MachineFrameInfo.h revision 288943
1//===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// The file defines the MachineFrameInfo class.
11//
12//===----------------------------------------------------------------------===//
13
14#ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H
15#define LLVM_CODEGEN_MACHINEFRAMEINFO_H
16
17#include "llvm/ADT/SmallVector.h"
18#include "llvm/Support/DataTypes.h"
19#include <cassert>
20#include <vector>
21
22namespace llvm {
23class raw_ostream;
24class DataLayout;
25class TargetRegisterClass;
26class Type;
27class MachineFunction;
28class MachineBasicBlock;
29class TargetFrameLowering;
30class TargetMachine;
31class BitVector;
32class Value;
33class AllocaInst;
34
35/// The CalleeSavedInfo class tracks the information need to locate where a
36/// callee saved register is in the current frame.
37class CalleeSavedInfo {
38  unsigned Reg;
39  int FrameIdx;
40
41public:
42  explicit CalleeSavedInfo(unsigned R, int FI = 0)
43  : Reg(R), FrameIdx(FI) {}
44
45  // Accessors.
46  unsigned getReg()                        const { return Reg; }
47  int getFrameIdx()                        const { return FrameIdx; }
48  void setFrameIdx(int FI)                       { FrameIdx = FI; }
49};
50
51/// The MachineFrameInfo class represents an abstract stack frame until
52/// prolog/epilog code is inserted.  This class is key to allowing stack frame
53/// representation optimizations, such as frame pointer elimination.  It also
54/// allows more mundane (but still important) optimizations, such as reordering
55/// of abstract objects on the stack frame.
56///
57/// To support this, the class assigns unique integer identifiers to stack
58/// objects requested clients.  These identifiers are negative integers for
59/// fixed stack objects (such as arguments passed on the stack) or nonnegative
60/// for objects that may be reordered.  Instructions which refer to stack
61/// objects use a special MO_FrameIndex operand to represent these frame
62/// indexes.
63///
64/// Because this class keeps track of all references to the stack frame, it
65/// knows when a variable sized object is allocated on the stack.  This is the
66/// sole condition which prevents frame pointer elimination, which is an
67/// important optimization on register-poor architectures.  Because original
68/// variable sized alloca's in the source program are the only source of
69/// variable sized stack objects, it is safe to decide whether there will be
70/// any variable sized objects before all stack objects are known (for
71/// example, register allocator spill code never needs variable sized
72/// objects).
73///
74/// When prolog/epilog code emission is performed, the final stack frame is
75/// built and the machine instructions are modified to refer to the actual
76/// stack offsets of the object, eliminating all MO_FrameIndex operands from
77/// the program.
78///
79/// @brief Abstract Stack Frame Information
80class MachineFrameInfo {
81
82  // Represent a single object allocated on the stack.
83  struct StackObject {
84    // The offset of this object from the stack pointer on entry to
85    // the function.  This field has no meaning for a variable sized element.
86    int64_t SPOffset;
87
88    // The size of this object on the stack. 0 means a variable sized object,
89    // ~0ULL means a dead object.
90    uint64_t Size;
91
92    // The required alignment of this stack slot.
93    unsigned Alignment;
94
95    // If true, the value of the stack object is set before
96    // entering the function and is not modified inside the function. By
97    // default, fixed objects are immutable unless marked otherwise.
98    bool isImmutable;
99
100    // If true the stack object is used as spill slot. It
101    // cannot alias any other memory objects.
102    bool isSpillSlot;
103
104    /// If this stack object is originated from an Alloca instruction
105    /// this value saves the original IR allocation. Can be NULL.
106    const AllocaInst *Alloca;
107
108    // If true, the object was mapped into the local frame
109    // block and doesn't need additional handling for allocation beyond that.
110    bool PreAllocated;
111
112    // If true, an LLVM IR value might point to this object.
113    // Normally, spill slots and fixed-offset objects don't alias IR-accessible
114    // objects, but there are exceptions (on PowerPC, for example, some byval
115    // arguments have ABI-prescribed offsets).
