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7<TITLE>Writing Programs with NCURSES</TITLE>
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11
12<H1>Writing Programs with NCURSES</H1>
13
14<BLOCKQUOTE>
15by Eric S. Raymond and Zeyd M. Ben-Halim<BR>
16updates since release 1.9.9e by Thomas Dickey
17</BLOCKQUOTE>
18
19<H1>Contents</H1>
20<UL>
21<LI><A HREF="#introduction">Introduction</A>
22<UL>
23<LI><A HREF="#history">A Brief History of Curses</A>
24<LI><A HREF="#scope">Scope of This Document</A>
25<LI><A HREF="#terminology">Terminology</A>
26</UL>
27<LI><A HREF="#curses">The Curses Library</A>
28<UL>
29<LI><A HREF="#overview">An Overview of Curses</A>
30<UL>
31<LI><A HREF="#compiling">Compiling Programs using Curses</A>
32<LI><A HREF="#updating">Updating the Screen</A>
33<LI><A HREF="#stdscr">Standard Windows and Function Naming Conventions</A>
34<LI><A HREF="#variables">Variables</A>
35</UL>
36<LI><A HREF="#using">Using the Library</A>
37<UL>
38<LI><A HREF="#starting">Starting up</A>
39<LI><A HREF="#output">Output</A>
40<LI><A HREF="#input">Input</A>
41<LI><A HREF="#formschars">Using Forms Characters</A>
42<LI><A HREF="#attributes">Character Attributes and Color</A>
43<LI><A HREF="#mouse">Mouse Interfacing</A>
44<LI><A HREF="#finishing">Finishing Up</A>
45</UL>
46<LI><A HREF="#functions">Function Descriptions</A>
47<UL>
48<LI><A HREF="#init">Initialization and Wrapup</A>
49<LI><A HREF="#flush">Causing Output to the Terminal</A>
50<LI><A HREF="#lowlevel">Low-Level Capability Access</A>
51<LI><A HREF="#debugging">Debugging</A>
52</UL>
53<LI><A HREF="#hints">Hints, Tips, and Tricks</A>
54<UL>
55<LI><A HREF="#caution">Some Notes of Caution</A>
56<LI><A HREF="#leaving">Temporarily Leaving ncurses Mode</A>
57<LI><A HREF="#xterm">Using <CODE>ncurses</CODE> under <CODE>xterm</CODE></A>
58<LI><A HREF="#screens">Handling Multiple Terminal Screens</A>
59<LI><A HREF="#testing">Testing for Terminal Capabilities</A>
60<LI><A HREF="#tuning">Tuning for Speed</A>
61<LI><A HREF="#special">Special Features of <CODE>ncurses</CODE></A>
62</UL>
63<LI><A HREF="#compat">Compatibility with Older Versions</A>
64<UL>
65<LI><A HREF="#refbug">Refresh of Overlapping Windows</A>
66<LI><A HREF="#backbug">Background Erase</A>
67</UL>
68<LI><A HREF="#xsifuncs">XSI Curses Conformance</A>
69</UL>
70<LI><A HREF="#panels">The Panels Library</A>
71<UL>
72<LI><A HREF="#pcompile">Compiling With the Panels Library</A>
73<LI><A HREF="#poverview">Overview of Panels</A>
74<LI><A HREF="#pstdscr">Panels, Input, and the Standard Screen</A>
75<LI><A HREF="#hiding">Hiding Panels</A>
76<LI><A HREF="#pmisc">Miscellaneous Other Facilities</A>
77</UL>
78<LI><A HREF="#menu">The Menu Library</A>
79<UL>
80<LI><A HREF="#mcompile">Compiling with the menu Library</A>
81<LI><A HREF="#moverview">Overview of Menus</A>
82<LI><A HREF="#mselect">Selecting items</A>
83<LI><A HREF="#mdisplay">Menu Display</A>
84<LI><A HREF="#mwindows">Menu Windows</A>
85<LI><A HREF="#minput">Processing Menu Input</A>
86<LI><A HREF="#mmisc">Miscellaneous Other Features</A>
87</UL>
88<LI><A HREF="#form">The Forms Library</A>
89<UL>
90<LI><A HREF="#fcompile">Compiling with the forms Library</A>
91<LI><A HREF="#foverview">Overview of Forms</A>
92<LI><A HREF="#fcreate">Creating and Freeing Fields and Forms</A>
93<LI><A HREF="#fattributes">Fetching and Changing Field Attributes</A>
94<UL>
95<LI><A HREF="#fsizes">Fetching Size and Location Data</A>
96<LI><A HREF="#flocation">Changing the Field Location</A>
97<LI><A HREF="#fjust">The Justification Attribute</A>
98<LI><A HREF="#fdispatts">Field Display Attributes</A>
99<LI><A HREF="#foptions">Field Option Bits</A>
100<LI><A HREF="#fstatus">Field Status</A>
101<LI><A HREF="#fuser">Field User Pointer</A>
102</UL>
103<LI><A HREF="#fdynamic">Variable-Sized Fields</A>
104<LI><A HREF="#fvalidation">Field Validation</A>
105<UL>
106<LI><A HREF="#ftype_alpha">TYPE_ALPHA</A>
107<LI><A HREF="#ftype_alnum">TYPE_ALNUM</A>
108<LI><A HREF="#ftype_enum">TYPE_ENUM</A>
109<LI><A HREF="#ftype_integer">TYPE_INTEGER</A>
110<LI><A HREF="#ftype_numeric">TYPE_NUMERIC</A>
111<LI><A HREF="#ftype_regexp">TYPE_REGEXP</A>
112</UL>
113<LI><A HREF="#fbuffer">Direct Field Buffer Manipulation</A>
114<LI><A HREF="#formattrs">Attributes of Forms</A>
115<LI><A HREF="#fdisplay">Control of Form Display</A>
116<LI><A HREF="#fdriver">Input Processing in the Forms Driver</A>
117<UL>
118<LI><A HREF="#fpage">Page Navigation Requests</A>
119<LI><A HREF="#ffield">Inter-Field Navigation Requests</A>
120<LI><A HREF="#fifield">Intra-Field Navigation Requests</A>
121<LI><A HREF="#fscroll">Scrolling Requests</A>
122<LI><A HREF="#fedit">Field Editing Requests</A>
123<LI><A HREF="#forder">Order Requests</A>
124<LI><A HREF="#fappcmds">Application Commands</A>
125</UL>
126<LI><A HREF="#fhooks">Field Change Hooks</A>
127<LI><A HREF="#ffocus">Field Change Commands</A>
128<LI><A HREF="#frmoptions">Form Options</A>
129<LI><A HREF="#fcustom">Custom Validation Types</A>
130<UL>
131<LI><A HREF="#flinktypes">Union Types</A>
132<LI><A HREF="#fnewtypes">New Field Types</A>
133<LI><A HREF="#fcheckargs">Validation Function Arguments</A>
134<LI><A HREF="#fcustorder">Order Functions For Custom Types</A>
135<LI><A HREF="#fcustprobs">Avoiding Problems</A>
136</UL>
137</UL>
138</UL>
139
140<HR>
141<H1><A NAME="introduction">Introduction</A></H1>
142
143This document is an introduction to programming with <CODE>curses</CODE>. It is
144not an exhaustive reference for the curses Application Programming Interface
145(API); that role is filled by the <CODE>curses</CODE> manual pages.  Rather, it
146is intended to help C programmers ease into using the package. <P>
147
148This document is aimed at C applications programmers not yet specifically
149familiar with ncurses.  If you are already an experienced <CODE>curses</CODE>
150programmer, you should nevertheless read the sections on
151<A HREF="#mouse">Mouse Interfacing</A>, <A HREF="#debugging">Debugging</A>,
152<A HREF="#compat">Compatibility with Older Versions</A>,
153and <A HREF="#hints">Hints, Tips, and Tricks</A>.  These will bring you up
154to speed on the special features and quirks of the <CODE>ncurses</CODE>
155implementation.  If you are not so experienced, keep reading. <P>
156
157The <CODE>curses</CODE> package is a subroutine library for
158terminal-independent screen-painting and input-event handling which
159presents a high level screen model to the programmer, hiding differences
160between terminal types and doing automatic optimization of output to change
161one screen full of text into another.  <CODE>Curses</CODE> uses terminfo, which
162is a database format that can describe the capabilities of thousands of
163different terminals. <P>
164
165The <CODE>curses</CODE> API may seem something of an archaism on UNIX desktops
166increasingly dominated by X, Motif, and Tcl/Tk.  Nevertheless, UNIX still
167supports tty lines and X supports <EM>xterm(1)</EM>; the <CODE>curses</CODE>
168API has the advantage of (a) back-portability to character-cell terminals,
169and (b) simplicity.  For an application that does not require bit-mapped
170graphics and multiple fonts, an interface implementation using <CODE>curses</CODE>
171will typically be a great deal simpler and less expensive than one using an
172X toolkit.
173
174<H2><A NAME="history">A Brief History of Curses</A></H2>
175
176Historically, the first ancestor of <CODE>curses</CODE> was the routines written to
177provide screen-handling for the game <CODE>rogue</CODE>; these used the
178already-existing <CODE>termcap</CODE> database facility for describing terminal
179capabilities.  These routines were abstracted into a documented library and
180first released with the early BSD UNIX versions. <P>
181
182System III UNIX from Bell Labs featured a rewritten and much-improved
183<CODE>curses</CODE> library.  It introduced the terminfo format.  Terminfo is based
184on Berkeley's termcap database, but contains a number of improvements and
185extensions. Parameterized capabilities strings were introduced, making it
186possible to describe multiple video attributes, and colors and to handle far
187more unusual terminals than possible with termcap.  In the later AT&amp;T
188System V releases, <CODE>curses</CODE> evolved to use more facilities and offer
189more capabilities, going far beyond BSD curses in power and flexibility.
190
191<H2><A NAME="scope">Scope of This Document</A></H2>
192
193This document describes <CODE>ncurses</CODE>, a free implementation of
194the System V <CODE>curses</CODE> API with some clearly marked extensions.
195It includes the following System V curses features:
196<UL>
197<LI>Support for multiple screen highlights (BSD curses could only
198handle one `standout' highlight, usually reverse-video).
199<LI>Support for line- and box-drawing using forms characters.
200<LI>Recognition of function keys on input.
201<LI>Color support.
202<LI>Support for pads (windows of larger than screen size on which the
203screen or a subwindow defines a viewport).
204</UL>
205
206Also, this package makes use of the insert and delete line and character
207features of terminals so equipped, and determines how to optimally use these
208features with no help from the programmer.  It allows arbitrary combinations of
209video attributes to be displayed, even on terminals that leave ``magic
210cookies'' on the screen to mark changes in attributes. <P>
211
212The <CODE>ncurses</CODE> package can also capture and use event reports from a
213mouse in some environments (notably, xterm under the X window system).  This
214document includes tips for using the mouse. <P>
215
216The <CODE>ncurses</CODE> package was originated by Pavel Curtis.  The original
217maintainer of this package is
218<A HREF="mailto:zmbenhal@netcom.com">Zeyd Ben-Halim</A>
219&lt;zmbenhal@netcom.com&gt;.
220<A HREF="mailto:esr@snark.thyrsus.com">Eric S. Raymond</A>
221&lt;esr@snark.thyrsus.com&gt;
222wrote many of the new features in versions after 1.8.1
223and wrote most of this introduction.
224<A HREF="mailto:juergen.pfeifer@gmx.net">J&uuml;rgen Pfeifer</A>
225wrote all of the menu and forms code as well as the
226<A HREF="http://www.adahome.com">Ada95</A> binding.
227Ongoing work is being done by
228<A HREF="mailto:dickey@herndon4.his.com">Thomas Dickey</A>
229and
230<A HREF="mailto:juergen.pfeifer@gmx.net">J&uuml;rgen Pfeifer</A>.
231<A HREF="mailto:florian@gnu.org">Florian La Roche</A>
232acts as the maintainer for the Free Software Foundation, which holds the
233copyright on ncurses.
234Contact the current maintainers at
235<A HREF="mailto:bug-ncurses@gnu.org">bug-ncurses@gnu.org</A>.
236<P>
237
238This document also describes the <A HREF="#panels">panels</A> extension library,
239similarly modeled on the SVr4 panels facility.  This library allows you to
240associate backing store with each of a stack or deck of overlapping windows,
241and provides operations for moving windows around in the stack that change
242their visibility in the natural way (handling window overlaps). <P>
243
244Finally, this document describes in detail the <A HREF="#menu">menus</A> and <A
245HREF="#form">forms</A> extension libraries, also cloned from System V,
246which support easy construction and sequences of menus and fill-in
247forms.
248
249
250<H2><A NAME="terminology">Terminology</A></H2>
251
252In this document, the following terminology is used with reasonable
253consistency:
254
255<DL>
256<DT> window
257<DD>
258A data structure describing a sub-rectangle of the screen (possibly the
259entire screen).  You can write to a window as though it were a miniature
260screen, scrolling independently of other windows on the physical screen.
261<DT> screens
262<DD>
263A subset of windows which are as large as the terminal screen, i.e., they start
264at the upper left hand corner and encompass the lower right hand corner.  One
265of these, <CODE>stdscr</CODE>, is automatically provided for the programmer.
266<DT> terminal screen
267<DD>
268The package's idea of what the terminal display currently looks like, i.e.,
269what the user sees now.  This is a special screen.
270</DL>
271
272<H1><A NAME="curses">The Curses Library</A></H1>
273
274<H2><A NAME="overview">An Overview of Curses</A></H2>
275
276<H3><A NAME="compiling">Compiling Programs using Curses</A></H3>
277
278In order to use the library, it is necessary to have certain types and
279variables defined.  Therefore, the programmer must have a line:
280
281<PRE>
282	  #include &lt;curses.h&gt;
283</PRE>
284
285at the top of the program source.  The screen package uses the Standard I/O
286library, so <CODE>&lt;curses.h&gt;</CODE> includes
287<CODE>&lt;stdio.h&gt;</CODE>. <CODE>&lt;curses.h&gt;</CODE> also includes
288<CODE>&lt;termios.h&gt;</CODE>, <CODE>&lt;termio.h&gt;</CODE>, or
289<CODE>&lt;sgtty.h&gt;</CODE> depending on your system.  It is redundant (but
290harmless) for the programmer to do these includes, too. In linking with
291<CODE>curses</CODE> you need to have <CODE>-lncurses</CODE> in your LDFLAGS or on the
292command line.  There is no need for any other libraries.
