);				\
534	else if (RB_RIGHT(elm, field) == NULL)				\
535		child = RB_LEFT(elm, field);				\
536	else {								\
537		struct type *left;					\
538		elm = RB_RIGHT(elm, field);				\
539		while ((left = RB_LEFT(elm, field)))			\
540			elm = left;					\
541		child = RB_RIGHT(elm, field);				\
542		parent = RB_PARENT(elm, field);				\
543		color = RB_COLOR(elm, field);				\
544		if (child)						\
545			RB_PARENT(child, field) = parent;		\
546		if (parent) {						\
547			if (RB_LEFT(parent, field) == elm)		\
548				RB_LEFT(parent, field) = child;		\
549			else						\
550				RB_RIGHT(parent, field) = child;	\
551			RB_AUGMENT(parent);				\
552		} else							\
553			RB_ROOT(head) = child;				\
554		if (RB_PARENT(elm, field) == old)			\
555			parent = elm;					\
556		(elm)->field = (old)->field;				\
557		if (RB_PARENT(old, field)) {				\
558			if (RB_LEFT(RB_PARENT(old, field), field) == old)\
559				RB_LEFT(RB_PARENT(old, field), field) = elm;\
560			else						\
561				RB_RIGHT(RB_PARENT(old, field), field) = elm;\
562			RB_AUGMENT(RB_PARENT(old, field));		\
563		} else							\
564			RB_ROOT(head) = elm;				\
565		RB_PARENT(RB_LEFT(old, field), field) = elm;		\
566		if (RB_RIGHT(old, field))				\
567			RB_PARENT(RB_RIGHT(old, field), field) = elm;	\
568		if (parent) {						\
569			left = parent;					\
570			do {						\
571				RB_AUGMENT(left);			\
572			} while ((left = RB_PARENT(left, field)));	\
573		}							\
574		goto color;						\
575	}								\
576	parent = RB_PARENT(elm, field);					\
577	color = RB_COLOR(elm, field);					\
578	if (child)							\
579		RB_PARENT(child, field) = parent;			\
580	if (parent) {							\
581		if (RB_LEFT(parent, field) == elm)			\
582			RB_LEFT(parent, field) = child;			\
583		else							\
584			RB_RIGHT(parent, field) = child;		\
585		RB_AUGMENT(parent);					\
586	} else								\
587		RB_ROOT(head) = child;					\
588color:									\
589	if (color == RB_BLACK)						\
590		name##_RB_REMOVE_COLOR(head, parent, child);		\
591	return (old);							\
592}									\
593									\
594/* Inserts a node into the RB tree */					\
595attr struct type *							\
596name##_RB_INSERT(struct name *head, struct type *elm)			\
597{									\
598	struct type *tmp;						\
599	struct type *parent = NULL;					\
600	int comp = 0;							\
601	tmp = RB_ROOT(head);						\
602	while (tmp) {							\
603		parent = tmp;						\
604		comp = (cmp)(elm, parent);				\
605		if (comp < 0)						\
606			tmp = RB_LEFT(tmp, field);			\
607		else if (comp > 0)					\
608			tmp = RB_RIGHT(tmp, field);			\
609		else							\
610			return (tmp);					\
611	}								\
612	RB_SET(elm, parent, field);					\
613	if (parent != NULL) {						\
614		if (comp < 0)						\
615			RB_LEFT(parent, field) = elm;			\
616		else							\
617			RB_RIGHT(parent, field) = elm;			\
618		RB_AUGMENT(parent);					\
619	} else								\
620		RB_ROOT(head) = elm;					\
621	name##_RB_INSERT_COLOR(head, elm);				\
622	return (NULL);							\
623}									\
624									\
625/* Finds the node with the same key as elm */				\
626attr struct type *							\
627name##_RB_FIND(struct name *head, struct type *elm)			\
628{									\
629	struct type *tmp = RB_ROOT(head);				\
630	int comp;							\
631	while (tmp) {							\
632		comp = cmp(elm, tmp);					\
633		if (comp < 0)						\
634			tmp = RB_LEFT(tmp, field);			\
635		else if (comp > 0)					\
636			tmp = RB_RIGHT(tmp, field);			\
637		else							\
638			return (tmp);					\
639	}								\
640	return (NULL);							\
641}									\
642									\
643/* Finds the first node greater than or equal to the search key */	\
