RegisterScavenging.h revision 360784
1//===- RegisterScavenging.h - Machine register scavenging -------*- C++ -*-===//
2//
3// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4// See https://llvm.org/LICENSE.txt for license information.
5// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6//
7//===----------------------------------------------------------------------===//
8//
9/// \file
10/// This file declares the machine register scavenger class. It can provide
11/// information such as unused register at any point in a machine basic block.
12/// It also provides a mechanism to make registers available by evicting them
13/// to spill slots.
14//
15//===----------------------------------------------------------------------===//
16
17#ifndef LLVM_CODEGEN_REGISTERSCAVENGING_H
18#define LLVM_CODEGEN_REGISTERSCAVENGING_H
19
20#include "llvm/ADT/BitVector.h"
21#include "llvm/ADT/SmallVector.h"
22#include "llvm/CodeGen/LiveRegUnits.h"
23#include "llvm/CodeGen/MachineBasicBlock.h"
24#include "llvm/CodeGen/MachineRegisterInfo.h"
25#include "llvm/MC/LaneBitmask.h"
26
27namespace llvm {
28
29class MachineInstr;
30class TargetInstrInfo;
31class TargetRegisterClass;
32class TargetRegisterInfo;
33
34class RegScavenger {
35  const TargetRegisterInfo *TRI;
36  const TargetInstrInfo *TII;
37  MachineRegisterInfo* MRI;
38  MachineBasicBlock *MBB = nullptr;
39  MachineBasicBlock::iterator MBBI;
40  unsigned NumRegUnits = 0;
41
42  /// True if RegScavenger is currently tracking the liveness of registers.
43  bool Tracking = false;
44
45  /// Information on scavenged registers (held in a spill slot).
46  struct ScavengedInfo {
47    ScavengedInfo(int FI = -1) : FrameIndex(FI) {}
48
49    /// A spill slot used for scavenging a register post register allocation.
50    int FrameIndex;
51
52    /// If non-zero, the specific register is currently being
53    /// scavenged. That is, it is spilled to this scavenging stack slot.
54    Register Reg;
55
56    /// The instruction that restores the scavenged register from stack.
57    const MachineInstr *Restore = nullptr;
58  };
59
60  /// A vector of information on scavenged registers.
61  SmallVector<ScavengedInfo, 2> Scavenged;
62
63  LiveRegUnits LiveUnits;
64
65  // These BitVectors are only used internally to forward(). They are members
66  // to avoid frequent reallocations.
67  BitVector KillRegUnits, DefRegUnits;
68  BitVector TmpRegUnits;
69
70public:
71  RegScavenger() = default;
72
73  /// Start tracking liveness from the begin of basic block \p MBB.
74  void enterBasicBlock(MachineBasicBlock &MBB);
75
76  /// Start tracking liveness from the end of basic block \p MBB.
77  /// Use backward() to move towards the beginning of the block. This is
78  /// preferred to enterBasicBlock() and forward() because it does not depend
79  /// on the presence of kill flags.
80  void enterBasicBlockEnd(MachineBasicBlock &MBB);
81
82  /// Move the internal MBB iterator and update register states.
83  void forward();
84
85  /// Move the internal MBB iterator and update register states until
86  /// it has processed the specific iterator.
87  void forward(MachineBasicBlock::iterator I) {
88    if (!Tracking && MBB->begin() != I) forward();
89    while (MBBI != I) forward();
90  }
91
92  /// Invert the behavior of forward() on the current instruction (undo the
93  /// changes to the available registers made by forward()).
94  void unprocess();
95
96  /// Unprocess instructions until you reach the provided iterator.
97  void unprocess(MachineBasicBlock::iterator I) {
98    while (MBBI != I) unprocess();
99  }
100
101  /// Update internal register state and move MBB iterator backwards.
102  /// Contrary to unprocess() this method gives precise results even in the
103  /// absence of kill flags.
104  void backward();
105
106  /// Call backward() as long as the internal iterator does not point to \p I.
107  void backward(MachineBasicBlock::iterator I) {
108    while (MBBI != I)
109      backward();
110  }
111
112  /// Move the internal MBB iterator but do not update register states.
113  void skipTo(MachineBasicBlock::iterator I) {
114    if (I == MachineBasicBlock::iterator(nullptr))
115      Tracking = false;
116    MBBI = I;
117  }
118
119  MachineBasicBlock::iterator getCurrentPosition() const { return MBBI; }
120
121  /// Return if a specific register is currently used.
122  bool isRegUsed(Register Reg, bool includeReserved = true) const;
123
124  /// Return all available registers in the register class in Mask.
125  BitVector getRegsAvailable(const TargetRegisterClass *RC);
126
127  /// Find an unused register of the specified register class.
128  /// Return 0 if none is found.
129  Register FindUnusedReg(const TargetRegisterClass *RC) const;
130
131  /// Add a scavenging frame index.
