divsf3.c revision 222656
1214152Sed//===-- lib/divsf3.c - Single-precision division ------------------*- C -*-===//
2214152Sed//
3214152Sed//                     The LLVM Compiler Infrastructure
4214152Sed//
5222656Sed// This file is dual licensed under the MIT and the University of Illinois Open
6222656Sed// Source Licenses. See LICENSE.TXT for details.
7214152Sed//
8214152Sed//===----------------------------------------------------------------------===//
9214152Sed//
10214152Sed// This file implements single-precision soft-float division
11214152Sed// with the IEEE-754 default rounding (to nearest, ties to even).
12214152Sed//
13214152Sed// For simplicity, this implementation currently flushes denormals to zero.
14214152Sed// It should be a fairly straightforward exercise to implement gradual
15214152Sed// underflow with correct rounding.
16214152Sed//
17214152Sed//===----------------------------------------------------------------------===//
18222656Sed#include "abi.h"
19214152Sed
20214152Sed#define SINGLE_PRECISION
21214152Sed#include "fp_lib.h"
22214152Sed
23222656SedARM_EABI_FNALIAS(fdiv, divsf3);
24222656Sed
25214152Sedfp_t __divsf3(fp_t a, fp_t b) {
26214152Sed
27214152Sed    const unsigned int aExponent = toRep(a) >> significandBits & maxExponent;
28214152Sed    const unsigned int bExponent = toRep(b) >> significandBits & maxExponent;
29214152Sed    const rep_t quotientSign = (toRep(a) ^ toRep(b)) & signBit;
30214152Sed
31214152Sed    rep_t aSignificand = toRep(a) & significandMask;
32214152Sed    rep_t bSignificand = toRep(b) & significandMask;
33214152Sed    int scale = 0;
34214152Sed
35214152Sed    // Detect if a or b is zero, denormal, infinity, or NaN.
36214152Sed    if (aExponent-1U >= maxExponent-1U || bExponent-1U >= maxExponent-1U) {
37214152Sed
38214152Sed        const rep_t aAbs = toRep(a) & absMask;
39214152Sed        const rep_t bAbs = toRep(b) & absMask;
40214152Sed
41214152Sed        // NaN / anything = qNaN
42214152Sed        if (aAbs > infRep) return fromRep(toRep(a) | quietBit);
43214152Sed        // anything / NaN = qNaN
44214152Sed        if (bAbs > infRep) return fromRep(toRep(b) | quietBit);
45214152Sed
46214152Sed        if (aAbs == infRep) {
47214152Sed            // infinity / infinity = NaN
48214152Sed            if (bAbs == infRep) return fromRep(qnanRep);
49214152Sed            // infinity / anything else = +/- infinity
50214152Sed            else return fromRep(aAbs | quotientSign);
51214152Sed        }
52214152Sed
53214152Sed        // anything else / infinity = +/- 0
54214152Sed        if (bAbs == infRep) return fromRep(quotientSign);
55214152Sed
56214152Sed        if (!aAbs) {
57214152Sed            // zero / zero = NaN
58214152Sed            if (!bAbs) return fromRep(qnanRep);
59214152Sed            // zero / anything else = +/- zero
60214152Sed            else return fromRep(quotientSign);
61214152Sed        }
62214152Sed        // anything else / zero = +/- infinity
63214152Sed        if (!bAbs) return fromRep(infRep | quotientSign);
64214152Sed
65214152Sed        // one or both of a or b is denormal, the other (if applicable) is a
66214152Sed        // normal number.  Renormalize one or both of a and b, and set scale to
67214152Sed        // include the necessary exponent adjustment.
68214152Sed        if (aAbs < implicitBit) scale += normalize(&aSignificand);
69214152Sed        if (bAbs < implicitBit) scale -= normalize(&bSignificand);
70214152Sed    }
71214152Sed
72214152Sed    // Or in the implicit significand bit.  (If we fell through from the
73214152Sed    // denormal path it was already set by normalize( ), but setting it twice
74214152Sed    // won't hurt anything.)
75214152Sed    aSignificand |= implicitBit;
76214152Sed    bSignificand |= implicitBit;
77214152Sed    int quotientExponent = aExponent - bExponent + scale;
78214152Sed
79214152Sed    // Align the significand of b as a Q31 fixed-point number in the range
80214152Sed    // [1, 2.0) and get a Q32 approximate reciprocal using a small minimax
81214152Sed    // polynomial approximation: reciprocal = 3/4 + 1/sqrt(2) - b/2.  This
82214152Sed    // is accurate to about 3.5 binary digits.
