MachineFrameInfo.h revision 218893
1//===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// The file defines the MachineFrameInfo class.
11//
12//===----------------------------------------------------------------------===//
13
14#ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H
15#define LLVM_CODEGEN_MACHINEFRAMEINFO_H
16
17#include "llvm/ADT/SmallVector.h"
18//#include "llvm/ADT/IndexedMap.h"
19#include "llvm/Support/DataTypes.h"
20#include <cassert>
21#include <vector>
22
23namespace llvm {
24class raw_ostream;
25class TargetData;
26class TargetRegisterClass;
27class Type;
28class MachineFunction;
29class MachineBasicBlock;
30class TargetFrameLowering;
31class BitVector;
32
33/// The CalleeSavedInfo class tracks the information need to locate where a
34/// callee saved register is in the current frame.
35class CalleeSavedInfo {
36  unsigned Reg;
37  int FrameIdx;
38
39public:
40  explicit CalleeSavedInfo(unsigned R, int FI = 0)
41  : Reg(R), FrameIdx(FI) {}
42
43  // Accessors.
44  unsigned getReg()                        const { return Reg; }
45  int getFrameIdx()                        const { return FrameIdx; }
46  void setFrameIdx(int FI)                       { FrameIdx = FI; }
47};
48
49/// The MachineFrameInfo class represents an abstract stack frame until
50/// prolog/epilog code is inserted.  This class is key to allowing stack frame
51/// representation optimizations, such as frame pointer elimination.  It also
52/// allows more mundane (but still important) optimizations, such as reordering
53/// of abstract objects on the stack frame.
54///
55/// To support this, the class assigns unique integer identifiers to stack
56/// objects requested clients.  These identifiers are negative integers for
57/// fixed stack objects (such as arguments passed on the stack) or nonnegative
58/// for objects that may be reordered.  Instructions which refer to stack
59/// objects use a special MO_FrameIndex operand to represent these frame
60/// indexes.
61///
62/// Because this class keeps track of all references to the stack frame, it
63/// knows when a variable sized object is allocated on the stack.  This is the
64/// sole condition which prevents frame pointer elimination, which is an
65/// important optimization on register-poor architectures.  Because original
66/// variable sized alloca's in the source program are the only source of
67/// variable sized stack objects, it is safe to decide whether there will be
68/// any variable sized objects before all stack objects are known (for
69/// example, register allocator spill code never needs variable sized
70/// objects).
71///
72/// When prolog/epilog code emission is performed, the final stack frame is
73/// built and the machine instructions are modified to refer to the actual
74/// stack offsets of the object, eliminating all MO_FrameIndex operands from
75/// the program.
76///
77/// @brief Abstract Stack Frame Information
78class MachineFrameInfo {
79
80  // StackObject - Represent a single object allocated on the stack.
81  struct StackObject {
82    // SPOffset - The offset of this object from the stack pointer on entry to
83    // the function.  This field has no meaning for a variable sized element.
84    int64_t SPOffset;
85
86    // The size of this object on the stack. 0 means a variable sized object,
87    // ~0ULL means a dead object.
88    uint64_t Size;
89
90    // Alignment - The required alignment of this stack slot.
91    unsigned Alignment;
92
93    // isImmutable - If true, the value of the stack object is set before
94    // entering the function and is not modified inside the function. By
95    // default, fixed objects are immutable unless marked otherwise.
96    bool isImmutable;
97
98    // isSpillSlot - If true the stack object is used as spill slot. It
99    // cannot alias any other memory objects.
100    bool isSpillSlot;
101
102    // MayNeedSP - If true the stack object triggered the creation of the stack
103    // protector. We should allocate this object right after the stack
104    // protector.
105    bool MayNeedSP;
106
107    // PreAllocated - If true, the object was mapped into the local frame
108    // block and doesn't need additional handling for allocation beyond that.
109    bool PreAllocated;
110
111    StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM,
112                bool isSS, bool NSP)
113      : SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
114        isSpillSlot(isSS), MayNeedSP(NSP), PreAllocated(false) {}
115  };
116
117  /// Objects - The list of stack objects allocated...
118  ///
119  std::vector<StackObject> Objects;
120
121  /// NumFixedObjects - This contains the number of fixed objects contained on
122  /// the stack.  Because fixed objects are stored at a negative index in the
123  /// Objects list, this is also the index to the 0th object in the list.