116    bool isAliased;
117
118    StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM,
119                bool isSS, const AllocaInst *Val, bool A)
120      : SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
121        isSpillSlot(isSS), Alloca(Val), PreAllocated(false), isAliased(A) {}
122  };
123
124  /// The alignment of the stack.
125  unsigned StackAlignment;
126
127  /// Can the stack be realigned.
128  bool StackRealignable;
129
130  /// The list of stack objects allocated.
131  std::vector<StackObject> Objects;
132
133  /// This contains the number of fixed objects contained on
134  /// the stack.  Because fixed objects are stored at a negative index in the
135  /// Objects list, this is also the index to the 0th object in the list.
136  unsigned NumFixedObjects;
137
138  /// This boolean keeps track of whether any variable
139  /// sized objects have been allocated yet.
140  bool HasVarSizedObjects;
141
142  /// This boolean keeps track of whether there is a call
143  /// to builtin \@llvm.frameaddress.
144  bool FrameAddressTaken;
145
146  /// This boolean keeps track of whether there is a call
147  /// to builtin \@llvm.returnaddress.
148  bool ReturnAddressTaken;
149
150  /// This boolean keeps track of whether there is a call
151  /// to builtin \@llvm.experimental.stackmap.
152  bool HasStackMap;
153
154  /// This boolean keeps track of whether there is a call
155  /// to builtin \@llvm.experimental.patchpoint.
156  bool HasPatchPoint;
157
158  /// The prolog/epilog code inserter calculates the final stack
159  /// offsets for all of the fixed size objects, updating the Objects list
160  /// above.  It then updates StackSize to contain the number of bytes that need
161  /// to be allocated on entry to the function.
162  uint64_t StackSize;
163
164  /// The amount that a frame offset needs to be adjusted to
165  /// have the actual offset from the stack/frame pointer.  The exact usage of
166  /// this is target-dependent, but it is typically used to adjust between
167  /// SP-relative and FP-relative offsets.  E.G., if objects are accessed via
168  /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set
169  /// to the distance between the initial SP and the value in FP.  For many
170  /// targets, this value is only used when generating debug info (via
171  /// TargetRegisterInfo::getFrameIndexOffset); when generating code, the
172  /// corresponding adjustments are performed directly.
173  int OffsetAdjustment;
174
175  /// The prolog/epilog code inserter may process objects that require greater
176  /// alignment than the default alignment the target provides.
177  /// To handle this, MaxAlignment is set to the maximum alignment
178  /// needed by the objects on the current frame.  If this is greater than the
179  /// native alignment maintained by the compiler, dynamic alignment code will
180  /// be needed.
181  ///
182  unsigned MaxAlignment;
183
184  /// Set to true if this function adjusts the stack -- e.g.,
185  /// when calling another function. This is only valid during and after
186  /// prolog/epilog code insertion.
187  bool AdjustsStack;
188
189  /// Set to true if this function has any function calls.
190  bool HasCalls;
191
192  /// The frame index for the stack protector.
193  int StackProtectorIdx;
194
195  /// The frame index for the function context. Used for SjLj exceptions.
196  int FunctionContextIdx;
197
198  /// This contains the size of the largest call frame if the target uses frame
199  /// setup/destroy pseudo instructions (as defined in the TargetFrameInfo
200  /// class).  This information is important for frame pointer elimination.
201  /// If is only valid during and after prolog/epilog code insertion.
202  unsigned MaxCallFrameSize;
203
204  /// The prolog/epilog code inserter fills in this vector with each
205  /// callee saved register saved in the frame.  Beyond its use by the prolog/
206  /// epilog code inserter, this data used for debug info and exception
207  /// handling.
208  std::vector<CalleeSavedInfo> CSInfo;
209
210  /// Has CSInfo been set yet?
211  bool CSIValid;
212
213  /// References to frame indices which are mapped
214  /// into the local frame allocation block. <FrameIdx, LocalOffset>
215  SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects;
216
217  /// Size of the pre-allocated local frame block.
