MachineFrameInfo.h revision 212904
1//===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// The file defines the MachineFrameInfo class.
11//
12//===----------------------------------------------------------------------===//
13
14#ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H
15#define LLVM_CODEGEN_MACHINEFRAMEINFO_H
16
17#include "llvm/ADT/SmallVector.h"
18//#include "llvm/ADT/IndexedMap.h"
19#include "llvm/System/DataTypes.h"
20#include <cassert>
21#include <vector>
22
23namespace llvm {
24class raw_ostream;
25class TargetData;
26class TargetRegisterClass;
27class Type;
28class MachineFunction;
29class MachineBasicBlock;
30class TargetFrameInfo;
31class BitVector;
32
33/// The CalleeSavedInfo class tracks the information need to locate where a
34/// callee saved register is in the current frame.
35class CalleeSavedInfo {
36  unsigned Reg;
37  int FrameIdx;
38
39public:
40  explicit CalleeSavedInfo(unsigned R, int FI = 0)
41  : Reg(R), FrameIdx(FI) {}
42
43  // Accessors.
44  unsigned getReg()                        const { return Reg; }
45  int getFrameIdx()                        const { return FrameIdx; }
46  void setFrameIdx(int FI)                       { FrameIdx = FI; }
47};
48
49/// The MachineFrameInfo class represents an abstract stack frame until
50/// prolog/epilog code is inserted.  This class is key to allowing stack frame
51/// representation optimizations, such as frame pointer elimination.  It also
52/// allows more mundane (but still important) optimizations, such as reordering
53/// of abstract objects on the stack frame.
54///
55/// To support this, the class assigns unique integer identifiers to stack
56/// objects requested clients.  These identifiers are negative integers for
57/// fixed stack objects (such as arguments passed on the stack) or nonnegative
58/// for objects that may be reordered.  Instructions which refer to stack
59/// objects use a special MO_FrameIndex operand to represent these frame
60/// indexes.
61///
62/// Because this class keeps track of all references to the stack frame, it
63/// knows when a variable sized object is allocated on the stack.  This is the
64/// sole condition which prevents frame pointer elimination, which is an
65/// important optimization on register-poor architectures.  Because original
66/// variable sized alloca's in the source program are the only source of
67/// variable sized stack objects, it is safe to decide whether there will be
68/// any variable sized objects before all stack objects are known (for
69/// example, register allocator spill code never needs variable sized
70/// objects).
71///
72/// When prolog/epilog code emission is performed, the final stack frame is
73/// built and the machine instructions are modified to refer to the actual
74/// stack offsets of the object, eliminating all MO_FrameIndex operands from
75/// the program.
76///
77/// @brief Abstract Stack Frame Information
78class MachineFrameInfo {
79
80  // StackObject - Represent a single object allocated on the stack.
81  struct StackObject {
82    // SPOffset - The offset of this object from the stack pointer on entry to
83    // the function.  This field has no meaning for a variable sized element.
84    int64_t SPOffset;
85
86    // The size of this object on the stack. 0 means a variable sized object,
87    // ~0ULL means a dead object.
88    uint64_t Size;
89
90    // Alignment - The required alignment of this stack slot.
91    unsigned Alignment;
92
93    // isImmutable - If true, the value of the stack object is set before
94    // entering the function and is not modified inside the function. By
95    // default, fixed objects are immutable unless marked otherwise.
96    bool isImmutable;
97
98    // isSpillSlot - If true the stack object is used as spill slot. It
99    // cannot alias any other memory objects.
100    bool isSpillSlot;
101
102    // MayNeedSP - If true the stack object triggered the creation of the stack
103    // protector. We should allocate this object right after the stack
104    // protector.
105    bool MayNeedSP;
106
107    // PreAllocated - If true, the object was mapped into the local frame
108    // block and doesn't need additional handling for allocation beyond that.
109    bool PreAllocated;
110
111    StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM,
112                bool isSS, bool NSP)
113      : SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
114        isSpillSlot(isSS), MayNeedSP(NSP), PreAllocated(false) {}
115  };
116
117  /// Objects - The list of stack objects allocated...
118  ///
119  std::vector<StackObject> Objects;
120
121  /// NumFixedObjects - This contains the number of fixed objects contained on
122  /// the stack.  Because fixed objects are stored at a negative index in the
123  /// Objects list, this is also the index to the 0th object in the list.
