MachineFrameInfo.h revision 208954
1//===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// The file defines the MachineFrameInfo class.
11//
12//===----------------------------------------------------------------------===//
13
14#ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H
15#define LLVM_CODEGEN_MACHINEFRAMEINFO_H
16
17#include "llvm/ADT/SmallVector.h"
18#include "llvm/System/DataTypes.h"
19#include <cassert>
20#include <vector>
21
22namespace llvm {
23class raw_ostream;
24class TargetData;
25class TargetRegisterClass;
26class Type;
27class MachineFunction;
28class MachineBasicBlock;
29class TargetFrameInfo;
30class BitVector;
31
32/// The CalleeSavedInfo class tracks the information need to locate where a
33/// callee saved register in the current frame.
34class CalleeSavedInfo {
35  unsigned Reg;
36  const TargetRegisterClass *RegClass;
37  int FrameIdx;
38
39public:
40  CalleeSavedInfo(unsigned R, const TargetRegisterClass *RC, int FI = 0)
41  : Reg(R), RegClass(RC), FrameIdx(FI) {}
42
43  // Accessors.
44  unsigned getReg()                        const { return Reg; }
45  const TargetRegisterClass *getRegClass() const { return RegClass; }
46  int getFrameIdx()                        const { return FrameIdx; }
47  void setFrameIdx(int FI)                       { FrameIdx = FI; }
48};
49
50/// The MachineFrameInfo class represents an abstract stack frame until
51/// prolog/epilog code is inserted.  This class is key to allowing stack frame
52/// representation optimizations, such as frame pointer elimination.  It also
53/// allows more mundane (but still important) optimizations, such as reordering
54/// of abstract objects on the stack frame.
55///
56/// To support this, the class assigns unique integer identifiers to stack
57/// objects requested clients.  These identifiers are negative integers for
58/// fixed stack objects (such as arguments passed on the stack) or nonnegative
59/// for objects that may be reordered.  Instructions which refer to stack
60/// objects use a special MO_FrameIndex operand to represent these frame
61/// indexes.
62///
63/// Because this class keeps track of all references to the stack frame, it
64/// knows when a variable sized object is allocated on the stack.  This is the
65/// sole condition which prevents frame pointer elimination, which is an
66/// important optimization on register-poor architectures.  Because original
67/// variable sized alloca's in the source program are the only source of
68/// variable sized stack objects, it is safe to decide whether there will be
69/// any variable sized objects before all stack objects are known (for
70/// example, register allocator spill code never needs variable sized
71/// objects).
72///
73/// When prolog/epilog code emission is performed, the final stack frame is
74/// built and the machine instructions are modified to refer to the actual
75/// stack offsets of the object, eliminating all MO_FrameIndex operands from
76/// the program.
77///
78/// @brief Abstract Stack Frame Information
79class MachineFrameInfo {
80
81  // StackObject - Represent a single object allocated on the stack.
82  struct StackObject {
83    // SPOffset - The offset of this object from the stack pointer on entry to
84    // the function.  This field has no meaning for a variable sized element.
85    int64_t SPOffset;
86
87    // The size of this object on the stack. 0 means a variable sized object,
88    // ~0ULL means a dead object.
89    uint64_t Size;
90
91    // Alignment - The required alignment of this stack slot.
92    unsigned Alignment;
93
94    // isImmutable - If true, the value of the stack object is set before
95    // entering the function and is not modified inside the function. By
96    // default, fixed objects are immutable unless marked otherwise.
97    bool isImmutable;
98
99    // isSpillSlot - If true, the stack object is used as spill slot. It
100    // cannot alias any other memory objects.
101    bool isSpillSlot;
102
103    StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM,
104                bool isSS)
105      : SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
106        isSpillSlot(isSS) {}
107  };
108
109  /// Objects - The list of stack objects allocated...
110  ///
111  std::vector<StackObject> Objects;
112
113  /// NumFixedObjects - This contains the number of fixed objects contained on
114  /// the stack.  Because fixed objects are stored at a negative index in the
115  /// Objects list, this is also the index to the 0th object in the list.
116  ///
117  unsigned NumFixedObjects;
118
119  /// HasVarSizedObjects - This boolean keeps track of whether any variable
120  /// sized objects have been allocated yet.
121  ///
122  bool HasVarSizedObjects;
123
124  /// FrameAddressTaken - This boolean keeps track of whether there is a call
125  /// to builtin \@llvm.frameaddress.
126  bool FrameAddressTaken;
127
128  /// ReturnAddressTaken - This boolean keeps track of whether there is a call
129  /// to builtin \@llvm.returnaddress.