218  int64_t LocalFrameSize;
219
220  /// Required alignment of the local object blob, which is the strictest
221  /// alignment of any object in it.
222  unsigned LocalFrameMaxAlign;
223
224  /// Whether the local object blob needs to be allocated together. If not,
225  /// PEI should ignore the isPreAllocated flags on the stack objects and
226  /// just allocate them normally.
227  bool UseLocalStackAllocationBlock;
228
229  /// Whether the "realign-stack" option is on.
230  bool RealignOption;
231
232  /// True if the function dynamically adjusts the stack pointer through some
233  /// opaque mechanism like inline assembly or Win32 EH.
234  bool HasOpaqueSPAdjustment;
235
236  /// True if the function contains a call to the llvm.vastart intrinsic.
237  bool HasVAStart;
238
239  /// True if this is a varargs function that contains a musttail call.
240  bool HasMustTailInVarArgFunc;
241
242  /// True if this function contains a tail call. If so immutable objects like
243  /// function arguments are no longer so. A tail call *can* override fixed
244  /// stack objects like arguments so we can't treat them as immutable.
245  bool HasTailCall;
246
247  /// Not null, if shrink-wrapping found a better place for the prologue.
248  MachineBasicBlock *Save;
249  /// Not null, if shrink-wrapping found a better place for the epilogue.
250  MachineBasicBlock *Restore;
251
252public:
253  explicit MachineFrameInfo(unsigned StackAlign, bool isStackRealign,
254                            bool RealignOpt)
255      : StackAlignment(StackAlign), StackRealignable(isStackRealign),
256        RealignOption(RealignOpt) {
257    StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0;
258    HasVarSizedObjects = false;
259    FrameAddressTaken = false;
260    ReturnAddressTaken = false;
261    HasStackMap = false;
262    HasPatchPoint = false;
263    AdjustsStack = false;
264    HasCalls = false;
265    StackProtectorIdx = -1;
266    FunctionContextIdx = -1;
267    MaxCallFrameSize = 0;
268    CSIValid = false;
269    LocalFrameSize = 0;
270    LocalFrameMaxAlign = 0;
271    UseLocalStackAllocationBlock = false;
272    HasOpaqueSPAdjustment = false;
273    HasVAStart = false;
274    HasMustTailInVarArgFunc = false;
275    Save = nullptr;
276    Restore = nullptr;
277    HasTailCall = false;
278  }
279
280  /// Return true if there are any stack objects in this function.
281  bool hasStackObjects() const { return !Objects.empty(); }
282
283  /// This method may be called any time after instruction
284  /// selection is complete to determine if the stack frame for this function
285  /// contains any variable sized objects.
286  bool hasVarSizedObjects() const { return HasVarSizedObjects; }
287
288  /// Return the index for the stack protector object.
289  int getStackProtectorIndex() const { return StackProtectorIdx; }
290  void setStackProtectorIndex(int I) { StackProtectorIdx = I; }
291
292  /// Return the index for the function context object.
293  /// This object is used for SjLj exceptions.
294  int getFunctionContextIndex() const { return FunctionContextIdx; }
295  void setFunctionContextIndex(int I) { FunctionContextIdx = I; }
296
297  /// This method may be called any time after instruction
298  /// selection is complete to determine if there is a call to
299  /// \@llvm.frameaddress in this function.
300  bool isFrameAddressTaken() const { return FrameAddressTaken; }
301  void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; }
302
303  /// This method may be called any time after
304  /// instruction selection is complete to determine if there is a call to
305  /// \@llvm.returnaddress in this function.
306  bool isReturnAddressTaken() const { return ReturnAddressTaken; }
307  void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; }
308
309  /// This method may be called any time after instruction
310  /// selection is complete to determine if there is a call to builtin
311  /// \@llvm.experimental.stackmap.
312  bool hasStackMap() const { return HasStackMap; }
313  void setHasStackMap(bool s = true) { HasStackMap = s; }
314
315  /// This method may be called any time after instruction
316  /// selection is complete to determine if there is a call to builtin
317  /// \@llvm.experimental.patchpoint.
