run-statestr.c revision 285169
1/* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3//=======Test Runner Used To Run Each Test Below===== 4#define RUN_TEST(TestFunc, TestLineNum) \ 5{ \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 setUp(); \ 12 TestFunc(); \ 13 } \ 14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 15 { \ 16 tearDown(); \ 17 } \ 18 UnityConcludeTest(); \ 19} 20 21//=======Automagically Detected Files To Include===== 22#include "unity.h" 23#include <setjmp.h> 24#include <stdio.h> 25 26//=======External Functions This Runner Calls===== 27extern void setUp(void); 28extern void tearDown(void); 29extern void test_PeerRestart(void); 30extern void test_SysUnspecified(void); 31extern void test_ClockCodeExists(void); 32extern void test_ClockCodeUnknown(void); 33 34 35//=======Test Reset Option===== 36void resetTest() 37{ 38 tearDown(); 39 setUp(); 40} 41 42char *progname; 43 44 45//=======MAIN===== 46int main(int argc, char *argv[]) 47{ 48 progname = argv[0]; 49 Unity.TestFile = "statestr.c"; 50 UnityBegin("statestr.c"); 51 RUN_TEST(test_PeerRestart, 20); 52 RUN_TEST(test_SysUnspecified, 24); 53 RUN_TEST(test_ClockCodeExists, 29); 54 RUN_TEST(test_ClockCodeUnknown, 33); 55 56 return (UnityEnd()); 57} 58