1219888Sed/*-
2219888Sed * Copyright (c) 2005 Marcel Moolenaar
3219888Sed * All rights reserved.
4219888Sed *
5219888Sed * Copyright (c) 2009 The FreeBSD Foundation
6219888Sed * All rights reserved.
7219888Sed *
8219888Sed * Portions of this software were developed by Ed Schouten
9219888Sed * under sponsorship from the FreeBSD Foundation.
10219888Sed *
11219888Sed * Redistribution and use in source and binary forms, with or without
12219888Sed * modification, are permitted provided that the following conditions
13219888Sed * are met:
14219888Sed * 1. Redistributions of source code must retain the above copyright
15219888Sed *    notice, this list of conditions and the following disclaimer.
16219888Sed * 2. Redistributions in binary form must reproduce the above copyright
17219888Sed *    notice, this list of conditions and the following disclaimer in the
18219888Sed *    documentation and/or other materials provided with the distribution.
19219888Sed *
20219888Sed * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
21219888Sed * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22219888Sed * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23219888Sed * ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
24219888Sed * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25219888Sed * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26219888Sed * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27219888Sed * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28219888Sed * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29219888Sed * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30219888Sed * SUCH DAMAGE.
31219888Sed */
32219888Sed
33219888Sed#include <sys/cdefs.h>
34219888Sed__FBSDID("$FreeBSD: releng/10.2/sys/dev/vt/hw/vga/vt_vga.c 271769 2014-09-18 14:38:18Z dumbbell $");
35219888Sed
36219888Sed#include <sys/param.h>
37219888Sed#include <sys/kernel.h>
38219888Sed#include <sys/systm.h>
39219888Sed
40219888Sed#include <dev/vt/vt.h>
41267622Sray#include <dev/vt/hw/vga/vt_vga_reg.h>
42219888Sed
43219888Sed#include <machine/bus.h>
44219888Sed
45219888Sed#if defined(__amd64__) || defined(__i386__)
46219888Sed#include <vm/vm.h>
47219888Sed#include <vm/pmap.h>
48219888Sed#include <machine/pmap.h>
49219888Sed#include <machine/vmparam.h>
50219888Sed#endif /* __amd64__ || __i386__ */
51219888Sed
52219888Sedstruct vga_softc {
53219888Sed	bus_space_tag_t		 vga_fb_tag;
54219888Sed	bus_space_handle_t	 vga_fb_handle;
55219888Sed	bus_space_tag_t		 vga_reg_tag;
56219888Sed	bus_space_handle_t	 vga_reg_handle;
57271128Semaste	int			 vga_wmode;
58271128Semaste	term_color_t		 vga_curfg, vga_curbg;
59219888Sed};
60219888Sed
61219888Sed/* Convenience macros. */
62219888Sed#define	MEM_READ1(sc, ofs) \
63219888Sed	bus_space_read_1(sc->vga_fb_tag, sc->vga_fb_handle, ofs)
64219888Sed#define	MEM_WRITE1(sc, ofs, val) \
65219888Sed	bus_space_write_1(sc->vga_fb_tag, sc->vga_fb_handle, ofs, val)
66219888Sed#define	REG_READ1(sc, reg) \
67219888Sed	bus_space_read_1(sc->vga_reg_tag, sc->vga_reg_handle, reg)
68219888Sed#define	REG_WRITE1(sc, reg, val) \
69219888Sed	bus_space_write_1(sc->vga_reg_tag, sc->vga_reg_handle, reg, val)
70219888Sed
71219888Sed#define	VT_VGA_WIDTH	640
72219888Sed#define	VT_VGA_HEIGHT	480
73219888Sed#define	VT_VGA_MEMSIZE	(VT_VGA_WIDTH * VT_VGA_HEIGHT / 8)
74219888Sed
75271128Semaste/*
76271128Semaste * VGA is designed to handle 8 pixels at a time (8 pixels in one byte of
77271128Semaste * memory).
78271128Semaste */
79271128Semaste#define	VT_VGA_PIXELS_BLOCK	8
80271128Semaste
81271128Semaste/*
82271128Semaste * We use an off-screen addresses to:
83271128Semaste *     o  store the background color;
84271128Semaste *     o  store pixels pattern.
85271128Semaste * Those addresses are then loaded in the latches once.
86271128Semaste */
87271128Semaste#define	VT_VGA_BGCOLOR_OFFSET	VT_VGA_MEMSIZE
88271128Semaste
89265403Sraystatic vd_probe_t	vga_probe;
90219888Sedstatic vd_init_t	vga_init;
91219888Sedstatic vd_blank_t	vga_blank;
92271128Semastestatic vd_bitblt_text_t	vga_bitblt_text;
93271128Semastestatic vd_bitblt_bmp_t	vga_bitblt_bitmap;
94261585Sraystatic vd_drawrect_t	vga_drawrect;
95261585Sraystatic vd_setpixel_t	vga_setpixel;
96260450Sraystatic vd_postswitch_t	vga_postswitch;
97219888Sed
98219888Sedstatic const struct vt_driver vt_vga_driver = {
99265403Sray	.vd_name	= "vga",
100265403Sray	.vd_probe	= vga_probe,
101219888Sed	.vd_init	= vga_init,
102219888Sed	.vd_blank	= vga_blank,
103271128Semaste	.vd_bitblt_text	= vga_bitblt_text,
104271128Semaste	.vd_bitblt_bmp	= vga_bitblt_bitmap,
105261585Sray	.vd_drawrect	= vga_drawrect,
106261585Sray	.vd_setpixel	= vga_setpixel,
107260450Sray	.vd_postswitch	= vga_postswitch,
108256145Sray	.vd_priority	= VD_PRIORITY_GENERIC,
109219888Sed};
110219888Sed
111219888Sed/*
112219888Sed * Driver supports both text mode and graphics mode.  Make sure the
113219888Sed * buffer is always big enough to support both.
114219888Sed */
115219888Sedstatic struct vga_softc vga_conssoftc;
116265403SrayVT_DRIVER_DECLARE(vt_vga, vt_vga_driver);
117219888Sed
118219888Sedstatic inline void
119271128Semastevga_setwmode(struct vt_device *vd, int wmode)
120219888Sed{
121219888Sed	struct vga_softc *sc = vd->vd_softc;
122219888Sed
123271128Semaste	if (sc->vga_wmode == wmode)
124271128Semaste		return;
125219888Sed
126271128Semaste	REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_MODE);
127271128Semaste	REG_WRITE1(sc, VGA_GC_DATA, wmode);
128271128Semaste	sc->vga_wmode = wmode;
129219888Sed
130271128Semaste	switch (wmode) {
131271128Semaste	case 3:
132271128Semaste		/* Re-enable all plans. */
133271128Semaste		REG_WRITE1(sc, VGA_SEQ_ADDRESS, VGA_SEQ_MAP_MASK);
134271128Semaste		REG_WRITE1(sc, VGA_SEQ_DATA, VGA_SEQ_MM_EM3 | VGA_SEQ_MM_EM2 |
135271128Semaste		    VGA_SEQ_MM_EM1 | VGA_SEQ_MM_EM0);
136271128Semaste		break;
137271128Semaste	}
138219888Sed}
139219888Sed
140219888Sedstatic inline void
141271128Semastevga_setfg(struct vt_device *vd, term_color_t color)
142219888Sed{
143219888Sed	struct vga_softc *sc = vd->vd_softc;
144219888Sed
145271128Semaste	vga_setwmode(vd, 3);
146219888Sed
147271128Semaste	if (sc->vga_curfg == color)
148271128Semaste		return;
149261585Sray
150271128Semaste	REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_SET_RESET);
151271128Semaste	REG_WRITE1(sc, VGA_GC_DATA, color);
152271128Semaste	sc->vga_curfg = color;
153261585Sray}
154261585Sray
155219888Sedstatic inline void
156271128Semastevga_setbg(struct vt_device *vd, term_color_t color)
157219888Sed{
158271128Semaste	struct vga_softc *sc = vd->vd_softc;
159219888Sed
160271128Semaste	vga_setwmode(vd, 3);
161219888Sed
162271128Semaste	if (sc->vga_curbg == color)
163263885Sray		return;
164263885Sray
165271128Semaste	REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_SET_RESET);
166271128Semaste	REG_WRITE1(sc, VGA_GC_DATA, color);
167263885Sray
168271128Semaste	/*
169271128Semaste	 * Write 8 pixels using the background color to an off-screen
170271128Semaste	 * byte in the video memory.
171271128Semaste	 */
172271128Semaste	MEM_WRITE1(sc, VT_VGA_BGCOLOR_OFFSET, 0xff);
173263885Sray
174271128Semaste	/*
175271128Semaste	 * Read those 8 pixels back to load the background color in the
176271128Semaste	 * latches register.
