MachineFrameInfo.h revision 221345
1//===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// The file defines the MachineFrameInfo class.
11//
12//===----------------------------------------------------------------------===//
13
14#ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H
15#define LLVM_CODEGEN_MACHINEFRAMEINFO_H
16
17#include "llvm/ADT/SmallVector.h"
18#include "llvm/Support/DataTypes.h"
19#include <cassert>
20#include <vector>
21
22namespace llvm {
23class raw_ostream;
24class TargetData;
25class TargetRegisterClass;
26class Type;
27class MachineFunction;
28class MachineBasicBlock;
29class TargetFrameLowering;
30class BitVector;
31
32/// The CalleeSavedInfo class tracks the information need to locate where a
33/// callee saved register is in the current frame.
34class CalleeSavedInfo {
35  unsigned Reg;
36  int FrameIdx;
37
38public:
39  explicit CalleeSavedInfo(unsigned R, int FI = 0)
40  : Reg(R), FrameIdx(FI) {}
41
42  // Accessors.
43  unsigned getReg()                        const { return Reg; }
44  int getFrameIdx()                        const { return FrameIdx; }
45  void setFrameIdx(int FI)                       { FrameIdx = FI; }
46};
47
48/// The MachineFrameInfo class represents an abstract stack frame until
49/// prolog/epilog code is inserted.  This class is key to allowing stack frame
50/// representation optimizations, such as frame pointer elimination.  It also
51/// allows more mundane (but still important) optimizations, such as reordering
52/// of abstract objects on the stack frame.
53///
54/// To support this, the class assigns unique integer identifiers to stack
55/// objects requested clients.  These identifiers are negative integers for
56/// fixed stack objects (such as arguments passed on the stack) or nonnegative
57/// for objects that may be reordered.  Instructions which refer to stack
58/// objects use a special MO_FrameIndex operand to represent these frame
59/// indexes.
60///
61/// Because this class keeps track of all references to the stack frame, it
62/// knows when a variable sized object is allocated on the stack.  This is the
63/// sole condition which prevents frame pointer elimination, which is an
64/// important optimization on register-poor architectures.  Because original
65/// variable sized alloca's in the source program are the only source of
66/// variable sized stack objects, it is safe to decide whether there will be
67/// any variable sized objects before all stack objects are known (for
68/// example, register allocator spill code never needs variable sized
69/// objects).
70///
71/// When prolog/epilog code emission is performed, the final stack frame is
72/// built and the machine instructions are modified to refer to the actual
73/// stack offsets of the object, eliminating all MO_FrameIndex operands from
74/// the program.
75///
76/// @brief Abstract Stack Frame Information
77class MachineFrameInfo {
78
79  // StackObject - Represent a single object allocated on the stack.
80  struct StackObject {
81    // SPOffset - The offset of this object from the stack pointer on entry to
82    // the function.  This field has no meaning for a variable sized element.
83    int64_t SPOffset;
84
85    // The size of this object on the stack. 0 means a variable sized object,
86    // ~0ULL means a dead object.
87    uint64_t Size;
88
89    // Alignment - The required alignment of this stack slot.
90    unsigned Alignment;
91
92    // isImmutable - If true, the value of the stack object is set before
93    // entering the function and is not modified inside the function. By
94    // default, fixed objects are immutable unless marked otherwise.
95    bool isImmutable;
96
97    // isSpillSlot - If true the stack object is used as spill slot. It
98    // cannot alias any other memory objects.
99    bool isSpillSlot;
100
101    // MayNeedSP - If true the stack object triggered the creation of the stack
102    // protector. We should allocate this object right after the stack
103    // protector.
104    bool MayNeedSP;
105
106    // PreAllocated - If true, the object was mapped into the local frame
107    // block and doesn't need additional handling for allocation beyond that.
108    bool PreAllocated;
109
110    StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM,
111                bool isSS, bool NSP)
112      : SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
113        isSpillSlot(isSS), MayNeedSP(NSP), PreAllocated(false) {}
114  };
115
116  /// Objects - The list of stack objects allocated...
117  ///
118  std::vector<StackObject> Objects;
119
120  /// NumFixedObjects - This contains the number of fixed objects contained on
121  /// the stack.  Because fixed objects are stored at a negative index in the
122  /// Objects list, this is also the index to the 0th object in the list.
