MachineFrameInfo.h revision 206274
1//===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// The file defines the MachineFrameInfo class.
11//
12//===----------------------------------------------------------------------===//
13
14#ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H
15#define LLVM_CODEGEN_MACHINEFRAMEINFO_H
16
17#include "llvm/ADT/SmallVector.h"
18#include "llvm/System/DataTypes.h"
19#include <cassert>
20#include <vector>
21
22namespace llvm {
23class raw_ostream;
24class TargetData;
25class TargetRegisterClass;
26class Type;
27class MachineFunction;
28class MachineBasicBlock;
29class TargetFrameInfo;
30class BitVector;
31
32/// The CalleeSavedInfo class tracks the information need to locate where a
33/// callee saved register in the current frame.
34class CalleeSavedInfo {
35  unsigned Reg;
36  const TargetRegisterClass *RegClass;
37  int FrameIdx;
38
39public:
40  CalleeSavedInfo(unsigned R, const TargetRegisterClass *RC, int FI = 0)
41  : Reg(R), RegClass(RC), FrameIdx(FI) {}
42
43  // Accessors.
44  unsigned getReg()                        const { return Reg; }
45  const TargetRegisterClass *getRegClass() const { return RegClass; }
46  int getFrameIdx()                        const { return FrameIdx; }
47  void setFrameIdx(int FI)                       { FrameIdx = FI; }
48};
49
50/// The MachineFrameInfo class represents an abstract stack frame until
51/// prolog/epilog code is inserted.  This class is key to allowing stack frame
52/// representation optimizations, such as frame pointer elimination.  It also
53/// allows more mundane (but still important) optimizations, such as reordering
54/// of abstract objects on the stack frame.
55///
56/// To support this, the class assigns unique integer identifiers to stack
57/// objects requested clients.  These identifiers are negative integers for
58/// fixed stack objects (such as arguments passed on the stack) or nonnegative
59/// for objects that may be reordered.  Instructions which refer to stack
60/// objects use a special MO_FrameIndex operand to represent these frame
61/// indexes.
62///
63/// Because this class keeps track of all references to the stack frame, it
64/// knows when a variable sized object is allocated on the stack.  This is the
65/// sole condition which prevents frame pointer elimination, which is an
66/// important optimization on register-poor architectures.  Because original
67/// variable sized alloca's in the source program are the only source of
68/// variable sized stack objects, it is safe to decide whether there will be
69/// any variable sized objects before all stack objects are known (for
70/// example, register allocator spill code never needs variable sized
71/// objects).
72///
73/// When prolog/epilog code emission is performed, the final stack frame is
74/// built and the machine instructions are modified to refer to the actual
75/// stack offsets of the object, eliminating all MO_FrameIndex operands from
76/// the program.
77///
78/// @brief Abstract Stack Frame Information
79class MachineFrameInfo {
80
81  // StackObject - Represent a single object allocated on the stack.
82  struct StackObject {
83    // SPOffset - The offset of this object from the stack pointer on entry to
84    // the function.  This field has no meaning for a variable sized element.
85    int64_t SPOffset;
86
87    // The size of this object on the stack. 0 means a variable sized object,
88    // ~0ULL means a dead object.
89    uint64_t Size;
90
91    // Alignment - The required alignment of this stack slot.
92    unsigned Alignment;
93
94    // isImmutable - If true, the value of the stack object is set before
95    // entering the function and is not modified inside the function. By
96    // default, fixed objects are immutable unless marked otherwise.
97    bool isImmutable;
98
99    // isSpillSlot - If true, the stack object is used as spill slot. It
100    // cannot alias any other memory objects.
101    bool isSpillSlot;
102
103    StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM,
104                bool isSS)
105      : SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
106        isSpillSlot(isSS) {}
107  };
108
109  /// Objects - The list of stack objects allocated...
110  ///
111  std::vector<StackObject> Objects;
112
113  /// NumFixedObjects - This contains the number of fixed objects contained on
114  /// the stack.  Because fixed objects are stored at a negative index in the
115  /// Objects list, this is also the index to the 0th object in the list.
116  ///
117  unsigned NumFixedObjects;
118
119  /// HasVarSizedObjects - This boolean keeps track of whether any variable
120  /// sized objects have been allocated yet.