132  void addScavengingFrameIndex(int FI) {
133    Scavenged.push_back(ScavengedInfo(FI));
134  }
135
136  /// Query whether a frame index is a scavenging frame index.
137  bool isScavengingFrameIndex(int FI) const {
138    for (SmallVectorImpl<ScavengedInfo>::const_iterator I = Scavenged.begin(),
139         IE = Scavenged.end(); I != IE; ++I)
140      if (I->FrameIndex == FI)
141        return true;
142
143    return false;
144  }
145
146  /// Get an array of scavenging frame indices.
147  void getScavengingFrameIndices(SmallVectorImpl<int> &A) const {
148    for (SmallVectorImpl<ScavengedInfo>::const_iterator I = Scavenged.begin(),
149         IE = Scavenged.end(); I != IE; ++I)
150      if (I->FrameIndex >= 0)
151        A.push_back(I->FrameIndex);
152  }
153
154  /// Make a register of the specific register class
155  /// available and do the appropriate bookkeeping. SPAdj is the stack
156  /// adjustment due to call frame, it's passed along to eliminateFrameIndex().
157  /// Returns the scavenged register.
158  /// This is deprecated as it depends on the quality of the kill flags being
159  /// present; Use scavengeRegisterBackwards() instead!
160  ///
161  /// If \p AllowSpill is false, fail if a spill is required to make the
162  /// register available, and return NoRegister.
163  Register scavengeRegister(const TargetRegisterClass *RC,
164                            MachineBasicBlock::iterator I, int SPAdj,
165                            bool AllowSpill = true);
166  Register scavengeRegister(const TargetRegisterClass *RegClass, int SPAdj,
167                            bool AllowSpill = true) {
168    return scavengeRegister(RegClass, MBBI, SPAdj, AllowSpill);
169  }
170
171  /// Make a register of the specific register class available from the current
172  /// position backwards to the place before \p To. If \p RestoreAfter is true
173  /// this includes the instruction following the current position.
174  /// SPAdj is the stack adjustment due to call frame, it's passed along to
175  /// eliminateFrameIndex().
176  /// Returns the scavenged register.
177  ///
178  /// If \p AllowSpill is false, fail if a spill is required to make the
179  /// register available, and return NoRegister.
180  Register scavengeRegisterBackwards(const TargetRegisterClass &RC,
181                                     MachineBasicBlock::iterator To,
182                                     bool RestoreAfter, int SPAdj,
183                                     bool AllowSpill = true);
184
185  /// Tell the scavenger a register is used.
186  void setRegUsed(Register Reg, LaneBitmask LaneMask = LaneBitmask::getAll());
187
188private:
189  /// Returns true if a register is reserved. It is never "unused".
190  bool isReserved(Register Reg) const { return MRI->isReserved(Reg); }
191
192  /// setUsed / setUnused - Mark the state of one or a number of register units.
193  ///
194  void setUsed(const BitVector &RegUnits) {
195    LiveUnits.addUnits(RegUnits);
196  }
197  void setUnused(const BitVector &RegUnits) {
198    LiveUnits.removeUnits(RegUnits);
199  }
200
201  /// Processes the current instruction and fill the KillRegUnits and
202  /// DefRegUnits bit vectors.
203  void determineKillsAndDefs();
204
205  /// Add all Reg Units that Reg contains to BV.
206  void addRegUnits(BitVector &BV, Register Reg);
207
208  /// Remove all Reg Units that \p Reg contains from \p BV.
209  void removeRegUnits(BitVector &BV, Register Reg);
210
211  /// Return the candidate register that is unused for the longest after
212  /// StartMI. UseMI is set to the instruction where the search stopped.
213  ///
214  /// No more than InstrLimit instructions are inspected.
215  Register findSurvivorReg(MachineBasicBlock::iterator StartMI,
216                           BitVector &Candidates,
217                           unsigned InstrLimit,
218                           MachineBasicBlock::iterator &UseMI);
219
220  /// Initialize RegisterScavenger.
221  void init(MachineBasicBlock &MBB);
222
223  /// Mark live-in registers of basic block as used.
224  void setLiveInsUsed(const MachineBasicBlock &MBB);
225
226  /// Spill a register after position \p After and reload it before position
227  /// \p UseMI.
228  ScavengedInfo &spill(Register Reg, const TargetRegisterClass &RC, int SPAdj,
229                       MachineBasicBlock::iterator Before,
230                       MachineBasicBlock::iterator &UseMI);
231};
232
233/// Replaces all frame index virtual registers with physical registers. Uses the
234/// register scavenger to find an appropriate register to use.
235void scavengeFrameVirtualRegs(MachineFunction &MF, RegScavenger &RS);
236
237} // end namespace llvm
238
239#endif // LLVM_CODEGEN_REGISTERSCAVENGING_H
240