124  ///
125  unsigned NumFixedObjects;
126
127  /// HasVarSizedObjects - This boolean keeps track of whether any variable
128  /// sized objects have been allocated yet.
129  ///
130  bool HasVarSizedObjects;
131
132  /// FrameAddressTaken - This boolean keeps track of whether there is a call
133  /// to builtin \@llvm.frameaddress.
134  bool FrameAddressTaken;
135
136  /// ReturnAddressTaken - This boolean keeps track of whether there is a call
137  /// to builtin \@llvm.returnaddress.
138  bool ReturnAddressTaken;
139
140  /// StackSize - The prolog/epilog code inserter calculates the final stack
141  /// offsets for all of the fixed size objects, updating the Objects list
142  /// above.  It then updates StackSize to contain the number of bytes that need
143  /// to be allocated on entry to the function.
144  ///
145  uint64_t StackSize;
146
147  /// OffsetAdjustment - The amount that a frame offset needs to be adjusted to
148  /// have the actual offset from the stack/frame pointer.  The exact usage of
149  /// this is target-dependent, but it is typically used to adjust between
150  /// SP-relative and FP-relative offsets.  E.G., if objects are accessed via
151  /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set
152  /// to the distance between the initial SP and the value in FP.  For many
153  /// targets, this value is only used when generating debug info (via
154  /// TargetRegisterInfo::getFrameIndexOffset); when generating code, the
155  /// corresponding adjustments are performed directly.
156  int OffsetAdjustment;
157
158  /// MaxAlignment - The prolog/epilog code inserter may process objects
159  /// that require greater alignment than the default alignment the target
160  /// provides. To handle this, MaxAlignment is set to the maximum alignment
161  /// needed by the objects on the current frame.  If this is greater than the
162  /// native alignment maintained by the compiler, dynamic alignment code will
163  /// be needed.
164  ///
165  unsigned MaxAlignment;
166
167  /// AdjustsStack - Set to true if this function adjusts the stack -- e.g.,
168  /// when calling another function. This is only valid during and after
169  /// prolog/epilog code insertion.
170  bool AdjustsStack;
171
172  /// HasCalls - Set to true if this function has any function calls.
173  bool HasCalls;
174
175  /// StackProtectorIdx - The frame index for the stack protector.
176  int StackProtectorIdx;
177
178  /// MaxCallFrameSize - This contains the size of the largest call frame if the
179  /// target uses frame setup/destroy pseudo instructions (as defined in the
180  /// TargetFrameInfo class).  This information is important for frame pointer
181  /// elimination.  If is only valid during and after prolog/epilog code
182  /// insertion.
183  ///
184  unsigned MaxCallFrameSize;
185
186  /// CSInfo - The prolog/epilog code inserter fills in this vector with each
187  /// callee saved register saved in the frame.  Beyond its use by the prolog/
188  /// epilog code inserter, this data used for debug info and exception
189  /// handling.
190  std::vector<CalleeSavedInfo> CSInfo;
191
192  /// CSIValid - Has CSInfo been set yet?
193  bool CSIValid;
194
195  /// TargetFrameLowering - Target information about frame layout.
196  ///
197  const TargetFrameLowering &TFI;
198
199  /// LocalFrameObjects - References to frame indices which are mapped
200  /// into the local frame allocation block. <FrameIdx, LocalOffset>
201  SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects;
202
203  /// LocalFrameSize - Size of the pre-allocated local frame block.
204  int64_t LocalFrameSize;
205
206  /// Required alignment of the local object blob, which is the strictest
207  /// alignment of any object in it.
208  unsigned LocalFrameMaxAlign;
209
210  /// Whether the local object blob needs to be allocated together. If not,
211  /// PEI should ignore the isPreAllocated flags on the stack objects and
212  /// just allocate them normally.
213  bool UseLocalStackAllocationBlock;
214
215public:
216    explicit MachineFrameInfo(const TargetFrameLowering &tfi) : TFI(tfi) {
217    StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0;
218    HasVarSizedObjects = false;
219    FrameAddressTaken = false;
220    ReturnAddressTaken = false;
221    AdjustsStack = false;
222    HasCalls = false;
223    StackProtectorIdx = -1;
224    MaxCallFrameSize = 0;
225    CSIValid = false;
226    LocalFrameSize = 0;
227    LocalFrameMaxAlign = 0;
228    UseLocalStackAllocationBlock = false;
229  }
230
231  /// hasStackObjects - Return true if there are any stack objects in this
232  /// function.