177271128Semaste	 */
178271128Semaste	MEM_READ1(sc, VT_VGA_BGCOLOR_OFFSET);
179219888Sed
180271128Semaste	sc->vga_curbg = color;
181219888Sed
182271128Semaste	/*
183271128Semaste         * The Set/Reset register doesn't contain the fg color anymore,
184271128Semaste         * store an invalid color.
185271128Semaste	 */
186271128Semaste	sc->vga_curfg = 0xff;
187219888Sed}
188219888Sed
189219888Sed/*
190219888Sed * Binary searchable table for Unicode to CP437 conversion.
191219888Sed */
192219888Sed
193219888Sedstruct unicp437 {
194219888Sed	uint16_t	unicode_base;
195219888Sed	uint8_t		cp437_base;
196219888Sed	uint8_t		length;
197219888Sed};
198219888Sed
199219888Sedstatic const struct unicp437 cp437table[] = {
200219888Sed	{ 0x0020, 0x20, 0x5e }, { 0x00a0, 0x20, 0x00 },
201219888Sed	{ 0x00a1, 0xad, 0x00 }, { 0x00a2, 0x9b, 0x00 },
202219888Sed	{ 0x00a3, 0x9c, 0x00 }, { 0x00a5, 0x9d, 0x00 },
203219888Sed	{ 0x00a7, 0x15, 0x00 }, { 0x00aa, 0xa6, 0x00 },
204219888Sed	{ 0x00ab, 0xae, 0x00 }, { 0x00ac, 0xaa, 0x00 },
205219888Sed	{ 0x00b0, 0xf8, 0x00 }, { 0x00b1, 0xf1, 0x00 },
206219888Sed	{ 0x00b2, 0xfd, 0x00 }, { 0x00b5, 0xe6, 0x00 },
207219888Sed	{ 0x00b6, 0x14, 0x00 }, { 0x00b7, 0xfa, 0x00 },
208219888Sed	{ 0x00ba, 0xa7, 0x00 }, { 0x00bb, 0xaf, 0x00 },
209219888Sed	{ 0x00bc, 0xac, 0x00 }, { 0x00bd, 0xab, 0x00 },
210219888Sed	{ 0x00bf, 0xa8, 0x00 }, { 0x00c4, 0x8e, 0x01 },
211219888Sed	{ 0x00c6, 0x92, 0x00 }, { 0x00c7, 0x80, 0x00 },
212219888Sed	{ 0x00c9, 0x90, 0x00 }, { 0x00d1, 0xa5, 0x00 },
213219888Sed	{ 0x00d6, 0x99, 0x00 }, { 0x00dc, 0x9a, 0x00 },
214219888Sed	{ 0x00df, 0xe1, 0x00 }, { 0x00e0, 0x85, 0x00 },
215219888Sed	{ 0x00e1, 0xa0, 0x00 }, { 0x00e2, 0x83, 0x00 },
216219888Sed	{ 0x00e4, 0x84, 0x00 }, { 0x00e5, 0x86, 0x00 },
217219888Sed	{ 0x00e6, 0x91, 0x00 }, { 0x00e7, 0x87, 0x00 },
218219888Sed	{ 0x00e8, 0x8a, 0x00 }, { 0x00e9, 0x82, 0x00 },
219219888Sed	{ 0x00ea, 0x88, 0x01 }, { 0x00ec, 0x8d, 0x00 },
220219888Sed	{ 0x00ed, 0xa1, 0x00 }, { 0x00ee, 0x8c, 0x00 },
221219888Sed	{ 0x00ef, 0x8b, 0x00 }, { 0x00f0, 0xeb, 0x00 },
222219888Sed	{ 0x00f1, 0xa4, 0x00 }, { 0x00f2, 0x95, 0x00 },
223219888Sed	{ 0x00f3, 0xa2, 0x00 }, { 0x00f4, 0x93, 0x00 },
224219888Sed	{ 0x00f6, 0x94, 0x00 }, { 0x00f7, 0xf6, 0x00 },
225219888Sed	{ 0x00f8, 0xed, 0x00 }, { 0x00f9, 0x97, 0x00 },
226219888Sed	{ 0x00fa, 0xa3, 0x00 }, { 0x00fb, 0x96, 0x00 },
227219888Sed	{ 0x00fc, 0x81, 0x00 }, { 0x00ff, 0x98, 0x00 },
228219888Sed	{ 0x0192, 0x9f, 0x00 }, { 0x0393, 0xe2, 0x00 },
229219888Sed	{ 0x0398, 0xe9, 0x00 }, { 0x03a3, 0xe4, 0x00 },
230219888Sed	{ 0x03a6, 0xe8, 0x00 }, { 0x03a9, 0xea, 0x00 },
231219888Sed	{ 0x03b1, 0xe0, 0x01 }, { 0x03b4, 0xeb, 0x00 },
232219888Sed	{ 0x03b5, 0xee, 0x00 }, { 0x03bc, 0xe6, 0x00 },
233219888Sed	{ 0x03c0, 0xe3, 0x00 }, { 0x03c3, 0xe5, 0x00 },
234219888Sed	{ 0x03c4, 0xe7, 0x00 }, { 0x03c6, 0xed, 0x00 },
235219888Sed	{ 0x03d5, 0xed, 0x00 }, { 0x2010, 0x2d, 0x00 },
236219888Sed	{ 0x2014, 0x2d, 0x00 }, { 0x2018, 0x60, 0x00 },
237219888Sed	{ 0x2019, 0x27, 0x00 }, { 0x201c, 0x22, 0x00 },
238219888Sed	{ 0x201d, 0x22, 0x00 }, { 0x2022, 0x07, 0x00 },
239219888Sed	{ 0x203c, 0x13, 0x00 }, { 0x207f, 0xfc, 0x00 },
240219888Sed	{ 0x20a7, 0x9e, 0x00 }, { 0x20ac, 0xee, 0x00 },
241219888Sed	{ 0x2126, 0xea, 0x00 }, { 0x2190, 0x1b, 0x00 },
242219888Sed	{ 0x2191, 0x18, 0x00 }, { 0x2192, 0x1a, 0x00 },
243219888Sed	{ 0x2193, 0x19, 0x00 }, { 0x2194, 0x1d, 0x00 },
244219888Sed	{ 0x2195, 0x12, 0x00 }, { 0x21a8, 0x17, 0x00 },
245219888Sed	{ 0x2202, 0xeb, 0x00 }, { 0x2208, 0xee, 0x00 },
246219888Sed	{ 0x2211, 0xe4, 0x00 }, { 0x2212, 0x2d, 0x00 },
247219888Sed	{ 0x2219, 0xf9, 0x00 }, { 0x221a, 0xfb, 0x00 },
248219888Sed	{ 0x221e, 0xec, 0x00 }, { 0x221f, 0x1c, 0x00 },
249219888Sed	{ 0x2229, 0xef, 0x00 }, { 0x2248, 0xf7, 0x00 },
250219888Sed	{ 0x2261, 0xf0, 0x00 }, { 0x2264, 0xf3, 0x00 },
251219888Sed	{ 0x2265, 0xf2, 0x00 }, { 0x2302, 0x7f, 0x00 },
252219888Sed	{ 0x2310, 0xa9, 0x00 }, { 0x2320, 0xf4, 0x00 },
253219888Sed	{ 0x2321, 0xf5, 0x00 }, { 0x2500, 0xc4, 0x00 },
254219888Sed	{ 0x2502, 0xb3, 0x00 }, { 0x250c, 0xda, 0x00 },
255219888Sed	{ 0x2510, 0xbf, 0x00 }, { 0x2514, 0xc0, 0x00 },
256219888Sed	{ 0x2518, 0xd9, 0x00 }, { 0x251c, 0xc3, 0x00 },
257219888Sed	{ 0x2524, 0xb4, 0x00 }, { 0x252c, 0xc2, 0x00 },
258219888Sed	{ 0x2534, 0xc1, 0x00 }, { 0x253c, 0xc5, 0x00 },
259219888Sed	{ 0x2550, 0xcd, 0x00 }, { 0x2551, 0xba, 0x00 },
260219888Sed	{ 0x2552, 0xd5, 0x00 }, { 0x2553, 0xd6, 0x00 },
261219888Sed	{ 0x2554, 0xc9, 0x00 }, { 0x2555, 0xb8, 0x00 },
262219888Sed	{ 0x2556, 0xb7, 0x00 }, { 0x2557, 0xbb, 0x00 },
263219888Sed	{ 0x2558, 0xd4, 0x00 }, { 0x2559, 0xd3, 0x00 },
264219888Sed	{ 0x255a, 0xc8, 0x00 }, { 0x255b, 0xbe, 0x00 },
265219888Sed	{ 0x255c, 0xbd, 0x00 }, { 0x255d, 0xbc, 0x00 },
266219888Sed	{ 0x255e, 0xc6, 0x01 }, { 0x2560, 0xcc, 0x00 },
267219888Sed	{ 0x2561, 0xb5, 0x00 }, { 0x2562, 0xb6, 0x00 },
268219888Sed	{ 0x2563, 0xb9, 0x00 }, { 0x2564, 0xd1, 0x01 },
269219888Sed	{ 0x2566, 0xcb, 0x00 }, { 0x2567, 0xcf, 0x00 },
270219888Sed	{ 0x2568, 0xd0, 0x00 }, { 0x2569, 0xca, 0x00 },
271219888Sed	{ 0x256a, 0xd8, 0x00 }, { 0x256b, 0xd7, 0x00 },
272219888Sed	{ 0x256c, 0xce, 0x00 }, { 0x2580, 0xdf, 0x00 },
273219888Sed	{ 0x2584, 0xdc, 0x00 }, { 0x2588, 0xdb, 0x00 },
274219888Sed	{ 0x258c, 0xdd, 0x00 }, { 0x2590, 0xde, 0x00 },
275219888Sed	{ 0x2591, 0xb0, 0x02 }, { 0x25a0, 0xfe, 0x00 },
276219888Sed	{ 0x25ac, 0x16, 0x00 }, { 0x25b2, 0x1e, 0x00 },
277219888Sed	{ 0x25ba, 0x10, 0x00 }, { 0x25bc, 0x1f, 0x00 },
278219888Sed	{ 0x25c4, 0x11, 0x00 }, { 0x25cb, 0x09, 0x00 },
279219888Sed	{ 0x25d8, 0x08, 0x00 }, { 0x25d9, 0x0a, 0x00 },
280219888Sed	{ 0x263a, 0x01, 0x01 }, { 0x263c, 0x0f, 0x00 },
281219888Sed	{ 0x2640, 0x0c, 0x00 }, { 0x2642, 0x0b, 0x00 },
282219888Sed	{ 0x2660, 0x06, 0x00 }, { 0x2663, 0x05, 0x00 },
283267310Semaste	{ 0x2665, 0x03, 0x01 }, { 0x266a, 0x0d, 0x00 },
284267310Semaste	{ 0x266c, 0x0e, 0x00 },
285219888Sed};
286219888Sed
287219888Sedstatic uint8_t
288219888Sedvga_get_cp437(term_char_t c)
289219888Sed{