123  ///
124  unsigned NumFixedObjects;
125
126  /// HasVarSizedObjects - This boolean keeps track of whether any variable
127  /// sized objects have been allocated yet.
128  ///
129  bool HasVarSizedObjects;
130
131  /// FrameAddressTaken - This boolean keeps track of whether there is a call
132  /// to builtin \@llvm.frameaddress.
133  bool FrameAddressTaken;
134
135  /// ReturnAddressTaken - This boolean keeps track of whether there is a call
136  /// to builtin \@llvm.returnaddress.
137  bool ReturnAddressTaken;
138
139  /// StackSize - The prolog/epilog code inserter calculates the final stack
140  /// offsets for all of the fixed size objects, updating the Objects list
141  /// above.  It then updates StackSize to contain the number of bytes that need
142  /// to be allocated on entry to the function.
143  ///
144  uint64_t StackSize;
145
146  /// OffsetAdjustment - The amount that a frame offset needs to be adjusted to
147  /// have the actual offset from the stack/frame pointer.  The exact usage of
148  /// this is target-dependent, but it is typically used to adjust between
149  /// SP-relative and FP-relative offsets.  E.G., if objects are accessed via
150  /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set
151  /// to the distance between the initial SP and the value in FP.  For many
152  /// targets, this value is only used when generating debug info (via
153  /// TargetRegisterInfo::getFrameIndexOffset); when generating code, the
154  /// corresponding adjustments are performed directly.
155  int OffsetAdjustment;
156
157  /// MaxAlignment - The prolog/epilog code inserter may process objects
158  /// that require greater alignment than the default alignment the target
159  /// provides. To handle this, MaxAlignment is set to the maximum alignment
160  /// needed by the objects on the current frame.  If this is greater than the
161  /// native alignment maintained by the compiler, dynamic alignment code will
162  /// be needed.
163  ///
164  unsigned MaxAlignment;
165
166  /// AdjustsStack - Set to true if this function adjusts the stack -- e.g.,
167  /// when calling another function. This is only valid during and after
168  /// prolog/epilog code insertion.
169  bool AdjustsStack;
170
171  /// HasCalls - Set to true if this function has any function calls.
172  bool HasCalls;
173
174  /// StackProtectorIdx - The frame index for the stack protector.
175  int StackProtectorIdx;
176
177  /// MaxCallFrameSize - This contains the size of the largest call frame if the
178  /// target uses frame setup/destroy pseudo instructions (as defined in the
179  /// TargetFrameInfo class).  This information is important for frame pointer
180  /// elimination.  If is only valid during and after prolog/epilog code
181  /// insertion.
182  ///
183  unsigned MaxCallFrameSize;
184
185  /// CSInfo - The prolog/epilog code inserter fills in this vector with each
186  /// callee saved register saved in the frame.  Beyond its use by the prolog/
187  /// epilog code inserter, this data used for debug info and exception
188  /// handling.
189  std::vector<CalleeSavedInfo> CSInfo;
190
191  /// CSIValid - Has CSInfo been set yet?
192  bool CSIValid;
193
194  /// TargetFrameLowering - Target information about frame layout.
195  ///
196  const TargetFrameLowering &TFI;
197
198  /// LocalFrameObjects - References to frame indices which are mapped
199  /// into the local frame allocation block. <FrameIdx, LocalOffset>
200  SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects;
201
202  /// LocalFrameSize - Size of the pre-allocated local frame block.
203  int64_t LocalFrameSize;
204
205  /// Required alignment of the local object blob, which is the strictest
206  /// alignment of any object in it.
207  unsigned LocalFrameMaxAlign;
208
209  /// Whether the local object blob needs to be allocated together. If not,
210  /// PEI should ignore the isPreAllocated flags on the stack objects and
211  /// just allocate them normally.
212  bool UseLocalStackAllocationBlock;
213
214public:
215    explicit MachineFrameInfo(const TargetFrameLowering &tfi) : TFI(tfi) {
216    StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0;
217    HasVarSizedObjects = false;
218    FrameAddressTaken = false;
219    ReturnAddressTaken = false;
220    AdjustsStack = false;
221    HasCalls = false;
222    StackProtectorIdx = -1;
223    MaxCallFrameSize = 0;
224    CSIValid = false;
225    LocalFrameSize = 0;
226    LocalFrameMaxAlign = 0;
227    UseLocalStackAllocationBlock = false;
228  }
229
230  /// hasStackObjects - Return true if there are any stack objects in this
231  /// function.