233  ///
234  bool hasStackObjects() const { return !Objects.empty(); }
235
236  /// hasVarSizedObjects - This method may be called any time after instruction
237  /// selection is complete to determine if the stack frame for this function
238  /// contains any variable sized objects.
239  ///
240  bool hasVarSizedObjects() const { return HasVarSizedObjects; }
241
242  /// getStackProtectorIndex/setStackProtectorIndex - Return the index for the
243  /// stack protector object.
244  ///
245  int getStackProtectorIndex() const { return StackProtectorIdx; }
246  void setStackProtectorIndex(int I) { StackProtectorIdx = I; }
247
248  /// isFrameAddressTaken - This method may be called any time after instruction
249  /// selection is complete to determine if there is a call to
250  /// \@llvm.frameaddress in this function.
251  bool isFrameAddressTaken() const { return FrameAddressTaken; }
252  void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; }
253
254  /// isReturnAddressTaken - This method may be called any time after
255  /// instruction selection is complete to determine if there is a call to
256  /// \@llvm.returnaddress in this function.
257  bool isReturnAddressTaken() const { return ReturnAddressTaken; }
258  void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; }
259
260  /// getObjectIndexBegin - Return the minimum frame object index.
261  ///
262  int getObjectIndexBegin() const { return -NumFixedObjects; }
263
264  /// getObjectIndexEnd - Return one past the maximum frame object index.
265  ///
266  int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; }
267
268  /// getNumFixedObjects - Return the number of fixed objects.
269  unsigned getNumFixedObjects() const { return NumFixedObjects; }
270
271  /// getNumObjects - Return the number of objects.
272  ///
273  unsigned getNumObjects() const { return Objects.size(); }
274
275  /// mapLocalFrameObject - Map a frame index into the local object block
276  void mapLocalFrameObject(int ObjectIndex, int64_t Offset) {
277    LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset));
278    Objects[ObjectIndex + NumFixedObjects].PreAllocated = true;
279  }
280
281  /// getLocalFrameObjectMap - Get the local offset mapping for a for an object
282  std::pair<int, int64_t> getLocalFrameObjectMap(int i) {
283    assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() &&
284            "Invalid local object reference!");
285    return LocalFrameObjects[i];
286  }
287
288  /// getLocalFrameObjectCount - Return the number of objects allocated into
289  /// the local object block.
290  int64_t getLocalFrameObjectCount() { return LocalFrameObjects.size(); }
291
292  /// setLocalFrameSize - Set the size of the local object blob.
293  void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; }
294
295  /// getLocalFrameSize - Get the size of the local object blob.
296  int64_t getLocalFrameSize() const { return LocalFrameSize; }
297
298  /// setLocalFrameMaxAlign - Required alignment of the local object blob,
299  /// which is the strictest alignment of any object in it.
300  void setLocalFrameMaxAlign(unsigned Align) { LocalFrameMaxAlign = Align; }
301
302  /// getLocalFrameMaxAlign - Return the required alignment of the local
303  /// object blob.
304  unsigned getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; }
305
306  /// getUseLocalStackAllocationBlock - Get whether the local allocation blob
307  /// should be allocated together or let PEI allocate the locals in it
308  /// directly.
309  bool getUseLocalStackAllocationBlock() {return UseLocalStackAllocationBlock;}
310
311  /// setUseLocalStackAllocationBlock - Set whether the local allocation blob
312  /// should be allocated together or let PEI allocate the locals in it
313  /// directly.
314  void setUseLocalStackAllocationBlock(bool v) {
315    UseLocalStackAllocationBlock = v;
316  }
317
318  /// isObjectPreAllocated - Return true if the object was pre-allocated into
319  /// the local block.
320  bool isObjectPreAllocated(int ObjectIdx) const {
321    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
322           "Invalid Object Idx!");
323    return Objects[ObjectIdx+NumFixedObjects].PreAllocated;
324  }
325
326  /// getObjectSize - Return the size of the specified object.
327  ///
328  int64_t getObjectSize(int ObjectIdx) const {
329    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
330           "Invalid Object Idx!");
331    return Objects[ObjectIdx+NumFixedObjects].Size;
332  }
333
334  /// setObjectSize - Change the size of the specified stack object.