124  ///
125  unsigned NumFixedObjects;
126
127  /// HasVarSizedObjects - This boolean keeps track of whether any variable
128  /// sized objects have been allocated yet.
129  ///
130  bool HasVarSizedObjects;
131
132  /// FrameAddressTaken - This boolean keeps track of whether there is a call
133  /// to builtin \@llvm.frameaddress.
134  bool FrameAddressTaken;
135
136  /// ReturnAddressTaken - This boolean keeps track of whether there is a call
137  /// to builtin \@llvm.returnaddress.
138  bool ReturnAddressTaken;
139
140  /// StackSize - The prolog/epilog code inserter calculates the final stack
141  /// offsets for all of the fixed size objects, updating the Objects list
142  /// above.  It then updates StackSize to contain the number of bytes that need
143  /// to be allocated on entry to the function.
144  ///
145  uint64_t StackSize;
146
147  /// OffsetAdjustment - The amount that a frame offset needs to be adjusted to
148  /// have the actual offset from the stack/frame pointer.  The exact usage of
149  /// this is target-dependent, but it is typically used to adjust between
150  /// SP-relative and FP-relative offsets.  E.G., if objects are accessed via
151  /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set
152  /// to the distance between the initial SP and the value in FP.  For many
153  /// targets, this value is only used when generating debug info (via
154  /// TargetRegisterInfo::getFrameIndexOffset); when generating code, the
155  /// corresponding adjustments are performed directly.
156  int OffsetAdjustment;
157
158  /// MaxAlignment - The prolog/epilog code inserter may process objects
159  /// that require greater alignment than the default alignment the target
160  /// provides. To handle this, MaxAlignment is set to the maximum alignment
161  /// needed by the objects on the current frame.  If this is greater than the
162  /// native alignment maintained by the compiler, dynamic alignment code will
163  /// be needed.
164  ///
165  unsigned MaxAlignment;
166
167  /// AdjustsStack - Set to true if this function adjusts the stack -- e.g.,
168  /// when calling another function. This is only valid during and after
169  /// prolog/epilog code insertion.
170  bool AdjustsStack;
171
172  /// HasCalls - Set to true if this function has any function calls.
173  bool HasCalls;
174
175  /// StackProtectorIdx - The frame index for the stack protector.
176  int StackProtectorIdx;
177
178  /// MaxCallFrameSize - This contains the size of the largest call frame if the
179  /// target uses frame setup/destroy pseudo instructions (as defined in the
180  /// TargetFrameInfo class).  This information is important for frame pointer
181  /// elimination.  If is only valid during and after prolog/epilog code
182  /// insertion.
183  ///
184  unsigned MaxCallFrameSize;
185
186  /// CSInfo - The prolog/epilog code inserter fills in this vector with each
187  /// callee saved register saved in the frame.  Beyond its use by the prolog/
188  /// epilog code inserter, this data used for debug info and exception
189  /// handling.
190  std::vector<CalleeSavedInfo> CSInfo;
191
192  /// CSIValid - Has CSInfo been set yet?
193  bool CSIValid;
194
195  /// SpillObjects - A vector indicating which frame indices refer to
196  /// spill slots.
197  SmallVector<bool, 8> SpillObjects;
198
199  /// TargetFrameInfo - Target information about frame layout.
200  ///
201  const TargetFrameInfo &TFI;
202
203  /// LocalFrameObjects - References to frame indices which are mapped
204  /// into the local frame allocation block. <FrameIdx, LocalOffset>
205  SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects;
206
207  /// LocalFrameSize - Size of the pre-allocated local frame block.
208  int64_t LocalFrameSize;
209
210  /// Required alignment of the local object blob, which is the strictest
211  /// alignment of any object in it.
212  unsigned LocalFrameMaxAlign;
213
214  /// Whether the local object blob needs to be allocated together. If not,
215  /// PEI should ignore the isPreAllocated flags on the stack objects and
216  /// just allocate them normally.
217  bool UseLocalStackAllocationBlock;
218
219public:
220    explicit MachineFrameInfo(const TargetFrameInfo &tfi) : TFI(tfi) {
221    StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0;
222    HasVarSizedObjects = false;
223    FrameAddressTaken = false;
224    ReturnAddressTaken = false;
225    AdjustsStack = false;
226    HasCalls = false;
227    StackProtectorIdx = -1;
228    MaxCallFrameSize = 0;
229    CSIValid = false;
230    LocalFrameSize = 0;
231    LocalFrameMaxAlign = 0;
232    UseLocalStackAllocationBlock = false;
233  }
234
235  /// hasStackObjects - Return true if there are any stack objects in this
236  /// function.