318  bool hasPatchPoint() const { return HasPatchPoint; }
319  void setHasPatchPoint(bool s = true) { HasPatchPoint = s; }
320
321  /// Return the minimum frame object index.
322  int getObjectIndexBegin() const { return -NumFixedObjects; }
323
324  /// Return one past the maximum frame object index.
325  int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; }
326
327  /// Return the number of fixed objects.
328  unsigned getNumFixedObjects() const { return NumFixedObjects; }
329
330  /// Return the number of objects.
331  unsigned getNumObjects() const { return Objects.size(); }
332
333  /// Map a frame index into the local object block
334  void mapLocalFrameObject(int ObjectIndex, int64_t Offset) {
335    LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset));
336    Objects[ObjectIndex + NumFixedObjects].PreAllocated = true;
337  }
338
339  /// Get the local offset mapping for a for an object.
340  std::pair<int, int64_t> getLocalFrameObjectMap(int i) {
341    assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() &&
342            "Invalid local object reference!");
343    return LocalFrameObjects[i];
344  }
345
346  /// Return the number of objects allocated into the local object block.
347  int64_t getLocalFrameObjectCount() { return LocalFrameObjects.size(); }
348
349  /// Set the size of the local object blob.
350  void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; }
351
352  /// Get the size of the local object blob.
353  int64_t getLocalFrameSize() const { return LocalFrameSize; }
354
355  /// Required alignment of the local object blob,
356  /// which is the strictest alignment of any object in it.
357  void setLocalFrameMaxAlign(unsigned Align) { LocalFrameMaxAlign = Align; }
358
359  /// Return the required alignment of the local object blob.
360  unsigned getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; }
361
362  /// Get whether the local allocation blob should be allocated together or
363  /// let PEI allocate the locals in it directly.
364  bool getUseLocalStackAllocationBlock() {return UseLocalStackAllocationBlock;}
365
366  /// setUseLocalStackAllocationBlock - Set whether the local allocation blob
367  /// should be allocated together or let PEI allocate the locals in it
368  /// directly.
369  void setUseLocalStackAllocationBlock(bool v) {
370    UseLocalStackAllocationBlock = v;
371  }
372
373  /// Return true if the object was pre-allocated into the local block.
374  bool isObjectPreAllocated(int ObjectIdx) const {
375    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
376           "Invalid Object Idx!");
377    return Objects[ObjectIdx+NumFixedObjects].PreAllocated;
378  }
379
380  /// Return the size of the specified object.
381  int64_t getObjectSize(int ObjectIdx) const {
382    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
383           "Invalid Object Idx!");
384    return Objects[ObjectIdx+NumFixedObjects].Size;
385  }
386
387  /// Change the size of the specified stack object.
388  void setObjectSize(int ObjectIdx, int64_t Size) {
389    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
390           "Invalid Object Idx!");
391    Objects[ObjectIdx+NumFixedObjects].Size = Size;
392  }
393
394  /// Return the alignment of the specified stack object.
395  unsigned getObjectAlignment(int ObjectIdx) const {
396    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
397           "Invalid Object Idx!");
398    return Objects[ObjectIdx+NumFixedObjects].Alignment;
399  }
400
401  /// setObjectAlignment - Change the alignment of the specified stack object.
402  void setObjectAlignment(int ObjectIdx, unsigned Align) {
403    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
404           "Invalid Object Idx!");
405    Objects[ObjectIdx+NumFixedObjects].Alignment = Align;
406    ensureMaxAlignment(Align);
407  }
408
409  /// Return the underlying Alloca of the specified
410  /// stack object if it exists. Returns 0 if none exists.
411  const AllocaInst* getObjectAllocation(int ObjectIdx) const {
412    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
413           "Invalid Object Idx!");
414    return Objects[ObjectIdx+NumFixedObjects].Alloca;
415  }
416
417  /// Return the assigned stack offset of the specified object
418  /// from the incoming stack pointer.
