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30
31<H1>
32<A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="Lua"></A>
33Welcome to Lua 5.3
34</H1>
35
36<DIV CLASS="menubar">
37<A HREF="#about">about</A>
38&middot;
39<A HREF="#install">installation</A>
40&middot;
41<A HREF="#changes">changes</A>
42&middot;
43<A HREF="#license">license</A>
44&middot;
45<A HREF="contents.html">reference manual</A>
46</DIV>
47
48<H2><A NAME="about">About Lua</A></H2>
49<P>
50Lua is a powerful, fast, lightweight, embeddable scripting language
51developed by a
52<A HREF="http://www.lua.org/authors.html">team</A>
53at
54<A HREF="http://www.puc-rio.br/">PUC-Rio</A>,
55the Pontifical Catholic University of Rio de Janeiro in Brazil.
56Lua is
57<A HREF="#license">free software</A>
58used in many products and projects around the world.
59
60<P>
61Lua's
62<A HREF="http://www.lua.org/">official web site</A>
63provides complete information
64about Lua,
65including
66an
67<A HREF="http://www.lua.org/about.html">executive summary</A>
68and
69updated
70<A HREF="http://www.lua.org/docs.html">documentation</A>,
71especially the
72<A HREF="http://www.lua.org/manual/5.3/">reference manual</A>,
73which may differ slightly from the
74<A HREF="contents.html">local copy</A>
75distributed in this package.
76
77<H2><A NAME="install">Installing Lua</A></H2>
78<P>
79Lua is distributed in
80<A HREF="http://www.lua.org/ftp/">source</A>
81form.
82You need to build it before using it.
83Building Lua should be straightforward
84because
85Lua is implemented in pure ANSI C and compiles unmodified in all known
86platforms that have an ANSI C compiler.
87Lua also compiles unmodified as C++.
88The instructions given below for building Lua are for Unix-like platforms.
89See also
90<A HREF="#other">instructions for other systems</A>
91and
92<A HREF="#customization">customization options</A>.
93
94<P>
95If you don't have the time or the inclination to compile Lua yourself,
96get a binary from
97<A HREF="http://lua-users.org/wiki/LuaBinaries">LuaBinaries</A>.
98Try also
99<A HREF="http://luadist.org/">LuaDist</A>,
100a multi-platform distribution of Lua that includes batteries.
101
102<H3>Building Lua</H3>
103<P>
104In most Unix-like platforms, simply do "<KBD>make</KBD>" with a suitable target.
105Here are the details.
106
107<OL>
108<LI>
109Open a terminal window and move to
110the top-level directory, which is named <TT>lua-5.3.5</TT>.
111The <TT>Makefile</TT> there controls both the build process and the installation process.
112<P>
113<LI>
114  Do "<KBD>make</KBD>" and see if your platform is listed.
115  The platforms currently supported are:
116<P>
117<P CLASS="display">
118   aix bsd c89 freebsd generic linux macosx mingw posix solaris
119</P>
120<P>
121  If your platform is listed, just do "<KBD>make xxx</KBD>", where xxx
122  is your platform name.
123<P>
124  If your platform is not listed, try the closest one or posix, generic,
125  c89, in this order.
126<P>
127<LI>
128The compilation takes only a few moments
129and produces three files in the <TT>src</TT> directory:
130lua (the interpreter),
131luac (the compiler),
132and liblua.a (the library).
133<P>
134<LI>
135  To check that Lua has been built correctly, do "<KBD>make test</KBD>"
136  after building Lua. This will run the interpreter and print its version.
137</OL>
138<P>
139If you're running Linux and get compilation errors,
140make sure you have installed the <TT>readline</TT> development package
141(which is probably named <TT>libreadline-dev</TT> or <TT>readline-devel</TT>).
142If you get link errors after that,
143then try "<KBD>make linux MYLIBS=-ltermcap</KBD>".