290219888Sed	int min, mid, max;
291219888Sed
292219888Sed	min = 0;
293219888Sed	max = (sizeof(cp437table) / sizeof(struct unicp437)) - 1;
294219888Sed
295219888Sed	if (c < cp437table[0].unicode_base ||
296219888Sed	    c > cp437table[max].unicode_base + cp437table[max].length)
297219888Sed		return '?';
298219888Sed
299219888Sed	while (max >= min) {
300219888Sed		mid = (min + max) / 2;
301219888Sed		if (c < cp437table[mid].unicode_base)
302219888Sed			max = mid - 1;
303219888Sed		else if (c > cp437table[mid].unicode_base +
304219888Sed		    cp437table[mid].length)
305219888Sed			min = mid + 1;
306219888Sed		else
307219888Sed			return (c - cp437table[mid].unicode_base +
308219888Sed			    cp437table[mid].cp437_base);
309219888Sed	}
310219888Sed
311219888Sed	return '?';
312219888Sed}
313219888Sed
314219888Sedstatic void
315271128Semastevga_blank(struct vt_device *vd, term_color_t color)
316219888Sed{
317219888Sed	struct vga_softc *sc = vd->vd_softc;
318271128Semaste	u_int ofs;
319219888Sed
320271128Semaste	vga_setfg(vd, color);
321271128Semaste	for (ofs = 0; ofs < VT_VGA_MEMSIZE; ofs++)
322271128Semaste		MEM_WRITE1(sc, ofs, 0xff);
323271128Semaste}
324271128Semaste
325271128Semastestatic inline void
326271128Semastevga_bitblt_put(struct vt_device *vd, u_long dst, term_color_t color,
327271128Semaste    uint8_t v)
328271128Semaste{
329271128Semaste	struct vga_softc *sc = vd->vd_softc;
330271128Semaste
331271128Semaste	/* Skip empty writes, in order to avoid palette changes. */
332271128Semaste	if (v != 0x00) {
333271128Semaste		vga_setfg(vd, color);
334271128Semaste		/*
335271128Semaste		 * When this MEM_READ1() gets disabled, all sorts of
336271128Semaste		 * artifacts occur.  This is because this read loads the
337271128Semaste		 * set of 8 pixels that are about to be changed.  There
338271128Semaste		 * is one scenario where we can avoid the read, namely
339271128Semaste		 * if all pixels are about to be overwritten anyway.
340271128Semaste		 */
341271128Semaste		if (v != 0xff) {
342271128Semaste			MEM_READ1(sc, dst);
343271128Semaste
344271128Semaste			/* The bg color was trashed by the reads. */
345271128Semaste			sc->vga_curbg = 0xff;
346271128Semaste		}
347271128Semaste		MEM_WRITE1(sc, dst, v);
348271128Semaste	}
349271128Semaste}
350271128Semaste
351271128Semastestatic void
352271128Semastevga_setpixel(struct vt_device *vd, int x, int y, term_color_t color)
353271128Semaste{
354271128Semaste
355271769Sdumbbell	if (vd->vd_flags & VDF_TEXTMODE)
356271769Sdumbbell		return;
357271769Sdumbbell
358271128Semaste	vga_bitblt_put(vd, (y * VT_VGA_WIDTH / 8) + (x / 8), color,
359271128Semaste	    0x80 >> (x % 8));
360271128Semaste}
361271128Semaste
362271128Semastestatic void
363271128Semastevga_drawrect(struct vt_device *vd, int x1, int y1, int x2, int y2, int fill,
364271128Semaste    term_color_t color)
365271128Semaste{
366271128Semaste	int x, y;
367271128Semaste
368271769Sdumbbell	if (vd->vd_flags & VDF_TEXTMODE)
369271769Sdumbbell		return;
370271769Sdumbbell
371271128Semaste	for (y = y1; y <= y2; y++) {
372271128Semaste		if (fill || (y == y1) || (y == y2)) {
373271128Semaste			for (x = x1; x <= x2; x++)
374271128Semaste				vga_setpixel(vd, x, y, color);
375271128Semaste		} else {
376271128Semaste			vga_setpixel(vd, x1, y, color);
377271128Semaste			vga_setpixel(vd, x2, y, color);
378271128Semaste		}
379271128Semaste	}
380271128Semaste}
381271128Semaste
382271128Semastestatic void
383271128Semastevga_compute_shifted_pattern(const uint8_t *src, unsigned int bytes,
384271128Semaste    unsigned int src_x, unsigned int x_count, unsigned int dst_x,
385271128Semaste    uint8_t *pattern, uint8_t *mask)
386271128Semaste{
387271128Semaste	unsigned int n;
388271128Semaste
389271128Semaste	n = src_x / 8;
390271128Semaste
391219888Sed	/*
392271128Semaste	 * This mask has bits set, where a pixel (ether 0 or 1)
393271128Semaste	 * comes from the source bitmap.
394219888Sed	 */
395271128Semaste	if (mask != NULL) {
396271128Semaste		*mask = (0xff
397271128Semaste		    >> (8 - x_count))
398271128Semaste		    << (8 - x_count - dst_x);
399271128Semaste	}
400219888Sed
401271128Semaste	if (n == (src_x + x_count - 1) / 8) {
402271128Semaste		/* All the pixels we want are in the same byte. */
403271128Semaste		*pattern = src[n];
404271128Semaste		if (dst_x >= src_x)
405271128Semaste			*pattern >>= (dst_x - src_x % 8);
406271128Semaste		else
407271128Semaste			*pattern <<= (src_x % 8 - dst_x);
408271128Semaste	} else {
409271128Semaste		/* The pixels we want are split into two bytes. */
410271128Semaste		if (dst_x >= src_x % 8) {
411271128Semaste			*pattern =
412271128Semaste			    src[n] << (8 - dst_x - src_x % 8) |
413271128Semaste			    src[n + 1] >> (dst_x - src_x % 8);
414271128Semaste		} else {
415271128Semaste			*pattern =
416271128Semaste			    src[n] << (src_x % 8 - dst_x) |
417271128Semaste			    src[n + 1] >> (8 - src_x % 8 - dst_x);
418271128Semaste		}
419271128Semaste	}
420271128Semaste}
421271128Semaste
422271128Semastestatic void
423271128Semastevga_copy_bitmap_portion(uint8_t *pattern_2colors, uint8_t *pattern_ncolors,
424271128Semaste    const uint8_t *src, const uint8_t *src_mask, unsigned int src_width,
425271128Semaste    unsigned int src_x, unsigned int dst_x, unsigned int x_count,
426271128Semaste    unsigned int src_y, unsigned int dst_y, unsigned int y_count,
427271128Semaste    term_color_t fg, term_color_t bg, int overwrite)
428271128Semaste{
429271128Semaste	unsigned int i, bytes;
430271128Semaste	uint8_t pattern, relevant_bits, mask;
431271128Semaste
432271128Semaste	bytes = (src_width + 7) / 8;
433271128Semaste
434271128Semaste	for (i = 0; i < y_count; ++i) {
435271128Semaste		vga_compute_shifted_pattern(src + (src_y + i) * bytes,
436271128Semaste		    bytes, src_x, x_count, dst_x, &pattern, &relevant_bits);
437271128Semaste
438271128Semaste		if (src_mask == NULL) {
439271128Semaste			/*
440271128Semaste			 * No src mask. Consider that all wanted bits
441271128Semaste			 * from the source are "authoritative".