335  void setObjectSize(int ObjectIdx, int64_t Size) {
336    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
337           "Invalid Object Idx!");
338    Objects[ObjectIdx+NumFixedObjects].Size = Size;
339  }
340
341  /// getObjectAlignment - Return the alignment of the specified stack object.
342  unsigned getObjectAlignment(int ObjectIdx) const {
343    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
344           "Invalid Object Idx!");
345    return Objects[ObjectIdx+NumFixedObjects].Alignment;
346  }
347
348  /// setObjectAlignment - Change the alignment of the specified stack object.
349  void setObjectAlignment(int ObjectIdx, unsigned Align) {
350    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
351           "Invalid Object Idx!");
352    Objects[ObjectIdx+NumFixedObjects].Alignment = Align;
353    MaxAlignment = std::max(MaxAlignment, Align);
354  }
355
356  /// NeedsStackProtector - Returns true if the object may need stack
357  /// protectors.
358  bool MayNeedStackProtector(int ObjectIdx) const {
359    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
360           "Invalid Object Idx!");
361    return Objects[ObjectIdx+NumFixedObjects].MayNeedSP;
362  }
363
364  /// getObjectOffset - Return the assigned stack offset of the specified object
365  /// from the incoming stack pointer.
366  ///
367  int64_t getObjectOffset(int ObjectIdx) const {
368    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
369           "Invalid Object Idx!");
370    assert(!isDeadObjectIndex(ObjectIdx) &&
371           "Getting frame offset for a dead object?");
372    return Objects[ObjectIdx+NumFixedObjects].SPOffset;
373  }
374
375  /// setObjectOffset - Set the stack frame offset of the specified object.  The
376  /// offset is relative to the stack pointer on entry to the function.
377  ///
378  void setObjectOffset(int ObjectIdx, int64_t SPOffset) {
379    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
380           "Invalid Object Idx!");
381    assert(!isDeadObjectIndex(ObjectIdx) &&
382           "Setting frame offset for a dead object?");
383    Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset;
384  }
385
386  /// getStackSize - Return the number of bytes that must be allocated to hold
387  /// all of the fixed size frame objects.  This is only valid after
388  /// Prolog/Epilog code insertion has finalized the stack frame layout.
389  ///
390  uint64_t getStackSize() const { return StackSize; }
391
392  /// setStackSize - Set the size of the stack...
393  ///
394  void setStackSize(uint64_t Size) { StackSize = Size; }
395
396  /// getOffsetAdjustment - Return the correction for frame offsets.
397  ///
398  int getOffsetAdjustment() const { return OffsetAdjustment; }
399
400  /// setOffsetAdjustment - Set the correction for frame offsets.
401  ///
402  void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; }
403
404  /// getMaxAlignment - Return the alignment in bytes that this function must be
405  /// aligned to, which is greater than the default stack alignment provided by
406  /// the target.
407  ///
408  unsigned getMaxAlignment() const { return MaxAlignment; }
409
410  /// setMaxAlignment - Set the preferred alignment.
411  ///
412  void setMaxAlignment(unsigned Align) { MaxAlignment = Align; }
413
414  /// AdjustsStack - Return true if this function adjusts the stack -- e.g.,
415  /// when calling another function. This is only valid during and after
416  /// prolog/epilog code insertion.
417  bool adjustsStack() const { return AdjustsStack; }
418  void setAdjustsStack(bool V) { AdjustsStack = V; }
419
420  /// hasCalls - Return true if the current function has any function calls.
421  bool hasCalls() const { return HasCalls; }
422  void setHasCalls(bool V) { HasCalls = V; }
423
424  /// getMaxCallFrameSize - Return the maximum size of a call frame that must be
425  /// allocated for an outgoing function call.  This is only available if
426  /// CallFrameSetup/Destroy pseudo instructions are used by the target, and
427  /// then only during or after prolog/epilog code insertion.
428  ///
429  unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; }
430  void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; }
431
432  /// CreateFixedObject - Create a new object at a fixed location on the stack.
433  /// All fixed objects should be created before other objects are created for
434  /// efficiency. By default, fixed objects are immutable. This returns an
435  /// index with a negative value.