293
294<H3><A NAME="updating">Updating the Screen</A></H3>
295
296In order to update the screen optimally, it is necessary for the routines to
297know what the screen currently looks like and what the programmer wants it to
298look like next. For this purpose, a data type (structure) named WINDOW is
299defined which describes a window image to the routines, including its starting
300position on the screen (the (y, x) coordinates of the upper left hand corner)
301and its size.  One of these (called <CODE>curscr</CODE>, for current screen) is a
302screen image of what the terminal currently looks like.  Another screen (called
303<CODE>stdscr</CODE>, for standard screen) is provided by default to make changes
304on. <P>
305
306A window is a purely internal representation. It is used to build and store a
307potential image of a portion of the terminal.  It doesn't bear any necessary
308relation to what is really on the terminal screen; it's more like a
309scratchpad or write buffer. <P>
310
311To make the section of physical screen corresponding to a window reflect the
312contents of the window structure, the routine <CODE>refresh()</CODE> (or
313<CODE>wrefresh()</CODE> if the window is not <CODE>stdscr</CODE>) is called. <P>
314
315A given physical screen section may be within the scope of any number of
316overlapping windows.  Also, changes can be made to windows in any order,
317without regard to motion efficiency.  Then, at will, the programmer can
318effectively say ``make it look like this,'' and let the package implementation
319determine the most efficient way to repaint the screen.
320
321<H3><A NAME="stdscr">Standard Windows and Function Naming Conventions</A></H3>
322
323As hinted above, the routines can use several windows, but two are
324automatically given: <CODE>curscr</CODE>, which knows what the terminal looks like,
325and <CODE>stdscr</CODE>, which is what the programmer wants the terminal to look
326like next.  The user should never actually access <CODE>curscr</CODE> directly.
327Changes should be made to through the API, and then the routine
328<CODE>refresh()</CODE> (or <CODE>wrefresh()</CODE>) called. <P>
329
330Many functions are defined to use <CODE>stdscr</CODE> as a default screen.  For
331example, to add a character to <CODE>stdscr</CODE>, one calls <CODE>addch()</CODE> with
332the desired character as argument.  To write to a different window. use the
333routine <CODE>waddch()</CODE> (for `w'indow-specific addch()) is provided.  This
334convention of prepending function names with a `w' when they are to be
335applied to specific windows is consistent.  The only routines which do not
336follow it are those for which a window must always be specified. <P>
337
338In order to move the current (y, x) coordinates from one point to another, the
339routines <CODE>move()</CODE> and <CODE>wmove()</CODE> are provided.  However, it is
340often desirable to first move and then perform some I/O operation.  In order to
341avoid clumsiness, most I/O routines can be preceded by the prefix 'mv' and
342the desired (y, x) coordinates prepended to the arguments to the function.  For
343example, the calls
344
345<PRE>
346	  move(y, x);
347	  addch(ch);
348</PRE>
349
350can be replaced by
351
352<PRE>
353	  mvaddch(y, x, ch);
354</PRE>
355
356and
357
358<PRE>
359	  wmove(win, y, x);
360	  waddch(win, ch);
361</PRE>
362
363can be replaced by
364
365<PRE>
366	  mvwaddch(win, y, x, ch);
367</PRE>
368
369Note that the window description pointer (win) comes before the added (y, x)
370coordinates.  If a function requires a window pointer, it is always the first
371parameter passed.
372
373<H3><A NAME="variables">Variables</A></H3>
374
375The <CODE>curses</CODE> library sets some variables describing the terminal
376capabilities.
377
378<PRE>
379      type   name      description
380      ------------------------------------------------------------------
381      int    LINES     number of lines on the terminal
382      int    COLS      number of columns on the terminal
383</PRE>
384
385The <CODE>curses.h</CODE> also introduces some <CODE>#define</CODE> constants and types
386of general usefulness:
387
388<DL>
389<DT> <CODE>bool</CODE>
390<DD> boolean type, actually a `char' (e.g., <CODE>bool doneit;</CODE>)
391<DT> <CODE>TRUE</CODE>
392<DD> boolean `true' flag (1).
393<DT> <CODE>FALSE</CODE>
394<DD> boolean `false' flag (0).
395<DT> <CODE>ERR</CODE>
396<DD> error flag returned by routines on a failure (-1).
397<DT> <CODE>OK</CODE>
398<DD> error flag returned by routines when things go right.
399</DL>
400
401<H2><A NAME="using">Using the Library</A></H2>
402
403Now we describe how to actually use the screen package.  In it, we assume all
404updating, reading, etc. is applied to <CODE>stdscr</CODE>.  These instructions will
405work on any window, providing you change the function names and parameters as
406mentioned above. <P>
407
408Here is a sample program to motivate the discussion:
409
410<PRE>
411#include &lt;curses.h&gt;
412#include &lt;signal.h&gt;
413
414static void finish(int sig);
415
416int
417main(int argc, char *argv[])
418{
419    int num = 0;
420
421    /* initialize your non-curses data structures here */
422
423    (void) signal(SIGINT, finish);      /* arrange interrupts to terminate */
424
425    (void) initscr();      /* initialize the curses library */
426    keypad(stdscr, TRUE);  /* enable keyboard mapping */
427    (void) nonl();         /* tell curses not to do NL-&gt;CR/NL on output */
428    (void) cbreak();       /* take input chars one at a time, no wait for \n */
429    (void) echo();         /* echo input - in color */
430
431    if (has_colors())
432    {
433        start_color();
434
435        /*
436         * Simple color assignment, often all we need.  Color pair 0 cannot
437	 * be redefined.  This example uses the same value for the color
438	 * pair as for the foreground color, though of course that is not
439	 * necessary:
440         */
441        init_pair(1, COLOR_RED,     COLOR_BLACK);
442        init_pair(2, COLOR_GREEN,   COLOR_BLACK);
443        init_pair(3, COLOR_YELLOW,  COLOR_BLACK);
444        init_pair(4, COLOR_BLUE,    COLOR_BLACK);
445        init_pair(5, COLOR_CYAN,    COLOR_BLACK);
446        init_pair(6, COLOR_MAGENTA, COLOR_BLACK);
447        init_pair(7, COLOR_WHITE,   COLOR_BLACK);
448    }
449
450    for (;;)
451    {
452        int c = getch();     /* refresh, accept single keystroke of input */
453	attrset(COLOR_PAIR(num % 8));
454	num++;
455
456        /* process the command keystroke */
457    }
458
459    finish(0);               /* we're done */
460}
461
462static void finish(int sig)
463{
464    endwin();
465
466    /* do your non-curses wrapup here */
467
468    exit(0);
469}
470</PRE>
471
472<H3><A NAME="starting">Starting up</A></H3>
473
474In order to use the screen package, the routines must know about terminal
475characteristics, and the space for <CODE>curscr</CODE> and <CODE>stdscr</CODE> must be
476allocated.  These function <CODE>initscr()</CODE> does both these things. Since it
477must allocate space for the windows, it can overflow memory when attempting to
478do so. On the rare occasions this happens, <CODE>initscr()</CODE> will terminate
479the program with an error message.  <CODE>initscr()</CODE> must always be called
480before any of the routines which affect windows are used.  If it is not, the
481program will core dump as soon as either <CODE>curscr</CODE> or <CODE>stdscr</CODE> are
482referenced.  However, it is usually best to wait to call it until after you are
483sure you will need it, like after checking for startup errors.  Terminal status
484changing routines like <CODE>nl()</CODE> and <CODE>cbreak()</CODE> should be called
485after <CODE>initscr()</CODE>. <P>
486
487Once the screen windows have been allocated, you can set them up for
488your program.  If you want to, say, allow a screen to scroll, use
489<CODE>scrollok()</CODE>.  If you want the cursor to be left in place after
490the last change, use <CODE>leaveok()</CODE>.  If this isn't done,
491<CODE>refresh()</CODE> will move the cursor to the window's current (y, x)
492coordinates after updating it. <P>
493
494You can create new windows of your own using the functions <CODE>newwin()</CODE>,
495<CODE>derwin()</CODE>, and <CODE>subwin()</CODE>.  The routine <CODE>delwin()</CODE> will
496allow you to get rid of old windows.  All the options described above can be
497applied to any window.
498
499<H3><A NAME="output">Output</A></H3>
500
501Now that we have set things up, we will want to actually update the terminal.
502The basic functions used to change what will go on a window are
503<CODE>addch()</CODE> and <CODE>move()</CODE>.  <CODE>addch()</CODE> adds a character at the
504current (y, x) coordinates.  <CODE>move()</CODE> changes the current (y, x)
505coordinates to whatever you want them to be.  It returns <CODE>ERR</CODE> if you
506try to move off the window.  As mentioned above, you can combine the two into
507<CODE>mvaddch()</CODE> to do both things at once. <P>
508
509The other output functions, such as <CODE>addstr()</CODE> and <CODE>printw()</CODE>,
510all call <CODE>addch()</CODE> to add characters to the window. <P>
511
512After you have put on the window what you want there, when you want the portion
513of the terminal covered by the window to be made to look like it, you must call
514<CODE>refresh()</CODE>.  In order to optimize finding changes, <CODE>refresh()</CODE>
515assumes that any part of the window not changed since the last
516<CODE>refresh()</CODE> of that window has not been changed on the terminal, i.e.,
517that you have not refreshed a portion of the terminal with an overlapping
518window.  If this is not the case, the routine <CODE>touchwin()</CODE> is provided
519to make it look like the entire window has been changed, thus making
520<CODE>refresh()</CODE> check the whole subsection of the terminal for changes. <P>
521
522If you call <CODE>wrefresh()</CODE> with <CODE>curscr</CODE> as its argument, it will
523make the screen look like <CODE>curscr</CODE> thinks it looks like.  This is useful
524for implementing a command which would redraw the screen in case it get messed
525up.
526
527<H3><A NAME="input">Input</A></H3>
528
529The complementary function to <CODE>addch()</CODE> is <CODE>getch()</CODE> which, if
530echo is set, will call <CODE>addch()</CODE> to echo the character.  Since the
531screen package needs to know what is on the terminal at all times, if
532characters are to be echoed, the tty must be in raw or cbreak mode.  Since
533initially the terminal has echoing enabled and is in ordinary ``cooked'' mode,
534one or the other has to changed before calling <CODE>getch()</CODE>; otherwise,
535the program's output will be unpredictable. <P>
536
537When you need to accept line-oriented input in a window, the functions
538<CODE>wgetstr()</CODE> and friends are available.  There is even a <CODE>wscanw()</CODE>
539function that can do <CODE>scanf()</CODE>(3)-style multi-field parsing on window
540input.  These pseudo-line-oriented functions turn on echoing while they
541execute. <P>
542
543The example code above uses the call <CODE>keypad(stdscr, TRUE)</CODE> to enable
544support for function-key mapping.  With this feature, the <CODE>getch()</CODE> code
545watches the input stream for character sequences that correspond to arrow and
546function keys.  These sequences are returned as pseudo-character values.  The
547<CODE>#define</CODE> values returned are listed in the <CODE>curses.h</CODE> The
548mapping from sequences to <CODE>#define</CODE> values is determined by
549<CODE>key_</CODE> capabilities in the terminal's terminfo entry.
550
551<H3><A NAME="formschars">Using Forms Characters</A></H3>
552
553The <CODE>addch()</CODE> function (and some others, including <CODE>box()</CODE> and
554<CODE>border()</CODE>) can accept some pseudo-character arguments which are specially
555defined by <CODE>ncurses</CODE>.  These are <CODE>#define</CODE> values set up in
556the <CODE>curses.h</CODE> header; see there for a complete list (look for
557the prefix <CODE>ACS_</CODE>). <P>
558
559The most useful of the ACS defines are the forms-drawing characters.  You can
560use these to draw boxes and simple graphs on the screen.  If the terminal
561does not have such characters, <CODE>curses.h</CODE> will map them to a
562recognizable (though ugly) set of ASCII defaults.
563
564<H3><A NAME="attributes">Character Attributes and Color</A></H3>
565
566The <CODE>ncurses</CODE> package supports screen highlights including standout,
567reverse-video, underline, and blink.  It also supports color, which is treated
568as another kind of highlight. <P>
569
570Highlights are encoded, internally, as high bits of the pseudo-character type
571(<CODE>chtype</CODE>) that <CODE>curses.h</CODE> uses to represent the contents of a
572screen cell.  See the <CODE>curses.h</CODE> header file for a complete list of
573highlight mask values (look for the prefix <CODE>A_</CODE>).<P>
574
575There are two ways to make highlights.  One is to logical-or the value of the
576highlights you want into the character argument of an <CODE>addch()</CODE> call,
577or any other output call that takes a <CODE>chtype</CODE> argument. <P>
578
579The other is to set the current-highlight value.  This is logical-or'ed with
580any highlight you specify the first way.  You do this with the functions
581<CODE>attron()</CODE>, <CODE>attroff()</CODE>, and <CODE>attrset()</CODE>; see the manual
582pages for details.
583
584Color is a special kind of highlight.  The package actually thinks in terms
585of color pairs, combinations of foreground and background colors.  The sample
586code above sets up eight color pairs, all of the guaranteed-available colors
587on black.  Note that each color pair is, in effect, given the name of its
588foreground color.  Any other range of eight non-conflicting values could
589have been used as the first arguments of the <CODE>init_pair()</CODE> values. <P>
590
591Once you've done an <CODE>init_pair()</CODE> that creates color-pair N, you can
592use <CODE>COLOR_PAIR(N)</CODE> as a highlight that invokes that particular
593color combination.  Note that <CODE>COLOR_PAIR(N)</CODE>, for constant N,
594is itself a compile-time constant and can be used in initializers.
595
596<H3><A NAME="mouse">Mouse Interfacing</A></H3>
597
598The <CODE>ncurses</CODE> library also provides a mouse interface.
599<!-- The 'note' tag is not portable enough -->
600<blockquote>
601<strong>NOTE:</strong> this facility is specific to <CODE>ncurses</CODE>, it is not part of either
602the XSI Curses standard, nor of System V Release 4, nor BSD curses.
603System V Release 4 curses contains code with similar interface definitions,
604however it is not documented.  Other than by disassembling the library, we
605have no way to determine exactly how that mouse code works.
606Thus, we recommend that you wrap mouse-related code in an #ifdef using the
607feature macro NCURSES_MOUSE_VERSION so it will not be compiled and linked
608on non-ncurses systems.
609</blockquote>
610
611Presently, mouse event reporting works in the following environments:
612<ul>
613<li>xterm and similar programs such as rxvt.
614<li>Linux console, when configured with <CODE>gpm</CODE>(1), Alessandro
615Rubini's mouse server.
