MachineFrameInfo.h revision 210299
1//===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// The file defines the MachineFrameInfo class.
11//
12//===----------------------------------------------------------------------===//
13
14#ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H
15#define LLVM_CODEGEN_MACHINEFRAMEINFO_H
16
17#include "llvm/ADT/SmallVector.h"
18#include "llvm/System/DataTypes.h"
19#include <cassert>
20#include <vector>
21
22namespace llvm {
23class raw_ostream;
24class TargetData;
25class TargetRegisterClass;
26class Type;
27class MachineFunction;
28class MachineBasicBlock;
29class TargetFrameInfo;
30class BitVector;
31
32/// The CalleeSavedInfo class tracks the information need to locate where a
33/// callee saved register in the current frame.
34class CalleeSavedInfo {
35  unsigned Reg;
36  int FrameIdx;
37
38public:
39  explicit CalleeSavedInfo(unsigned R, int FI = 0)
40  : Reg(R), FrameIdx(FI) {}
41
42  // Accessors.
43  unsigned getReg()                        const { return Reg; }
44  int getFrameIdx()                        const { return FrameIdx; }
45  void setFrameIdx(int FI)                       { FrameIdx = FI; }
46};
47
48/// The MachineFrameInfo class represents an abstract stack frame until
49/// prolog/epilog code is inserted.  This class is key to allowing stack frame
50/// representation optimizations, such as frame pointer elimination.  It also
51/// allows more mundane (but still important) optimizations, such as reordering
52/// of abstract objects on the stack frame.
53///
54/// To support this, the class assigns unique integer identifiers to stack
55/// objects requested clients.  These identifiers are negative integers for
56/// fixed stack objects (such as arguments passed on the stack) or nonnegative
57/// for objects that may be reordered.  Instructions which refer to stack
58/// objects use a special MO_FrameIndex operand to represent these frame
59/// indexes.
60///
61/// Because this class keeps track of all references to the stack frame, it
62/// knows when a variable sized object is allocated on the stack.  This is the
63/// sole condition which prevents frame pointer elimination, which is an
64/// important optimization on register-poor architectures.  Because original
65/// variable sized alloca's in the source program are the only source of
66/// variable sized stack objects, it is safe to decide whether there will be
67/// any variable sized objects before all stack objects are known (for
68/// example, register allocator spill code never needs variable sized
69/// objects).
70///
71/// When prolog/epilog code emission is performed, the final stack frame is
72/// built and the machine instructions are modified to refer to the actual
73/// stack offsets of the object, eliminating all MO_FrameIndex operands from
74/// the program.
75///
76/// @brief Abstract Stack Frame Information
77class MachineFrameInfo {
78
79  // StackObject - Represent a single object allocated on the stack.
80  struct StackObject {
81    // SPOffset - The offset of this object from the stack pointer on entry to
82    // the function.  This field has no meaning for a variable sized element.
83    int64_t SPOffset;
84
85    // The size of this object on the stack. 0 means a variable sized object,
86    // ~0ULL means a dead object.
87    uint64_t Size;
88
89    // Alignment - The required alignment of this stack slot.
90    unsigned Alignment;
91
92    // isImmutable - If true, the value of the stack object is set before
93    // entering the function and is not modified inside the function. By
94    // default, fixed objects are immutable unless marked otherwise.
95    bool isImmutable;
96
97    // isSpillSlot - If true, the stack object is used as spill slot. It
98    // cannot alias any other memory objects.
99    bool isSpillSlot;
100
101    StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM, bool isSS)
102      : SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
103        isSpillSlot(isSS) {}
104  };
105
106  /// Objects - The list of stack objects allocated...
107  ///
108  std::vector<StackObject> Objects;
109
110  /// NumFixedObjects - This contains the number of fixed objects contained on
111  /// the stack.  Because fixed objects are stored at a negative index in the
112  /// Objects list, this is also the index to the 0th object in the list.
113  ///
114  unsigned NumFixedObjects;
115
116  /// HasVarSizedObjects - This boolean keeps track of whether any variable
117  /// sized objects have been allocated yet.
118  ///
119  bool HasVarSizedObjects;
120
121  /// FrameAddressTaken - This boolean keeps track of whether there is a call
122  /// to builtin \@llvm.frameaddress.
123  bool FrameAddressTaken;
124
125  /// ReturnAddressTaken - This boolean keeps track of whether there is a call
126  /// to builtin \@llvm.returnaddress.