130  bool ReturnAddressTaken;
131
132  /// StackSize - The prolog/epilog code inserter calculates the final stack
133  /// offsets for all of the fixed size objects, updating the Objects list
134  /// above.  It then updates StackSize to contain the number of bytes that need
135  /// to be allocated on entry to the function.
136  ///
137  uint64_t StackSize;
138
139  /// OffsetAdjustment - The amount that a frame offset needs to be adjusted to
140  /// have the actual offset from the stack/frame pointer.  The exact usage of
141  /// this is target-dependent, but it is typically used to adjust between
142  /// SP-relative and FP-relative offsets.  E.G., if objects are accessed via
143  /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set
144  /// to the distance between the initial SP and the value in FP.  For many
145  /// targets, this value is only used when generating debug info (via
146  /// TargetRegisterInfo::getFrameIndexOffset); when generating code, the
147  /// corresponding adjustments are performed directly.
148  int OffsetAdjustment;
149
150  /// MaxAlignment - The prolog/epilog code inserter may process objects
151  /// that require greater alignment than the default alignment the target
152  /// provides. To handle this, MaxAlignment is set to the maximum alignment
153  /// needed by the objects on the current frame.  If this is greater than the
154  /// native alignment maintained by the compiler, dynamic alignment code will
155  /// be needed.
156  ///
157  unsigned MaxAlignment;
158
159  /// AdjustsStack - Set to true if this function adjusts the stack -- e.g.,
160  /// when calling another function. This is only valid during and after
161  /// prolog/epilog code insertion.
162  bool AdjustsStack;
163
164  /// HasCalls - Set to true if this function has any function calls.
165  bool HasCalls;
166
167  /// StackProtectorIdx - The frame index for the stack protector.
168  int StackProtectorIdx;
169
170  /// MaxCallFrameSize - This contains the size of the largest call frame if the
171  /// target uses frame setup/destroy pseudo instructions (as defined in the
172  /// TargetFrameInfo class).  This information is important for frame pointer
173  /// elimination.  If is only valid during and after prolog/epilog code
174  /// insertion.
175  ///
176  unsigned MaxCallFrameSize;
177
178  /// CSInfo - The prolog/epilog code inserter fills in this vector with each
179  /// callee saved register saved in the frame.  Beyond its use by the prolog/
180  /// epilog code inserter, this data used for debug info and exception
181  /// handling.
182  std::vector<CalleeSavedInfo> CSInfo;
183
184  /// CSIValid - Has CSInfo been set yet?
185  bool CSIValid;
186
187  /// SpillObjects - A vector indicating which frame indices refer to
188  /// spill slots.
189  SmallVector<bool, 8> SpillObjects;
190
191  /// TargetFrameInfo - Target information about frame layout.
192  ///
193  const TargetFrameInfo &TFI;
194
195public:
196  explicit MachineFrameInfo(const TargetFrameInfo &tfi) : TFI(tfi) {
197    StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0;
198    HasVarSizedObjects = false;
199    FrameAddressTaken = false;
200    ReturnAddressTaken = false;
201    AdjustsStack = false;
202    HasCalls = false;
203    StackProtectorIdx = -1;
204    MaxCallFrameSize = 0;
205    CSIValid = false;
206  }
207
208  /// hasStackObjects - Return true if there are any stack objects in this
209  /// function.
210  ///
211  bool hasStackObjects() const { return !Objects.empty(); }
212
213  /// hasVarSizedObjects - This method may be called any time after instruction
214  /// selection is complete to determine if the stack frame for this function
215  /// contains any variable sized objects.
216  ///
217  bool hasVarSizedObjects() const { return HasVarSizedObjects; }
218
219  /// getStackProtectorIndex/setStackProtectorIndex - Return the index for the
220  /// stack protector object.
221  ///
222  int getStackProtectorIndex() const { return StackProtectorIdx; }
223  void setStackProtectorIndex(int I) { StackProtectorIdx = I; }
224
225  /// isFrameAddressTaken - This method may be called any time after instruction
226  /// selection is complete to determine if there is a call to
227  /// \@llvm.frameaddress in this function.
228  bool isFrameAddressTaken() const { return FrameAddressTaken; }
229  void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; }
230
231  /// isReturnAddressTaken - This method may be called any time after instruction
232  /// selection is complete to determine if there is a call to
233  /// \@llvm.returnaddress in this function.
