vgl.3 revision 30651
Copyright (c) 1997 S�ren Schmidt
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer,
in this position and unchanged.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. The name of the author may not be used to endorse or promote products
derived from this software withough specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
$Id: vgl.3,v 1.2 1997/10/16 09:12:31 sos Exp $
.Dd August 13, 1997 .Dt VGL 3 .Os FreeBSD 3 .Sh NAME .Nm vgl .Nd Video Graphics Library functions .Sh SYNOPSIS .Fd #include <vgl.h> .Sh DESCRIPTION Libvgl is a library that enables the programmer access to the graphics modes supported by the console driver (syscons). The library takes care of programming the actual video hardware, and provides a number of simple functions to do various graphic operations. There is also support for a mouse via the standard mouse system in FreeBSD, see .Fn moused , including the ability to transparently have a mouse pointer superimposed on the graphic image currently being worked on. The library takes care of screen switching by storing the current image in memory before switching to another virtual console, and restoring when the user switches back. This allows several graphic applications at once, but on different virtual consoles. Below is a short description of the various functions: .Sh AUTHOR .An S�ren Schmidt (sos@FreeBSD.org) .Sh FUNCTIONS .Ft int .Fn VGLInit "int mode" Initialize the library and set up the graphic mode .Em mode . .Ft void .Fn VGLEnd "void" Terminate graphic mode, and restore the screenmode that was active before .Fn VGLInit was called. .Ft void .Fn VGLCheckSwitch "void" If the program goes into longer periods of processing without doing any graphics output, calling this function occasionally will allow the system to switch screens. .Ft int .Fn VGLTextSetFontFile "char *filename" Instruct the char/string functions to use the font in file .Em filename instead of the builtin font. .Ft int .Fn VGLMouseInit "int mode" Initialize the mouse. The optional on-screen mouse pointer is shown if the argument is .Em VGL_MOUSESHOW . .Ft void .Fn VGLMouseMode "int mode" Either shows the mouse pointer if the argument is .Em VGL_MOUSESHOW , or hides the mouse pointer if the argument is .Em VGL_MOUSEHIDE . .Ft int .Fn VGLMouseStatus "int *x" "int *y" "char *buttons" Returns the current mouse pointer coordinates and button state in .Em x, y , buttons. The return value reflects if the mouse pointer is currently shown on screen or not. .Ft void .Fn VGLMouseSetImage "VGLBitmap *AndMask" "VGLBitmap *OrMask" With this function it is possible to change the image of the mouse pointer on screen. .Ft void .Fn VGLMouseSetStdImage "void" This function restores the mouse pointer to the standard arrow. .Ft void .Fn VGLLine "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "byte color" Draw a line from .Em x1, y1 to .Em x2, y2 in color .Em color . .Ft void .Fn VGLBox "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "byte color" Draw a box with upper left hand corner at .Em x1, y1 and lower right hand corner at .Em x2, y2 in color .Em color . .Ft void .Fn VGLFilledBox "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "byte color" Draw a filled (solid) box with upper left hand corner at .Em x1, y1 and lower right hand corner at .Em x2, y2 in color .Em color . .Ft void .Fn VGLEllipse "VGLBitmap *object" "int xc" "int yc" "int a" "int b" "byte color" Draw an ellipse centered at .Em xc, yc make it .Em a pixels wide, and .Em b pixels high in color .Em color . .Ft void .Fn VGLFilledEllipse "VGLBitmap *object" "int xc" "int yc" "int a" "int b" "byte color" Draw a filled (solid) ellipse centered at .Em xc, yc make it .Em a pixels wide, and .Em b pixels high in color .Em color . .Ft int .Fn VGLBitmapCopy "VGLBitmap *src" "int srcx" "int srcy" "VGLBitmap *dst" "int dstx" "int dsty" "int width" "int hight" Copy a rectangle of pixels from bitmap .Em src upper left hand corner at .Em srcx, srcy to bitmap .Em dst at .Em dstx, dsty of the size .Em width, height . .Ft void .Fn VGLBitmapPutChar "VGLBitmap *Object" "int x" "int y" "byte ch" "byte fgcol" "byte bgcol" "int fill" "int dir" Write the character .Em ch at position .Em x, y in foreground color .Em fgcol. If .Em fill is != 0, use the color .Em bgcol as background otherwise the background is transparent. The character is drawn in the direction specified by the argument .Em dir . .Ft void .Fn VGLBitmapString "VGLBitmap *Object" "int x" "int y" "char *str" "byte fgcol" "byte bgcol" "int fill" "int dir" Write the string .Em str at position .Em x, y in foreground color .Em fgcol. If .Em fill is != 0, use the color .Em bgcol as background otherwise the background is transparent. The string is drawn in the direction specified by the argument .Em dir . .Ft void .Fn VGLClear "VGLBitmap *object" "byte color" Clears the entire bitmap to color .Em color . .Ft void .Fn VGLSetPalette "byte *red" "byte *green" "byte *blue" This function sets the palette used, the arguments .Em red, green, blue should point to byte arrays of 256 positions each. .Ft void .Fn VGLSetPaletteIndex "byte color" "byte red" "byte green" "byte blue" Set the palette index .Em color to the specified RGB value. .Ft void .Fn VGLSetBorder "byte color" Set the border color to color .Em color . .Ft void .Fn VGLBlankDisplay "int blank" Blank the display if the argment .Em blank != 0. This can be done to shut off the screen during display updates that the user should first see when it's done. .Sh HISTORY The .Nm library appeared in FreeBSD 3.0
