SymbolTable.cpp revision 360784
1//===- SymbolTable.cpp ----------------------------------------------------===//
2//
3// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4// See https://llvm.org/LICENSE.txt for license information.
5// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6//
7//===----------------------------------------------------------------------===//
8//
9// Symbol table is a bag of all known symbols. We put all symbols of
10// all input files to the symbol table. The symbol table is basically
11// a hash table with the logic to resolve symbol name conflicts using
12// the symbol types.
13//
14//===----------------------------------------------------------------------===//
15
16#include "SymbolTable.h"
17#include "Config.h"
18#include "LinkerScript.h"
19#include "Symbols.h"
20#include "SyntheticSections.h"
21#include "lld/Common/ErrorHandler.h"
22#include "lld/Common/Memory.h"
23#include "lld/Common/Strings.h"
24#include "llvm/ADT/STLExtras.h"
25
26using namespace llvm;
27using namespace llvm::object;
28using namespace llvm::ELF;
29
30namespace lld {
31namespace elf {
32SymbolTable *symtab;
33
34void SymbolTable::wrap(Symbol *sym, Symbol *real, Symbol *wrap) {
35  // Swap symbols as instructed by -wrap.
36  int &idx1 = symMap[CachedHashStringRef(sym->getName())];
37  int &idx2 = symMap[CachedHashStringRef(real->getName())];
38  int &idx3 = symMap[CachedHashStringRef(wrap->getName())];
39
40  idx2 = idx1;
41  idx1 = idx3;
42
43  // Now renaming is complete. No one refers Real symbol. We could leave
44  // Real as-is, but if Real is written to the symbol table, that may
45  // contain irrelevant values. So, we copy all values from Sym to Real.
46  StringRef s = real->getName();
47  memcpy(real, sym, sizeof(SymbolUnion));
48  real->setName(s);
49}
50
51// Find an existing symbol or create a new one.
52Symbol *SymbolTable::insert(StringRef name) {
53  // <name>@@<version> means the symbol is the default version. In that
54  // case <name>@@<version> will be used to resolve references to <name>.
55  //
56  // Since this is a hot path, the following string search code is
57  // optimized for speed. StringRef::find(char) is much faster than
58  // StringRef::find(StringRef).
59  size_t pos = name.find('@');
60  if (pos != StringRef::npos && pos + 1 < name.size() && name[pos + 1] == '@')
61    name = name.take_front(pos);
62
63  auto p = symMap.insert({CachedHashStringRef(name), (int)symVector.size()});
64  int &symIndex = p.first->second;
65  bool isNew = p.second;
66
67  if (!isNew)
68    return symVector[symIndex];
69
70  Symbol *sym = reinterpret_cast<Symbol *>(make<SymbolUnion>());
71  symVector.push_back(sym);
72
73  // *sym was not initialized by a constructor. Fields that may get referenced
74  // when it is a placeholder must be initialized here.
75  sym->setName(name);
76  sym->symbolKind = Symbol::PlaceholderKind;
77  sym->versionId = VER_NDX_GLOBAL;
78  sym->visibility = STV_DEFAULT;
79  sym->isUsedInRegularObj = false;
80  sym->exportDynamic = false;
81  sym->inDynamicList = false;
82  sym->canInline = true;
83  sym->referenced = false;
84  sym->traced = false;
85  sym->scriptDefined = false;
86  sym->partition = 1;
87  return sym;
88}
89
90Symbol *SymbolTable::addSymbol(const Symbol &newSym) {
91  Symbol *sym = symtab->insert(newSym.getName());
92  sym->resolve(newSym);
93  return sym;
94}
95
96Symbol *SymbolTable::find(StringRef name) {
97  auto it = symMap.find(CachedHashStringRef(name));
98  if (it == symMap.end())
99    return nullptr;
100  Symbol *sym = symVector[it->second];
101  if (sym->isPlaceholder())
102    return nullptr;
103  return sym;
104}
105
106// Initialize demangledSyms with a map from demangled symbols to symbol
107// objects. Used to handle "extern C++" directive in version scripts.
108//
109// The map will contain all demangled symbols. That can be very large,
110// and in LLD we generally want to avoid do anything for each symbol.
111// Then, why are we doing this? Here's why.
112//
113// Users can use "extern C++ {}" directive to match against demangled
114// C++ symbols. For example, you can write a pattern such as
115// "llvm::*::foo(int, ?)". Obviously, there's no way to handle this
116// other than trying to match a pattern against all demangled symbols.
117// So, if "extern C++" feature is used, we need to demangle all known
118// symbols.