442271128Semaste			 */
443271128Semaste			mask = relevant_bits;
444271128Semaste		} else {
445271128Semaste			/*
446271128Semaste			 * There's an src mask. We shift it the same way
447271128Semaste			 * we shifted the source pattern.
448271128Semaste			 */
449271128Semaste			vga_compute_shifted_pattern(
450271128Semaste			    src_mask + (src_y + i) * bytes,
451271128Semaste			    bytes, src_x, x_count, dst_x,
452271128Semaste			    &mask, NULL);
453271128Semaste
454271128Semaste			/* Now, only keep the wanted bits among them. */
455271128Semaste			mask &= relevant_bits;
456271128Semaste		}
457271128Semaste
458271128Semaste		/*
459271128Semaste		 * Clear bits from the pattern which must be
460271128Semaste		 * transparent, according to the source mask.
461271128Semaste		 */
462271128Semaste		pattern &= mask;
463271128Semaste
464271128Semaste		/* Set the bits in the 2-colors array. */
465271128Semaste		if (overwrite)
466271128Semaste			pattern_2colors[dst_y + i] &= ~mask;
467271128Semaste		pattern_2colors[dst_y + i] |= pattern;
468271128Semaste
469271128Semaste		if (pattern_ncolors == NULL)
470271128Semaste			continue;
471271128Semaste
472271128Semaste		/*
473271128Semaste		 * Set the same bits in the n-colors array. This one
474271128Semaste		 * supports transparency, when a given bit is cleared in
475271128Semaste		 * all colors.
476271128Semaste		 */
477271128Semaste		if (overwrite) {
478271128Semaste			/*
479271128Semaste			 * Ensure that the pixels used by this bitmap are
480271128Semaste			 * cleared in other colors.
481271128Semaste			 */
482271128Semaste			for (int j = 0; j < 16; ++j)
483271128Semaste				pattern_ncolors[(dst_y + i) * 16 + j] &=
484271128Semaste				    ~mask;
485271128Semaste		}
486271128Semaste		pattern_ncolors[(dst_y + i) * 16 + fg] |= pattern;
487271128Semaste		pattern_ncolors[(dst_y + i) * 16 + bg] |= (~pattern & mask);
488271128Semaste	}
489271128Semaste}
490271128Semaste
491271128Semastestatic void
492271128Semastevga_bitblt_pixels_block_2colors(struct vt_device *vd, const uint8_t *masks,
493271128Semaste    term_color_t fg, term_color_t bg,
494271128Semaste    unsigned int x, unsigned int y, unsigned int height)
495271128Semaste{
496271128Semaste	unsigned int i, offset;
497271128Semaste	struct vga_softc *sc;
498271128Semaste
499219888Sed	/*
500271128Semaste	 * The great advantage of Write Mode 3 is that we just need
501271128Semaste	 * to load the foreground in the Set/Reset register, load the
502271128Semaste	 * background color in the latches register (this is done
503271128Semaste	 * through a write in offscreen memory followed by a read of
504271128Semaste	 * that data), then write the pattern to video memory. This
505271128Semaste	 * pattern indicates if the pixel should use the foreground
506271128Semaste	 * color (bit set) or the background color (bit cleared).
507219888Sed	 */
508219888Sed
509271128Semaste	vga_setbg(vd, bg);
510271128Semaste	vga_setfg(vd, fg);
511271128Semaste
512271128Semaste	sc = vd->vd_softc;
513271128Semaste	offset = (VT_VGA_WIDTH * y + x) / 8;
514271128Semaste
515271128Semaste	for (i = 0; i < height; ++i, offset += VT_VGA_WIDTH / 8) {
516271128Semaste		MEM_WRITE1(sc, offset, masks[i]);
517271128Semaste	}
518219888Sed}
519219888Sed
520219888Sedstatic void
521271128Semastevga_bitblt_pixels_block_ncolors(struct vt_device *vd, const uint8_t *masks,
522271128Semaste    unsigned int x, unsigned int y, unsigned int height)
523271128Semaste{
524271128Semaste	unsigned int i, j, plan, color, offset;
525271128Semaste	struct vga_softc *sc;
526271128Semaste	uint8_t mask, plans[height * 4];
527271128Semaste
528271128Semaste	sc = vd->vd_softc;
529271128Semaste
530271128Semaste	memset(plans, 0, sizeof(plans));
531271128Semaste
532271128Semaste	/*
533271128Semaste         * To write a group of pixels using 3 or more colors, we select
534271128Semaste         * Write Mode 0 and write one byte to each plan separately.
535271128Semaste	 */
536271128Semaste
537271128Semaste	/*
538271128Semaste	 * We first compute each byte: each plan contains one bit of the
539271128Semaste	 * color code for each of the 8 pixels.
540271128Semaste	 *
541271128Semaste	 * For example, if the 8 pixels are like this:
542271128Semaste	 *     GBBBBBBY
543271128Semaste	 * where:
544271128Semaste	 *     G (gray)   = 0b0111
545271128Semaste	 *     B (black)  = 0b0000
546271128Semaste	 *     Y (yellow) = 0b0011
547271128Semaste	 *
548271128Semaste	 * The corresponding for bytes are:
549271128Semaste	 *             GBBBBBBY
550271128Semaste	 *     Plan 0: 10000001 = 0x81
551271128Semaste	 *     Plan 1: 10000001 = 0x81
552271128Semaste	 *     Plan 2: 10000000 = 0x80
553271128Semaste	 *     Plan 3: 00000000 = 0x00
554271128Semaste	 *             |  |   |
555271128Semaste	 *             |  |   +-> 0b0011 (Y)
556271128Semaste	 *             |  +-----> 0b0000 (B)
557271128Semaste	 *             +--------> 0b0111 (G)
558271128Semaste	 */
559271128Semaste
560271128Semaste	for (i = 0; i < height; ++i) {
561271128Semaste		for (color = 0; color < 16; ++color) {
562271128Semaste			mask = masks[i * 16 + color];
563271128Semaste			if (mask == 0x00)
564271128Semaste				continue;
565271128Semaste
566271128Semaste			for (j = 0; j < 8; ++j) {
567271128Semaste				if (!((mask >> (7 - j)) & 0x1))
568271128Semaste					continue;
569271128Semaste
570271128Semaste				/* The pixel "j" uses color "color". */
571271128Semaste				for (plan = 0; plan < 4; ++plan)
572271128Semaste					plans[i * 4 + plan] |=
573271128Semaste					    ((color >> plan) & 0x1) << (7 - j);
574271128Semaste			}
575271128Semaste		}
576271128Semaste	}
577271128Semaste
578271128Semaste	/*
579271128Semaste	 * The bytes are ready: we now switch to Write Mode 0 and write
580271128Semaste	 * all bytes, one plan at a time.
581271128Semaste	 */
582271128Semaste	vga_setwmode(vd, 0);
583271128Semaste
584271128Semaste	REG_WRITE1(sc, VGA_SEQ_ADDRESS, VGA_SEQ_MAP_MASK);
585271128Semaste	for (plan = 0; plan < 4; ++plan) {
586271128Semaste		/* Select plan. */
587271128Semaste		REG_WRITE1(sc, VGA_SEQ_DATA, 1 << plan);
588271128Semaste
589271128Semaste		/* Write all bytes for this plan, from Y to Y+height. */
590271128Semaste		for (i = 0; i < height; ++i) {
591271128Semaste			offset = (VT_VGA_WIDTH * (y + i) + x) / 8;
592271128Semaste			MEM_WRITE1(sc, offset, plans[i * 4 + plan]);
593271128Semaste		}
594271128Semaste	}
595271128Semaste}
596271128Semaste
597271128Semastestatic void
598271128Semastevga_bitblt_one_text_pixels_block(struct vt_device *vd,
599271128Semaste    const struct vt_window *vw, unsigned int x, unsigned int y)
600271128Semaste{
601271128Semaste	const struct vt_buf *vb;
602271128Semaste	const struct vt_font *vf;
603271128Semaste	unsigned int i, col, row, src_x, x_count;
604271128Semaste	unsigned int used_colors_list[16], used_colors;
605271128Semaste	uint8_t pattern_2colors[vw->vw_font->vf_height];
606271128Semaste	uint8_t pattern_ncolors[vw->vw_font->vf_height * 16];
607271128Semaste	term_char_t c;
608271128Semaste	term_color_t fg, bg;
609271128Semaste	const uint8_t *src;
610271128Semaste
611271128Semaste	vb = &vw->vw_buf;
612271128Semaste	vf = vw->vw_font;
613271128Semaste
614271128Semaste	/*
615271128Semaste	 * The current pixels block.