121  ///
122  bool HasVarSizedObjects;
123
124  /// FrameAddressTaken - This boolean keeps track of whether there is a call
125  /// to builtin \@llvm.frameaddress.
126  bool FrameAddressTaken;
127
128  /// StackSize - The prolog/epilog code inserter calculates the final stack
129  /// offsets for all of the fixed size objects, updating the Objects list
130  /// above.  It then updates StackSize to contain the number of bytes that need
131  /// to be allocated on entry to the function.
132  ///
133  uint64_t StackSize;
134
135  /// OffsetAdjustment - The amount that a frame offset needs to be adjusted to
136  /// have the actual offset from the stack/frame pointer.  The exact usage of
137  /// this is target-dependent, but it is typically used to adjust between
138  /// SP-relative and FP-relative offsets.  E.G., if objects are accessed via
139  /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set
140  /// to the distance between the initial SP and the value in FP.  For many
141  /// targets, this value is only used when generating debug info (via
142  /// TargetRegisterInfo::getFrameIndexOffset); when generating code, the
143  /// corresponding adjustments are performed directly.
144  int OffsetAdjustment;
145
146  /// MaxAlignment - The prolog/epilog code inserter may process objects
147  /// that require greater alignment than the default alignment the target
148  /// provides. To handle this, MaxAlignment is set to the maximum alignment
149  /// needed by the objects on the current frame.  If this is greater than the
150  /// native alignment maintained by the compiler, dynamic alignment code will
151  /// be needed.
152  ///
153  unsigned MaxAlignment;
154
155  /// HasCalls - Set to true if this function has any function calls.  This is
156  /// only valid during and after prolog/epilog code insertion.
157  bool HasCalls;
158
159  /// StackProtectorIdx - The frame index for the stack protector.
160  int StackProtectorIdx;
161
162  /// MaxCallFrameSize - This contains the size of the largest call frame if the
163  /// target uses frame setup/destroy pseudo instructions (as defined in the
164  /// TargetFrameInfo class).  This information is important for frame pointer
165  /// elimination.  If is only valid during and after prolog/epilog code
166  /// insertion.
167  ///
168  unsigned MaxCallFrameSize;
169
170  /// CSInfo - The prolog/epilog code inserter fills in this vector with each
171  /// callee saved register saved in the frame.  Beyond its use by the prolog/
172  /// epilog code inserter, this data used for debug info and exception
173  /// handling.
174  std::vector<CalleeSavedInfo> CSInfo;
175
176  /// CSIValid - Has CSInfo been set yet?
177  bool CSIValid;
178
179  /// SpillObjects - A vector indicating which frame indices refer to
180  /// spill slots.
181  SmallVector<bool, 8> SpillObjects;
182
183  /// TargetFrameInfo - Target information about frame layout.
184  ///
185  const TargetFrameInfo &TFI;
186
187public:
188  explicit MachineFrameInfo(const TargetFrameInfo &tfi) : TFI(tfi) {
189    StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0;
190    HasVarSizedObjects = false;
191    FrameAddressTaken = false;
192    HasCalls = false;
193    StackProtectorIdx = -1;
194    MaxCallFrameSize = 0;
195    CSIValid = false;
196  }
197
198  /// hasStackObjects - Return true if there are any stack objects in this
199  /// function.
200  ///
201  bool hasStackObjects() const { return !Objects.empty(); }
202
203  /// hasVarSizedObjects - This method may be called any time after instruction
204  /// selection is complete to determine if the stack frame for this function
205  /// contains any variable sized objects.
206  ///
207  bool hasVarSizedObjects() const { return HasVarSizedObjects; }
208
209  /// getStackProtectorIndex/setStackProtectorIndex - Return the index for the
210  /// stack protector object.
211  ///
212  int getStackProtectorIndex() const { return StackProtectorIdx; }
213  void setStackProtectorIndex(int I) { StackProtectorIdx = I; }
214
215  /// isFrameAddressTaken - This method may be called any time after instruction
216  /// selection is complete to determine if there is a call to
217  /// \@llvm.frameaddress in this function.
218  bool isFrameAddressTaken() const { return FrameAddressTaken; }
219  void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; }
220
221  /// getObjectIndexBegin - Return the minimum frame object index.
222  ///
223  int getObjectIndexBegin() const { return -NumFixedObjects; }
224
225  /// getObjectIndexEnd - Return one past the maximum frame object index.