119StringMap<std::vector<Symbol *>> &SymbolTable::getDemangledSyms() {
120  if (!demangledSyms) {
121    demangledSyms.emplace();
122    for (Symbol *sym : symVector) {
123      if (!sym->isDefined() && !sym->isCommon())
124        continue;
125      (*demangledSyms)[demangleItanium(sym->getName())].push_back(sym);
126    }
127  }
128  return *demangledSyms;
129}
130
131std::vector<Symbol *> SymbolTable::findByVersion(SymbolVersion ver) {
132  if (ver.isExternCpp)
133    return getDemangledSyms().lookup(ver.name);
134  if (Symbol *b = find(ver.name))
135    if (b->isDefined() || b->isCommon())
136      return {b};
137  return {};
138}
139
140std::vector<Symbol *> SymbolTable::findAllByVersion(SymbolVersion ver) {
141  std::vector<Symbol *> res;
142  StringMatcher m(ver.name);
143
144  if (ver.isExternCpp) {
145    for (auto &p : getDemangledSyms())
146      if (m.match(p.first()))
147        res.insert(res.end(), p.second.begin(), p.second.end());
148    return res;
149  }
150
151  for (Symbol *sym : symVector)
152    if ((sym->isDefined() || sym->isCommon()) && m.match(sym->getName()))
153      res.push_back(sym);
154  return res;
155}
156
157// Handles -dynamic-list.
158void SymbolTable::handleDynamicList() {
159  for (SymbolVersion &ver : config->dynamicList) {
160    std::vector<Symbol *> syms;
161    if (ver.hasWildcard)
162      syms = findAllByVersion(ver);
163    else
164      syms = findByVersion(ver);
165
166    for (Symbol *sym : syms)
167      sym->inDynamicList = true;
168  }
169}
170
171// Set symbol versions to symbols. This function handles patterns
172// containing no wildcard characters.
173void SymbolTable::assignExactVersion(SymbolVersion ver, uint16_t versionId,
174                                     StringRef versionName) {
175  if (ver.hasWildcard)
176    return;
177
178  // Get a list of symbols which we need to assign the version to.
179  std::vector<Symbol *> syms = findByVersion(ver);
180  if (syms.empty()) {
181    if (!config->undefinedVersion)
182      error("version script assignment of '" + versionName + "' to symbol '" +
183            ver.name + "' failed: symbol not defined");
184    return;
185  }
186
187  auto getName = [](uint16_t ver) -> std::string {
188    if (ver == VER_NDX_LOCAL)
189      return "VER_NDX_LOCAL";
190    if (ver == VER_NDX_GLOBAL)
191      return "VER_NDX_GLOBAL";
192    return ("version '" + config->versionDefinitions[ver].name + "'").str();
193  };
194
195  // Assign the version.
196  for (Symbol *sym : syms) {
197    // Skip symbols containing version info because symbol versions
198    // specified by symbol names take precedence over version scripts.
199    // See parseSymbolVersion().
200    if (sym->getName().contains('@'))
201      continue;
202
203    // If the version has not been assigned, verdefIndex is -1. Use an arbitrary
204    // number (0) to indicate the version has been assigned.
205    if (sym->verdefIndex == UINT32_C(-1)) {
206      sym->verdefIndex = 0;
207      sym->versionId = versionId;
208    }
209    if (sym->versionId == versionId)
210      continue;
211
212    warn("attempt to reassign symbol '" + ver.name + "' of " +
213         getName(sym->versionId) + " to " + getName(versionId));
214  }
215}
216
217void SymbolTable::assignWildcardVersion(SymbolVersion ver, uint16_t versionId) {
218  // Exact matching takes precedence over fuzzy matching,
219  // so we set a version to a symbol only if no version has been assigned
220  // to the symbol. This behavior is compatible with GNU.
221  for (Symbol *sym : findAllByVersion(ver))
222    if (sym->verdefIndex == UINT32_C(-1)) {
223      sym->verdefIndex = 0;
224      sym->versionId = versionId;
225    }
226}
227
228// This function processes version scripts by updating the versionId
229// member of symbols.
230// If there's only one anonymous version definition in a version
231// script file, the script does not actually define any symbol version,
232// but just specifies symbols visibilities.
233void SymbolTable::scanVersionScript() {
234  // First, we assign versions to exact matching symbols,
235  // i.e. version definitions not containing any glob meta-characters.
236  for (VersionDefinition &v : config->versionDefinitions)
237    for (SymbolVersion &pat : v.patterns)
238      assignExactVersion(pat, v.id, v.name);
239
240  // Next, assign versions to wildcards that are not "*". Note that because the
241  // last match takes precedence over previous matches, we iterate over the
242  // definitions in the reverse order.
243  for (VersionDefinition &v : llvm::reverse(config->versionDefinitions))
244    for (SymbolVersion &pat : v.patterns)
245      if (pat.hasWildcard && pat.name != "*")
246        assignWildcardVersion(pat, v.id);
247
248  // Then, assign versions to "*". In GNU linkers they have lower priority than
249  // other wildcards.
250  for (VersionDefinition &v : config->versionDefinitions)
251    for (SymbolVersion &pat : v.patterns)
252      if (pat.hasWildcard && pat.name == "*")
253        assignWildcardVersion(pat, v.id);
254
255  // Symbol themselves might know their versions because symbols
256  // can contain versions in the form of <name>@<version>.
257  // Let them parse and update their names to exclude version suffix.
258  for (Symbol *sym : symVector)
259    sym->parseSymbolVersion();
260
261  // isPreemptible is false at this point. To correctly compute the binding of a
262  // Defined (which is used by includeInDynsym()), we need to know if it is
263  // VER_NDX_LOCAL or not. Compute symbol versions before handling
264  // --dynamic-list.
265  handleDynamicList();
266}
267
268} // namespace elf
269} // namespace lld
270