run-statestr.c revision 285612
1/* AUTOGENERATED FILE. DO NOT EDIT. */
2
3//=======Test Runner Used To Run Each Test Below=====
4#define RUN_TEST(TestFunc, TestLineNum) \
5{ \
6  Unity.CurrentTestName = #TestFunc; \
7  Unity.CurrentTestLineNumber = TestLineNum; \
8  Unity.NumberOfTests++; \
9  if (TEST_PROTECT()) \
10  { \
11      setUp(); \
12      TestFunc(); \
13  } \
14  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
15  { \
16    tearDown(); \
17  } \
18  UnityConcludeTest(); \
19}
20
21//=======Automagically Detected Files To Include=====
22#include "unity.h"
23#include <setjmp.h>
24#include <stdio.h>
25
26//=======External Functions This Runner Calls=====
27extern void setUp(void);
28extern void tearDown(void);
29extern void test_PeerRestart(void);
30extern void test_SysUnspecified(void);
31extern void test_ClockCodeExists(void);
32extern void test_ClockCodeUnknown(void);
33
34
35//=======Test Reset Option=====
36void resetTest()
37{
38  tearDown();
39  setUp();
40}
41
42char *progname;
43
44
45//=======MAIN=====
46int main(int argc, char *argv[])
47{
48  progname = argv[0];
49  Unity.TestFile = "statestr.c";
50  UnityBegin("statestr.c");
51  RUN_TEST(test_PeerRestart, 20);
52  RUN_TEST(test_SysUnspecified, 24);
53  RUN_TEST(test_ClockCodeExists, 29);
54  RUN_TEST(test_ClockCodeUnknown, 33);
55
56  return (UnityEnd());
57}
58