127  bool ReturnAddressTaken;
128
129  /// StackSize - The prolog/epilog code inserter calculates the final stack
130  /// offsets for all of the fixed size objects, updating the Objects list
131  /// above.  It then updates StackSize to contain the number of bytes that need
132  /// to be allocated on entry to the function.
133  ///
134  uint64_t StackSize;
135
136  /// OffsetAdjustment - The amount that a frame offset needs to be adjusted to
137  /// have the actual offset from the stack/frame pointer.  The exact usage of
138  /// this is target-dependent, but it is typically used to adjust between
139  /// SP-relative and FP-relative offsets.  E.G., if objects are accessed via
140  /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set
141  /// to the distance between the initial SP and the value in FP.  For many
142  /// targets, this value is only used when generating debug info (via
143  /// TargetRegisterInfo::getFrameIndexOffset); when generating code, the
144  /// corresponding adjustments are performed directly.
145  int OffsetAdjustment;
146
147  /// MaxAlignment - The prolog/epilog code inserter may process objects
148  /// that require greater alignment than the default alignment the target
149  /// provides. To handle this, MaxAlignment is set to the maximum alignment
150  /// needed by the objects on the current frame.  If this is greater than the
151  /// native alignment maintained by the compiler, dynamic alignment code will
152  /// be needed.
153  ///
154  unsigned MaxAlignment;
155
156  /// AdjustsStack - Set to true if this function adjusts the stack -- e.g.,
157  /// when calling another function. This is only valid during and after
158  /// prolog/epilog code insertion.
159  bool AdjustsStack;
160
161  /// HasCalls - Set to true if this function has any function calls.
162  bool HasCalls;
163
164  /// StackProtectorIdx - The frame index for the stack protector.
165  int StackProtectorIdx;
166
167  /// MaxCallFrameSize - This contains the size of the largest call frame if the
168  /// target uses frame setup/destroy pseudo instructions (as defined in the
169  /// TargetFrameInfo class).  This information is important for frame pointer
170  /// elimination.  If is only valid during and after prolog/epilog code
171  /// insertion.
172  ///
173  unsigned MaxCallFrameSize;
174
175  /// CSInfo - The prolog/epilog code inserter fills in this vector with each
176  /// callee saved register saved in the frame.  Beyond its use by the prolog/
177  /// epilog code inserter, this data used for debug info and exception
178  /// handling.
179  std::vector<CalleeSavedInfo> CSInfo;
180
181  /// CSIValid - Has CSInfo been set yet?
182  bool CSIValid;
183
184  /// SpillObjects - A vector indicating which frame indices refer to
185  /// spill slots.
186  SmallVector<bool, 8> SpillObjects;
187
188  /// TargetFrameInfo - Target information about frame layout.
189  ///
190  const TargetFrameInfo &TFI;
191
192public:
193  explicit MachineFrameInfo(const TargetFrameInfo &tfi) : TFI(tfi) {
194    StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0;
195    HasVarSizedObjects = false;
196    FrameAddressTaken = false;
197    ReturnAddressTaken = false;
198    AdjustsStack = false;
199    HasCalls = false;
200    StackProtectorIdx = -1;
201    MaxCallFrameSize = 0;
202    CSIValid = false;
203  }
204
205  /// hasStackObjects - Return true if there are any stack objects in this
206  /// function.
207  ///
208  bool hasStackObjects() const { return !Objects.empty(); }
209
210  /// hasVarSizedObjects - This method may be called any time after instruction
211  /// selection is complete to determine if the stack frame for this function
212  /// contains any variable sized objects.
213  ///
214  bool hasVarSizedObjects() const { return HasVarSizedObjects; }
215
216  /// getStackProtectorIndex/setStackProtectorIndex - Return the index for the
217  /// stack protector object.
218  ///
219  int getStackProtectorIndex() const { return StackProtectorIdx; }
220  void setStackProtectorIndex(int I) { StackProtectorIdx = I; }
221
222  /// isFrameAddressTaken - This method may be called any time after instruction
223  /// selection is complete to determine if there is a call to
224  /// \@llvm.frameaddress in this function.
225  bool isFrameAddressTaken() const { return FrameAddressTaken; }
226  void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; }
227
228  /// isReturnAddressTaken - This method may be called any time after instruction
229  /// selection is complete to determine if there is a call to
230  /// \@llvm.returnaddress in this function.
231  bool isReturnAddressTaken() const { return ReturnAddressTaken; }
232  void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; }
233
234  /// getObjectIndexBegin - Return the minimum frame object index.
