run-networking.c revision 358659
1/* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3//=======Test Runner Used To Run Each Test Below===== 4#define RUN_TEST(TestFunc, TestLineNum) \ 5{ \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 setUp(); \ 12 TestFunc(); \ 13 } \ 14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 15 { \ 16 tearDown(); \ 17 } \ 18 UnityConcludeTest(); \ 19} 20 21//=======Automagically Detected Files To Include===== 22#include "unity.h" 23#include <setjmp.h> 24#include <stdio.h> 25#include "config.h" 26#include "sntptest.h" 27#include "networking.h" 28 29//=======External Functions This Runner Calls===== 30extern void setUp(void); 31extern void tearDown(void); 32 33 34//=======Suite Setup===== 35static void suite_setup(void) 36{ 37extern int change_iobufs(int); 38extern int change_logfile(const char*, int); 39change_iobufs(1); 40change_logfile("stderr", 0); 41} 42 43//=======Test Reset Option===== 44void resetTest(void); 45void resetTest(void) 46{ 47 tearDown(); 48 setUp(); 49} 50 51char const *progname; 52 53 54//=======MAIN===== 55int main(int argc, char *argv[]) 56{ 57 progname = argv[0]; 58 suite_setup(); 59 UnityBegin("networking.c"); 60 61 return (UnityEnd()); 62} 63