616271128Semaste	 *
617271128Semaste	 * We fill it with portions of characters, because both "grids"
618271128Semaste	 * may not match.
619271128Semaste	 *
620271128Semaste	 * i is the index in this pixels block.
621271128Semaste	 */
622271128Semaste
623271128Semaste	i = x;
624271128Semaste	used_colors = 0;
625271128Semaste	memset(used_colors_list, 0, sizeof(used_colors_list));
626271128Semaste	memset(pattern_2colors, 0, sizeof(pattern_2colors));
627271128Semaste	memset(pattern_ncolors, 0, sizeof(pattern_ncolors));
628271128Semaste
629271128Semaste	if (i < vw->vw_draw_area.tr_begin.tp_col) {
630271128Semaste		/*
631271128Semaste		 * i is in the margin used to center the text area on
632271128Semaste		 * the screen.
633271128Semaste		 */
634271128Semaste
635271128Semaste		i = vw->vw_draw_area.tr_begin.tp_col;
636271128Semaste	}
637271128Semaste
638271128Semaste	while (i < x + VT_VGA_PIXELS_BLOCK &&
639271128Semaste	    i < vw->vw_draw_area.tr_end.tp_col) {
640271128Semaste		/*
641271128Semaste		 * Find which character is drawn on this pixel in the
642271128Semaste		 * pixels block.
643271128Semaste		 *
644271128Semaste		 * While here, record what colors it uses.
645271128Semaste		 */
646271128Semaste
647271128Semaste		col = (i - vw->vw_draw_area.tr_begin.tp_col) / vf->vf_width;
648271128Semaste		row = (y - vw->vw_draw_area.tr_begin.tp_row) / vf->vf_height;
649271128Semaste
650271128Semaste		c = VTBUF_GET_FIELD(vb, row, col);
651271128Semaste		src = vtfont_lookup(vf, c);
652271128Semaste
653271128Semaste		vt_determine_colors(c, VTBUF_ISCURSOR(vb, row, col), &fg, &bg);
654271128Semaste		if ((used_colors_list[fg] & 0x1) != 0x1)
655271128Semaste			used_colors++;
656271128Semaste		if ((used_colors_list[bg] & 0x2) != 0x2)
657271128Semaste			used_colors++;
658271128Semaste		used_colors_list[fg] |= 0x1;
659271128Semaste		used_colors_list[bg] |= 0x2;
660271128Semaste
661271128Semaste		/*
662271128Semaste		 * Compute the portion of the character we want to draw,
663271128Semaste		 * because the pixels block may start in the middle of a
664271128Semaste		 * character.
665271128Semaste		 *
666271128Semaste		 * The first pixel to draw in the character is
667271128Semaste		 *     the current position -
668271128Semaste		 *     the start position of the character
669271128Semaste		 *
670271128Semaste		 * The last pixel to draw is either
671271128Semaste		 *     - the last pixel of the character, or
672271128Semaste		 *     - the pixel of the character matching the end of
673271128Semaste		 *       the pixels block
674271128Semaste		 * whichever comes first. This position is then
675271128Semaste		 * changed to be relative to the start position of the
676271128Semaste		 * character.
677271128Semaste		 */
678271128Semaste
679271128Semaste		src_x = i -
680271128Semaste		    (col * vf->vf_width + vw->vw_draw_area.tr_begin.tp_col);
681271128Semaste		x_count = min(min(
682271128Semaste		    (col + 1) * vf->vf_width +
683271128Semaste		    vw->vw_draw_area.tr_begin.tp_col,
684271128Semaste		    x + VT_VGA_PIXELS_BLOCK),
685271128Semaste		    vw->vw_draw_area.tr_end.tp_col);
686271128Semaste		x_count -= col * vf->vf_width +
687271128Semaste		    vw->vw_draw_area.tr_begin.tp_col;
688271128Semaste		x_count -= src_x;
689271128Semaste
690271128Semaste		/* Copy a portion of the character. */
691271128Semaste		vga_copy_bitmap_portion(pattern_2colors, pattern_ncolors,
692271128Semaste		    src, NULL, vf->vf_width,
693271128Semaste		    src_x, i % VT_VGA_PIXELS_BLOCK, x_count,
694271128Semaste		    0, 0, vf->vf_height, fg, bg, 0);
695271128Semaste
696271128Semaste		/* We move to the next portion. */
697271128Semaste		i += x_count;
698271128Semaste	}
699271128Semaste
700271128Semaste#ifndef SC_NO_CUTPASTE
701271128Semaste	/*
702271128Semaste	 * Copy the mouse pointer bitmap if it's over the current pixels
703271128Semaste	 * block.
704271128Semaste	 *
705271128Semaste	 * We use the saved cursor position (saved in vt_flush()), because
706271128Semaste	 * the current position could be different than the one used
707271128Semaste	 * to mark the area dirty.
708271128Semaste	 */
709271128Semaste	term_rect_t drawn_area;
710271128Semaste
711271128Semaste	drawn_area.tr_begin.tp_col = x;
712271128Semaste	drawn_area.tr_begin.tp_row = y;
713271128Semaste	drawn_area.tr_end.tp_col = x + VT_VGA_PIXELS_BLOCK;
714271128Semaste	drawn_area.tr_end.tp_row = y + vf->vf_height;
715271128Semaste	if (vd->vd_mshown && vt_is_cursor_in_area(vd, &drawn_area)) {
716271128Semaste		struct vt_mouse_cursor *cursor;
717271128Semaste		unsigned int mx, my;
718271128Semaste		unsigned int dst_x, src_y, dst_y, y_count;
719271128Semaste
720271128Semaste		cursor = vd->vd_mcursor;
721271128Semaste		mx = vd->vd_mx_drawn + vw->vw_draw_area.tr_begin.tp_col;
722271128Semaste		my = vd->vd_my_drawn + vw->vw_draw_area.tr_begin.tp_row;
723271128Semaste
724271128Semaste		/* Compute the portion of the cursor we want to copy. */
725271128Semaste		src_x = x > mx ? x - mx : 0;
726271128Semaste		dst_x = mx > x ? mx - x : 0;
727271128Semaste		x_count = min(min(min(
728271128Semaste		    cursor->width - src_x,
729271128Semaste		    x + VT_VGA_PIXELS_BLOCK - mx),
730271128Semaste		    vw->vw_draw_area.tr_end.tp_col - mx),
731271128Semaste		    VT_VGA_PIXELS_BLOCK);
732271128Semaste
733271128Semaste		/*
734271128Semaste		 * The cursor isn't aligned on the Y-axis with
735271128Semaste		 * characters, so we need to compute the vertical
736271128Semaste		 * start/count.
737271128Semaste		 */
738271128Semaste		src_y = y > my ? y - my : 0;
739271128Semaste		dst_y = my > y ? my - y : 0;
740271128Semaste		y_count = min(
741271128Semaste		    min(cursor->height - src_y, y + vf->vf_height - my),
742271128Semaste		    vf->vf_height);
743271128Semaste
744271128Semaste		/* Copy the cursor portion. */
745271128Semaste		vga_copy_bitmap_portion(pattern_2colors, pattern_ncolors,
746271128Semaste		    cursor->map, cursor->mask, cursor->width,
747271128Semaste		    src_x, dst_x, x_count, src_y, dst_y, y_count,
748271128Semaste		    vd->vd_mcursor_fg, vd->vd_mcursor_bg, 1);
749271128Semaste
750271128Semaste		if ((used_colors_list[vd->vd_mcursor_fg] & 0x1) != 0x1)
751271128Semaste			used_colors++;
752271128Semaste		if ((used_colors_list[vd->vd_mcursor_bg] & 0x2) != 0x2)
753271128Semaste			used_colors++;
754271128Semaste	}
755271128Semaste#endif
756271128Semaste
757271128Semaste	/*
758271128Semaste	 * The pixels block is completed, we can now draw it on the
759271128Semaste	 * screen.
760271128Semaste	 */
761271128Semaste	if (used_colors == 2)
762271128Semaste		vga_bitblt_pixels_block_2colors(vd, pattern_2colors, fg, bg,
763271128Semaste		    x, y, vf->vf_height);
764271128Semaste	else
765271128Semaste		vga_bitblt_pixels_block_ncolors(vd, pattern_ncolors,
766271128Semaste		    x, y, vf->vf_height);
767271128Semaste}
768271128Semaste
769271128Semastestatic void
770271128Semastevga_bitblt_text_gfxmode(struct vt_device *vd, const struct vt_window *vw,
771271128Semaste    const term_rect_t *area)
772271128Semaste{
773271128Semaste	const struct vt_font *vf;
774271128Semaste	unsigned int col, row;
775271128Semaste	unsigned int x1, y1, x2, y2, x, y;
776271128Semaste
777271128Semaste	vf = vw->vw_font;
778271128Semaste
779271128Semaste	/*
780271128Semaste	 * Compute the top-left pixel position aligned with the video
781271128Semaste	 * adapter pixels block size.