144
145<H3>Installing Lua</H3>
146<P>
147  Once you have built Lua, you may want to install it in an official
148  place in your system. In this case, do "<KBD>make install</KBD>". The official
149  place and the way to install files are defined in the <TT>Makefile</TT>. You'll
150  probably need the right permissions to install files.
151
152<P>
153  To build and install Lua in one step, do "<KBD>make xxx install</KBD>",
154  where xxx is your platform name.
155
156<P>
157  To install Lua locally, do "<KBD>make local</KBD>".
158  This will create a directory <TT>install</TT> with subdirectories
159  <TT>bin</TT>, <TT>include</TT>, <TT>lib</TT>, <TT>man</TT>, <TT>share</TT>,
160  and install Lua as listed below.
161
162  To install Lua locally, but in some other directory, do
163  "<KBD>make install INSTALL_TOP=xxx</KBD>", where xxx is your chosen directory.
164  The installation starts in the <TT>src</TT> and <TT>doc</TT> directories,
165  so take care if <TT>INSTALL_TOP</TT> is not an absolute path.
166
167<DL CLASS="display">
168<DT>
169    bin:
170<DD>
171    lua luac
172<DT>
173    include:
174<DD>
175    lua.h luaconf.h lualib.h lauxlib.h lua.hpp
176<DT>
177    lib:
178<DD>
179    liblua.a
180<DT>
181    man/man1:
182<DD>
183    lua.1 luac.1
184</DL>
185
186<P>
187  These are the only directories you need for development.
188  If you only want to run Lua programs,
189  you only need the files in <TT>bin</TT> and <TT>man</TT>.
190  The files in <TT>include</TT> and <TT>lib</TT> are needed for
191  embedding Lua in C or C++ programs.
192
193<H3><A NAME="customization">Customization</A></H3>
194<P>
195  Three kinds of things can be customized by editing a file:
196<UL>
197    <LI> Where and how to install Lua &mdash; edit <TT>Makefile</TT>.
198    <LI> How to build Lua &mdash; edit <TT>src/Makefile</TT>.
199    <LI> Lua features &mdash; edit <TT>src/luaconf.h</TT>.
200</UL>
201
202<P>
203  You don't actually need to edit the Makefiles because you may set the
204  relevant variables in the command line when invoking make.
205  Nevertheless, it's probably best to edit and save the Makefiles to
206  record the changes you've made.
207
208<P>
209  On the other hand, if you need to customize some Lua features, you'll need
210  to edit <TT>src/luaconf.h</TT> before building and installing Lua.
211  The edited file will be the one installed, and
212  it will be used by any Lua clients that you build, to ensure consistency.
213  Further customization is available to experts by editing the Lua sources.
214
215<H3><A NAME="other">Building Lua on other systems</A></H3>
216<P>
217  If you're not using the usual Unix tools, then the instructions for
218  building Lua depend on the compiler you use. You'll need to create
219  projects (or whatever your compiler uses) for building the library,
220  the interpreter, and the compiler, as follows:
221
222<DL CLASS="display">
223<DT>
224library:
225<DD>
226lapi.c lcode.c lctype.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c
227lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c ltable.c
228ltm.c lundump.c lvm.c lzio.c
229lauxlib.c lbaselib.c lbitlib.c lcorolib.c ldblib.c liolib.c
230lmathlib.c loslib.c lstrlib.c ltablib.c lutf8lib.c loadlib.c linit.c
231<DT>
232interpreter:
233<DD>
234  library, lua.c
235<DT>
236compiler:
237<DD>
238  library, luac.c
239</DL>
240
241<P>
242  To use Lua as a library in your own programs you'll need to know how to
243  create and use libraries with your compiler. Moreover, to dynamically load
244  C libraries for Lua you'll need to know how to create dynamic libraries
245  and you'll need to make sure that the Lua API functions are accessible to
246  those dynamic libraries &mdash; but <EM>don't</EM> link the Lua library
247  into each dynamic library. For Unix, we recommend that the Lua library
248  be linked statically into the host program and its symbols exported for
249  dynamic linking; <TT>src/Makefile</TT> does this for the Lua interpreter.