83214152Sed    uint32_t q31b = bSignificand << 8;
84214152Sed    uint32_t reciprocal = UINT32_C(0x7504f333) - q31b;
85214152Sed
86214152Sed    // Now refine the reciprocal estimate using a Newton-Raphson iteration:
87214152Sed    //
88214152Sed    //     x1 = x0 * (2 - x0 * b)
89214152Sed    //
90214152Sed    // This doubles the number of correct binary digits in the approximation
91214152Sed    // with each iteration, so after three iterations, we have about 28 binary
92214152Sed    // digits of accuracy.
93214152Sed    uint32_t correction;
94214152Sed    correction = -((uint64_t)reciprocal * q31b >> 32);
95214152Sed    reciprocal = (uint64_t)reciprocal * correction >> 31;
96214152Sed    correction = -((uint64_t)reciprocal * q31b >> 32);
97214152Sed    reciprocal = (uint64_t)reciprocal * correction >> 31;
98214152Sed    correction = -((uint64_t)reciprocal * q31b >> 32);
99214152Sed    reciprocal = (uint64_t)reciprocal * correction >> 31;
100214152Sed
101214152Sed    // Exhaustive testing shows that the error in reciprocal after three steps
102214152Sed    // is in the interval [-0x1.f58108p-31, 0x1.d0e48cp-29], in line with our
103214152Sed    // expectations.  We bump the reciprocal by a tiny value to force the error
104214152Sed    // to be strictly positive (in the range [0x1.4fdfp-37,0x1.287246p-29], to
105214152Sed    // be specific).  This also causes 1/1 to give a sensible approximation
106214152Sed    // instead of zero (due to overflow).
107214152Sed    reciprocal -= 2;
108214152Sed
109214152Sed    // The numerical reciprocal is accurate to within 2^-28, lies in the
110214152Sed    // interval [0x1.000000eep-1, 0x1.fffffffcp-1], and is strictly smaller
111214152Sed    // than the true reciprocal of b.  Multiplying a by this reciprocal thus
112214152Sed    // gives a numerical q = a/b in Q24 with the following properties:
113214152Sed    //
114214152Sed    //    1. q < a/b
115214152Sed    //    2. q is in the interval [0x1.000000eep-1, 0x1.fffffffcp0)
116214152Sed    //    3. the error in q is at most 2^-24 + 2^-27 -- the 2^24 term comes
117214152Sed    //       from the fact that we truncate the product, and the 2^27 term
118214152Sed    //       is the error in the reciprocal of b scaled by the maximum
119214152Sed    //       possible value of a.  As a consequence of this error bound,
120214152Sed    //       either q or nextafter(q) is the correctly rounded
121214152Sed    rep_t quotient = (uint64_t)reciprocal*(aSignificand << 1) >> 32;
122214152Sed
123214152Sed    // Two cases: quotient is in [0.5, 1.0) or quotient is in [1.0, 2.0).
124214152Sed    // In either case, we are going to compute a residual of the form
125214152Sed    //
126214152Sed    //     r = a - q*b
127214152Sed    //
128214152Sed    // We know from the construction of q that r satisfies:
129214152Sed    //
130214152Sed    //     0 <= r < ulp(q)*b
131214152Sed    //
132214152Sed    // if r is greater than 1/2 ulp(q)*b, then q rounds up.  Otherwise, we
133214152Sed    // already have the correct result.  The exact halfway case cannot occur.
134214152Sed    // We also take this time to right shift quotient if it falls in the [1,2)
135214152Sed    // range and adjust the exponent accordingly.
136214152Sed    rep_t residual;
137214152Sed    if (quotient < (implicitBit << 1)) {
138214152Sed        residual = (aSignificand << 24) - quotient * bSignificand;
139214152Sed        quotientExponent--;
140214152Sed    } else {
141214152Sed        quotient >>= 1;
142214152Sed        residual = (aSignificand << 23) - quotient * bSignificand;
143214152Sed    }
144214152Sed
145214152Sed    const int writtenExponent = quotientExponent + exponentBias;
146214152Sed
147214152Sed    if (writtenExponent >= maxExponent) {
148214152Sed        // If we have overflowed the exponent, return infinity.
149214152Sed        return fromRep(infRep | quotientSign);
150214152Sed    }
151214152Sed
152214152Sed    else if (writtenExponent < 1) {
153214152Sed        // Flush denormals to zero.  In the future, it would be nice to add
154214152Sed        // code to round them correctly.
155214152Sed        return fromRep(quotientSign);
156214152Sed    }
157214152Sed
158214152Sed    else {
159214152Sed        const bool round = (residual << 1) > bSignificand;
160214152Sed        // Clear the implicit bit
161214152Sed        rep_t absResult = quotient & significandMask;
162214152Sed        // Insert the exponent
163214152Sed        absResult |= (rep_t)writtenExponent << significandBits;
164214152Sed        // Round
165214152Sed        absResult += round;
166214152Sed        // Insert the sign and return
167214152Sed        return fromRep(absResult | quotientSign);
168214152Sed    }
169214152Sed}
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