232  ///
233  bool hasStackObjects() const { return !Objects.empty(); }
234
235  /// hasVarSizedObjects - This method may be called any time after instruction
236  /// selection is complete to determine if the stack frame for this function
237  /// contains any variable sized objects.
238  ///
239  bool hasVarSizedObjects() const { return HasVarSizedObjects; }
240
241  /// getStackProtectorIndex/setStackProtectorIndex - Return the index for the
242  /// stack protector object.
243  ///
244  int getStackProtectorIndex() const { return StackProtectorIdx; }
245  void setStackProtectorIndex(int I) { StackProtectorIdx = I; }
246
247  /// isFrameAddressTaken - This method may be called any time after instruction
248  /// selection is complete to determine if there is a call to
249  /// \@llvm.frameaddress in this function.
250  bool isFrameAddressTaken() const { return FrameAddressTaken; }
251  void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; }
252
253  /// isReturnAddressTaken - This method may be called any time after
254  /// instruction selection is complete to determine if there is a call to
255  /// \@llvm.returnaddress in this function.
256  bool isReturnAddressTaken() const { return ReturnAddressTaken; }
257  void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; }
258
259  /// getObjectIndexBegin - Return the minimum frame object index.
260  ///
261  int getObjectIndexBegin() const { return -NumFixedObjects; }
262
263  /// getObjectIndexEnd - Return one past the maximum frame object index.
264  ///
265  int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; }
266
267  /// getNumFixedObjects - Return the number of fixed objects.
268  unsigned getNumFixedObjects() const { return NumFixedObjects; }
269
270  /// getNumObjects - Return the number of objects.
271  ///
272  unsigned getNumObjects() const { return Objects.size(); }
273
274  /// mapLocalFrameObject - Map a frame index into the local object block
275  void mapLocalFrameObject(int ObjectIndex, int64_t Offset) {
276    LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset));
277    Objects[ObjectIndex + NumFixedObjects].PreAllocated = true;
278  }
279
280  /// getLocalFrameObjectMap - Get the local offset mapping for a for an object
281  std::pair<int, int64_t> getLocalFrameObjectMap(int i) {
282    assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() &&
283            "Invalid local object reference!");
284    return LocalFrameObjects[i];
285  }
286
287  /// getLocalFrameObjectCount - Return the number of objects allocated into
288  /// the local object block.
289  int64_t getLocalFrameObjectCount() { return LocalFrameObjects.size(); }
290
291  /// setLocalFrameSize - Set the size of the local object blob.
292  void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; }
293
294  /// getLocalFrameSize - Get the size of the local object blob.
295  int64_t getLocalFrameSize() const { return LocalFrameSize; }
296
297  /// setLocalFrameMaxAlign - Required alignment of the local object blob,
298  /// which is the strictest alignment of any object in it.
299  void setLocalFrameMaxAlign(unsigned Align) { LocalFrameMaxAlign = Align; }
300
301  /// getLocalFrameMaxAlign - Return the required alignment of the local
302  /// object blob.
303  unsigned getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; }
304
305  /// getUseLocalStackAllocationBlock - Get whether the local allocation blob
306  /// should be allocated together or let PEI allocate the locals in it
307  /// directly.
308  bool getUseLocalStackAllocationBlock() {return UseLocalStackAllocationBlock;}
309
310  /// setUseLocalStackAllocationBlock - Set whether the local allocation blob
311  /// should be allocated together or let PEI allocate the locals in it
312  /// directly.
313  void setUseLocalStackAllocationBlock(bool v) {
314    UseLocalStackAllocationBlock = v;
315  }
316
317  /// isObjectPreAllocated - Return true if the object was pre-allocated into
318  /// the local block.
319  bool isObjectPreAllocated(int ObjectIdx) const {
320    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
321           "Invalid Object Idx!");
322    return Objects[ObjectIdx+NumFixedObjects].PreAllocated;
323  }
324
325  /// getObjectSize - Return the size of the specified object.
326  ///
327  int64_t getObjectSize(int ObjectIdx) const {
328    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
329           "Invalid Object Idx!");
330    return Objects[ObjectIdx+NumFixedObjects].Size;
331  }
332
333  /// setObjectSize - Change the size of the specified stack object.