237  ///
238  bool hasStackObjects() const { return !Objects.empty(); }
239
240  /// hasVarSizedObjects - This method may be called any time after instruction
241  /// selection is complete to determine if the stack frame for this function
242  /// contains any variable sized objects.
243  ///
244  bool hasVarSizedObjects() const { return HasVarSizedObjects; }
245
246  /// getStackProtectorIndex/setStackProtectorIndex - Return the index for the
247  /// stack protector object.
248  ///
249  int getStackProtectorIndex() const { return StackProtectorIdx; }
250  void setStackProtectorIndex(int I) { StackProtectorIdx = I; }
251
252  /// isFrameAddressTaken - This method may be called any time after instruction
253  /// selection is complete to determine if there is a call to
254  /// \@llvm.frameaddress in this function.
255  bool isFrameAddressTaken() const { return FrameAddressTaken; }
256  void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; }
257
258  /// isReturnAddressTaken - This method may be called any time after
259  /// instruction selection is complete to determine if there is a call to
260  /// \@llvm.returnaddress in this function.
261  bool isReturnAddressTaken() const { return ReturnAddressTaken; }
262  void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; }
263
264  /// getObjectIndexBegin - Return the minimum frame object index.
265  ///
266  int getObjectIndexBegin() const { return -NumFixedObjects; }
267
268  /// getObjectIndexEnd - Return one past the maximum frame object index.
269  ///
270  int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; }
271
272  /// getNumFixedObjects - Return the number of fixed objects.
273  unsigned getNumFixedObjects() const { return NumFixedObjects; }
274
275  /// getNumObjects - Return the number of objects.
276  ///
277  unsigned getNumObjects() const { return Objects.size(); }
278
279  /// mapLocalFrameObject - Map a frame index into the local object block
280  void mapLocalFrameObject(int ObjectIndex, int64_t Offset) {
281    LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset));
282    Objects[ObjectIndex + NumFixedObjects].PreAllocated = true;
283  }
284
285  /// getLocalFrameObjectMap - Get the local offset mapping for a for an object
286  std::pair<int, int64_t> getLocalFrameObjectMap(int i) {
287    assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() &&
288            "Invalid local object reference!");
289    return LocalFrameObjects[i];
290  }
291
292  /// getLocalFrameObjectCount - Return the number of objects allocated into
293  /// the local object block.
294  int64_t getLocalFrameObjectCount() { return LocalFrameObjects.size(); }
295
296  /// setLocalFrameSize - Set the size of the local object blob.
297  void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; }
298
299  /// getLocalFrameSize - Get the size of the local object blob.
300  int64_t getLocalFrameSize() const { return LocalFrameSize; }
301
302  /// setLocalFrameMaxAlign - Required alignment of the local object blob,
303  /// which is the strictest alignment of any object in it.
304  void setLocalFrameMaxAlign(unsigned Align) { LocalFrameMaxAlign = Align; }
305
306  /// getLocalFrameMaxAlign - Return the required alignment of the local
307  /// object blob.
308  unsigned getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; }
309
310  /// getUseLocalStackAllocationBlock - Get whether the local allocation blob
311  /// should be allocated together or let PEI allocate the locals in it
312  /// directly.
313  bool getUseLocalStackAllocationBlock() {return UseLocalStackAllocationBlock;}
314
315  /// setUseLocalStackAllocationBlock - Set whether the local allocation blob
316  /// should be allocated together or let PEI allocate the locals in it
317  /// directly.
318  void setUseLocalStackAllocationBlock(bool v) {
319    UseLocalStackAllocationBlock = v;
320  }
321
322  /// isObjectPreAllocated - Return true if the object was pre-allocated into
323  /// the local block.
324  bool isObjectPreAllocated(int ObjectIdx) const {
325    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
326           "Invalid Object Idx!");
327    return Objects[ObjectIdx+NumFixedObjects].PreAllocated;
328  }
329
330  /// getObjectSize - Return the size of the specified object.