234  bool isReturnAddressTaken() const { return ReturnAddressTaken; }
235  void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; }
236
237  /// getObjectIndexBegin - Return the minimum frame object index.
238  ///
239  int getObjectIndexBegin() const { return -NumFixedObjects; }
240
241  /// getObjectIndexEnd - Return one past the maximum frame object index.
242  ///
243  int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; }
244
245  /// getNumFixedObjects() - Return the number of fixed objects.
246  unsigned getNumFixedObjects() const { return NumFixedObjects; }
247
248  /// getNumObjects() - Return the number of objects.
249  ///
250  unsigned getNumObjects() const { return Objects.size(); }
251
252  /// getObjectSize - Return the size of the specified object.
253  ///
254  int64_t getObjectSize(int ObjectIdx) const {
255    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
256           "Invalid Object Idx!");
257    return Objects[ObjectIdx+NumFixedObjects].Size;
258  }
259
260  /// setObjectSize - Change the size of the specified stack object.
261  void setObjectSize(int ObjectIdx, int64_t Size) {
262    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
263           "Invalid Object Idx!");
264    Objects[ObjectIdx+NumFixedObjects].Size = Size;
265  }
266
267  /// getObjectAlignment - Return the alignment of the specified stack object.
268  unsigned getObjectAlignment(int ObjectIdx) const {
269    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
270           "Invalid Object Idx!");
271    return Objects[ObjectIdx+NumFixedObjects].Alignment;
272  }
273
274  /// setObjectAlignment - Change the alignment of the specified stack object.
275  void setObjectAlignment(int ObjectIdx, unsigned Align) {
276    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
277           "Invalid Object Idx!");
278    Objects[ObjectIdx+NumFixedObjects].Alignment = Align;
279    MaxAlignment = std::max(MaxAlignment, Align);
280  }
281
282  /// getObjectOffset - Return the assigned stack offset of the specified object
283  /// from the incoming stack pointer.
284  ///
285  int64_t getObjectOffset(int ObjectIdx) const {
286    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
287           "Invalid Object Idx!");
288    assert(!isDeadObjectIndex(ObjectIdx) &&
289           "Getting frame offset for a dead object?");
290    return Objects[ObjectIdx+NumFixedObjects].SPOffset;
291  }
292
293  /// setObjectOffset - Set the stack frame offset of the specified object.  The
294  /// offset is relative to the stack pointer on entry to the function.
295  ///
296  void setObjectOffset(int ObjectIdx, int64_t SPOffset) {
297    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
298           "Invalid Object Idx!");
299    assert(!isDeadObjectIndex(ObjectIdx) &&
300           "Setting frame offset for a dead object?");
301    Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset;
302  }
303
304  /// getStackSize - Return the number of bytes that must be allocated to hold
305  /// all of the fixed size frame objects.  This is only valid after
306  /// Prolog/Epilog code insertion has finalized the stack frame layout.
307  ///
308  uint64_t getStackSize() const { return StackSize; }
309
310  /// setStackSize - Set the size of the stack...
311  ///
312  void setStackSize(uint64_t Size) { StackSize = Size; }
313
314  /// getOffsetAdjustment - Return the correction for frame offsets.
315  ///
316  int getOffsetAdjustment() const { return OffsetAdjustment; }
317
318  /// setOffsetAdjustment - Set the correction for frame offsets.
319  ///
320  void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; }
321
322  /// getMaxAlignment - Return the alignment in bytes that this function must be
323  /// aligned to, which is greater than the default stack alignment provided by
324  /// the target.
325  ///
326  unsigned getMaxAlignment() const { return MaxAlignment; }
327
328  /// setMaxAlignment - Set the preferred alignment.
329  ///
330  void setMaxAlignment(unsigned Align) { MaxAlignment = Align; }
331
332  /// AdjustsStack - Return true if this function adjusts the stack -- e.g.,
333  /// when calling another function. This is only valid during and after
334  /// prolog/epilog code insertion.
335  bool adjustsStack() const { return AdjustsStack; }
336  void setAdjustsStack(bool V) { AdjustsStack = V; }
337
338  /// hasCalls - Return true if the current function has any function calls.
339  bool hasCalls() const { return HasCalls; }
340  void setHasCalls(bool V) { HasCalls = V; }
341
342  /// getMaxCallFrameSize - Return the maximum size of a call frame that must be
343  /// allocated for an outgoing function call.  This is only available if
344  /// CallFrameSetup/Destroy pseudo instructions are used by the target, and
345  /// then only during or after prolog/epilog code insertion.
346  ///
347  unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; }
348  void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; }
349
350  /// CreateFixedObject - Create a new object at a fixed location on the stack.