419  int64_t getObjectOffset(int ObjectIdx) const {
420    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
421           "Invalid Object Idx!");
422    assert(!isDeadObjectIndex(ObjectIdx) &&
423           "Getting frame offset for a dead object?");
424    return Objects[ObjectIdx+NumFixedObjects].SPOffset;
425  }
426
427  /// Set the stack frame offset of the specified object. The
428  /// offset is relative to the stack pointer on entry to the function.
429  void setObjectOffset(int ObjectIdx, int64_t SPOffset) {
430    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
431           "Invalid Object Idx!");
432    assert(!isDeadObjectIndex(ObjectIdx) &&
433           "Setting frame offset for a dead object?");
434    Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset;
435  }
436
437  /// Return the number of bytes that must be allocated to hold
438  /// all of the fixed size frame objects.  This is only valid after
439  /// Prolog/Epilog code insertion has finalized the stack frame layout.
440  uint64_t getStackSize() const { return StackSize; }
441
442  /// Set the size of the stack.
443  void setStackSize(uint64_t Size) { StackSize = Size; }
444
445  /// Estimate and return the size of the stack frame.
446  unsigned estimateStackSize(const MachineFunction &MF) const;
447
448  /// Return the correction for frame offsets.
449  int getOffsetAdjustment() const { return OffsetAdjustment; }
450
451  /// Set the correction for frame offsets.
452  void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; }
453
454  /// Return the alignment in bytes that this function must be aligned to,
455  /// which is greater than the default stack alignment provided by the target.
456  unsigned getMaxAlignment() const { return MaxAlignment; }
457
458  /// Make sure the function is at least Align bytes aligned.
459  void ensureMaxAlignment(unsigned Align);
460
461  /// Return true if this function adjusts the stack -- e.g.,
462  /// when calling another function. This is only valid during and after
463  /// prolog/epilog code insertion.
464  bool adjustsStack() const { return AdjustsStack; }
465  void setAdjustsStack(bool V) { AdjustsStack = V; }
466
467  /// Return true if the current function has any function calls.
468  bool hasCalls() const { return HasCalls; }
469  void setHasCalls(bool V) { HasCalls = V; }
470
471  /// Returns true if the function contains opaque dynamic stack adjustments.
472  bool hasOpaqueSPAdjustment() const { return HasOpaqueSPAdjustment; }
473  void setHasOpaqueSPAdjustment(bool B) { HasOpaqueSPAdjustment = B; }
474
475  /// Returns true if the function calls the llvm.va_start intrinsic.
476  bool hasVAStart() const { return HasVAStart; }
477  void setHasVAStart(bool B) { HasVAStart = B; }
478
479  /// Returns true if the function is variadic and contains a musttail call.
480  bool hasMustTailInVarArgFunc() const { return HasMustTailInVarArgFunc; }
481  void setHasMustTailInVarArgFunc(bool B) { HasMustTailInVarArgFunc = B; }
482
483  /// Returns true if the function contains a tail call.
484  bool hasTailCall() const { return HasTailCall; }
485  void setHasTailCall() { HasTailCall = true; }
486
487  /// Return the maximum size of a call frame that must be
488  /// allocated for an outgoing function call.  This is only available if
489  /// CallFrameSetup/Destroy pseudo instructions are used by the target, and
490  /// then only during or after prolog/epilog code insertion.
491  ///
492  unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; }
493  void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; }
494
495  /// Create a new object at a fixed location on the stack.
496  /// All fixed objects should be created before other objects are created for
497  /// efficiency. By default, fixed objects are not pointed to by LLVM IR
498  /// values. This returns an index with a negative value.
499  int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable,
500                        bool isAliased = false);
501
502  /// Create a spill slot at a fixed location on the stack.
503  /// Returns an index with a negative value.
504  int CreateFixedSpillStackObject(uint64_t Size, int64_t SPOffset);
505
506  /// Returns true if the specified index corresponds to a fixed stack object.