616<li>OS/2 EMX
617</ul>
618<P>
619The mouse interface is very simple.  To activate it, you use the function
620<CODE>mousemask()</CODE>, passing it as first argument a bit-mask that specifies
621what kinds of events you want your program to be able to see.  It will
622return the bit-mask of events that actually become visible, which may differ
623from the argument if the mouse device is not capable of reporting some of
624the event types you specify. <P>
625
626Once the mouse is active, your application's command loop should watch
627for a return value of <CODE>KEY_MOUSE</CODE> from <CODE>wgetch()</CODE>.  When
628you see this, a mouse event report has been queued.  To pick it off
629the queue, use the function <CODE>getmouse()</CODE> (you must do this before
630the next <CODE>wgetch()</CODE>, otherwise another mouse event might come
631in and make the first one inaccessible). <P>
632
633Each call to <CODE>getmouse()</CODE> fills a structure (the address of which you'll
634pass it) with mouse event data.  The event data includes zero-origin,
635screen-relative character-cell coordinates of the mouse pointer.  It also
636includes an event mask.  Bits in this mask will be set, corresponding
637to the event type being reported. <P>
638
639The mouse structure contains two additional fields which may be
640significant in the future as ncurses interfaces to new kinds of
641pointing device.  In addition to x and y coordinates, there is a slot
642for a z coordinate; this might be useful with touch-screens that can
643return a pressure or duration parameter.  There is also a device ID
644field, which could be used to distinguish between multiple pointing
645devices. <P>
646
647The class of visible events may be changed at any time via <CODE>mousemask()</CODE>.
648Events that can be reported include presses, releases, single-, double- and
649triple-clicks (you can set the maximum button-down time for clicks).  If
650you don't make clicks visible, they will be reported as press-release
651pairs.  In some environments, the event mask may include bits reporting
652the state of shift, alt, and ctrl keys on the keyboard during the event. <P>
653
654A function to check whether a mouse event fell within a given window is
655also supplied.  You can use this to see whether a given window should
656consider a mouse event relevant to it. <P>
657
658Because mouse event reporting will not be available in all
659environments, it would be unwise to build <CODE>ncurses</CODE>
660applications that <EM>require</EM> the use of a mouse.  Rather, you should
661use the mouse as a shortcut for point-and-shoot commands your application
662would normally accept from the keyboard.  Two of the test games in the
663<CODE>ncurses</CODE> distribution (<CODE>bs</CODE> and <CODE>knight</CODE>) contain
664code that illustrates how this can be done. <P>
665
666See the manual page <CODE>curs_mouse(3X)</CODE> for full details of the
667mouse-interface functions.
668
669<H3><A NAME="finishing">Finishing Up</A></H3>
670
671In order to clean up after the <CODE>ncurses</CODE> routines, the routine
672<CODE>endwin()</CODE> is provided.  It restores tty modes to what they were when
673<CODE>initscr()</CODE> was first called, and moves the cursor down to the
674lower-left corner.  Thus, anytime after the call to initscr, <CODE>endwin()</CODE>
675should be called before exiting.
676
677<H2><A NAME="functions">Function Descriptions</A></H2>
678
679We describe the detailed behavior of some important curses functions here, as a
680supplement to the manual page descriptions.
681
682<H3><A NAME="init">Initialization and Wrapup</A></H3>
683
684<DL>
685<DT> <CODE>initscr()</CODE>
686<DD> The first function called should almost always be <CODE>initscr()</CODE>.
687This will determine the terminal type and
688initialize curses data structures. <CODE>initscr()</CODE> also arranges that
689the first call to <CODE>refresh()</CODE> will clear the screen.  If an error
690occurs a message is written to standard error and the program
691exits. Otherwise it returns a pointer to stdscr.  A few functions may be
692called before initscr (<CODE>slk_init()</CODE>, <CODE>filter()</CODE>,
693<CODE>ripofflines()</CODE>, <CODE>use_env()</CODE>, and, if you are using multiple
694terminals, <CODE>newterm()</CODE>.)
695<DT> <CODE>endwin()</CODE>
696<DD> Your program should always call <CODE>endwin()</CODE> before exiting or
697shelling out of the program. This function will restore tty modes,
698move the cursor to the lower left corner of the screen, reset the
699terminal into the proper non-visual mode.  Calling <CODE>refresh()</CODE>
700or <CODE>doupdate()</CODE> after a temporary escape from the program will
701restore the ncurses screen from before the escape.
702<DT> <CODE>newterm(type, ofp, ifp)</CODE>
703<DD> A program which outputs to more than one terminal should use
704<CODE>newterm()</CODE> instead of <CODE>initscr()</CODE>.  <CODE>newterm()</CODE> should
705be called once for each terminal.  It returns a variable of type
706<CODE>SCREEN *</CODE> which should be saved as a reference to that
707terminal.
708(NOTE: a SCREEN variable is not a <em>screen</em> in the sense we
709are describing in this introduction, but a collection of 
710parameters used to assist in optimizing the display.)
711The arguments are the type of the terminal (a string) and
712<CODE>FILE</CODE> pointers for the output and input of the terminal.  If
713type is NULL then the environment variable <CODE>$TERM</CODE> is used.
714<CODE>endwin()</CODE> should called once at wrapup time for each terminal
715opened using this function.
716<DT> <CODE>set_term(new)</CODE>
717<DD> This function is used to switch to a different terminal previously
718opened by <CODE>newterm()</CODE>.  The screen reference for the new terminal
719is passed as the parameter.  The previous terminal is returned by the
720function.  All other calls affect only the current terminal.
721<DT> <CODE>delscreen(sp)</CODE>
722<DD> The inverse of <CODE>newterm()</CODE>; deallocates the data structures
723associated with a given <CODE>SCREEN</CODE> reference.
724</DL>
725
726<H3><A NAME="flush">Causing Output to the Terminal</A></H3>
727
728<DL>
729<DT> <CODE>refresh()</CODE> and <CODE>wrefresh(win)</CODE>
730<DD> These functions must be called to actually get any output on
731the  terminal,  as  other  routines  merely  manipulate data
732structures.  <CODE>wrefresh()</CODE> copies the named window  to the physical
733terminal screen,  taking  into account  what is already
734there in  order to  do optimizations.  <CODE>refresh()</CODE> does a
735refresh of <CODE>stdscr()</CODE>.   Unless <CODE>leaveok()</CODE> has been
736enabled, the physical cursor of the terminal is left at  the
737location of the window's cursor.
738<DT> <CODE>doupdate()</CODE> and <CODE>wnoutrefresh(win)</CODE>
739<DD> These two functions allow multiple updates with more efficiency
740than wrefresh.  To use them, it is important to understand how curses
741works.  In addition to all the window structures, curses keeps two
742data structures representing the terminal screen: a physical screen,
743describing what is actually on the screen, and a virtual screen,
744describing what the programmer wants to have on the screen.  wrefresh
745works by first copying the named window to the virtual screen
746(<CODE>wnoutrefresh()</CODE>), and then calling the routine to update the
747screen (<CODE>doupdate()</CODE>).  If the programmer wishes to output
748several windows at once, a series of calls to <CODE>wrefresh</CODE> will result
749in alternating calls to <CODE>wnoutrefresh()</CODE> and <CODE>doupdate()</CODE>,
750causing several bursts of output to the screen.  By calling
751<CODE>wnoutrefresh()</CODE> for each window, it is then possible to call
752<CODE>doupdate()</CODE> once, resulting in only one burst of output, with
753fewer total characters transmitted (this also avoids a visually annoying
754flicker at each update).
755</DL>
756
757<H3><A NAME="lowlevel">Low-Level Capability Access</A></H3>
758
759<DL>
760<DT> <CODE>setupterm(term, filenum, errret)</CODE>
761<DD> This routine is called to initialize a terminal's description, without setting
762up the curses screen structures or changing the tty-driver mode bits.
763<CODE>term</CODE> is the character string representing the name of the terminal
764being used.  <CODE>filenum</CODE> is the UNIX file descriptor of the terminal to
765be used for output.  <CODE>errret</CODE> is a pointer to an integer, in which a
766success or failure indication is returned.  The values returned can be 1 (all
767is well), 0 (no such terminal), or -1 (some problem locating the terminfo
768database). <P>
769
770The value of <CODE>term</CODE> can be given as NULL, which will cause the value of
771<CODE>TERM</CODE> in the environment to be used.  The <CODE>errret</CODE> pointer can
772also be given as NULL, meaning no error code is wanted.  If <CODE>errret</CODE> is
773defaulted, and something goes wrong, <CODE>setupterm()</CODE> will print an
774appropriate error message and exit, rather than returning.  Thus, a simple
775program can call setupterm(0, 1, 0) and not worry about initialization
776errors. <P>
777
778After the call to <CODE>setupterm()</CODE>, the global variable <CODE>cur_term</CODE> is
779set to point to the current structure of terminal capabilities. By calling
780<CODE>setupterm()</CODE> for each terminal, and saving and restoring
781<CODE>cur_term</CODE>, it is possible for a program to use two or more terminals at
782once.  <CODE>Setupterm()</CODE> also stores the names section of the terminal
783description in the global character array <CODE>ttytype[]</CODE>.  Subsequent calls
784to <CODE>setupterm()</CODE> will overwrite this array, so you'll have to save it
785yourself if need be.
786</DL>
787
788<H3><A NAME="debugging">Debugging</A></H3>
789
790<!-- The 'note' tag is not portable enough -->
791<blockquote>
792<strong>NOTE:</strong> These functions are not part of the standard curses API!
793</blockquote>
794
795<DL>
796<DT> <CODE>trace()</CODE>
797<DD>
798This function can be used to explicitly set a trace level.  If the
799trace level is nonzero, execution of your program will generate a file
800called `trace' in the current working directory containing a report on
801the library's actions.  Higher trace levels enable more detailed (and
802verbose) reporting -- see comments attached to <CODE>TRACE_</CODE> defines
803in the <CODE>curses.h</CODE> file for details.  (It is also possible to set
804a trace level by assigning a trace level value to the environment variable
805<CODE>NCURSES_TRACE</CODE>).
806<DT> <CODE>_tracef()</CODE>
807<DD>
808This function can be used to output your own debugging information.  It is only
809available only if you link with -lncurses_g.  It can be used the same way as
810<CODE>printf()</CODE>, only it outputs a newline after the end of arguments.
811The output goes to a file called <CODE>trace</CODE> in the current directory.
812</DL>
813
814Trace logs can be difficult to interpret due to the sheer volume of
815data dumped in them.  There is a script called <STRONG>tracemunch</STRONG>
816included with the <CODE>ncurses</CODE> distribution that can alleviate
817this problem somewhat; it compacts long sequences of similar operations into
818more succinct single-line pseudo-operations. These pseudo-ops can be
819distinguished by the fact that they are named in capital letters.
820
821<H2><A NAME="hints">Hints, Tips, and Tricks</A></H2>
822
823The <CODE>ncurses</CODE> manual pages are a complete reference for this library.
824In the remainder of this document, we discuss various useful methods that
825may not be obvious from the manual page descriptions.
826
827<H3><A NAME="caution">Some Notes of Caution</A></H3>
828
829If you find yourself thinking you need to use <CODE>noraw()</CODE> or
830<CODE>nocbreak()</CODE>, think again and move carefully.  It's probably
831better design to use <CODE>getstr()</CODE> or one of its relatives to
832simulate cooked mode.  The <CODE>noraw()</CODE> and <CODE>nocbreak()</CODE>
833functions try to restore cooked mode, but they may end up clobbering
834some control bits set before you started your application.  Also, they
835have always been poorly documented, and are likely to hurt your
836application's usability with other curses libraries. <P>
837
838Bear in mind that <CODE>refresh()</CODE> is a synonym for <CODE>wrefresh(stdscr)</CODE>.
839Don't try to mix use of <CODE>stdscr</CODE> with use of windows declared
840by <CODE>newwin()</CODE>; a <CODE>refresh()</CODE> call will blow them off the
841screen.  The right way to handle this is to use <CODE>subwin()</CODE>, or
842not touch <CODE>stdscr</CODE> at all and tile your screen with declared
843windows which you then <CODE>wnoutrefresh()</CODE> somewhere in your program
844event loop, with a single <CODE>doupdate()</CODE> call to trigger actual
845repainting. <P>
846
847You are much less likely to run into problems if you design your screen
848layouts to use tiled rather than overlapping windows.  Historically,
849curses support for overlapping windows has been weak, fragile, and poorly
850documented.  The <CODE>ncurses</CODE> library is not yet an exception to this
851rule. <P>
852
853There is a panels library included in the <CODE>ncurses</CODE>
854distribution that does a pretty good job of strengthening the
855overlapping-windows facilities. <P>
856
857Try to avoid using the global variables LINES and COLS.  Use
858<CODE>getmaxyx()</CODE> on the <CODE>stdscr</CODE> context instead.  Reason:
859your code may be ported to run in an environment with window resizes,
860in which case several screens could be open with different sizes.
861
862<H3><A NAME="leaving">Temporarily Leaving NCURSES Mode</A></H3>
863
864Sometimes you will want to write a program that spends most of its time in
865screen mode, but occasionally returns to ordinary `cooked' mode.  A common
866reason for this is to support shell-out.  This behavior is simple to arrange
867in <CODE>ncurses</CODE>. <P>
868
869To leave <CODE>ncurses</CODE> mode, call <CODE>endwin()</CODE> as you would if you
870were intending to terminate the program.  This will take the screen back to
871cooked mode; you can do your shell-out.  When you want to return to
872<CODE>ncurses</CODE> mode, simply call <CODE>refresh()</CODE> or <CODE>doupdate()</CODE>.
873This will repaint the screen. <P>
874
875There is a boolean function, <CODE>isendwin()</CODE>, which code can use to
876test whether <CODE>ncurses</CODE> screen mode is active.  It returns <CODE>TRUE</CODE>
877in the interval between an <CODE>endwin()</CODE> call and the following
878<CODE>refresh()</CODE>, <CODE>FALSE</CODE> otherwise.  <P>
879
880Here is some sample code for shellout:
881
882<PRE>
883    addstr("Shelling out...");
884    def_prog_mode();           /* save current tty modes */
885    endwin();                  /* restore original tty modes */
886    system("sh");              /* run shell */
887    addstr("returned.\n");     /* prepare return message */
888    refresh();                 /* restore save modes, repaint screen */
889</PRE>
890
891<H3><A NAME="xterm">Using NCURSES under XTERM</A></H3>
892
893A resize operation in X sends SIGWINCH to the application running under xterm.
894The <CODE>ncurses</CODE> library provides an experimental signal
895handler, but in general does not catch this signal, because it cannot
896know how you want the screen re-painted.  You will usually have to write the
897SIGWINCH handler yourself.  Ncurses can give you some help. <P>
898
899The easiest way to code your SIGWINCH handler is to have it do an
900<CODE>endwin</CODE>, followed by an <CODE>refresh</CODE> and a screen repaint you code
901yourself.  The <CODE>refresh</CODE> will pick up the new screen size from the
902xterm's environment. <P>
903
904That is the standard way, of course (it even works with some vendor's curses
905implementations).