436  ///
437  int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable);
438
439
440  /// isFixedObjectIndex - Returns true if the specified index corresponds to a
441  /// fixed stack object.
442  bool isFixedObjectIndex(int ObjectIdx) const {
443    return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects);
444  }
445
446  /// isImmutableObjectIndex - Returns true if the specified index corresponds
447  /// to an immutable object.
448  bool isImmutableObjectIndex(int ObjectIdx) const {
449    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
450           "Invalid Object Idx!");
451    return Objects[ObjectIdx+NumFixedObjects].isImmutable;
452  }
453
454  /// isSpillSlotObjectIndex - Returns true if the specified index corresponds
455  /// to a spill slot..
456  bool isSpillSlotObjectIndex(int ObjectIdx) const {
457    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
458           "Invalid Object Idx!");
459    return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;;
460  }
461
462  /// isDeadObjectIndex - Returns true if the specified index corresponds to
463  /// a dead object.
464  bool isDeadObjectIndex(int ObjectIdx) const {
465    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
466           "Invalid Object Idx!");
467    return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL;
468  }
469
470  /// CreateStackObject - Create a new statically sized stack object, returning
471  /// a nonnegative identifier to represent it.
472  ///
473  int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS,
474                        bool MayNeedSP = false) {
475    assert(Size != 0 && "Cannot allocate zero size stack objects!");
476    Objects.push_back(StackObject(Size, Alignment, 0, false, isSS, MayNeedSP));
477    int Index = (int)Objects.size() - NumFixedObjects - 1;
478    assert(Index >= 0 && "Bad frame index!");
479    MaxAlignment = std::max(MaxAlignment, Alignment);
480    return Index;
481  }
482
483  /// CreateSpillStackObject - Create a new statically sized stack object that
484  /// represents a spill slot, returning a nonnegative identifier to represent
485  /// it.
486  ///
487  int CreateSpillStackObject(uint64_t Size, unsigned Alignment) {
488    CreateStackObject(Size, Alignment, true, false);
489    int Index = (int)Objects.size() - NumFixedObjects - 1;
490    MaxAlignment = std::max(MaxAlignment, Alignment);
491    return Index;
492  }
493
494  /// RemoveStackObject - Remove or mark dead a statically sized stack object.
495  ///
496  void RemoveStackObject(int ObjectIdx) {
497    // Mark it dead.
498    Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL;
499  }
500
501  /// CreateVariableSizedObject - Notify the MachineFrameInfo object that a
502  /// variable sized object has been created.  This must be created whenever a
503  /// variable sized object is created, whether or not the index returned is
504  /// actually used.
505  ///
506  int CreateVariableSizedObject(unsigned Alignment) {
507    HasVarSizedObjects = true;
508    Objects.push_back(StackObject(0, Alignment, 0, false, false, true));
509    MaxAlignment = std::max(MaxAlignment, Alignment);
510    return (int)Objects.size()-NumFixedObjects-1;
511  }
512
513  /// getCalleeSavedInfo - Returns a reference to call saved info vector for the
514  /// current function.
515  const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const {
516    return CSInfo;
517  }
518
519  /// setCalleeSavedInfo - Used by prolog/epilog inserter to set the function's
520  /// callee saved information.
521  void setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) {
522    CSInfo = CSI;
523  }
524
525  /// isCalleeSavedInfoValid - Has the callee saved info been calculated yet?
526  bool isCalleeSavedInfoValid() const { return CSIValid; }
527
528  void setCalleeSavedInfoValid(bool v) { CSIValid = v; }
529
530  /// getPristineRegs - Return a set of physical registers that are pristine on
531  /// entry to the MBB.
532  ///
533  /// Pristine registers hold a value that is useless to the current function,
534  /// but that must be preserved - they are callee saved registers that have not
535  /// been saved yet.
536  ///
537  /// Before the PrologueEpilogueInserter has placed the CSR spill code, this
538  /// method always returns an empty set.
539  BitVector getPristineRegs(const MachineBasicBlock *MBB) const;
540
541  /// print - Used by the MachineFunction printer to print information about
542  /// stack objects. Implemented in MachineFunction.cpp
543  ///
544  void print(const MachineFunction &MF, raw_ostream &OS) const;
545
546  /// dump - Print the function to stderr.
547  void dump(const MachineFunction &MF) const;
548};
549
550} // End llvm namespace
551
552#endif
553