351  /// All fixed objects should be created before other objects are created for
352  /// efficiency. By default, fixed objects are immutable. This returns an
353  /// index with a negative value.
354  ///
355  int CreateFixedObject(uint64_t Size, int64_t SPOffset,
356                        bool Immutable, bool isSS);
357
358
359  /// isFixedObjectIndex - Returns true if the specified index corresponds to a
360  /// fixed stack object.
361  bool isFixedObjectIndex(int ObjectIdx) const {
362    return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects);
363  }
364
365  /// isImmutableObjectIndex - Returns true if the specified index corresponds
366  /// to an immutable object.
367  bool isImmutableObjectIndex(int ObjectIdx) const {
368    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
369           "Invalid Object Idx!");
370    return Objects[ObjectIdx+NumFixedObjects].isImmutable;
371  }
372
373  /// isSpillSlotObjectIndex - Returns true if the specified index corresponds
374  /// to a spill slot..
375  bool isSpillSlotObjectIndex(int ObjectIdx) const {
376    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
377           "Invalid Object Idx!");
378    return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;;
379  }
380
381  /// isDeadObjectIndex - Returns true if the specified index corresponds to
382  /// a dead object.
383  bool isDeadObjectIndex(int ObjectIdx) const {
384    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
385           "Invalid Object Idx!");
386    return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL;
387  }
388
389  /// CreateStackObject - Create a new statically sized stack object,
390  /// returning a nonnegative identifier to represent it.
391  ///
392  int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS) {
393    assert(Size != 0 && "Cannot allocate zero size stack objects!");
394    Objects.push_back(StackObject(Size, Alignment, 0, false, isSS));
395    int Index = (int)Objects.size()-NumFixedObjects-1;
396    assert(Index >= 0 && "Bad frame index!");
397    MaxAlignment = std::max(MaxAlignment, Alignment);
398    return Index;
399  }
400
401  /// CreateSpillStackObject - Create a new statically sized stack
402  /// object that represents a spill slot, returning a nonnegative
403  /// identifier to represent it.
404  ///
405  int CreateSpillStackObject(uint64_t Size, unsigned Alignment) {
406    CreateStackObject(Size, Alignment, true);
407    int Index = (int)Objects.size()-NumFixedObjects-1;
408    MaxAlignment = std::max(MaxAlignment, Alignment);
409    return Index;
410  }
411
412  /// RemoveStackObject - Remove or mark dead a statically sized stack object.
413  ///
414  void RemoveStackObject(int ObjectIdx) {
415    // Mark it dead.
416    Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL;
417  }
418
419  /// CreateVariableSizedObject - Notify the MachineFrameInfo object that a
420  /// variable sized object has been created.  This must be created whenever a
421  /// variable sized object is created, whether or not the index returned is
422  /// actually used.
423  ///
424  int CreateVariableSizedObject() {
425    HasVarSizedObjects = true;
426    Objects.push_back(StackObject(0, 1, 0, false, false));
427    return (int)Objects.size()-NumFixedObjects-1;
428  }
429
430  /// getCalleeSavedInfo - Returns a reference to call saved info vector for the
431  /// current function.
432  const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const {
433    return CSInfo;
434  }
435
436  /// setCalleeSavedInfo - Used by prolog/epilog inserter to set the function's
437  /// callee saved information.
438  void  setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) {
439    CSInfo = CSI;
440  }
441
442  /// isCalleeSavedInfoValid - Has the callee saved info been calculated yet?
443  bool isCalleeSavedInfoValid() const { return CSIValid; }
444
445  void setCalleeSavedInfoValid(bool v) { CSIValid = v; }
446
447  /// getPristineRegs - Return a set of physical registers that are pristine on
448  /// entry to the MBB.
449  ///
450  /// Pristine registers hold a value that is useless to the current function,
451  /// but that must be preserved - they are callee saved registers that have not
452  /// been saved yet.
453  ///
454  /// Before the PrologueEpilogueInserter has placed the CSR spill code, this
455  /// method always returns an empty set.
456  BitVector getPristineRegs(const MachineBasicBlock *MBB) const;
457
458  /// print - Used by the MachineFunction printer to print information about
459  /// stack objects.  Implemented in MachineFunction.cpp
460  ///
461  void print(const MachineFunction &MF, raw_ostream &OS) const;
462
463  /// dump - Print the function to stderr.
464  void dump(const MachineFunction &MF) const;
465};
466
467} // End llvm namespace
468
469#endif
470