250  For Windows, we recommend that the Lua library be a DLL.
251  In all cases, the compiler luac should be linked statically.
252
253<P>
254  As mentioned above, you may edit <TT>src/luaconf.h</TT> to customize
255  some features before building Lua.
256
257<H2><A NAME="changes">Changes since Lua 5.2</A></H2>
258<P>
259Here are the main changes introduced in Lua 5.3.
260The
261<A HREF="contents.html">reference manual</A>
262lists the
263<A HREF="manual.html#8">incompatibilities</A> that had to be introduced.
264
265<H3>Main changes</H3>
266<UL>
267<LI> integers (64-bit by default)
268<LI> official support for 32-bit numbers
269<LI> bitwise operators
270<LI> basic utf-8 support
271<LI> functions for packing and unpacking values
272
273</UL>
274
275Here are the other changes introduced in Lua 5.3:
276<H3>Language</H3>
277<UL>
278<LI> userdata can have any Lua value as uservalue
279<LI> floor division
280<LI> more flexible rules for some metamethods
281</UL>
282
283<H3>Libraries</H3>
284<UL>
285<LI> <CODE>ipairs</CODE> and the table library respect metamethods
286<LI> strip option in <CODE>string.dump</CODE>
287<LI> table library respects metamethods
288<LI> new function <CODE>table.move</CODE>
289<LI> new function <CODE>string.pack</CODE>
290<LI> new function <CODE>string.unpack</CODE>
291<LI> new function <CODE>string.packsize</CODE>
292</UL>
293
294<H3>C API</H3>
295<UL>
296<LI> simpler API for continuation functions in C
297<LI> <CODE>lua_gettable</CODE> and similar functions return type of resulted value
298<LI> strip option in <CODE>lua_dump</CODE>
299<LI> new function: <CODE>lua_geti</CODE>
300<LI> new function: <CODE>lua_seti</CODE>
301<LI> new function: <CODE>lua_isyieldable</CODE>
302<LI> new function: <CODE>lua_numbertointeger</CODE>
303<LI> new function: <CODE>lua_rotate</CODE>
304<LI> new function: <CODE>lua_stringtonumber</CODE>
305</UL>
306
307<H3>Lua standalone interpreter</H3>
308<UL>
309<LI> can be used as calculator; no need to prefix with '='
310<LI> <CODE>arg</CODE> table available to all code
311</UL>
312
313<H2><A NAME="license">License</A></H2>
314<P>
315<A HREF="http://www.opensource.org/docs/definition.php">
316<IMG SRC="osi-certified-72x60.png" ALIGN="right" ALT="[osi certified]" STYLE="padding-left: 30px ;">
317</A>
318Lua is free software distributed under the terms of the
319<A HREF="http://www.opensource.org/licenses/mit-license.html">MIT license</A>
320reproduced below;
321it may be used for any purpose, including commercial purposes,
322at absolutely no cost without having to ask us.
323
324The only requirement is that if you do use Lua,
325then you should give us credit by including the appropriate copyright notice somewhere in your product or its documentation.
326
327For details, see
328<A HREF="http://www.lua.org/license.html">this</A>.
329
330<BLOCKQUOTE STYLE="padding-bottom: 0em">
331Copyright &copy; 1994&ndash;2017 Lua.org, PUC-Rio.
332
333<P>
334Permission is hereby granted, free of charge, to any person obtaining a copy
335of this software and associated documentation files (the "Software"), to deal
336in the Software without restriction, including without limitation the rights
337to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
338copies of the Software, and to permit persons to whom the Software is
339furnished to do so, subject to the following conditions:
340
341<P>
342The above copyright notice and this permission notice shall be included in
343all copies or substantial portions of the Software.
344
345<P>
346THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
347IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
348FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
349AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
350LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
351OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
352THE SOFTWARE.
353</BLOCKQUOTE>
354<P>
355
356<P CLASS="footer">
357Last update:
358Mon Jun 18 22:57:33 -03 2018
359</P>
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