782271128Semaste	 *
783271128Semaste	 * This is calculated from the top-left column of te dirty area:
784271128Semaste	 *
785271128Semaste	 *     1. Compute the top-left pixel of the character:
786271128Semaste	 *        col * font width + x offset
787271128Semaste	 *
788271128Semaste	 *        NOTE: x offset is used to center the text area on the
789271128Semaste	 *        screen. It's expressed in pixels, not in characters
790271128Semaste	 *        col/row!
791271128Semaste	 *
792271128Semaste	 *     2. Find the pixel further on the left marking the start of
793271128Semaste	 *        an aligned pixels block (eg. chunk of 8 pixels):
794271128Semaste	 *        character's x / blocksize * blocksize
795271128Semaste	 *
796271128Semaste	 *        The division, being made on integers, achieves the
797271128Semaste	 *        alignment.
798271128Semaste	 *
799271128Semaste	 * For the Y-axis, we need to compute the character's y
800271128Semaste	 * coordinate, but we don't need to align it.
801271128Semaste	 */
802271128Semaste
803271128Semaste	col = area->tr_begin.tp_col;
804271128Semaste	row = area->tr_begin.tp_row;
805271128Semaste	x1 = (int)((col * vf->vf_width + vw->vw_draw_area.tr_begin.tp_col)
806271128Semaste	     / VT_VGA_PIXELS_BLOCK)
807271128Semaste	    * VT_VGA_PIXELS_BLOCK;
808271128Semaste	y1 = row * vf->vf_height + vw->vw_draw_area.tr_begin.tp_row;
809271128Semaste
810271128Semaste	/*
811271128Semaste	 * Compute the bottom right pixel position, again, aligned with
812271128Semaste	 * the pixels block size.
813271128Semaste	 *
814271128Semaste	 * The same rules apply, we just add 1 to base the computation
815271128Semaste	 * on the "right border" of the dirty area.
816271128Semaste	 */
817271128Semaste
818271128Semaste	col = area->tr_end.tp_col;
819271128Semaste	row = area->tr_end.tp_row;
820271128Semaste	x2 = (int)((col * vf->vf_width + vw->vw_draw_area.tr_begin.tp_col
821271128Semaste	      + VT_VGA_PIXELS_BLOCK - 1)
822271128Semaste	     / VT_VGA_PIXELS_BLOCK)
823271128Semaste	    * VT_VGA_PIXELS_BLOCK;
824271128Semaste	y2 = row * vf->vf_height + vw->vw_draw_area.tr_begin.tp_row;
825271128Semaste
826271128Semaste	/* Clip the area to the screen size. */
827271128Semaste	x2 = min(x2, vw->vw_draw_area.tr_end.tp_col);
828271128Semaste	y2 = min(y2, vw->vw_draw_area.tr_end.tp_row);
829271128Semaste
830271128Semaste	/*
831271128Semaste	 * Now, we take care of N pixels line at a time (the first for
832271128Semaste	 * loop, N = font height), and for these lines, draw one pixels
833271128Semaste	 * block at a time (the second for loop), not a character at a
834271128Semaste	 * time.
835271128Semaste	 *
836271128Semaste	 * Therefore, on the X-axis, characters my be drawn partially if
837271128Semaste	 * they are not aligned on 8-pixels boundary.
838271128Semaste	 *
839271128Semaste	 * However, the operation is repeated for the full height of the
840271128Semaste	 * font before moving to the next character, because it allows
841271128Semaste	 * to keep the color settings and write mode, before perhaps
842271128Semaste	 * changing them with the next one.
843271128Semaste	 */
844271128Semaste
845271128Semaste	for (y = y1; y < y2; y += vf->vf_height) {
846271128Semaste		for (x = x1; x < x2; x += VT_VGA_PIXELS_BLOCK) {
847271128Semaste			vga_bitblt_one_text_pixels_block(vd, vw, x, y);
848271128Semaste		}
849271128Semaste	}
850271128Semaste}
851271128Semaste
852271128Semastestatic void
853271128Semastevga_bitblt_text_txtmode(struct vt_device *vd, const struct vt_window *vw,
854271128Semaste    const term_rect_t *area)
855271128Semaste{
856271128Semaste	struct vga_softc *sc;
857271128Semaste	const struct vt_buf *vb;
858271128Semaste	unsigned int col, row;
859271128Semaste	term_char_t c;
860271128Semaste	term_color_t fg, bg;
861271128Semaste	uint8_t ch, attr;
862271128Semaste
863271128Semaste	sc = vd->vd_softc;
864271128Semaste	vb = &vw->vw_buf;
865271128Semaste
866271128Semaste	for (row = area->tr_begin.tp_row; row < area->tr_end.tp_row; ++row) {
867271128Semaste		for (col = area->tr_begin.tp_col;
868271128Semaste		    col < area->tr_end.tp_col;
869271128Semaste		    ++col) {
870271128Semaste			/*
871271128Semaste			 * Get next character and its associated fg/bg
872271128Semaste			 * colors.
873271128Semaste			 */
874271128Semaste			c = VTBUF_GET_FIELD(vb, row, col);
875271128Semaste			vt_determine_colors(c, VTBUF_ISCURSOR(vb, row, col),
876271128Semaste			    &fg, &bg);
877271128Semaste
878271128Semaste			/*
879271128Semaste			 * Convert character to CP437, which is the
880271128Semaste			 * character set used by the VGA hardware by
881271128Semaste			 * default.
882271128Semaste			 */
883271128Semaste			ch = vga_get_cp437(TCHAR_CHARACTER(c));
884271128Semaste
885271128Semaste			/* Convert colors to VGA attributes. */
886271128Semaste			attr = bg << 4 | fg;
887271128Semaste
888271128Semaste			MEM_WRITE1(sc, 0x18000 + (row * 80 + col) * 2 + 0,
889271128Semaste			    ch);
890271128Semaste			MEM_WRITE1(sc, 0x18000 + (row * 80 + col) * 2 + 1,
891271128Semaste			    attr);
892271128Semaste		}
893271128Semaste	}
894271128Semaste}
895271128Semaste
896271128Semastestatic void
897271128Semastevga_bitblt_text(struct vt_device *vd, const struct vt_window *vw,
898271128Semaste    const term_rect_t *area)
899271128Semaste{
900271128Semaste
901271128Semaste	if (!(vd->vd_flags & VDF_TEXTMODE)) {
902271128Semaste		vga_bitblt_text_gfxmode(vd, vw, area);
903271128Semaste	} else {
904271128Semaste		vga_bitblt_text_txtmode(vd, vw, area);
905271128Semaste	}
906271128Semaste}
907271128Semaste
908271128Semastestatic void
909271128Semastevga_bitblt_bitmap(struct vt_device *vd, const struct vt_window *vw,
910271128Semaste    const uint8_t *pattern, const uint8_t *mask,
911271128Semaste    unsigned int width, unsigned int height,
912271128Semaste    unsigned int x, unsigned int y, term_color_t fg, term_color_t bg)
913271128Semaste{
914271128Semaste	unsigned int x1, y1, x2, y2, i, j, src_x, dst_x, x_count;
915271128Semaste	uint8_t pattern_2colors;
916271128Semaste
917271128Semaste	/* Align coordinates with the 8-pxels grid. */
918271128Semaste	x1 = x / VT_VGA_PIXELS_BLOCK * VT_VGA_PIXELS_BLOCK;
919271128Semaste	y1 = y;
920271128Semaste
921271128Semaste	x2 = (x + width + VT_VGA_PIXELS_BLOCK - 1) /
922271128Semaste	    VT_VGA_PIXELS_BLOCK * VT_VGA_PIXELS_BLOCK;
923271128Semaste	y2 = y + height;
924271128Semaste	x2 = min(x2, vd->vd_width - 1);
925271128Semaste	y2 = min(y2, vd->vd_height - 1);
926271128Semaste
927271128Semaste	for (j = y1; j < y2; ++j) {
928271128Semaste		src_x = 0;
929271128Semaste		dst_x = x - x1;
930271128Semaste		x_count = VT_VGA_PIXELS_BLOCK - dst_x;
931271128Semaste
932271128Semaste		for (i = x1; i < x2; i += VT_VGA_PIXELS_BLOCK) {
933271128Semaste			pattern_2colors = 0;
934271128Semaste
935271128Semaste			vga_copy_bitmap_portion(
936271128Semaste			    &pattern_2colors, NULL,
937271128Semaste			    pattern, mask, width,
938271128Semaste			    src_x, dst_x, x_count,