331  ///
332  int64_t getObjectSize(int ObjectIdx) const {
333    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
334           "Invalid Object Idx!");
335    return Objects[ObjectIdx+NumFixedObjects].Size;
336  }
337
338  /// setObjectSize - Change the size of the specified stack object.
339  void setObjectSize(int ObjectIdx, int64_t Size) {
340    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
341           "Invalid Object Idx!");
342    Objects[ObjectIdx+NumFixedObjects].Size = Size;
343  }
344
345  /// getObjectAlignment - Return the alignment of the specified stack object.
346  unsigned getObjectAlignment(int ObjectIdx) const {
347    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
348           "Invalid Object Idx!");
349    return Objects[ObjectIdx+NumFixedObjects].Alignment;
350  }
351
352  /// setObjectAlignment - Change the alignment of the specified stack object.
353  void setObjectAlignment(int ObjectIdx, unsigned Align) {
354    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
355           "Invalid Object Idx!");
356    Objects[ObjectIdx+NumFixedObjects].Alignment = Align;
357    MaxAlignment = std::max(MaxAlignment, Align);
358  }
359
360  /// NeedsStackProtector - Returns true if the object may need stack
361  /// protectors.
362  bool MayNeedStackProtector(int ObjectIdx) const {
363    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
364           "Invalid Object Idx!");
365    return Objects[ObjectIdx+NumFixedObjects].MayNeedSP;
366  }
367
368  /// getObjectOffset - Return the assigned stack offset of the specified object
369  /// from the incoming stack pointer.
370  ///
371  int64_t getObjectOffset(int ObjectIdx) const {
372    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
373           "Invalid Object Idx!");
374    assert(!isDeadObjectIndex(ObjectIdx) &&
375           "Getting frame offset for a dead object?");
376    return Objects[ObjectIdx+NumFixedObjects].SPOffset;
377  }
378
379  /// setObjectOffset - Set the stack frame offset of the specified object.  The
380  /// offset is relative to the stack pointer on entry to the function.
381  ///
382  void setObjectOffset(int ObjectIdx, int64_t SPOffset) {
383    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
384           "Invalid Object Idx!");
385    assert(!isDeadObjectIndex(ObjectIdx) &&
386           "Setting frame offset for a dead object?");
387    Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset;
388  }
389
390  /// getStackSize - Return the number of bytes that must be allocated to hold
391  /// all of the fixed size frame objects.  This is only valid after
392  /// Prolog/Epilog code insertion has finalized the stack frame layout.
393  ///
394  uint64_t getStackSize() const { return StackSize; }
395
396  /// setStackSize - Set the size of the stack...
397  ///
398  void setStackSize(uint64_t Size) { StackSize = Size; }
399
400  /// getOffsetAdjustment - Return the correction for frame offsets.
401  ///
402  int getOffsetAdjustment() const { return OffsetAdjustment; }
403
404  /// setOffsetAdjustment - Set the correction for frame offsets.
405  ///
406  void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; }
407
408  /// getMaxAlignment - Return the alignment in bytes that this function must be
409  /// aligned to, which is greater than the default stack alignment provided by
410  /// the target.
411  ///
412  unsigned getMaxAlignment() const { return MaxAlignment; }
413
414  /// setMaxAlignment - Set the preferred alignment.
415  ///
416  void setMaxAlignment(unsigned Align) { MaxAlignment = Align; }
417
418  /// AdjustsStack - Return true if this function adjusts the stack -- e.g.,
419  /// when calling another function. This is only valid during and after
420  /// prolog/epilog code insertion.
421  bool adjustsStack() const { return AdjustsStack; }
422  void setAdjustsStack(bool V) { AdjustsStack = V; }
423
424  /// hasCalls - Return true if the current function has any function calls.
425  bool hasCalls() const { return HasCalls; }
426  void setHasCalls(bool V) { HasCalls = V; }
427
428  /// getMaxCallFrameSize - Return the maximum size of a call frame that must be
429  /// allocated for an outgoing function call.  This is only available if
430  /// CallFrameSetup/Destroy pseudo instructions are used by the target, and
431  /// then only during or after prolog/epilog code insertion.
432  ///
433  unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; }
434  void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; }
435
436  /// CreateFixedObject - Create a new object at a fixed location on the stack.
437  /// All fixed objects should be created before other objects are created for
438  /// efficiency. By default, fixed objects are immutable. This returns an
439  /// index with a negative value.