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer,
in this position and unchanged.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. The name of the author may not be used to endorse or promote products
derived from this software withough specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
$Id: vgl.3,v 1.2 1997/10/16 09:12:31 sos Exp $
.Dd August 13, 1997 .Dt VGL 3 .Os FreeBSD 3 .Sh NAME .Nm vgl .Nd Video Graphics Library functions .Sh SYNOPSIS .Fd #include <vgl.h> .Sh DESCRIPTION Libvgl is a library that enables the programmer access to the graphics modes supported by the console driver (syscons). The library takes care of programming the actual video hardware, and provides a number of simple functions to do various graphic operations. There is also support for a mouse via the standard mouse system in FreeBSD, see .Fn moused , including the ability to transparently have a mouse pointer superimposed on the graphic image currently being worked on. The library takes care of screen switching by storing the current image in memory before switching to another virtual console, and restoring when the user switches back. This allows several graphic applications at once, but on different virtual consoles. Below is a short description of the various functions: .Sh AUTHOR .An S�ren Schmidt (sos@FreeBSD.org) .Sh FUNCTIONS .Ft int .Fn VGLInit "int mode" Initialize the library and set up the graphic mode .Em mode . .Ft void .Fn VGLEnd "void" Terminate graphic mode, and restore the screenmode that was active before .Fn VGLInit was called. .Ft void .Fn VGLCheckSwitch "void" If the program goes into longer periods of processing without doing any graphics output, calling this function occasionally will allow the system to switch screens. .Ft int .Fn VGLTextSetFontFile "char *filename" Instruct the char/string functions to use the font in file .Em filename instead of the builtin font. .Ft int .Fn VGLMouseInit "int mode" Initialize the mouse. The optional on-screen mouse pointer is shown if the argument is .Em VGL_MOUSESHOW . .Ft void .Fn VGLMouseMode "int mode" Either shows the mouse pointer if the argument is .Em VGL_MOUSESHOW , or hides the mouse pointer if the argument is .Em VGL_MOUSEHIDE . .Ft int .Fn VGLMouseStatus "int *x" "int *y" "char *buttons" Returns the current mouse pointer coordinates and button state in .Em x, y , buttons. The return value reflects if the mouse pointer is currently shown on screen or not. .Ft void .Fn VGLMouseSetImage "VGLBitmap *AndMask" "VGLBitmap *OrMask" With this function it is possible to change the image of the mouse pointer on screen. .Ft void .Fn VGLMouseSetStdImage "void" This function restores the mouse pointer to the standard arrow. .Ft void .Fn VGLLine "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "byte color" Draw a line from .Em x1, y1 to .Em x2, y2 in color .Em color . .Ft void .Fn VGLBox "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "byte color" Draw a box with upper left hand corner at .Em x1, y1 and lower right hand corner at .Em x2, y2 in color .Em color . .Ft void .Fn VGLFilledBox "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "byte color" Draw a filled (solid) box with upper left hand corner at .Em x1, y1 and lower right hand corner at .Em x2, y2 in color .Em color . .Ft void .Fn VGLEllipse "VGLBitmap *object" "int xc" "int yc" "int a" "int b" "byte color" Draw an ellipse centered at .Em xc, yc make it .Em a pixels wide, and .Em b pixels high in color .Em color . .Ft void .Fn VGLFilledEllipse "VGLBitmap *object" "int xc" "int yc" "int a" "int b" "byte color" Draw a filled (solid) ellipse centered at .Em xc, yc make it .Em a pixels wide, and .Em b pixels high in color .Em color . .Ft int .Fn VGLBitmapCopy "VGLBitmap *src" "int srcx" "int srcy" "VGLBitmap *dst" "int dstx" "int dsty" "int width" "int hight" Copy a rectangle of pixels from bitmap .Em src upper left hand corner at .Em srcx, srcy to bitmap .Em dst at .Em dstx, dsty of the size .Em width, height . .Ft void .Fn VGLBitmapPutChar "VGLBitmap *Object" "int x" "int y" "byte ch" "byte fgcol" "byte bgcol" "int fill" "int dir" Write the character .Em ch at position .Em x, y in foreground color .Em fgcol. If .Em fill is != 0, use the color .Em bgcol as background otherwise the background is transparent. The character is drawn in the direction specified by the argument .Em dir . .Ft void .Fn VGLBitmapString "VGLBitmap *Object" "int x" "int y" "char *str" "byte fgcol" "byte bgcol" "int fill" "int dir" Write the string .Em str at position .Em x, y in foreground color .Em fgcol. If .Em fill is != 0, use the color .Em bgcol as background otherwise the background is transparent. The string is drawn in the direction specified by the argument .Em dir . .Ft void .Fn VGLClear "VGLBitmap *object" "byte color" Clears the entire bitmap to color .Em color . .Ft void .Fn VGLSetPalette "byte *red" "byte *green" "byte *blue" This function sets the palette used, the arguments .Em red, green, blue should point to byte arrays of 256 positions each. .Ft void .Fn VGLSetPaletteIndex "byte color" "byte red" "byte green" "byte blue" Set the palette index .Em color to the specified RGB value. .Ft void .Fn VGLSetBorder "byte color" Set the border color to color .Em color . .Ft void .Fn VGLBlankDisplay "int blank" Blank the display if the argment .Em blank != 0. This can be done to shut off the screen during display updates that the user should first see when it's done. .Sh HISTORY The .Nm library appeared in FreeBSD 3.0