906Its drawback is that it clears the screen to reinitialize the display, and does
907not resize subwindows which must be shrunk.
908<CODE>Ncurses</CODE> provides an extension which works better, the
909<CODE>resizeterm</CODE> function.  That function ensures that all windows
910are limited to the new screen dimensions, and pads <CODE>stdscr</CODE>
911with blanks if the screen is larger. <P>
912
913Finally, ncurses can be configured to provide its own SIGWINCH handler,
914based on <CODE>resizeterm</CODE>.
915
916<H3><A NAME="screens">Handling Multiple Terminal Screens</A></H3>
917
918The <CODE>initscr()</CODE> function actually calls a function named
919<CODE>newterm()</CODE> to do most of its work.  If you are writing a program that
920opens multiple terminals, use <CODE>newterm()</CODE> directly. <P>
921
922For each call, you will have to specify a terminal type and a pair of file
923pointers; each call will return a screen reference, and <CODE>stdscr</CODE> will be
924set to the last one allocated.  You will switch between screens with the
925<CODE>set_term</CODE> call.  Note that you will also have to call
926<CODE>def_shell_mode</CODE> and <CODE>def_prog_mode</CODE> on each tty yourself.
927
928<H3><A NAME="testing">Testing for Terminal Capabilities</A></H3>
929
930Sometimes you may want to write programs that test for the presence of various
931capabilities before deciding whether to go into <CODE>ncurses</CODE> mode.  An easy
932way to do this is to call <CODE>setupterm()</CODE>, then use the functions
933<CODE>tigetflag()</CODE>, <CODE>tigetnum()</CODE>, and <CODE>tigetstr()</CODE> to do your
934testing. <P>
935
936A particularly useful case of this often comes up when you want to
937test whether a given terminal type should be treated as `smart'
938(cursor-addressable) or `stupid'.  The right way to test this is to see
939if the return value of <CODE>tigetstr("cup")</CODE> is non-NULL.  Alternatively,
940you can include the <CODE>term.h</CODE> file and test the value of the
941macro <CODE>cursor_address</CODE>.
942
943<H3><A NAME="tuning">Tuning for Speed</A></H3>
944
945Use the <CODE>addchstr()</CODE> family of functions for fast
946screen-painting of text when you know the text doesn't contain any
947control characters.  Try to make attribute changes infrequent on your
948screens.  Don't use the <CODE>immedok()</CODE> option!
949
950<H3><A NAME="special">Special Features of NCURSES</A></H3>
951
952The <CODE>wresize()</CODE> function allows you to resize a window in place.
953The associated <CODE>resizeterm()</CODE> function simplifies the construction
954of <a HREF="#xterm">SIGWINCH</a> handlers, for resizing all windows.  <P>
955
956The <CODE>define_key()</CODE> function allows you
957to define at runtime function-key control sequences which are not in the
958terminal description.
959The <CODE>keyok()</CODE> function allows you to temporarily
960enable or disable interpretation of any function-key control sequence. <P>
961
962The <CODE>use_default_colors()</CODE> function allows you to construct
963applications which can use the terminal's default foreground and
964background colors as an additional "default" color.
965Several terminal emulators support this feature, which is based on ISO 6429. <P>
966
967Ncurses supports up 16 colors, unlike SVr4 curses which defines only 8.
968While most terminals which provide color allow only 8 colors, about
969a quarter (including XFree86 xterm) support 16 colors.
970
971<H2><A NAME="compat">Compatibility with Older Versions</A></H2>
972
973Despite our best efforts, there are some differences between <CODE>ncurses</CODE>
974and the (undocumented!) behavior of older curses implementations.  These arise
975from ambiguities or omissions in the documentation of the API.
976
977<H3><A NAME="refbug">Refresh of Overlapping Windows</A></H3>
978
979If you define two windows A and B that overlap, and then alternately scribble
980on and refresh them, the changes made to the overlapping region under historic
981<CODE>curses</CODE> versions were often not documented precisely. <P>
982
983To understand why this is a problem, remember that screen updates are
984calculated between two representations of the <EM>entire</EM> display. The
985documentation says that when you refresh a window, it is first copied to to the
986virtual screen, and then changes are calculated to update the physical screen
987(and applied to the terminal).  But "copied to" is not very specific, and
988subtle differences in how copying works can produce different behaviors in the
989case where two overlapping windows are each being refreshed at unpredictable
990intervals. <P>
991
992What happens to the overlapping region depends on what <CODE>wnoutrefresh()</CODE>
993does with its argument -- what portions of the argument window it copies to the
994virtual screen.  Some implementations do "change copy", copying down only
995locations in the window that have changed (or been marked changed with
996<CODE>wtouchln()</CODE> and friends).  Some implementations do  "entire copy",
997copying <EM>all</EM> window locations to the virtual screen whether or not
998they have changed. <P>
999
1000The <CODE>ncurses</CODE> library itself has not always been consistent on this
1001score.  Due to a bug, versions 1.8.7 to 1.9.8a did entire copy.  Versions
10021.8.6 and older, and versions 1.9.9 and newer, do change copy. <P>
1003
1004For most commercial curses implementations, it is not documented and not known
1005for sure (at least not to the <CODE>ncurses</CODE> maintainers) whether they do
1006change copy or entire copy.  We know that System V release 3 curses has logic
1007in it that looks like an attempt to do change copy, but the surrounding logic
1008and data representations are sufficiently complex, and our knowledge
1009sufficiently indirect, that it's hard to know whether this is reliable.
1010
1011It is not clear what the SVr4 documentation and XSI standard intend.  The XSI
1012Curses standard barely mentions wnoutrefresh(); the SVr4 documents seem to be
1013describing entire-copy, but it is possible with some effort and straining to
1014read them the other way. <P>
1015
1016It might therefore be unwise to rely on either behavior in programs that might
1017have to be linked with other curses implementations.  Instead, you can do an
1018explicit <CODE>touchwin()</CODE> before the <CODE>wnoutrefresh()</CODE> call to
1019guarantee an entire-contents copy anywhere. <P>
1020
1021The really clean way to handle this is to use the panels library.  If,
1022when you want a screen update, you do <CODE>update_panels()</CODE>, it will
1023do all the necessary <CODE>wnoutrfresh()</CODE> calls for whatever panel
1024stacking order you have defined.  Then you can do one <CODE>doupdate()</CODE>
1025and there will be a <EM>single</EM> burst of physical I/O that will do
1026all your updates.
1027
1028<H3><A NAME="backbug">Background Erase</A></H3>
1029
1030If you have been using a very old versions of <CODE>ncurses</CODE> (1.8.7 or
1031older) you may be surprised by the behavior of the erase functions.  In older
1032versions, erased areas of a window were filled with a blank modified by the
1033window's current attribute (as set by <STRONG>wattrset()</STRONG>, <STRONG>wattron()</STRONG>,
1034<STRONG>wattroff()</STRONG> and friends). <P>
1035
1036In newer versions, this is not so.  Instead, the attribute of erased blanks
1037is normal unless and until it is modified by the functions <CODE>bkgdset()</CODE>
1038or <CODE>wbkgdset()</CODE>. <P>
1039
1040This change in behavior conforms <CODE>ncurses</CODE> to System V Release 4 and
1041the XSI Curses standard.
1042
1043<H2><A NAME="xsifuncs">XSI Curses Conformance</A></H2>
1044
1045The <CODE>ncurses</CODE> library is intended to be base-level conformant with the
1046XSI Curses standard from X/Open.  Many extended-level features (in fact, almost
1047all features not directly concerned with wide characters and
1048internationalization) are also supported. <P>
1049
1050One effect of XSI conformance is the change in behavior described under
1051<A HREF="#backbug">"Background Erase -- Compatibility with Old Versions"</A>. <P>
1052
1053Also, <CODE>ncurses</CODE> meets the XSI requirement that every macro
1054entry point have a corresponding function which may be linked (and
1055will be prototype-checked) if the macro definition is disabled with
1056<CODE>#undef</CODE>.
1057
1058<H1><A NAME="panels">The Panels Library</A></H1>
1059
1060The <CODE>ncurses</CODE> library by itself provides good support for screen
1061displays in which the windows are tiled (non-overlapping).  In the more
1062general case that windows may overlap, you have to use a series of
1063<CODE>wnoutrefresh()</CODE> calls followed by a <CODE>doupdate()</CODE>, and be
1064careful about the order you do the window refreshes in.  It has to be
1065bottom-upwards, otherwise parts of windows that should be obscured will
1066show through. <P>
1067
1068When your interface design is such that windows may dive deeper into the
1069visibility stack or pop to the top at runtime, the resulting book-keeping
1070can be tedious and difficult to get right.  Hence the panels library. <P>
1071
1072The <CODE>panel</CODE> library first appeared in AT&amp;T System V.  The
1073version documented here is the <CODE>panel</CODE> code distributed
1074with <CODE>ncurses</CODE>.
1075
1076<H2><A NAME="pcompile">Compiling With the Panels Library</A></H2>
1077
1078Your panels-using modules must import the panels library declarations with
1079
1080<PRE>
1081	  #include &lt;panel.h&gt;
1082</PRE>
1083
1084and must be linked explicitly with the panels library using an
1085<CODE>-lpanel</CODE> argument.  Note that they must also link the
1086<CODE>ncurses</CODE> library with <CODE>-lncurses</CODE>.  Many linkers
1087are two-pass and will accept either order, but it is still good practice
1088to put <CODE>-lpanel</CODE> first and <CODE>-lncurses</CODE> second.
1089
1090<H2><A NAME="poverview">Overview of Panels</A></H2>
1091
1092A panel object is a window that is implicitly treated as part of a
1093<DFN>deck</DFN> including all other panel objects.  The deck has an implicit
1094bottom-to-top visibility order.  The panels library includes an update
1095function (analogous to <CODE>refresh()</CODE>) that displays all panels in the
1096deck in the proper order to resolve overlaps.  The standard window,
1097<CODE>stdscr</CODE>, is considered below all panels. <P>
1098
1099Details on the panels functions are available in the man pages.  We'll just
1100hit the highlights here. <P>
1101
1102You create a panel from a window by calling <CODE>new_panel()</CODE> on a
1103window pointer.  It then becomes the top of the deck.  The panel's window
1104is available as the value of <CODE>panel_window()</CODE> called with the
1105panel pointer as argument.<P>
1106
1107You can delete a panel (removing it from the deck) with <CODE>del_panel</CODE>.
1108This will not deallocate the associated window; you have to do that yourself.
1109
1110You can replace a panel's window with a different window by calling
1111<CODE>replace_window</CODE>.  The new window may be of different size;
1112the panel code will re-compute all overlaps.  This operation doesn't
1113change the panel's position in the deck. <P>
1114
1115To move a panel's window, use <CODE>move_panel()</CODE>.  The
1116<CODE>mvwin()</CODE> function on the panel's window isn't sufficient because it
1117doesn't update the panels library's representation of where the windows are.
1118This operation leaves the panel's depth, contents, and size unchanged. <P>
1119
1120Two functions (<CODE>top_panel()</CODE>, <CODE>bottom_panel()</CODE>) are
1121provided for rearranging the deck.  The first pops its argument window to the
1122top of the deck; the second sends it to the bottom.  Either operation leaves
1123the panel's screen location, contents, and size unchanged. <P>
1124
1125The function <CODE>update_panels()</CODE> does all the
1126<CODE>wnoutrefresh()</CODE> calls needed to prepare for
1127<CODE>doupdate()</CODE> (which you must call yourself, afterwards). <P>
1128
1129Typically, you will want to call <CODE>update_panels()</CODE> and
1130<CODE>doupdate()</CODE> just before accepting command input, once in each cycle
1131of interaction with the user.  If you call <CODE>update_panels()</CODE> after
1132each and every panel write, you'll generate a lot of unnecessary refresh
1133activity and screen flicker.
1134
1135<H2><A NAME="pstdscr">Panels, Input, and the Standard Screen</A></H2>
1136
1137You shouldn't mix <CODE>wnoutrefresh()</CODE> or <CODE>wrefresh()</CODE>
1138operations with panels code; this will work only if the argument window
1139is either in the top panel or unobscured by any other panels. <P>
1140
1141The <CODE>stsdcr</CODE> window is a special case.  It is considered below all
1142panels.  Because changes to panels may obscure parts of <CODE>stdscr</CODE>,
1143though, you should call <CODE>update_panels()</CODE> before
1144<CODE>doupdate()</CODE> even when you only change <CODE>stdscr</CODE>. <P>
1145
1146Note that <CODE>wgetch</CODE> automatically calls <CODE>wrefresh</CODE>.
1147Therefore, before requesting input from a panel window, you need to be sure
1148that the panel is totally unobscured. <P>
1149
1150There is presently no way to display changes to one obscured panel without
1151repainting all panels.
1152
1153<H2><A NAME="hiding">Hiding Panels</A></H2>
1154
1155It's possible to remove a panel from the deck temporarily; use
1156<CODE>hide_panel</CODE> for this.  Use <CODE>show_panel()</CODE> to render it
1157visible again.  The predicate function <CODE>panel_hidden</CODE>
1158tests whether or not a panel is hidden. <P>
1159
1160The <CODE>panel_update</CODE> code ignores hidden panels.  You cannot do
1161<CODE>top_panel()</CODE> or <CODE>bottom_panel</CODE> on a hidden panel().
1162Other panels operations are applicable.
1163
1164<H2><A NAME="pmisc">Miscellaneous Other Facilities</A></H2>
1165
1166It's possible to navigate the deck using the functions
1167<CODE>panel_above()</CODE> and <CODE>panel_below</CODE>.  Handed a panel
1168pointer, they return the panel above or below that panel.  Handed
1169<CODE>NULL</CODE>, they return the bottom-most or top-most panel. <P>
1170
1171Every panel has an associated user pointer, not used by the panel code, to
1172which you can attach application data.  See the man page documentation
1173of <CODE>set_panel_userptr()</CODE> and <CODE>panel_userptr</CODE> for
1174details.
1175
1176<H1><A NAME="menu">The Menu Library</A></H1>
1177
1178A menu is a screen display that assists the user to choose some subset
1179of a given set of items.  The <CODE>menu</CODE> library is a curses
1180extension that supports easy programming of menu hierarchies with a
1181uniform but flexible interface. <P>
1182
1183The <CODE>menu</CODE> library first appeared in AT&amp;T System V.  The
1184version documented here is the <CODE>menu</CODE> code distributed
1185with <CODE>ncurses</CODE>.