334  void setObjectSize(int ObjectIdx, int64_t Size) {
335    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
336           "Invalid Object Idx!");
337    Objects[ObjectIdx+NumFixedObjects].Size = Size;
338  }
339
340  /// getObjectAlignment - Return the alignment of the specified stack object.
341  unsigned getObjectAlignment(int ObjectIdx) const {
342    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
343           "Invalid Object Idx!");
344    return Objects[ObjectIdx+NumFixedObjects].Alignment;
345  }
346
347  /// setObjectAlignment - Change the alignment of the specified stack object.
348  void setObjectAlignment(int ObjectIdx, unsigned Align) {
349    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
350           "Invalid Object Idx!");
351    Objects[ObjectIdx+NumFixedObjects].Alignment = Align;
352    MaxAlignment = std::max(MaxAlignment, Align);
353  }
354
355  /// NeedsStackProtector - Returns true if the object may need stack
356  /// protectors.
357  bool MayNeedStackProtector(int ObjectIdx) const {
358    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
359           "Invalid Object Idx!");
360    return Objects[ObjectIdx+NumFixedObjects].MayNeedSP;
361  }
362
363  /// getObjectOffset - Return the assigned stack offset of the specified object
364  /// from the incoming stack pointer.
365  ///
366  int64_t getObjectOffset(int ObjectIdx) const {
367    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
368           "Invalid Object Idx!");
369    assert(!isDeadObjectIndex(ObjectIdx) &&
370           "Getting frame offset for a dead object?");
371    return Objects[ObjectIdx+NumFixedObjects].SPOffset;
372  }
373
374  /// setObjectOffset - Set the stack frame offset of the specified object.  The
375  /// offset is relative to the stack pointer on entry to the function.
376  ///
377  void setObjectOffset(int ObjectIdx, int64_t SPOffset) {
378    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
379           "Invalid Object Idx!");
380    assert(!isDeadObjectIndex(ObjectIdx) &&
381           "Setting frame offset for a dead object?");
382    Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset;
383  }
384
385  /// getStackSize - Return the number of bytes that must be allocated to hold
386  /// all of the fixed size frame objects.  This is only valid after
387  /// Prolog/Epilog code insertion has finalized the stack frame layout.
388  ///
389  uint64_t getStackSize() const { return StackSize; }
390
391  /// setStackSize - Set the size of the stack...
392  ///
393  void setStackSize(uint64_t Size) { StackSize = Size; }
394
395  /// getOffsetAdjustment - Return the correction for frame offsets.
396  ///
397  int getOffsetAdjustment() const { return OffsetAdjustment; }
398
399  /// setOffsetAdjustment - Set the correction for frame offsets.
400  ///
401  void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; }
402
403  /// getMaxAlignment - Return the alignment in bytes that this function must be
404  /// aligned to, which is greater than the default stack alignment provided by
405  /// the target.
406  ///
407  unsigned getMaxAlignment() const { return MaxAlignment; }
408
409  /// setMaxAlignment - Set the preferred alignment.
410  ///
411  void setMaxAlignment(unsigned Align) { MaxAlignment = Align; }
412
413  /// AdjustsStack - Return true if this function adjusts the stack -- e.g.,
414  /// when calling another function. This is only valid during and after
415  /// prolog/epilog code insertion.
416  bool adjustsStack() const { return AdjustsStack; }
417  void setAdjustsStack(bool V) { AdjustsStack = V; }
418
419  /// hasCalls - Return true if the current function has any function calls.
420  bool hasCalls() const { return HasCalls; }
421  void setHasCalls(bool V) { HasCalls = V; }
422
423  /// getMaxCallFrameSize - Return the maximum size of a call frame that must be
424  /// allocated for an outgoing function call.  This is only available if
425  /// CallFrameSetup/Destroy pseudo instructions are used by the target, and
426  /// then only during or after prolog/epilog code insertion.
427  ///
428  unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; }
429  void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; }
430
431  /// CreateFixedObject - Create a new object at a fixed location on the stack.
432  /// All fixed objects should be created before other objects are created for
433  /// efficiency. By default, fixed objects are immutable. This returns an
434  /// index with a negative value.