440  ///
441  int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable);
442
443
444  /// isFixedObjectIndex - Returns true if the specified index corresponds to a
445  /// fixed stack object.
446  bool isFixedObjectIndex(int ObjectIdx) const {
447    return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects);
448  }
449
450  /// isImmutableObjectIndex - Returns true if the specified index corresponds
451  /// to an immutable object.
452  bool isImmutableObjectIndex(int ObjectIdx) const {
453    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
454           "Invalid Object Idx!");
455    return Objects[ObjectIdx+NumFixedObjects].isImmutable;
456  }
457
458  /// isSpillSlotObjectIndex - Returns true if the specified index corresponds
459  /// to a spill slot..
460  bool isSpillSlotObjectIndex(int ObjectIdx) const {
461    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
462           "Invalid Object Idx!");
463    return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;;
464  }
465
466  /// isDeadObjectIndex - Returns true if the specified index corresponds to
467  /// a dead object.
468  bool isDeadObjectIndex(int ObjectIdx) const {
469    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
470           "Invalid Object Idx!");
471    return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL;
472  }
473
474  /// CreateStackObject - Create a new statically sized stack object, returning
475  /// a nonnegative identifier to represent it.
476  ///
477  int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS,
478                        bool MayNeedSP = false) {
479    assert(Size != 0 && "Cannot allocate zero size stack objects!");
480    Objects.push_back(StackObject(Size, Alignment, 0, false, isSS, MayNeedSP));
481    int Index = (int)Objects.size() - NumFixedObjects - 1;
482    assert(Index >= 0 && "Bad frame index!");
483    MaxAlignment = std::max(MaxAlignment, Alignment);
484    return Index;
485  }
486
487  /// CreateSpillStackObject - Create a new statically sized stack object that
488  /// represents a spill slot, returning a nonnegative identifier to represent
489  /// it.
490  ///
491  int CreateSpillStackObject(uint64_t Size, unsigned Alignment) {
492    CreateStackObject(Size, Alignment, true, false);
493    int Index = (int)Objects.size() - NumFixedObjects - 1;
494    MaxAlignment = std::max(MaxAlignment, Alignment);
495    return Index;
496  }
497
498  /// RemoveStackObject - Remove or mark dead a statically sized stack object.
499  ///
500  void RemoveStackObject(int ObjectIdx) {
501    // Mark it dead.
502    Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL;
503  }
504
505  /// CreateVariableSizedObject - Notify the MachineFrameInfo object that a
506  /// variable sized object has been created.  This must be created whenever a
507  /// variable sized object is created, whether or not the index returned is
508  /// actually used.
509  ///
510  int CreateVariableSizedObject(unsigned Alignment) {
511    HasVarSizedObjects = true;
512    Objects.push_back(StackObject(0, Alignment, 0, false, false, true));
513    MaxAlignment = std::max(MaxAlignment, Alignment);
514    return (int)Objects.size()-NumFixedObjects-1;
515  }
516
517  /// getCalleeSavedInfo - Returns a reference to call saved info vector for the
518  /// current function.
519  const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const {
520    return CSInfo;
521  }
522
523  /// setCalleeSavedInfo - Used by prolog/epilog inserter to set the function's
524  /// callee saved information.
525  void setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) {
526    CSInfo = CSI;
527  }
528
529  /// isCalleeSavedInfoValid - Has the callee saved info been calculated yet?
530  bool isCalleeSavedInfoValid() const { return CSIValid; }
531
532  void setCalleeSavedInfoValid(bool v) { CSIValid = v; }
533
534  /// getPristineRegs - Return a set of physical registers that are pristine on
535  /// entry to the MBB.
536  ///
537  /// Pristine registers hold a value that is useless to the current function,
538  /// but that must be preserved - they are callee saved registers that have not
539  /// been saved yet.
540  ///
541  /// Before the PrologueEpilogueInserter has placed the CSR spill code, this
542  /// method always returns an empty set.
543  BitVector getPristineRegs(const MachineBasicBlock *MBB) const;
544
545  /// print - Used by the MachineFunction printer to print information about
546  /// stack objects. Implemented in MachineFunction.cpp
547  ///
548  void print(const MachineFunction &MF, raw_ostream &OS) const;
549
550  /// dump - Print the function to stderr.
551  void dump(const MachineFunction &MF) const;
552};
553
554} // End llvm namespace
555
556#endif
557