1186
1187<H2><A NAME="mcompile">Compiling With the menu Library</A></H2>
1188
1189Your menu-using modules must import the menu library declarations with
1190
1191<PRE>
1192	  #include &lt;menu.h&gt;
1193</PRE>
1194
1195and must be linked explicitly with the menus library using an
1196<CODE>-lmenu</CODE> argument.  Note that they must also link the
1197<CODE>ncurses</CODE> library with <CODE>-lncurses</CODE>.  Many linkers
1198are two-pass and will accept either order, but it is still good practice
1199to put <CODE>-lmenu</CODE> first and <CODE>-lncurses</CODE> second.
1200
1201<H2><A NAME="moverview">Overview of Menus</A></H2>
1202
1203The menus created by this library consist of collections of
1204<DFN>items</DFN> including a name string part and a description string
1205part.  To make menus, you create groups of these items and connect
1206them with menu frame objects. <P>
1207
1208The menu can then by <DFN>posted</DFN>, that is written to an
1209associated window.  Actually, each menu has two associated windows; a
1210containing window in which the programmer can scribble titles or
1211borders, and a subwindow in which the menu items proper are displayed.
1212If this subwindow is too small to display all the items, it will be a
1213scrollable viewport on the collection of items. <P>
1214
1215A menu may also be <DFN>unposted</DFN> (that is, undisplayed), and finally
1216freed to make the storage associated with it and its items available for
1217re-use. <P>
1218
1219The general flow of control of a menu program looks like this:
1220
1221<OL>
1222<LI>Initialize <CODE>curses</CODE>.
1223<LI>Create the menu items, using <CODE>new_item()</CODE>.
1224<LI>Create the menu using <CODE>new_menu()</CODE>.
1225<LI>Post the menu using <CODE>menu_post()</CODE>.
1226<LI>Refresh the screen.
1227<LI>Process user requests via an input loop.
1228<LI>Unpost the menu using <CODE>menu_unpost()</CODE>.
1229<LI>Free the menu, using <CODE>free_menu()</CODE>.
1230<LI>Free the items using <CODE>free_item()</CODE>.
1231<LI>Terminate <CODE>curses</CODE>.
1232</OL>
1233
1234<H2><A NAME="mselect">Selecting items</A></H2>
1235
1236Menus may be multi-valued or (the default) single-valued (see the manual
1237page <CODE>menu_opts(3x)</CODE> to see how to change the default).
1238Both types always have a <DFN>current item</DFN>. <P>
1239
1240From a single-valued menu you can read the selected value simply by looking
1241at the current item.  From a multi-valued menu, you get the selected set
1242by looping through the items applying the <CODE>item_value()</CODE>
1243predicate function.  Your menu-processing code can use the function
1244<CODE>set_item_value()</CODE> to flag the items in the select set. <P>
1245
1246Menu items can be made unselectable using <CODE>set_item_opts()</CODE>
1247or <CODE>item_opts_off()</CODE> with the <CODE>O_SELECTABLE</CODE>
1248argument.  This is the only option so far defined for menus, but it
1249is good practice to code as though other option bits might be on.
1250
1251<H2><A NAME="mdisplay">Menu Display</A></H2>
1252
1253The menu library calculates a minimum display size for your window, based
1254on the following variables:
1255
1256<UL>
1257<LI>The number and maximum length of the menu items
1258<LI>Whether the O_ROWMAJOR option is enabled
1259<LI>Whether display of descriptions is enabled
1260<LI>Whatever menu format may have been set by the programmer
1261<LI>The length of the menu mark string used for highlighting selected items
1262</UL>
1263
1264The function <CODE>set_menu_format()</CODE> allows you to set the
1265maximum size of the viewport or <DFN>menu page</DFN> that will be used
1266to display menu items.  You can retrieve any format associated with a
1267menu with <CODE>menu_format()</CODE>. The default format is rows=16,
1268columns=1. <P>
1269
1270The actual menu page may be smaller than the format size.  This depends
1271on the item number and size and whether O_ROWMAJOR is on.  This option
1272(on by default) causes menu items to be displayed in a `raster-scan'
1273pattern, so that if more than one item will fit horizontally the first
1274couple of items are side-by-side in the top row.  The alternative is
1275column-major display, which tries to put the first several items in
1276the first column. <P>
1277
1278As mentioned above, a menu format not large enough to allow all items to fit
1279on-screen will result in a menu display that is vertically scrollable. <P>
1280You can scroll it with requests to the menu driver, which will be described
1281in the section on <A HREF="#minput">menu input handling</A>. <P>
1282
1283Each menu has a <DFN>mark string</DFN> used to visually tag selected items;
1284see the <CODE>menu_mark(3x)</CODE> manual page for details.  The mark
1285string length also influences the menu page size. <P>
1286
1287The function <CODE>scale_menu()</CODE> returns the minimum display size
1288that the menu code computes from all these factors.
1289
1290There are other menu display attributes including a select attribute,
1291an attribute for selectable items, an attribute for unselectable items,
1292and a pad character used to separate item name text from description
1293text.  These have reasonable defaults which the library allows you to
1294change (see the <CODE>menu_attribs(3x)</CODE> manual page.
1295
1296<H2><A NAME="mwindows">Menu Windows</A></H2>
1297
1298Each menu has, as mentioned previously, a pair of associated windows.
1299Both these windows are painted when the menu is posted and erased when
1300the menu is unposted. <P>
1301
1302The outer or frame window is not otherwise touched by the menu
1303routines.  It exists so the programmer can associate a title, a
1304border, or perhaps help text with the menu and have it properly
1305refreshed or erased at post/unpost time.  The inner window or
1306<DFN>subwindow</DFN> is where the current menu page is displayed. <P>
1307
1308By default, both windows are <CODE>stdscr</CODE>.  You can set them with the
1309functions in <CODE>menu_win(3x)</CODE>. <P>
1310
1311When you call <CODE>menu_post()</CODE>, you write the menu to its
1312subwindow.  When you call <CODE>menu_unpost()</CODE>, you erase the
1313subwindow, However, neither of these actually modifies the screen.  To
1314do that, call <CODE>wrefresh()</CODE> or some equivalent.
1315
1316<H2><A NAME="minput">Processing Menu Input</A></H2>
1317
1318The main loop of your menu-processing code should call
1319<CODE>menu_driver()</CODE> repeatedly. The first argument of this routine
1320is a menu pointer; the second is a menu command code.  You should write an
1321input-fetching routine that maps input characters to menu command codes, and
1322pass its output to <CODE>menu_driver()</CODE>.  The menu command codes are
1323fully documented in <CODE>menu_driver(3x)</CODE>. <P>
1324
1325The simplest group of command codes is <CODE>REQ_NEXT_ITEM</CODE>,
1326<CODE>REQ_PREV_ITEM</CODE>, <CODE>REQ_FIRST_ITEM</CODE>,
1327<CODE>REQ_LAST_ITEM</CODE>, <CODE>REQ_UP_ITEM</CODE>,
1328<CODE>REQ_DOWN_ITEM</CODE>, <CODE>REQ_LEFT_ITEM</CODE>,
1329<CODE>REQ_RIGHT_ITEM</CODE>.  These change the currently selected
1330item.  These requests may cause scrolling of the menu page if it only
1331partially displayed. <P>
1332
1333There are explicit requests for scrolling which also change the
1334current item (because the select location does not change, but the
1335item there does).  These are <CODE>REQ_SCR_DLINE</CODE>,
1336<CODE>REQ_SCR_ULINE</CODE>, <CODE>REQ_SCR_DPAGE</CODE>, and
1337<CODE>REQ_SCR_UPAGE</CODE>. <P>
1338
1339The <CODE>REQ_TOGGLE_ITEM</CODE> selects or deselects the current item.
1340It is for use in multi-valued menus; if you use it with <CODE>O_ONEVALUE</CODE>
1341on, you'll get an error return (<CODE>E_REQUEST_DENIED</CODE>). <P>
1342
1343Each menu has an associated pattern buffer.  The
1344<CODE>menu_driver()</CODE> logic tries to accumulate printable ASCII
1345characters passed in in that buffer; when it matches a prefix of an
1346item name, that item (or the next matching item) is selected.  If
1347appending a character yields no new match, that character is deleted
1348from the pattern buffer, and <CODE>menu_driver()</CODE> returns
1349<CODE>E_NO_MATCH</CODE>. <P>
1350
1351Some requests change the pattern buffer directly:
1352<CODE>REQ_CLEAR_PATTERN</CODE>, <CODE>REQ_BACK_PATTERN</CODE>,
1353<CODE>REQ_NEXT_MATCH</CODE>, <CODE>REQ_PREV_MATCH</CODE>.  The latter
1354two are useful when pattern buffer input matches more than one item
1355in a multi-valued menu. <P>
1356
1357Each successful scroll or item navigation request clears the pattern
1358buffer.  It is also possible to set the pattern buffer explicitly
1359with <CODE>set_menu_pattern()</CODE>. <P>
1360
1361Finally, menu driver requests above the constant <CODE>MAX_COMMAND</CODE>
1362are considered application-specific commands.  The <CODE>menu_driver()</CODE>
1363code ignores them and returns <CODE>E_UNKNOWN_COMMAND</CODE>.
1364
1365<H2><A NAME="mmisc">Miscellaneous Other Features</A></H2>
1366
1367Various menu options can affect the processing and visual appearance
1368and input processing of menus.  See <CODE>menu_opts(3x) for
1369details.</CODE> <P>
1370
1371It is possible to change the current item from application code; this
1372is useful if you want to write your own navigation requests.  It is
1373also possible to explicitly set the top row of the menu display.  See
1374<CODE>mitem_current(3x)</CODE>.
1375
1376If your application needs to change the menu subwindow cursor for
1377any reason, <CODE>pos_menu_cursor()</CODE> will restore it to the
1378correct location for continuing menu driver processing. <P>
1379
1380It is possible to set hooks to be called at menu initialization and
1381wrapup time, and whenever the selected item changes.  See
1382<CODE>menu_hook(3x)</CODE>. <P>
1383
1384Each item, and each menu, has an associated user pointer on which you
1385can hang application data.  See <CODE>mitem_userptr(3x)</CODE> and
1386<CODE>menu_userptr(3x)</CODE>.
1387
1388<H1><A NAME="form">The Forms Library</A></H1>
1389
1390The <CODE>form</CODE> library is a curses extension that supports easy
1391programming of on-screen forms for data entry and program control. <P>
1392
1393The <CODE>form</CODE> library first appeared in AT&amp;T System V.  The
1394version documented here is the <CODE>form</CODE> code distributed
1395with <CODE>ncurses</CODE>.
1396
1397<H2><A NAME="fcompile">Compiling With the form Library</A></H2>
1398
1399Your form-using modules must import the form library declarations with
1400
1401<PRE>
1402	  #include &lt;form.h&gt;
1403</PRE>
1404
1405and must be linked explicitly with the forms library using an
1406<CODE>-lform</CODE> argument.  Note that they must also link the
1407<CODE>ncurses</CODE> library with <CODE>-lncurses</CODE>.  Many linkers
1408are two-pass and will accept either order, but it is still good practice
1409to put <CODE>-lform</CODE> first and <CODE>-lncurses</CODE> second.
1410
1411<H2><A NAME="foverview">Overview of Forms</A></H2>
1412
1413A form is a collection of fields; each field may be either a label
1414(explanatory text) or a data-entry location.  Long forms may be
1415segmented into pages; each entry to a new page clears the screen. <P>
1416To make forms, you create groups of fields and connect them with form
1417frame objects; the form library makes this relatively simple. <P>
1418
1419Once defined, a form can be <DFN>posted</DFN>, that is written to an
1420associated window.  Actually, each form has two associated windows; a
1421containing window in which the programmer can scribble titles or
1422borders, and a subwindow in which the form fields proper are displayed. <P>
1423
1424As the form user fills out the posted form, navigation and editing
1425keys support movement between fields, editing keys support modifying
1426field, and plain text adds to or changes data in a current field.  The
1427form library allows you (the forms designer) to bind each navigation
1428and editing key to any keystroke accepted by <CODE>curses</CODE>
1429
1430Fields may have validation conditions on them, so that they check input
1431data for type and value.  The form library supplies a rich set of
1432pre-defined field types, and makes it relatively easy to define new ones. <P>
1433
1434Once its transaction is completed (or aborted), a form may be
1435<DFN>unposted</DFN> (that is, undisplayed), and finally freed to make
1436the storage associated with it and its items available for re-use. <P>
1437
1438The general flow of control of a form program looks like this:
1439
1440<OL>
1441<LI>Initialize <CODE>curses</CODE>.
1442<LI>Create the form fields, using <CODE>new_field()</CODE>.
1443<LI>Create the form using <CODE>new_form()</CODE>.
1444<LI>Post the form using <CODE>form_post()</CODE>.
1445<LI>Refresh the screen.
1446<LI>Process user requests via an input loop.
1447<LI>Unpost the form using <CODE>form_unpost()</CODE>.
1448<LI>Free the form, using <CODE>free_form()</CODE>.
1449<LI>Free the fields using <CODE>free_field()</CODE>.
1450<LI>Terminate <CODE>curses</CODE>.
1451</OL>
1452
1453Note that this looks much like a menu program; the form library handles
1454tasks which are in many ways similar, and its interface was obviously
1455designed to resemble that of the <A HREF="#menu">menu library</A>
1456wherever possible. <P>
1457
1458In forms programs, however, the `process user requests' is somewhat more
1459complicated than for menus.  Besides menu-like navigation operations,
1460the menu driver loop has to support field editing and data validation.
1461
1462<H2><A NAME="fcreate">Creating and Freeing Fields and Forms</A></H2>
1463
1464The basic function for creating fields is <CODE>new_field()</CODE>:
1465
1466<PRE>
1467FIELD *new_field(int height, int width,   /* new field size */
1468                 int top, int left,       /* upper left corner */
1469                 int offscreen,           /* number of offscreen rows */
1470                 int nbuf);               /* number of working buffers */
1471</PRE>
1472
1473Menu items always occupy a single row, but forms fields may have
1474multiple rows.  So <CODE>new_field()</CODE> requires you to specify a
1475width and height (the first two arguments, which mist both be greater
1476than zero). <P>
1477
1478You must also specify the location of the field's upper left corner on
1479the screen (the third and fourth arguments, which must be zero or
1480greater). Note that these coordinates are relative to the form
1481subwindow, which will coincide with <CODE>stdscr</CODE> by default but
1482need not be <CODE>stdscr</CODE> if you've done an explicit
1483<CODE>set_form_window()</CODE> call. <P>
1484
1485The fifth argument allows you to specify a number of off-screen rows.  If
1486this is zero, the entire field will always be displayed.  If it is
1487nonzero, the form will be scrollable, with only one screen-full (initially
1488the top part) displayed at any given time.  If you make a field dynamic
1489and grow it so it will no longer fit on the screen, the form will become
1490scrollable even if the <CODE>offscreen</CODE> argument was initially zero. <P>
1491
1492The forms library allocates one working buffer per field; the size of
1493each buffer is <CODE>((height + offscreen)*width + 1</CODE>, one character
1494for each position in the field plus a NUL terminator.  The sixth
1495argument is the number of additional data buffers to allocate for the
1496field; your application can use them for its own purposes.