507  bool isFixedObjectIndex(int ObjectIdx) const {
508    return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects);
509  }
510
511  /// Returns true if the specified index corresponds
512  /// to an object that might be pointed to by an LLVM IR value.
513  bool isAliasedObjectIndex(int ObjectIdx) const {
514    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
515           "Invalid Object Idx!");
516    return Objects[ObjectIdx+NumFixedObjects].isAliased;
517  }
518
519  /// isImmutableObjectIndex - Returns true if the specified index corresponds
520  /// to an immutable object.
521  bool isImmutableObjectIndex(int ObjectIdx) const {
522    // Tail calling functions can clobber their function arguments.
523    if (HasTailCall)
524      return false;
525    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
526           "Invalid Object Idx!");
527    return Objects[ObjectIdx+NumFixedObjects].isImmutable;
528  }
529
530  /// Returns true if the specified index corresponds to a spill slot.
531  bool isSpillSlotObjectIndex(int ObjectIdx) const {
532    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
533           "Invalid Object Idx!");
534    return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;
535  }
536
537  /// Returns true if the specified index corresponds to a dead object.
538  bool isDeadObjectIndex(int ObjectIdx) const {
539    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
540           "Invalid Object Idx!");
541    return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL;
542  }
543
544  /// Returns true if the specified index corresponds to a variable sized
545  /// object.
546  bool isVariableSizedObjectIndex(int ObjectIdx) const {
547    assert(unsigned(ObjectIdx + NumFixedObjects) < Objects.size() &&
548           "Invalid Object Idx!");
549    return Objects[ObjectIdx + NumFixedObjects].Size == 0;
550  }
551
552  /// Create a new statically sized stack object, returning
553  /// a nonnegative identifier to represent it.
554  int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS,
555                        const AllocaInst *Alloca = nullptr);
556
557  /// Create a new statically sized stack object that represents a spill slot,
558  /// returning a nonnegative identifier to represent it.
559  int CreateSpillStackObject(uint64_t Size, unsigned Alignment);
560
561  /// Remove or mark dead a statically sized stack object.
562  void RemoveStackObject(int ObjectIdx) {
563    // Mark it dead.
564    Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL;
565  }
566
567  /// Notify the MachineFrameInfo object that a variable sized object has been
568  /// created.  This must be created whenever a variable sized object is
569  /// created, whether or not the index returned is actually used.
570  int CreateVariableSizedObject(unsigned Alignment, const AllocaInst *Alloca);
571
572  /// Returns a reference to call saved info vector for the current function.
573  const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const {
574    return CSInfo;
575  }
576
577  /// Used by prolog/epilog inserter to set the function's callee saved
578  /// information.
579  void setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) {
580    CSInfo = CSI;
581  }
582
583  /// Has the callee saved info been calculated yet?
584  bool isCalleeSavedInfoValid() const { return CSIValid; }
585
586  void setCalleeSavedInfoValid(bool v) { CSIValid = v; }
587
588  MachineBasicBlock *getSavePoint() const { return Save; }
589  void setSavePoint(MachineBasicBlock *NewSave) { Save = NewSave; }
590  MachineBasicBlock *getRestorePoint() const { return Restore; }
591  void setRestorePoint(MachineBasicBlock *NewRestore) { Restore = NewRestore; }
592
593  /// Return a set of physical registers that are pristine.
594  ///
595  /// Pristine registers hold a value that is useless to the current function,
596  /// but that must be preserved - they are callee saved registers that are not
597  /// saved.
598  ///
599  /// Before the PrologueEpilogueInserter has placed the CSR spill code, this
600  /// method always returns an empty set.
601  BitVector getPristineRegs(const MachineFunction &MF) const;
602
603  /// Used by the MachineFunction printer to print information about
604  /// stack objects. Implemented in MachineFunction.cpp.
605  void print(const MachineFunction &MF, raw_ostream &OS) const;
606
607  /// dump - Print the function to stderr.
608  void dump(const MachineFunction &MF) const;
609};
610
611} // End llvm namespace
612
613#endif
614