644attr struct type *							\
645name##_RB_NFIND(struct name *head, struct type *elm)			\
646{									\
647	struct type *tmp = RB_ROOT(head);				\
648	struct type *res = NULL;					\
649	int comp;							\
650	while (tmp) {							\
651		comp = cmp(elm, tmp);					\
652		if (comp < 0) {						\
653			res = tmp;					\
654			tmp = RB_LEFT(tmp, field);			\
655		}							\
656		else if (comp > 0)					\
657			tmp = RB_RIGHT(tmp, field);			\
658		else							\
659			return (tmp);					\
660	}								\
661	return (res);							\
662}									\
663									\
664/* ARGSUSED */								\
665attr struct type *							\
666name##_RB_NEXT(struct type *elm)					\
667{									\
668	if (RB_RIGHT(elm, field)) {					\
669		elm = RB_RIGHT(elm, field);				\
670		while (RB_LEFT(elm, field))				\
671			elm = RB_LEFT(elm, field);			\
672	} else {							\
673		if (RB_PARENT(elm, field) &&				\
674		    (elm == RB_LEFT(RB_PARENT(elm, field), field)))	\
675			elm = RB_PARENT(elm, field);			\
676		else {							\
677			while (RB_PARENT(elm, field) &&			\
678			    (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
679				elm = RB_PARENT(elm, field);		\
680			elm = RB_PARENT(elm, field);			\
681		}							\
682	}								\
683	return (elm);							\
684}									\
685									\
686/* ARGSUSED */								\
687attr struct type *							\
688name##_RB_PREV(struct type *elm)					\
689{									\
690	if (RB_LEFT(elm, field)) {					\
691		elm = RB_LEFT(elm, field);				\
692		while (RB_RIGHT(elm, field))				\
693			elm = RB_RIGHT(elm, field);			\
694	} else {							\
695		if (RB_PARENT(elm, field) &&				\
696		    (elm == RB_RIGHT(RB_PARENT(elm, field), field)))	\
697			elm = RB_PARENT(elm, field);			\
698		else {							\
699			while (RB_PARENT(elm, field) &&			\
700			    (elm == RB_LEFT(RB_PARENT(elm, field), field)))\
701				elm = RB_PARENT(elm, field);		\
702			elm = RB_PARENT(elm, field);			\
703		}							\
704	}								\
705	return (elm);							\
706}									\
707									\
708attr struct type *							\
709name##_RB_MINMAX(struct name *head, int val)				\
710{									\
711	struct type *tmp = RB_ROOT(head);				\
712	struct type *parent = NULL;					\
713	while (tmp) {							\
714		parent = tmp;						\
715		if (val < 0)						\
716			tmp = RB_LEFT(tmp, field);			\
717		else							\
718			tmp = RB_RIGHT(tmp, field);			\
719	}								\
720	return (parent);						\
721}
722
723#define RB_NEGINF	-1
724#define RB_INF	1
725
726#define RB_INSERT(name, x, y)	name##_RB_INSERT(x, y)
727#define RB_REMOVE(name, x, y)	name##_RB_REMOVE(x, y)
728#define RB_FIND(name, x, y)	name##_RB_FIND(x, y)
729#define RB_NFIND(name, x, y)	name##_RB_NFIND(x, y)
730#define RB_NEXT(name, x, y)	name##_RB_NEXT(y)
731#define RB_PREV(name, x, y)	name##_RB_PREV(y)
732#define RB_MIN(name, x)		name##_RB_MINMAX(x, RB_NEGINF)
733#define RB_MAX(name, x)		name##_RB_MINMAX(x, RB_INF)
734
735#define RB_FOREACH(x, name, head)					\
736	for ((x) = RB_MIN(name, head);					\
737	     (x) != NULL;						\
738	     (x) = name##_RB_NEXT(x))
739
740#define RB_FOREACH_SAFE(x, name, head, y)				\
741	for ((x) = RB_MIN(name, head);					\
742	    ((x) != NULL) && ((y) = name##_RB_NEXT(x), 1);		\
743	     (x) = (y))
744
745#define RB_FOREACH_REVERSE(x, name, head)				\
746	for ((x) = RB_MAX(name, head);					\
747	     (x) != NULL;						\
748	     (x) = name##_RB_PREV(x))
749
750#define RB_FOREACH_REVERSE_SAFE(x, name, head, y)			\
751	for ((x) = RB_MAX(name, head);					\
752	    ((x) != NULL) && ((y) = name##_RB_PREV(x), 1);		\
753	     (x) = (y))
754
755#endif	/* _SYS_TREE_H_ */
756