1497
1498<PRE>
1499FIELD *dup_field(FIELD *field,            /* field to copy */
1500                 int top, int left);      /* location of new copy */
1501</PRE>
1502
1503The function <CODE>dup_field()</CODE> duplicates an existing field at a
1504new location.  Size and buffering information are copied; some
1505attribute flags and status bits are not (see the
1506<CODE>form_field_new(3X)</CODE> for details).
1507
1508<PRE>
1509FIELD *link_field(FIELD *field,           /* field to copy */
1510                  int top, int left);     /* location of new copy */
1511</PRE>
1512
1513The function <CODE>link_field()</CODE> also duplicates an existing field
1514at a new location.  The difference from <CODE>dup_field()</CODE> is that
1515it arranges for the new field's buffer to be shared with the old one. <P>
1516
1517Besides the obvious use in making a field editable from two different
1518form pages, linked fields give you a way to hack in dynamic labels.  If
1519you declare several fields linked to an original, and then make them
1520inactive, changes from the original will still be propagated to the
1521linked fields. <P>
1522
1523As with duplicated fields, linked fields have attribute bits separate
1524from the original. <P>
1525
1526As you might guess, all these field-allocations return <CODE>NULL</CODE> if
1527the field allocation is not possible due to an out-of-memory error or
1528out-of-bounds arguments. <P>
1529
1530To connect fields to a form, use
1531
1532<PRE>
1533FORM *new_form(FIELD **fields);
1534</PRE>
1535
1536This function expects to see a NULL-terminated array of field pointers.
1537Said fields are connected to a newly-allocated form object; its address
1538is returned (or else NULL if the allocation fails).   <P>
1539
1540Note that <CODE>new_field()</CODE> does <EM>not</EM> copy the pointer array
1541into private storage; if you modify the contents of the pointer array
1542during forms processing, all manner of bizarre things might happen.  Also
1543note that any given field may only be connected to one form. <P>
1544
1545The functions <CODE>free_field()</CODE> and <CODE>free_form</CODE> are available
1546to free field and form objects.  It is an error to attempt to free a field
1547connected to a form, but not vice-versa; thus, you will generally free
1548your form objects first.
1549
1550<H2><A NAME="fattributes">Fetching and Changing Field Attributes</A></H2>
1551
1552Each form field has a number of location and size attributes
1553associated with it. There are other field attributes used to control
1554display and editing of the field.  Some (for example, the <CODE>O_STATIC</CODE> bit)
1555involve sufficient complications to be covered in sections of their own
1556later on.  We cover the functions used to get and set several basic
1557attributes here. <P>
1558
1559When a field is created, the attributes not specified by the
1560<CODE>new_field</CODE> function are copied from an invisible system
1561default field.  In attribute-setting and -fetching functions, the
1562argument NULL is taken to mean this field.  Changes to it persist
1563as defaults until your forms application terminates.
1564
1565<H3><A NAME="fsizes">Fetching Size and Location Data</A></H3>
1566
1567You can retrieve field sizes and locations through:
1568
1569<PRE>
1570int field_info(FIELD *field,              /* field from which to fetch */
1571               int *height, *int width,   /* field size */
1572               int *top, int *left,       /* upper left corner */
1573               int *offscreen,            /* number of offscreen rows */
1574               int *nbuf);                /* number of working buffers */
1575</PRE>
1576
1577This function is a sort of inverse of <CODE>new_field()</CODE>; instead of
1578setting size and location attributes of a new field, it fetches them
1579from an existing one.
1580
1581<H3><A NAME="flocation">Changing the Field Location</A></H3>
1582
1583It is possible to move a field's location on the screen:
1584
1585<PRE>
1586int move_field(FIELD *field,              /* field to alter */
1587               int top, int left);        /* new upper-left corner */
1588</PRE>
1589
1590You can, of course. query the current location through <CODE>field_info()</CODE>.
1591
1592<H3><A NAME="fjust">The Justification Attribute</A></H3>
1593
1594One-line fields may be unjustified, justified right, justified left,
1595or centered.  Here is how you manipulate this attribute:
1596
1597<PRE>
1598int set_field_just(FIELD *field,          /* field to alter */
1599                   int justmode);         /* mode to set */
1600
1601int field_just(FIELD *field);             /* fetch mode of field */
1602</PRE>
1603
1604The mode values accepted and returned by this functions are
1605preprocessor macros <CODE>NO_JUSTIFICATION</CODE>, <CODE>JUSTIFY_RIGHT</CODE>,
1606<CODE>JUSTIFY_LEFT</CODE>, or <CODE>JUSTIFY_CENTER</CODE>.
1607
1608<H3><A NAME="fdispatts">Field Display Attributes</A></H3>
1609
1610For each field, you can set a foreground attribute for entered
1611characters, a background attribute for the entire field, and a pad
1612character for the unfilled portion of the field.  You can also
1613control pagination of the form. <P>
1614
1615This group of four field attributes controls the visual appearance
1616of the field on the screen, without affecting in any way the data
1617in the field buffer.
1618
1619<PRE>
1620int set_field_fore(FIELD *field,          /* field to alter */
1621                   chtype attr);          /* attribute to set */
1622
1623chtype field_fore(FIELD *field);          /* field to query */
1624
1625int set_field_back(FIELD *field,          /* field to alter */
1626                   chtype attr);          /* attribute to set */
1627
1628chtype field_back(FIELD *field);          /* field to query */
1629
1630int set_field_pad(FIELD *field,           /* field to alter */
1631                 int pad);                /* pad character to set */
1632
1633chtype field_pad(FIELD *field);
1634
1635int set_new_page(FIELD *field,            /* field to alter */
1636                 int flag);               /* TRUE to force new page */
1637
1638chtype new_page(FIELD *field);            /* field to query */
1639</PRE>
1640
1641The attributes set and returned by the first four functions are normal
1642<CODE>curses(3x)</CODE> display attribute values (<CODE>A_STANDOUT</CODE>,
1643<CODE>A_BOLD</CODE>, <CODE>A_REVERSE</CODE> etc).
1644
1645The page bit of a field controls whether it is displayed at the start of
1646a new form screen.
1647
1648<H3><A NAME="foptions">Field Option Bits</A></H3>
1649
1650There is also a large collection of field option bits you can set to control
1651various aspects of forms processing.  You can manipulate them with these
1652functions:
1653
1654<PRE>
1655int set_field_opts(FIELD *field,          /* field to alter */
1656                   int attr);             /* attribute to set */
1657
1658int field_opts_on(FIELD *field,           /* field to alter */
1659                  int attr);              /* attributes to turn on */
1660
1661int field_opts_off(FIELD *field,          /* field to alter */
1662                   int attr);             /* attributes to turn off */
1663
1664int field_opts(FIELD *field);             /* field to query */
1665</PRE>
1666
1667By default, all options are on.  Here are the available option bits:
1668<DL>
1669<DT> O_VISIBLE
1670<DD> Controls whether the field is visible on the screen.  Can be used
1671during form processing to hide or pop up fields depending on the value
1672of parent fields.
1673<DT> O_ACTIVE
1674<DD> Controls whether the field is active during forms processing (i.e.
1675visited by form navigation keys).  Can be used to make labels or derived
1676fields with buffer values alterable by the forms application, not the user.
1677<DT> O_PUBLIC
1678<DD> Controls whether data is displayed during field entry.  If this option is
1679turned off on a field, the library will accept and edit data in that field,
1680but it will not be displayed and the visible field cursor will not move.
1681You can turn off the O_PUBLIC bit to define password fields.
1682<DT> O_EDIT
1683<DD> Controls whether the field's data can be modified.  When this option is
1684off, all editing requests except <CODE>REQ_PREV_CHOICE</CODE> and
1685<CODE>REQ_NEXT_CHOICE</CODE> will fail.  Such read-only fields may be useful for
1686help messages.
1687<DT> O_WRAP
1688<DD> Controls word-wrapping in multi-line fields.  Normally, when any
1689character of a (blank-separated) word reaches the end of the current line, the
1690entire word is wrapped to the next line (assuming there is one).  When this
1691option is off, the word will be split across the line break.
1692<DT> O_BLANK
1693<DD> Controls field blanking.  When this option is on, entering a character at
1694the first field position erases the entire field (except for the just-entered
1695character).
1696<DT> O_AUTOSKIP
1697<DD> Controls automatic skip to next field when this one fills.  Normally,
1698when the forms user tries to type more data into a field than will fit,
1699the editing location jumps to next field.  When this option is off, the
1700user's cursor will hang at the end of the field.  This option is ignored
1701in dynamic fields that have not reached their size limit.
1702<DT> O_NULLOK
1703<DD> Controls whether <A HREF="#fvalidation">validation</A> is applied to
1704blank fields.  Normally, it is not; the user can leave a field blank
1705without invoking the usual validation check on exit.  If this option is
1706off on a field, exit from it will invoke a validation check.
1707<DT> O_PASSOK
1708<DD> Controls whether validation occurs on every exit, or only after
1709the field is modified.  Normally the latter is true.  Setting O_PASSOK
1710may be useful if your field's validation function may change during
1711forms processing.
1712<DT> O_STATIC
1713<DD> Controls whether the field is fixed to its initial dimensions.  If you
1714turn this off, the field becomes <A HREF="#fdynamic">dynamic</A> and will
1715stretch to fit entered data.
1716</DL>
1717
1718A field's options cannot be changed while the field is currently selected.
1719However, options may be changed on posted fields that are not current. <P>
1720
1721The option values are bit-masks and can be composed with logical-or in
1722the obvious way.
1723
1724<H2><A NAME="fstatus">Field Status</A></H2>
1725
1726Every field has a status flag, which is set to FALSE when the field is
1727created and TRUE when the value in field buffer 0 changes.  This flag can
1728be queried and set directly:
1729
1730<PRE>
1731int set_field_status(FIELD *field,      /* field to alter */
1732                   int status);         /* mode to set */
1733
1734int field_status(FIELD *field);         /* fetch mode of field */
1735</PRE>
1736
1737Setting this flag under program control can be useful if you use the same
1738form repeatedly, looking for modified fields each time. <P>
1739
1740Calling <CODE>field_status()</CODE> on a field not currently selected
1741for input will return a correct value.  Calling <CODE>field_status()</CODE> on a
1742field that is currently selected for input may not necessarily give a
1743correct field status value, because entered data isn't necessarily copied to
1744buffer zero before the exit validation check.
1745
1746To guarantee that the returned status value reflects reality, call
1747<CODE>field_status()</CODE> either (1) in the field's exit validation check
1748routine, (2) from the field's or form's initialization or termination
1749hooks, or (3) just after a <CODE>REQ_VALIDATION</CODE> request has been
1750processed by the forms driver.
1751
1752<H2><A NAME="fuser">Field User Pointer</A></H2>
1753
1754Each field structure contains one character pointer slot that is not used
1755by the forms library.  It is intended to be used by applications to store
1756private per-field data.  You can manipulate it with:
1757
1758<PRE>
1759int set_field_userptr(FIELD *field,       /* field to alter */
1760                   char *userptr);        /* mode to set */
1761
1762char *field_userptr(FIELD *field);        /* fetch mode of field */
1763</PRE>
1764
1765(Properly, this user pointer field ought to have <CODE>(void *)</CODE> type.
1766The <CODE>(char *)</CODE> type is retained for System V compatibility.) <P>
1767
1768It is valid to set the user pointer of the default field (with a
1769<CODE>set_field_userptr()</CODE> call passed a NULL field pointer.)
1770When a new field is created, the default-field user pointer is copied
1771to initialize the new field's user pointer.
1772
1773<H2><A NAME="fdynamic">Variable-Sized Fields</A></H2>
1774
1775Normally, a field is fixed at the size specified for it at creation
1776time.  If, however, you turn off its O_STATIC bit, it becomes
1777<DFN>dynamic</DFN> and will automatically resize itself to accommodate
1778data as it is entered.  If the field has extra buffers associated with it,
1779they will grow right along with the main input buffer.  <P>
1780
1781A one-line dynamic field will have a fixed height (1) but variable
1782width, scrolling horizontally to display data within the field area as
1783originally dimensioned and located.  A multi-line dynamic field will
1784have a fixed width, but variable height (number of rows), scrolling
1785vertically to display data within the field area as originally
1786dimensioned and located. <P>
1787
1788Normally, a dynamic field is allowed to grow without limit.  But it is
1789possible to set an upper limit on the size of a dynamic field.  You do
1790it with this function:
1791
1792<PRE>
1793int set_max_field(FIELD *field,     /* field to alter (may not be NULL) */
1794                   int max_size);   /* upper limit on field size */
1795</PRE>
1796
1797If the field is one-line, <CODE>max_size</CODE> is taken to be a column size
1798limit; if it is multi-line, it is taken to be a line size limit.  To disable
1799any limit, use an argument of zero.  The growth limit can be changed whether
1800or not the O_STATIC bit is on, but has no effect until it is. <P>
1801
1802The following properties of a field change when it becomes dynamic:
1803
1804<UL>
1805<LI>If there is no growth limit, there is no final position of the field;
1806therefore <CODE>O_AUTOSKIP</CODE> and <CODE>O_NL_OVERLOAD</CODE> are ignored.
1807<LI>Field justification will be ignored (though whatever justification is
1808set up will be retained internally and can be queried).
1809<LI>The <CODE>dup_field()</CODE> and <CODE>link_field()</CODE> calls copy
1810dynamic-buffer sizes.  If the <CODE>O_STATIC</CODE> option is set on one of a
1811collection of links, buffer resizing will occur only when the field is
1812edited through that link.
1813<LI>The call <CODE>field_info()</CODE> will retrieve the original static size of
1814the field; use <CODE>dynamic_field_info()</CODE> to get the actual dynamic size.
1815</UL>
1816
1817<H2><A NAME="fvalidation">Field Validation</A></H2>
1818
1819By default, a field will accept any data that will fit in its input buffer.