939271128Semaste			    j - y1, 0, 1, fg, bg, 0);
940271128Semaste
941271128Semaste			vga_bitblt_pixels_block_2colors(vd,
942271128Semaste			    &pattern_2colors, fg, bg,
943271128Semaste			    i, j, 1);
944271128Semaste
945271128Semaste			src_x += x_count;
946271128Semaste			dst_x = (dst_x + x_count) % VT_VGA_PIXELS_BLOCK;
947271128Semaste			x_count = min(width - src_x, VT_VGA_PIXELS_BLOCK);
948271128Semaste		}
949271128Semaste	}
950271128Semaste}
951271128Semaste
952271128Semastestatic void
953219888Sedvga_initialize_graphics(struct vt_device *vd)
954219888Sed{
955219888Sed	struct vga_softc *sc = vd->vd_softc;
956219888Sed
957219888Sed	/* Clock select. */
958219888Sed	REG_WRITE1(sc, VGA_GEN_MISC_OUTPUT_W, VGA_GEN_MO_VSP | VGA_GEN_MO_HSP |
959219888Sed	    VGA_GEN_MO_PB | VGA_GEN_MO_ER | VGA_GEN_MO_IOA);
960219888Sed	/* Set sequencer clocking and memory mode. */
961219888Sed	REG_WRITE1(sc, VGA_SEQ_ADDRESS, VGA_SEQ_CLOCKING_MODE);
962219888Sed	REG_WRITE1(sc, VGA_SEQ_DATA, VGA_SEQ_CM_89);
963219888Sed	REG_WRITE1(sc, VGA_SEQ_ADDRESS, VGA_SEQ_MEMORY_MODE);
964219888Sed	REG_WRITE1(sc, VGA_SEQ_DATA, VGA_SEQ_MM_OE | VGA_SEQ_MM_EM);
965219888Sed
966219888Sed	/* Set the graphics controller in graphics mode. */
967219888Sed	REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_MISCELLANEOUS);
968219888Sed	REG_WRITE1(sc, VGA_GC_DATA, 0x04 + VGA_GC_MISC_GA);
969219888Sed	/* Program the CRT controller. */
970219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_HORIZ_TOTAL);
971219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, 0x5f);			/* 760 */
972219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_HORIZ_DISP_END);
973219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, 0x4f);			/* 640 - 8 */
974219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_START_HORIZ_BLANK);
975219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, 0x50);			/* 640 */
976219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_END_HORIZ_BLANK);
977219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, VGA_CRTC_EHB_CR + 2);
978219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_START_HORIZ_RETRACE);
979219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, 0x54);			/* 672 */
980219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_END_HORIZ_RETRACE);
981219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, VGA_CRTC_EHR_EHB + 0);
982219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_VERT_TOTAL);
983219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, 0x0b);			/* 523 */
984219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_OVERFLOW);
985219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, VGA_CRTC_OF_VT9 | VGA_CRTC_OF_LC8 |
986219888Sed	    VGA_CRTC_OF_VBS8 | VGA_CRTC_OF_VRS8 | VGA_CRTC_OF_VDE8);
987219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_MAX_SCAN_LINE);
988219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, VGA_CRTC_MSL_LC9);
989219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_VERT_RETRACE_START);
990219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, 0xea);			/* 480 + 10 */
991219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_VERT_RETRACE_END);
992219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, 0x0c);
993219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_VERT_DISPLAY_END);
994219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, 0xdf);			/* 480 - 1*/
995219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_OFFSET);
996219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, 0x28);
997219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_START_VERT_BLANK);
998219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, 0xe7);			/* 480 + 7 */
999219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_END_VERT_BLANK);
1000219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, 0x04);
1001219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_MODE_CONTROL);
1002219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, VGA_CRTC_MC_WB | VGA_CRTC_MC_AW |
1003219888Sed	    VGA_CRTC_MC_SRS | VGA_CRTC_MC_CMS);
1004219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_LINE_COMPARE);
1005219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, 0xff);			/* 480 + 31 */
1006219888Sed
1007219888Sed	REG_WRITE1(sc, VGA_GEN_FEATURE_CTRL_W, 0);
1008219888Sed
1009219888Sed	REG_WRITE1(sc, VGA_SEQ_ADDRESS, VGA_SEQ_MAP_MASK);
1010219888Sed	REG_WRITE1(sc, VGA_SEQ_DATA, VGA_SEQ_MM_EM3 | VGA_SEQ_MM_EM2 |
1011219888Sed	    VGA_SEQ_MM_EM1 | VGA_SEQ_MM_EM0);
1012219888Sed	REG_WRITE1(sc, VGA_SEQ_ADDRESS, VGA_SEQ_CHAR_MAP_SELECT);
1013219888Sed	REG_WRITE1(sc, VGA_SEQ_DATA, 0);
1014219888Sed
1015219888Sed	REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_SET_RESET);
1016219888Sed	REG_WRITE1(sc, VGA_GC_DATA, 0);
1017219888Sed	REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_ENABLE_SET_RESET);
1018219888Sed	REG_WRITE1(sc, VGA_GC_DATA, 0x0f);
1019219888Sed	REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_COLOR_COMPARE);
1020219888Sed	REG_WRITE1(sc, VGA_GC_DATA, 0);
1021219888Sed	REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_DATA_ROTATE);
1022219888Sed	REG_WRITE1(sc, VGA_GC_DATA, 0);
1023219888Sed	REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_READ_MAP_SELECT);
1024219888Sed	REG_WRITE1(sc, VGA_GC_DATA, 0);
1025219888Sed	REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_MODE);
1026219888Sed	REG_WRITE1(sc, VGA_GC_DATA, 0);
1027219888Sed	REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_COLOR_DONT_CARE);
1028219888Sed	REG_WRITE1(sc, VGA_GC_DATA, 0x0f);
1029219888Sed	REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_BIT_MASK);
1030219888Sed	REG_WRITE1(sc, VGA_GC_DATA, 0xff);
1031219888Sed}
1032219888Sed
1033219888Sedstatic void
1034219888Sedvga_initialize(struct vt_device *vd, int textmode)
1035219888Sed{
1036219888Sed	struct vga_softc *sc = vd->vd_softc;
1037219888Sed	uint8_t x;
1038219888Sed
1039219888Sed	/* Make sure the VGA adapter is not in monochrome emulation mode. */
1040219888Sed	x = REG_READ1(sc, VGA_GEN_MISC_OUTPUT_R);
1041219888Sed	REG_WRITE1(sc, VGA_GEN_MISC_OUTPUT_W, x | VGA_GEN_MO_IOA);
1042219888Sed
1043219888Sed	/* Unprotect CRTC registers 0-7. */
1044219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_VERT_RETRACE_END);
1045219888Sed	x = REG_READ1(sc, VGA_CRTC_DATA);
1046219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, x & ~VGA_CRTC_VRE_PR);
1047219888Sed
1048219888Sed	/*
1049219888Sed	 * Wait for the vertical retrace.
1050219888Sed	 * NOTE: this code reads the VGA_GEN_INPUT_STAT_1 register, which has
1051219888Sed	 * the side-effect of clearing the internal flip-flip of the attribute
1052219888Sed	 * controller's write register. This means that because this code is
1053219888Sed	 * here, we know for sure that the first write to the attribute
1054219888Sed	 * controller will be a write to the address register. Removing this
1055219888Sed	 * code therefore also removes that guarantee and appropriate measures
1056219888Sed	 * need to be taken.