235  ///
236  int getObjectIndexBegin() const { return -NumFixedObjects; }
237
238  /// getObjectIndexEnd - Return one past the maximum frame object index.
239  ///
240  int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; }
241
242  /// getNumFixedObjects() - Return the number of fixed objects.
243  unsigned getNumFixedObjects() const { return NumFixedObjects; }
244
245  /// getNumObjects() - Return the number of objects.
246  ///
247  unsigned getNumObjects() const { return Objects.size(); }
248
249  /// getObjectSize - Return the size of the specified object.
250  ///
251  int64_t getObjectSize(int ObjectIdx) const {
252    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
253           "Invalid Object Idx!");
254    return Objects[ObjectIdx+NumFixedObjects].Size;
255  }
256
257  /// setObjectSize - Change the size of the specified stack object.
258  void setObjectSize(int ObjectIdx, int64_t Size) {
259    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
260           "Invalid Object Idx!");
261    Objects[ObjectIdx+NumFixedObjects].Size = Size;
262  }
263
264  /// getObjectAlignment - Return the alignment of the specified stack object.
265  unsigned getObjectAlignment(int ObjectIdx) const {
266    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
267           "Invalid Object Idx!");
268    return Objects[ObjectIdx+NumFixedObjects].Alignment;
269  }
270
271  /// setObjectAlignment - Change the alignment of the specified stack object.
272  void setObjectAlignment(int ObjectIdx, unsigned Align) {
273    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
274           "Invalid Object Idx!");
275    Objects[ObjectIdx+NumFixedObjects].Alignment = Align;
276    MaxAlignment = std::max(MaxAlignment, Align);
277  }
278
279  /// getObjectOffset - Return the assigned stack offset of the specified object
280  /// from the incoming stack pointer.
281  ///
282  int64_t getObjectOffset(int ObjectIdx) const {
283    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
284           "Invalid Object Idx!");
285    assert(!isDeadObjectIndex(ObjectIdx) &&
286           "Getting frame offset for a dead object?");
287    return Objects[ObjectIdx+NumFixedObjects].SPOffset;
288  }
289
290  /// setObjectOffset - Set the stack frame offset of the specified object.  The
291  /// offset is relative to the stack pointer on entry to the function.
292  ///
293  void setObjectOffset(int ObjectIdx, int64_t SPOffset) {
294    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
295           "Invalid Object Idx!");
296    assert(!isDeadObjectIndex(ObjectIdx) &&
297           "Setting frame offset for a dead object?");
298    Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset;
299  }
300
301  /// getStackSize - Return the number of bytes that must be allocated to hold
302  /// all of the fixed size frame objects.  This is only valid after
303  /// Prolog/Epilog code insertion has finalized the stack frame layout.
304  ///
305  uint64_t getStackSize() const { return StackSize; }
306
307  /// setStackSize - Set the size of the stack...
308  ///
309  void setStackSize(uint64_t Size) { StackSize = Size; }
310
311  /// getOffsetAdjustment - Return the correction for frame offsets.
312  ///
313  int getOffsetAdjustment() const { return OffsetAdjustment; }
314
315  /// setOffsetAdjustment - Set the correction for frame offsets.
316  ///
317  void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; }
318
319  /// getMaxAlignment - Return the alignment in bytes that this function must be
320  /// aligned to, which is greater than the default stack alignment provided by
321  /// the target.
322  ///
323  unsigned getMaxAlignment() const { return MaxAlignment; }
324
325  /// setMaxAlignment - Set the preferred alignment.
326  ///
327  void setMaxAlignment(unsigned Align) { MaxAlignment = Align; }
328
329  /// AdjustsStack - Return true if this function adjusts the stack -- e.g.,
330  /// when calling another function. This is only valid during and after
331  /// prolog/epilog code insertion.
332  bool adjustsStack() const { return AdjustsStack; }
333  void setAdjustsStack(bool V) { AdjustsStack = V; }
334
335  /// hasCalls - Return true if the current function has any function calls.
336  bool hasCalls() const { return HasCalls; }
337  void setHasCalls(bool V) { HasCalls = V; }
338
339  /// getMaxCallFrameSize - Return the maximum size of a call frame that must be
340  /// allocated for an outgoing function call.  This is only available if
341  /// CallFrameSetup/Destroy pseudo instructions are used by the target, and
342  /// then only during or after prolog/epilog code insertion.