1820However, it is possible to attach a validation type to a field.  If you do
1821this, any attempt to leave the field while it contains data that doesn't
1822match the validation type will fail.  Some validation types also have a
1823character-validity check for each time a character is entered in the field. <P>
1824
1825A field's validation check (if any) is not called when
1826<CODE>set_field_buffer()</CODE> modifies the input buffer, nor when that buffer
1827is changed through a linked field. <P>
1828
1829The <CODE>form</CODE> library provides a rich set of pre-defined validation
1830types, and gives you the capability to define custom ones of your own.  You
1831can examine and change field validation attributes with the following
1832functions:
1833
1834<PRE>
1835int set_field_type(FIELD *field,          /* field to alter */
1836                   FIELDTYPE *ftype,      /* type to associate */
1837                   ...);                  /* additional arguments*/
1838
1839FIELDTYPE *field_type(FIELD *field);      /* field to query */
1840</PRE>
1841
1842The validation type of a field is considered an attribute of the field.  As
1843with other field attributes, Also, doing <CODE>set_field_type()</CODE> with a
1844<CODE>NULL</CODE> field default will change the system default for validation of
1845newly-created fields. <P>
1846
1847Here are the pre-defined validation types:
1848
1849<H3><A NAME="ftype_alpha">TYPE_ALPHA</A></H3>
1850
1851This field type accepts alphabetic data; no blanks, no digits, no special
1852characters (this is checked at character-entry time).  It is set up with:
1853
1854<PRE>
1855int set_field_type(FIELD *field,          /* field to alter */
1856                   TYPE_ALPHA,            /* type to associate */
1857                   int width);            /* maximum width of field */
1858</PRE>
1859
1860The <CODE>width</CODE> argument sets a minimum width of data.  Typically
1861you'll want to set this to the field width; if it's greater than the
1862field width, the validation check will always fail.  A minimum width
1863of zero makes field completion optional.
1864
1865<H3><A NAME="ftype_alnum">TYPE_ALNUM</A></H3>
1866
1867This field type accepts alphabetic data and digits; no blanks, no special
1868characters (this is checked at character-entry time).  It is set up with:
1869
1870<PRE>
1871int set_field_type(FIELD *field,          /* field to alter */
1872                   TYPE_ALNUM,            /* type to associate */
1873                   int width);            /* maximum width of field */
1874</PRE>
1875
1876The <CODE>width</CODE> argument sets a minimum width of data.  As with
1877TYPE_ALPHA, typically you'll want to set this to the field width; if it's
1878greater than the field width, the validation check will always fail.  A
1879minimum width of zero makes field completion optional.
1880
1881<H3><A NAME="ftype_enum">TYPE_ENUM</A></H3>
1882
1883This type allows you to restrict a field's values to be among a specified
1884set of string values (for example, the two-letter postal codes for U.S.
1885states).  It is set up with:
1886
1887<PRE>
1888int set_field_type(FIELD *field,          /* field to alter */
1889                   TYPE_ENUM,             /* type to associate */
1890                   char **valuelist;      /* list of possible values */
1891                   int checkcase;         /* case-sensitive? */
1892                   int checkunique);      /* must specify uniquely? */
1893</PRE>
1894
1895The <CODE>valuelist</CODE> parameter must point at a NULL-terminated list of
1896valid strings.  The <CODE>checkcase</CODE> argument, if true, makes comparison
1897with the string case-sensitive. <P>
1898
1899When the user exits a TYPE_ENUM field, the validation procedure tries to
1900complete the data in the buffer to a valid entry.  If a complete choice string
1901has been entered, it is of course valid.  But it is also possible to enter a
1902prefix of a valid string and have it completed for you. <P>
1903
1904By default, if you enter such a prefix and it matches more than one value
1905in the string list, the prefix will be completed to the first matching
1906value.  But the <CODE>checkunique</CODE> argument, if true, requires prefix
1907matches to be unique in order to be valid. <P>
1908
1909The <CODE>REQ_NEXT_CHOICE</CODE> and <CODE>REQ_PREV_CHOICE</CODE> input requests
1910can be particularly useful with these fields.
1911
1912<H3><A NAME="ftype_integer">TYPE_INTEGER</A></H3>
1913
1914This field type accepts an integer.  It is set up as follows:
1915
1916<PRE>
1917int set_field_type(FIELD *field,          /* field to alter */
1918                   TYPE_INTEGER,          /* type to associate */
1919                   int padding,           /* # places to zero-pad to */
1920                   int vmin, int vmax);   /* valid range */
1921</PRE>
1922
1923Valid characters consist of an optional leading minus and digits.
1924The range check is performed on exit.  If the range maximum is less
1925than or equal to the minimum, the range is ignored. <P>
1926
1927If the value passes its range check, it is padded with as many leading
1928zero digits as necessary to meet the padding argument. <P>
1929
1930A <CODE>TYPE_INTEGER</CODE> value buffer can conveniently be interpreted
1931with the C library function <CODE>atoi(3)</CODE>.
1932
1933<H3><A NAME="ftype_numeric">TYPE_NUMERIC</A></H3>
1934
1935This field type accepts a decimal number.  It is set up as follows:
1936
1937<PRE>
1938int set_field_type(FIELD *field,              /* field to alter */
1939                   TYPE_NUMERIC,              /* type to associate */
1940                   int padding,               /* # places of precision */
1941                   double vmin, double vmax); /* valid range */
1942</PRE>
1943
1944Valid characters consist of an optional leading minus and digits. possibly
1945including a decimal point. If your system supports locale's, the decimal point
1946character used must be the one defined by your locale. The range check is
1947performed on exit. If the range maximum is less than or equal to the minimum,
1948the range is ignored. <P>
1949
1950If the value passes its range check, it is padded with as many trailing
1951zero digits as necessary to meet the padding argument. <P>
1952
1953A <CODE>TYPE_NUMERIC</CODE> value buffer can conveniently be interpreted
1954with the C library function <CODE>atof(3)</CODE>.
1955
1956<H3><A NAME="ftype_regexp">TYPE_REGEXP</A></H3>
1957
1958This field type accepts data matching a regular expression.  It is set up
1959as follows:
1960
1961<PRE>
1962int set_field_type(FIELD *field,          /* field to alter */
1963                   TYPE_REGEXP,           /* type to associate */
1964                   char *regexp);         /* expression to match */
1965</PRE>
1966
1967The syntax for regular expressions is that of <CODE>regcomp(3)</CODE>.
1968The check for regular-expression match is performed on exit.
1969
1970<H2><A NAME="fbuffer">Direct Field Buffer Manipulation</A></H2>
1971
1972The chief attribute of a field is its buffer contents.  When a form has
1973been completed, your application usually needs to know the state of each
1974field buffer.  You can find this out with:
1975
1976<PRE>
1977char *field_buffer(FIELD *field,          /* field to query */
1978                   int bufindex);         /* number of buffer to query */
1979</PRE>
1980
1981Normally, the state of the zero-numbered buffer for each field is set by
1982the user's editing actions on that field.  It's sometimes useful to be able
1983to set the value of the zero-numbered (or some other) buffer from your
1984application:
1985
1986<PRE>
1987int set_field_buffer(FIELD *field,        /* field to alter */
1988                   int bufindex,          /* number of buffer to alter */
1989                   char *value);          /* string value to set */
1990</PRE>
1991
1992If the field is not large enough and cannot be resized to a sufficiently
1993large size to contain the specified value, the value will be truncated
1994to fit. <P>
1995
1996Calling <CODE>field_buffer()</CODE> with a null field pointer will raise an
1997error.  Calling <CODE>field_buffer()</CODE> on a field not currently selected
1998for input will return a correct value.  Calling <CODE>field_buffer()</CODE> on a
1999field that is currently selected for input may not necessarily give a
2000correct field buffer value, because entered data isn't necessarily copied to
2001buffer zero before the exit validation check.
2002
2003To guarantee that the returned buffer value reflects on-screen reality,
2004call <CODE>field_buffer()</CODE> either (1) in the field's exit validation
2005check routine, (2) from the field's or form's initialization or termination
2006hooks, or (3) just after a <CODE>REQ_VALIDATION</CODE> request has been processed
2007by the forms driver.
2008
2009<H2><A NAME="formattrs">Attributes of Forms</A></H2>
2010
2011As with field attributes, form attributes inherit a default from a
2012system default form structure.  These defaults can be queried or set by
2013of these functions using a form-pointer argument of <CODE>NULL</CODE>. <P>
2014
2015The principal attribute of a form is its field list.  You can query
2016and change this list with:
2017
2018<PRE>
2019int set_form_fields(FORM *form,           /* form to alter */
2020                    FIELD **fields);      /* fields to connect */
2021
2022char *form_fields(FORM *form);            /* fetch fields of form */
2023
2024int field_count(FORM *form);              /* count connect fields */
2025</PRE>
2026
2027The second argument of <CODE>set_form_fields()</CODE> may be a
2028NULL-terminated field pointer array like the one required by
2029<CODE>new_form()</CODE>. In that case, the old fields of the form are
2030disconnected but not freed (and eligible to be connected to other
2031forms), then the new fields are connected. <P>
2032
2033It may also be null, in which case the old fields are disconnected
2034(and not freed) but no new ones are connected. <P>
2035
2036The <CODE>field_count()</CODE> function simply counts the number of fields
2037connected to a given from.  It returns -1 if the form-pointer argument
2038is NULL.
2039
2040<H2><A NAME="fdisplay">Control of Form Display</A></H2>
2041
2042In the overview section, you saw that to display a form you normally
2043start by defining its size (and fields), posting it, and refreshing
2044the screen.  There is an hidden step before posting, which is the
2045association of the form with a frame window (actually, a pair of
2046windows) within which it will be displayed.  By default, the forms
2047library associates every form with the full-screen window
2048<CODE>stdscr</CODE>. <P>
2049
2050By making this step explicit, you can associate a form with a declared
2051frame window on your screen display.  This can be useful if you want to
2052adapt the form display to different screen sizes, dynamically tile
2053forms on the screen, or use a form as part of an interface layout
2054managed by <A HREF="#panels">panels</A>. <P>
2055
2056The two windows associated with each form have the same functions as
2057their analogues in the <A HREF="#menu">menu library</A>.  Both these
2058windows are painted when the form is posted and erased when the form
2059is unposted. <P>
2060
2061The outer or frame window is not otherwise touched by the form
2062routines.  It exists so the programmer can associate a title, a
2063border, or perhaps help text with the form and have it properly
2064refreshed or erased at post/unpost time. The inner window or subwindow
2065is where the current form page is actually displayed. <P>
2066
2067In order to declare your own frame window for a form, you'll need to
2068know the size of the form's bounding rectangle.  You can get this
2069information with:
2070
2071<PRE>
2072int scale_form(FORM *form,                /* form to query */
2073               int *rows,                 /* form rows */
2074               int *cols);                /* form cols */
2075</PRE>
2076
2077The form dimensions are passed back in the locations pointed to by
2078the arguments.  Once you have this information, you can use it to
2079declare of windows, then use one of these functions:
2080
2081<PRE>
2082int set_form_win(FORM *form,              /* form to alter */
2083                 WINDOW *win);            /* frame window to connect */
2084
2085WINDOW *form_win(FORM *form);             /* fetch frame window of form */
2086
2087int set_form_sub(FORM *form,              /* form to alter */
2088                 WINDOW *win);            /* form subwindow to connect */
2089
2090WINDOW *form_sub(FORM *form);             /* fetch form subwindow of form */
2091</PRE>
2092
2093Note that curses operations, including <CODE>refresh()</CODE>, on the form,
2094should be done on the frame window, not the form subwindow. <P>
2095
2096It is possible to check from your application whether all of a
2097scrollable field is actually displayed within the menu subwindow.  Use
2098these functions:
2099
2100<PRE>
2101int data_ahead(FORM *form);               /* form to be queried */
2102
2103int data_behind(FORM *form);              /* form to be queried */
2104</PRE>
2105
2106The function <CODE>data_ahead()</CODE> returns TRUE if (a) the current
2107field is one-line and has undisplayed data off to the right, (b) the current
2108field is multi-line and there is data off-screen below it. <P>
2109
2110The function <CODE>data_behind()</CODE> returns TRUE if the first (upper
2111left hand) character position is off-screen (not being displayed). <P>
2112
2113Finally, there is a function to restore the form window's cursor to the
2114value expected by the forms driver:
2115
2116<PRE>
2117int pos_form_cursor(FORM *)               /* form to be queried */
2118</PRE>
2119
2120If your application changes the form window cursor, call this function before
2121handing control back to the forms driver in order to re-synchronize it.
2122
2123<H2><A NAME="fdriver">Input Processing in the Forms Driver</A></H2>
2124
2125The function <CODE>form_driver()</CODE> handles virtualized input requests
2126for form navigation, editing, and validation requests, just as
2127<CODE>menu_driver</CODE> does for menus (see the section on <A
2128HREF="#minput">menu input handling</A>).
2129
2130<PRE>
2131int form_driver(FORM *form,               /* form to pass input to */
2132                int request);             /* form request code */
2133</PRE>
2134
2135Your input virtualization function needs to take input and then convert it
2136to either an alphanumeric character (which is treated as data to be
2137entered in the currently-selected field), or a forms processing request. <P>
2138
2139The forms driver provides hooks (through input-validation and
2140field-termination functions) with which your application code can check
2141that the input taken by the driver matched what was expected.
2142
2143<H3><A NAME="fpage">Page Navigation Requests</A></H3>
2144
2145These requests cause page-level moves through the form,
2146triggering display of a new form screen.
2147
2148<DL>
2149<DT> <CODE>REQ_NEXT_PAGE</CODE>
2150<DD> Move to the next form page.
2151<DT> <CODE>REQ_PREV_PAGE</CODE>
2152<DD> Move to the previous form page.
2153<DT> <CODE>REQ_FIRST_PAGE</CODE>
2154<DD> Move to the first form page.
2155<DT> <CODE>REQ_LAST_PAGE</CODE>
2156<DD> Move to the last form page.
2157</DL>
2158
2159These requests treat the list as cyclic; that is, <CODE>REQ_NEXT_PAGE</CODE>
2160from the last page goes to the first, and <CODE>REQ_PREV_PAGE</CODE> from
2161the first page goes to the last.
2162
2163<H3><A NAME="#ffield">Inter-Field Navigation Requests</A></H3>
2164
2165These requests handle navigation between fields on the same page.
2166
2167<DL>
2168<DT> <CODE>REQ_NEXT_FIELD</CODE>
2169<DD> Move to next field.
2170<DT> <CODE>REQ_PREV_FIELD</CODE>
2171<DD> Move to previous field.
2172<DT> <CODE>REQ_FIRST_FIELD</CODE>
2173<DD> Move to the first field.
2174<DT> <CODE>REQ_LAST_FIELD</CODE>
2175<DD> Move to the last field.