1057219888Sed	 */
1058219888Sed	do {
1059219888Sed		x = REG_READ1(sc, VGA_GEN_INPUT_STAT_1);
1060219888Sed		x &= VGA_GEN_IS1_VR | VGA_GEN_IS1_DE;
1061219888Sed	} while (x != (VGA_GEN_IS1_VR | VGA_GEN_IS1_DE));
1062219888Sed
1063219888Sed	/* Now, disable the sync. signals. */
1064219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_MODE_CONTROL);
1065219888Sed	x = REG_READ1(sc, VGA_CRTC_DATA);
1066219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, x & ~VGA_CRTC_MC_HR);
1067219888Sed
1068219888Sed	/* Asynchronous sequencer reset. */
1069219888Sed	REG_WRITE1(sc, VGA_SEQ_ADDRESS, VGA_SEQ_RESET);
1070219888Sed	REG_WRITE1(sc, VGA_SEQ_DATA, VGA_SEQ_RST_SR);
1071219888Sed
1072219888Sed	if (!textmode)
1073219888Sed		vga_initialize_graphics(vd);
1074219888Sed
1075219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_PRESET_ROW_SCAN);
1076219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, 0);
1077219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_CURSOR_START);
1078219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, VGA_CRTC_CS_COO);
1079219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_CURSOR_END);
1080219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, 0);
1081219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_START_ADDR_HIGH);
1082219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, 0);
1083219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_START_ADDR_LOW);
1084219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, 0);
1085219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_CURSOR_LOC_HIGH);
1086219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, 0);
1087219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_CURSOR_LOC_LOW);
1088219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, 0x59);
1089219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_UNDERLINE_LOC);
1090219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, VGA_CRTC_UL_UL);
1091219888Sed
1092219888Sed	if (textmode) {
1093219888Sed		/* Set the attribute controller to blink disable. */
1094219888Sed		REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_MODE_CONTROL);
1095219888Sed		REG_WRITE1(sc, VGA_AC_WRITE, 0);
1096219888Sed	} else {
1097219888Sed		/* Set the attribute controller in graphics mode. */
1098219888Sed		REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_MODE_CONTROL);
1099219888Sed		REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_MC_GA);
1100219888Sed		REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_HORIZ_PIXEL_PANNING);
1101219888Sed		REG_WRITE1(sc, VGA_AC_WRITE, 0);
1102219888Sed	}
1103219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(0));
1104219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, 0);
1105219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(1));
1106219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_R);
1107219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(2));
1108219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_G);
1109219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(3));
1110219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SG | VGA_AC_PAL_R);
1111219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(4));
1112219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_B);
1113219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(5));
1114219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_R | VGA_AC_PAL_B);
1115219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(6));
1116219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_G | VGA_AC_PAL_B);
1117219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(7));
1118219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_R | VGA_AC_PAL_G | VGA_AC_PAL_B);
1119219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(8));
1120219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SR | VGA_AC_PAL_SG |
1121219888Sed	    VGA_AC_PAL_SB);
1122219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(9));
1123219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SR | VGA_AC_PAL_SG |
1124219888Sed	    VGA_AC_PAL_SB | VGA_AC_PAL_R);
1125219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(10));
1126219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SR | VGA_AC_PAL_SG |
1127219888Sed	    VGA_AC_PAL_SB | VGA_AC_PAL_G);
1128219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(11));
1129219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SR | VGA_AC_PAL_SG |
1130219888Sed	    VGA_AC_PAL_SB | VGA_AC_PAL_R | VGA_AC_PAL_G);
1131219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(12));
1132219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SR | VGA_AC_PAL_SG |
1133219888Sed	    VGA_AC_PAL_SB | VGA_AC_PAL_B);
1134219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(13));
1135219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SR | VGA_AC_PAL_SG |
1136219888Sed	    VGA_AC_PAL_SB | VGA_AC_PAL_R | VGA_AC_PAL_B);
1137219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(14));
1138219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SR | VGA_AC_PAL_SG |
1139219888Sed	    VGA_AC_PAL_SB | VGA_AC_PAL_G | VGA_AC_PAL_B);
1140219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PALETTE(15));
1141219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_PAL_SR | VGA_AC_PAL_SG |
1142219888Sed	    VGA_AC_PAL_SB | VGA_AC_PAL_R | VGA_AC_PAL_G | VGA_AC_PAL_B);
1143219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_OVERSCAN_COLOR);
1144219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, 0);
1145219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_COLOR_PLANE_ENABLE);
1146219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, 0x0f);
1147219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, VGA_AC_COLOR_SELECT);
1148219888Sed	REG_WRITE1(sc, VGA_AC_WRITE, 0);
1149219888Sed
1150219888Sed	if (!textmode) {
1151219888Sed		u_int ofs;
1152219888Sed
1153219888Sed		/*
1154219888Sed		 * Done.  Clear the frame buffer.  All bit planes are
1155219888Sed		 * enabled, so a single-paged loop should clear all
1156219888Sed		 * planes.
1157219888Sed		 */
1158219888Sed		for (ofs = 0; ofs < VT_VGA_MEMSIZE; ofs++) {
1159219888Sed			MEM_WRITE1(sc, ofs, 0);
1160219888Sed		}
1161219888Sed	}
1162219888Sed
1163219888Sed	/* Re-enable the sequencer. */
1164219888Sed	REG_WRITE1(sc, VGA_SEQ_ADDRESS, VGA_SEQ_RESET);
1165219888Sed	REG_WRITE1(sc, VGA_SEQ_DATA, VGA_SEQ_RST_SR | VGA_SEQ_RST_NAR);
1166219888Sed	/* Re-enable the sync signals. */
1167219888Sed	REG_WRITE1(sc, VGA_CRTC_ADDRESS, VGA_CRTC_MODE_CONTROL);
1168219888Sed	x = REG_READ1(sc, VGA_CRTC_DATA);
1169219888Sed	REG_WRITE1(sc, VGA_CRTC_DATA, x | VGA_CRTC_MC_HR);
1170219888Sed
1171219888Sed	if (!textmode) {
1172219888Sed		/* Switch to write mode 3, because we'll mainly do bitblt. */
1173219888Sed		REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_MODE);
1174219888Sed		REG_WRITE1(sc, VGA_GC_DATA, 3);
1175271128Semaste		sc->vga_wmode = 3;
1176271128Semaste
1177271128Semaste		/*
1178271128Semaste		 * In Write Mode 3, Enable Set/Reset is ignored, but we
1179271128Semaste		 * use Write Mode 0 to write a group of 8 pixels using
1180271128Semaste		 * 3 or more colors. In this case, we want to disable
1181271128Semaste		 * Set/Reset: set Enable Set/Reset to 0.
1182271128Semaste		 */
1183219888Sed		REG_WRITE1(sc, VGA_GC_ADDRESS, VGA_GC_ENABLE_SET_RESET);
1184271128Semaste		REG_WRITE1(sc, VGA_GC_DATA, 0x00);
1185271128Semaste
1186271128Semaste		/*
1187271128Semaste		 * Clear the colors we think are loaded into Set/Reset or
1188271128Semaste		 * the latches.
1189271128Semaste		 */
1190271128Semaste		sc->vga_curfg = sc->vga_curbg = 0xff;
1191219888Sed	}
1192219888Sed}
1193219888Sed
1194219888Sedstatic int
1195265403Srayvga_probe(struct vt_device *vd)
1196265403Sray{
1197265403Sray
1198265403Sray	return (CN_INTERNAL);
1199265403Sray}
1200265403Sray
1201265403Sraystatic int
1202219888Sedvga_init(struct vt_device *vd)
1203219888Sed{
1204265403Sray	struct vga_softc *sc;
1205265403Sray	int textmode;
1206219888Sed
1207265403Sray	if (vd->vd_softc == NULL)
1208265403Sray		vd->vd_softc = (void *)&vga_conssoftc;
1209265403Sray	sc = vd->vd_softc;
1210265403Sray	textmode = 0;
1211265403Sray
1212264997Snwhitehorn#if defined(__amd64__) || defined(__i386__)
1213219897Sed	sc->vga_fb_tag = X86_BUS_SPACE_MEM;
1214219888Sed	sc->vga_fb_handle = KERNBASE + VGA_MEM_BASE;
1215219897Sed	sc->vga_reg_tag = X86_BUS_SPACE_IO;
1216219888Sed	sc->vga_reg_handle = VGA_REG_BASE;
1217234252Smarcel#elif defined(__ia64__)
1218234252Smarcel	sc->vga_fb_tag = IA64_BUS_SPACE_MEM;
1219234252Smarcel	sc->vga_fb_handle = IA64_PHYS_TO_RR6(VGA_MEM_BASE);
1220234252Smarcel	sc->vga_reg_tag = IA64_BUS_SPACE_IO;
1221234252Smarcel	sc->vga_reg_handle = VGA_REG_BASE;
1222219888Sed#else
1223219888Sed# error "Architecture not yet supported!"
1224219888Sed#endif
1225219888Sed
1226219888Sed	TUNABLE_INT_FETCH("hw.vga.textmode", &textmode);
1227219888Sed	if (textmode) {
1228219888Sed		vd->vd_flags |= VDF_TEXTMODE;
1229219888Sed		vd->vd_width = 80;
1230219888Sed		vd->vd_height = 25;
1231219888Sed	} else {
1232219888Sed		vd->vd_width = VT_VGA_WIDTH;
1233219888Sed		vd->vd_height = VT_VGA_HEIGHT;
1234219888Sed	}
1235219888Sed	vga_initialize(vd, textmode);
1236219888Sed
1237219888Sed	return (CN_INTERNAL);
1238219888Sed}
1239260450Sray
1240260450Sraystatic void
1241260450Srayvga_postswitch(struct vt_device *vd)
1242260450Sray{
1243260450Sray
1244260450Sray	/* Reinit VGA mode, to restore view after app which change mode. */
1245260450Sray	vga_initialize(vd, (vd->vd_flags & VDF_TEXTMODE));
1246260450Sray	/* Ask vt(9) to update chars on visible area. */
1247260450Sray	vd->vd_flags |= VDF_INVALID;
1248260450Sray}
1249