226  ///
227  int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; }
228
229  /// getNumFixedObjects() - Return the number of fixed objects.
230  unsigned getNumFixedObjects() const { return NumFixedObjects; }
231
232  /// getNumObjects() - Return the number of objects.
233  ///
234  unsigned getNumObjects() const { return Objects.size(); }
235
236  /// getObjectSize - Return the size of the specified object.
237  ///
238  int64_t getObjectSize(int ObjectIdx) const {
239    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
240           "Invalid Object Idx!");
241    return Objects[ObjectIdx+NumFixedObjects].Size;
242  }
243
244  /// setObjectSize - Change the size of the specified stack object.
245  void setObjectSize(int ObjectIdx, int64_t Size) {
246    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
247           "Invalid Object Idx!");
248    Objects[ObjectIdx+NumFixedObjects].Size = Size;
249  }
250
251  /// getObjectAlignment - Return the alignment of the specified stack object.
252  unsigned getObjectAlignment(int ObjectIdx) const {
253    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
254           "Invalid Object Idx!");
255    return Objects[ObjectIdx+NumFixedObjects].Alignment;
256  }
257
258  /// setObjectAlignment - Change the alignment of the specified stack object.
259  void setObjectAlignment(int ObjectIdx, unsigned Align) {
260    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
261           "Invalid Object Idx!");
262    Objects[ObjectIdx+NumFixedObjects].Alignment = Align;
263    MaxAlignment = std::max(MaxAlignment, Align);
264  }
265
266  /// getObjectOffset - Return the assigned stack offset of the specified object
267  /// from the incoming stack pointer.
268  ///
269  int64_t getObjectOffset(int ObjectIdx) const {
270    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
271           "Invalid Object Idx!");
272    assert(!isDeadObjectIndex(ObjectIdx) &&
273           "Getting frame offset for a dead object?");
274    return Objects[ObjectIdx+NumFixedObjects].SPOffset;
275  }
276
277  /// setObjectOffset - Set the stack frame offset of the specified object.  The
278  /// offset is relative to the stack pointer on entry to the function.
279  ///
280  void setObjectOffset(int ObjectIdx, int64_t SPOffset) {
281    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
282           "Invalid Object Idx!");
283    assert(!isDeadObjectIndex(ObjectIdx) &&
284           "Setting frame offset for a dead object?");
285    Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset;
286  }
287
288  /// getStackSize - Return the number of bytes that must be allocated to hold
289  /// all of the fixed size frame objects.  This is only valid after
290  /// Prolog/Epilog code insertion has finalized the stack frame layout.
291  ///
292  uint64_t getStackSize() const { return StackSize; }
293
294  /// setStackSize - Set the size of the stack...
295  ///
296  void setStackSize(uint64_t Size) { StackSize = Size; }
297
298  /// getOffsetAdjustment - Return the correction for frame offsets.
299  ///
300  int getOffsetAdjustment() const { return OffsetAdjustment; }
301
302  /// setOffsetAdjustment - Set the correction for frame offsets.
303  ///
304  void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; }
305
306  /// getMaxAlignment - Return the alignment in bytes that this function must be
307  /// aligned to, which is greater than the default stack alignment provided by
308  /// the target.
309  ///
310  unsigned getMaxAlignment() const { return MaxAlignment; }
311
312  /// setMaxAlignment - Set the preferred alignment.
313  ///
314  void setMaxAlignment(unsigned Align) { MaxAlignment = Align; }
315
316  /// hasCalls - Return true if the current function has no function calls.
317  /// This is only valid during or after prolog/epilog code emission.
318  ///
319  bool hasCalls() const { return HasCalls; }
320  void setHasCalls(bool V) { HasCalls = V; }
321
322  /// getMaxCallFrameSize - Return the maximum size of a call frame that must be
323  /// allocated for an outgoing function call.  This is only available if
324  /// CallFrameSetup/Destroy pseudo instructions are used by the target, and
325  /// then only during or after prolog/epilog code insertion.
326  ///
327  unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; }
328  void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; }
329
330  /// CreateFixedObject - Create a new object at a fixed location on the stack.
331  /// All fixed objects should be created before other objects are created for
332  /// efficiency. By default, fixed objects are immutable. This returns an
333  /// index with a negative value.