435  ///
436  int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable);
437
438
439  /// isFixedObjectIndex - Returns true if the specified index corresponds to a
440  /// fixed stack object.
441  bool isFixedObjectIndex(int ObjectIdx) const {
442    return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects);
443  }
444
445  /// isImmutableObjectIndex - Returns true if the specified index corresponds
446  /// to an immutable object.
447  bool isImmutableObjectIndex(int ObjectIdx) const {
448    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
449           "Invalid Object Idx!");
450    return Objects[ObjectIdx+NumFixedObjects].isImmutable;
451  }
452
453  /// isSpillSlotObjectIndex - Returns true if the specified index corresponds
454  /// to a spill slot..
455  bool isSpillSlotObjectIndex(int ObjectIdx) const {
456    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
457           "Invalid Object Idx!");
458    return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;;
459  }
460
461  /// isDeadObjectIndex - Returns true if the specified index corresponds to
462  /// a dead object.
463  bool isDeadObjectIndex(int ObjectIdx) const {
464    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
465           "Invalid Object Idx!");
466    return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL;
467  }
468
469  /// CreateStackObject - Create a new statically sized stack object, returning
470  /// a nonnegative identifier to represent it.
471  ///
472  int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS,
473                        bool MayNeedSP = false) {
474    assert(Size != 0 && "Cannot allocate zero size stack objects!");
475    Objects.push_back(StackObject(Size, Alignment, 0, false, isSS, MayNeedSP));
476    int Index = (int)Objects.size() - NumFixedObjects - 1;
477    assert(Index >= 0 && "Bad frame index!");
478    MaxAlignment = std::max(MaxAlignment, Alignment);
479    return Index;
480  }
481
482  /// CreateSpillStackObject - Create a new statically sized stack object that
483  /// represents a spill slot, returning a nonnegative identifier to represent
484  /// it.
485  ///
486  int CreateSpillStackObject(uint64_t Size, unsigned Alignment) {
487    CreateStackObject(Size, Alignment, true, false);
488    int Index = (int)Objects.size() - NumFixedObjects - 1;
489    MaxAlignment = std::max(MaxAlignment, Alignment);
490    return Index;
491  }
492
493  /// RemoveStackObject - Remove or mark dead a statically sized stack object.
494  ///
495  void RemoveStackObject(int ObjectIdx) {
496    // Mark it dead.
497    Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL;
498  }
499
500  /// CreateVariableSizedObject - Notify the MachineFrameInfo object that a
501  /// variable sized object has been created.  This must be created whenever a
502  /// variable sized object is created, whether or not the index returned is
503  /// actually used.
504  ///
505  int CreateVariableSizedObject(unsigned Alignment) {
506    HasVarSizedObjects = true;
507    Objects.push_back(StackObject(0, Alignment, 0, false, false, true));
508    MaxAlignment = std::max(MaxAlignment, Alignment);
509    return (int)Objects.size()-NumFixedObjects-1;
510  }
511
512  /// getCalleeSavedInfo - Returns a reference to call saved info vector for the
513  /// current function.
514  const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const {
515    return CSInfo;
516  }
517
518  /// setCalleeSavedInfo - Used by prolog/epilog inserter to set the function's
519  /// callee saved information.
520  void setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) {
521    CSInfo = CSI;
522  }
523
524  /// isCalleeSavedInfoValid - Has the callee saved info been calculated yet?
525  bool isCalleeSavedInfoValid() const { return CSIValid; }
526
527  void setCalleeSavedInfoValid(bool v) { CSIValid = v; }
528
529  /// getPristineRegs - Return a set of physical registers that are pristine on
530  /// entry to the MBB.
531  ///
532  /// Pristine registers hold a value that is useless to the current function,
533  /// but that must be preserved - they are callee saved registers that have not
534  /// been saved yet.
535  ///
536  /// Before the PrologueEpilogueInserter has placed the CSR spill code, this
537  /// method always returns an empty set.
538  BitVector getPristineRegs(const MachineBasicBlock *MBB) const;
539
540  /// print - Used by the MachineFunction printer to print information about
541  /// stack objects. Implemented in MachineFunction.cpp
542  ///
543  void print(const MachineFunction &MF, raw_ostream &OS) const;
544
545  /// dump - Print the function to stderr.
546  void dump(const MachineFunction &MF) const;
547};
548
549} // End llvm namespace
550
551#endif
552