343  ///
344  unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; }
345  void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; }
346
347  /// CreateFixedObject - Create a new object at a fixed location on the stack.
348  /// All fixed objects should be created before other objects are created for
349  /// efficiency. By default, fixed objects are immutable. This returns an
350  /// index with a negative value.
351  ///
352  int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable);
353
354
355  /// isFixedObjectIndex - Returns true if the specified index corresponds to a
356  /// fixed stack object.
357  bool isFixedObjectIndex(int ObjectIdx) const {
358    return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects);
359  }
360
361  /// isImmutableObjectIndex - Returns true if the specified index corresponds
362  /// to an immutable object.
363  bool isImmutableObjectIndex(int ObjectIdx) const {
364    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
365           "Invalid Object Idx!");
366    return Objects[ObjectIdx+NumFixedObjects].isImmutable;
367  }
368
369  /// isSpillSlotObjectIndex - Returns true if the specified index corresponds
370  /// to a spill slot..
371  bool isSpillSlotObjectIndex(int ObjectIdx) const {
372    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
373           "Invalid Object Idx!");
374    return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;;
375  }
376
377  /// isDeadObjectIndex - Returns true if the specified index corresponds to
378  /// a dead object.
379  bool isDeadObjectIndex(int ObjectIdx) const {
380    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
381           "Invalid Object Idx!");
382    return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL;
383  }
384
385  /// CreateStackObject - Create a new statically sized stack object,
386  /// returning a nonnegative identifier to represent it.
387  ///
388  int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS) {
389    assert(Size != 0 && "Cannot allocate zero size stack objects!");
390    Objects.push_back(StackObject(Size, Alignment, 0, false, isSS));
391    int Index = (int)Objects.size()-NumFixedObjects-1;
392    assert(Index >= 0 && "Bad frame index!");
393    MaxAlignment = std::max(MaxAlignment, Alignment);
394    return Index;
395  }
396
397  /// CreateSpillStackObject - Create a new statically sized stack
398  /// object that represents a spill slot, returning a nonnegative
399  /// identifier to represent it.
400  ///
401  int CreateSpillStackObject(uint64_t Size, unsigned Alignment) {
402    CreateStackObject(Size, Alignment, true);
403    int Index = (int)Objects.size()-NumFixedObjects-1;
404    MaxAlignment = std::max(MaxAlignment, Alignment);
405    return Index;
406  }
407
408  /// RemoveStackObject - Remove or mark dead a statically sized stack object.
409  ///
410  void RemoveStackObject(int ObjectIdx) {
411    // Mark it dead.
412    Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL;
413  }
414
415  /// CreateVariableSizedObject - Notify the MachineFrameInfo object that a
416  /// variable sized object has been created.  This must be created whenever a
417  /// variable sized object is created, whether or not the index returned is
418  /// actually used.
419  ///
420  int CreateVariableSizedObject() {
421    HasVarSizedObjects = true;
422    Objects.push_back(StackObject(0, 1, 0, false, false));
423    return (int)Objects.size()-NumFixedObjects-1;
424  }
425
426  /// getCalleeSavedInfo - Returns a reference to call saved info vector for the
427  /// current function.
428  const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const {
429    return CSInfo;
430  }
431
432  /// setCalleeSavedInfo - Used by prolog/epilog inserter to set the function's
433  /// callee saved information.
434  void  setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) {
435    CSInfo = CSI;
436  }
437
438  /// isCalleeSavedInfoValid - Has the callee saved info been calculated yet?
439  bool isCalleeSavedInfoValid() const { return CSIValid; }
440
441  void setCalleeSavedInfoValid(bool v) { CSIValid = v; }
442
443  /// getPristineRegs - Return a set of physical registers that are pristine on
444  /// entry to the MBB.
445  ///
446  /// Pristine registers hold a value that is useless to the current function,
447  /// but that must be preserved - they are callee saved registers that have not
448  /// been saved yet.
449  ///
450  /// Before the PrologueEpilogueInserter has placed the CSR spill code, this
451  /// method always returns an empty set.
452  BitVector getPristineRegs(const MachineBasicBlock *MBB) const;
453
454  /// print - Used by the MachineFunction printer to print information about
455  /// stack objects.  Implemented in MachineFunction.cpp
456  ///
457  void print(const MachineFunction &MF, raw_ostream &OS) const;
458
459  /// dump - Print the function to stderr.
460  void dump(const MachineFunction &MF) const;
461};
462
463} // End llvm namespace
464
465#endif
466