334  ///
335  int CreateFixedObject(uint64_t Size, int64_t SPOffset,
336                        bool Immutable, bool isSS);
337
338
339  /// isFixedObjectIndex - Returns true if the specified index corresponds to a
340  /// fixed stack object.
341  bool isFixedObjectIndex(int ObjectIdx) const {
342    return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects);
343  }
344
345  /// isImmutableObjectIndex - Returns true if the specified index corresponds
346  /// to an immutable object.
347  bool isImmutableObjectIndex(int ObjectIdx) const {
348    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
349           "Invalid Object Idx!");
350    return Objects[ObjectIdx+NumFixedObjects].isImmutable;
351  }
352
353  /// isSpillSlotObjectIndex - Returns true if the specified index corresponds
354  /// to a spill slot..
355  bool isSpillSlotObjectIndex(int ObjectIdx) const {
356    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
357           "Invalid Object Idx!");
358    return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;;
359  }
360
361  /// isDeadObjectIndex - Returns true if the specified index corresponds to
362  /// a dead object.
363  bool isDeadObjectIndex(int ObjectIdx) const {
364    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
365           "Invalid Object Idx!");
366    return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL;
367  }
368
369  /// CreateStackObject - Create a new statically sized stack object,
370  /// returning a nonnegative identifier to represent it.
371  ///
372  int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS) {
373    assert(Size != 0 && "Cannot allocate zero size stack objects!");
374    Objects.push_back(StackObject(Size, Alignment, 0, false, isSS));
375    int Index = (int)Objects.size()-NumFixedObjects-1;
376    assert(Index >= 0 && "Bad frame index!");
377    MaxAlignment = std::max(MaxAlignment, Alignment);
378    return Index;
379  }
380
381  /// CreateSpillStackObject - Create a new statically sized stack
382  /// object that represents a spill slot, returning a nonnegative
383  /// identifier to represent it.
384  ///
385  int CreateSpillStackObject(uint64_t Size, unsigned Alignment) {
386    CreateStackObject(Size, Alignment, true);
387    int Index = (int)Objects.size()-NumFixedObjects-1;
388    MaxAlignment = std::max(MaxAlignment, Alignment);
389    return Index;
390  }
391
392  /// RemoveStackObject - Remove or mark dead a statically sized stack object.
393  ///
394  void RemoveStackObject(int ObjectIdx) {
395    // Mark it dead.
396    Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL;
397  }
398
399  /// CreateVariableSizedObject - Notify the MachineFrameInfo object that a
400  /// variable sized object has been created.  This must be created whenever a
401  /// variable sized object is created, whether or not the index returned is
402  /// actually used.
403  ///
404  int CreateVariableSizedObject() {
405    HasVarSizedObjects = true;
406    Objects.push_back(StackObject(0, 1, 0, false, false));
407    return (int)Objects.size()-NumFixedObjects-1;
408  }
409
410  /// getCalleeSavedInfo - Returns a reference to call saved info vector for the
411  /// current function.
412  const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const {
413    return CSInfo;
414  }
415
416  /// setCalleeSavedInfo - Used by prolog/epilog inserter to set the function's
417  /// callee saved information.
418  void  setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) {
419    CSInfo = CSI;
420  }
421
422  /// isCalleeSavedInfoValid - Has the callee saved info been calculated yet?
423  bool isCalleeSavedInfoValid() const { return CSIValid; }
424
425  void setCalleeSavedInfoValid(bool v) { CSIValid = v; }
426
427  /// getPristineRegs - Return a set of physical registers that are pristine on
428  /// entry to the MBB.
429  ///
430  /// Pristine registers hold a value that is useless to the current function,
431  /// but that must be preserved - they are callee saved registers that have not
432  /// been saved yet.
433  ///
434  /// Before the PrologueEpilogueInserter has placed the CSR spill code, this
435  /// method always returns an empty set.
436  BitVector getPristineRegs(const MachineBasicBlock *MBB) const;
437
438  /// print - Used by the MachineFunction printer to print information about
439  /// stack objects.  Implemented in MachineFunction.cpp
440  ///
441  void print(const MachineFunction &MF, raw_ostream &OS) const;
442
443  /// dump - Print the function to stderr.
444  void dump(const MachineFunction &MF) const;
445};
446
447} // End llvm namespace
448
449#endif
450