2176<DT> <CODE>REQ_SNEXT_FIELD</CODE>
2177<DD> Move to sorted next field.
2178<DT> <CODE>REQ_SPREV_FIELD</CODE>
2179<DD> Move to sorted previous field.
2180<DT> <CODE>REQ_SFIRST_FIELD</CODE>
2181<DD> Move to the sorted first field.
2182<DT> <CODE>REQ_SLAST_FIELD</CODE>
2183<DD> Move to the sorted last field.
2184<DT> <CODE>REQ_LEFT_FIELD</CODE>
2185<DD> Move left to field.
2186<DT> <CODE>REQ_RIGHT_FIELD</CODE>
2187<DD> Move right to field.
2188<DT> <CODE>REQ_UP_FIELD</CODE>
2189<DD> Move up to field.
2190<DT> <CODE>REQ_DOWN_FIELD</CODE>
2191<DD> Move down to field.
2192</DL>
2193
2194These requests treat the list of fields on a page as cyclic; that is,
2195<CODE>REQ_NEXT_FIELD</CODE> from the last field goes to the first, and
2196<CODE>REQ_PREV_FIELD</CODE> from the first field goes to the last. The
2197order of the fields for these (and the <CODE>REQ_FIRST_FIELD</CODE> and
2198<CODE>REQ_LAST_FIELD</CODE> requests) is simply the order of the field
2199pointers in the form array (as set up by <CODE>new_form()</CODE> or
2200<CODE>set_form_fields()</CODE> <P>
2201
2202It is also possible to traverse the fields as if they had been sorted in
2203screen-position order, so the sequence goes left-to-right and top-to-bottom.
2204To do this, use the second group of four sorted-movement requests.  <P>
2205
2206Finally, it is possible to move between fields using visual directions up,
2207down, right, and left.  To accomplish this, use the third group of four
2208requests.  Note, however, that the position of a form for purposes of these
2209requests is its upper-left corner. <P>
2210
2211For example, suppose you have a multi-line field B, and two
2212single-line fields A and C on the same line with B, with A to the left
2213of B and C to the right of B.  A <CODE>REQ_MOVE_RIGHT</CODE> from A will
2214go to B only if A, B, and C <EM>all</EM> share the same first line;
2215otherwise it will skip over B to C.
2216
2217<H3><A NAME="#fifield">Intra-Field Navigation Requests</A></H3>
2218
2219These requests drive movement of the edit cursor within the currently
2220selected field.
2221
2222<DL>
2223<DT> <CODE>REQ_NEXT_CHAR</CODE>
2224<DD> Move to next character.
2225<DT> <CODE>REQ_PREV_CHAR</CODE>
2226<DD> Move to previous character.
2227<DT> <CODE>REQ_NEXT_LINE</CODE>
2228<DD> Move to next line.
2229<DT> <CODE>REQ_PREV_LINE</CODE>
2230<DD> Move to previous line.
2231<DT> <CODE>REQ_NEXT_WORD</CODE>
2232<DD> Move to next word.
2233<DT> <CODE>REQ_PREV_WORD</CODE>
2234<DD> Move to previous word.
2235<DT> <CODE>REQ_BEG_FIELD</CODE>
2236<DD> Move to beginning of field.
2237<DT> <CODE>REQ_END_FIELD</CODE>
2238<DD> Move to end of field.
2239<DT> <CODE>REQ_BEG_LINE</CODE>
2240<DD> Move to beginning of line.
2241<DT> <CODE>REQ_END_LINE</CODE>
2242<DD> Move to end of line.
2243<DT> <CODE>REQ_LEFT_CHAR</CODE>
2244<DD> Move left in field.
2245<DT> <CODE>REQ_RIGHT_CHAR</CODE>
2246<DD> Move right in field.
2247<DT> <CODE>REQ_UP_CHAR</CODE>
2248<DD> Move up in field.
2249<DT> <CODE>REQ_DOWN_CHAR</CODE>
2250<DD> Move down in field.
2251</DL>
2252
2253Each <EM>word</EM> is separated from the previous and next characters
2254by whitespace.  The commands to move to beginning and end of line or field
2255look for the first or last non-pad character in their ranges.
2256
2257<H3><A NAME="fscroll">Scrolling Requests</A></H3>
2258
2259Fields that are dynamic and have grown and fields explicitly created
2260with offscreen rows are scrollable.  One-line fields scroll horizontally;
2261multi-line fields scroll vertically.  Most scrolling is triggered by
2262editing and intra-field movement (the library scrolls the field to keep the
2263cursor visible).  It is possible to explicitly request scrolling with the
2264following requests:
2265
2266<DL>
2267<DT> <CODE>REQ_SCR_FLINE</CODE>
2268<DD> Scroll vertically forward a line.
2269<DT> <CODE>REQ_SCR_BLINE</CODE>
2270<DD> Scroll vertically backward a line.
2271<DT> <CODE>REQ_SCR_FPAGE</CODE>
2272<DD> Scroll vertically forward a page.
2273<DT> <CODE>REQ_SCR_BPAGE</CODE>
2274<DD> Scroll vertically backward a page.
2275<DT> <CODE>REQ_SCR_FHPAGE</CODE>
2276<DD> Scroll vertically forward half a page.
2277<DT> <CODE>REQ_SCR_BHPAGE</CODE>
2278<DD> Scroll vertically backward half a page.
2279<DT> <CODE>REQ_SCR_FCHAR</CODE>
2280<DD> Scroll horizontally forward a character.
2281<DT> <CODE>REQ_SCR_BCHAR</CODE>
2282<DD> Scroll horizontally backward a character.
2283<DT> <CODE>REQ_SCR_HFLINE</CODE>
2284<DD> Scroll horizontally one field width forward.
2285<DT> <CODE>REQ_SCR_HBLINE</CODE>
2286<DD> Scroll horizontally one field width backward.
2287<DT> <CODE>REQ_SCR_HFHALF</CODE>
2288<DD> Scroll horizontally one half field width forward.
2289<DT> <CODE>REQ_SCR_HBHALF</CODE>
2290<DD> Scroll horizontally one half field width backward.
2291</DL>
2292
2293For scrolling purposes, a <EM>page</EM> of a field is the height
2294of its visible part.
2295
2296<H3><A NAME="fedit">Editing Requests</A></H3>
2297
2298When you pass the forms driver an ASCII character, it is treated as a
2299request to add the character to the field's data buffer.  Whether this
2300is an insertion or a replacement depends on the field's edit mode
2301(insertion is the default. <P>
2302
2303The following requests support editing the field and changing the edit
2304mode:
2305
2306<DL>
2307<DT> <CODE>REQ_INS_MODE</CODE>
2308<DD> Set insertion mode.
2309<DT> <CODE>REQ_OVL_MODE</CODE>
2310<DD> Set overlay mode.
2311<DT> <CODE>REQ_NEW_LINE</CODE>
2312<DD> New line request (see below for explanation).
2313<DT> <CODE>REQ_INS_CHAR</CODE>
2314<DD> Insert space at character location.
2315<DT> <CODE>REQ_INS_LINE</CODE>
2316<DD> Insert blank line at character location.
2317<DT> <CODE>REQ_DEL_CHAR</CODE>
2318<DD> Delete character at cursor.
2319<DT> <CODE>REQ_DEL_PREV</CODE>
2320<DD> Delete previous word at cursor.
2321<DT> <CODE>REQ_DEL_LINE</CODE>
2322<DD> Delete line at cursor.
2323<DT> <CODE>REQ_DEL_WORD</CODE>
2324<DD> Delete word at cursor.
2325<DT> <CODE>REQ_CLR_EOL</CODE>
2326<DD> Clear to end of line.
2327<DT> <CODE>REQ_CLR_EOF</CODE>
2328<DD> Clear to end of field.
2329<DT> <CODE>REQ_CLEAR_FIELD</CODE>
2330<DD> Clear entire field.
2331</DL>
2332
2333The behavior of the <CODE>REQ_NEW_LINE</CODE> and <CODE>REQ_DEL_PREV</CODE> requests
2334is complicated and partly controlled by a pair of forms options.
2335The special cases are triggered when the cursor is at the beginning of
2336a field, or on the last line of the field. <P>
2337
2338First, we consider <CODE>REQ_NEW_LINE</CODE>: <P>
2339
2340The normal behavior of <CODE>REQ_NEW_LINE</CODE> in insert mode is to break the
2341current line at the position of the edit cursor, inserting the portion of
2342the current line after the cursor as a new line following the current
2343and moving the cursor to the beginning of that new line (you may think
2344of this as inserting a newline in the field buffer). <P>
2345
2346The normal behavior of <CODE>REQ_NEW_LINE</CODE> in overlay mode is to clear the
2347current line from the position of the edit cursor to end of line.
2348The cursor is then moved to the beginning of the next line. <P>
2349
2350However, <CODE>REQ_NEW_LINE</CODE> at the beginning of a field, or on the
2351last line of a field, instead does a <CODE>REQ_NEXT_FIELD</CODE>.
2352<CODE>O_NL_OVERLOAD</CODE> option is off, this special action is
2353disabled. <P>
2354
2355Now, let us consider <CODE>REQ_DEL_PREV</CODE>: <P>
2356
2357The normal behavior of <CODE>REQ_DEL_PREV</CODE> is to delete the previous
2358character.  If insert mode is on, and the cursor is at the start of a
2359line, and the text on that line will fit on the previous one, it
2360instead appends the contents of the current line to the previous one
2361and deletes the current line (you may think of this as deleting a
2362newline from the field buffer). <P>
2363
2364However, <CODE>REQ_DEL_PREV</CODE> at the beginning of a field is instead
2365treated as a <CODE>REQ_PREV_FIELD</CODE>. <P> If the
2366<CODE>O_BS_OVERLOAD</CODE> option is off, this special action is
2367disabled and the forms driver just returns <CODE>E_REQUEST_DENIED</CODE>. <P>
2368
2369See <A HREF="#frmoptions">Form Options</A> for discussion of how to set
2370and clear the overload options.
2371
2372<H3><A NAME="forder">Order Requests</A></H3>
2373
2374If the type of your field is ordered, and has associated functions
2375for getting the next and previous values of the type from a given value,
2376there are requests that can fetch that value into the field buffer:
2377
2378<DL>
2379<DT> <CODE>REQ_NEXT_CHOICE</CODE>
2380<DD> Place the successor value of the current value in the buffer.
2381<DT> <CODE>REQ_PREV_CHOICE</CODE>
2382<DD> Place the predecessor value of the current value in the buffer.
2383</DL>
2384
2385Of the built-in field types, only <CODE>TYPE_ENUM</CODE> has built-in successor
2386and predecessor functions.  When you define a field type of your own
2387(see <A HREF="#fcustom">Custom Validation Types</A>), you can associate
2388our own ordering functions.
2389
2390<H3><A NAME="fappcmds">Application Commands</A></H3>
2391
2392Form requests are represented as integers above the <CODE>curses</CODE> value
2393greater than <CODE>KEY_MAX</CODE> and less than or equal to the constant
2394<CODE>MAX_COMMAND</CODE>.  If your input-virtualization routine returns a
2395value above <CODE>MAX_COMMAND</CODE>, the forms driver will ignore it.
2396
2397<H2><A NAME="fhooks">Field Change Hooks</A></H2>
2398
2399It is possible to set function hooks to be executed whenever the
2400current field or form changes.  Here are the functions that support this:
2401
2402<PRE>
2403typedef void	(*HOOK)();       /* pointer to function returning void */
2404
2405int set_form_init(FORM *form,    /* form to alter */
2406                  HOOK hook);    /* initialization hook */
2407
2408HOOK form_init(FORM *form);      /* form to query */
2409
2410int set_form_term(FORM *form,    /* form to alter */
2411                  HOOK hook);    /* termination hook */
2412
2413HOOK form_term(FORM *form);      /* form to query */
2414
2415int set_field_init(FORM *form,   /* form to alter */
2416                  HOOK hook);    /* initialization hook */
2417
2418HOOK field_init(FORM *form);     /* form to query */
2419
2420int set_field_term(FORM *form,   /* form to alter */
2421                  HOOK hook);    /* termination hook */
2422
2423HOOK field_term(FORM *form);     /* form to query */
2424</PRE>
2425
2426These functions allow you to either set or query four different hooks.
2427In each of the set functions, the second argument should be the
2428address of a hook function.  These functions differ only in the timing
2429of the hook call.
2430
2431<DL>
2432<DT> form_init
2433<DD> This hook is called when the form is posted; also, just after
2434each page change operation.
2435<DT> field_init
2436<DD> This hook is called when the form is posted; also, just after
2437each field change
2438<DT> field_term
2439<DD> This hook is called just after field validation; that is, just before
2440the field is altered.  It is also called when the form is unposted.
2441<DT> form_term
2442<DD> This hook is called when the form is unposted; also, just before
2443each page change operation.
2444</DL>
2445
2446Calls to these hooks may be triggered
2447<OL>
2448<LI>When user editing requests are processed by the forms driver
2449<LI>When the current page is changed by <CODE>set_current_field()</CODE> call
2450<LI>When the current field is changed by a <CODE>set_form_page()</CODE> call
2451</OL>
2452
2453See <A NAME="ffocus">Field Change Commands</A> for discussion of the latter
2454two cases. <P>
2455
2456You can set a default hook for all fields by passing one of the set functions
2457a NULL first argument. <P>
2458
2459You can disable any of these hooks by (re)setting them to NULL, the default
2460value.
2461
2462<H2><A HREF="#ffocus">Field Change Commands</A></H2>
2463
2464Normally, navigation through the form will be driven by the user's
2465input requests.  But sometimes it is useful to be able to move the
2466focus for editing and viewing under control of your application, or
2467ask which field it currently is in.  The following functions help you
2468accomplish this:
2469
2470<PRE>
2471int set_current_field(FORM *form,         /* form to alter */
2472                      FIELD *field);      /* field to shift to */
2473
2474FIELD *current_field(FORM *form);         /* form to query */
2475
2476int field_index(FORM *form,               /* form to query */
2477                FIELD *field);            /* field to get index of */
2478</PRE>
2479
2480The function <CODE>field_index()</CODE> returns the index of the given field
2481in the given form's field array (the array passed to <CODE>new_form()</CODE> or
2482<CODE>set_form_fields()</CODE>). <P>
2483
2484The initial current field of a form is the first active field on the
2485first page. The function <CODE>set_form_fields()</CODE> resets this.<P>
2486
2487It is also possible to move around by pages.
2488
2489<PRE>
2490int set_form_page(FORM *form,             /* form to alter */
2491                  int page);              /* page to go to (0-origin) */
2492
2493int form_page(FORM *form);                /* return form's current page */
2494</PRE>
2495
2496The initial page of a newly-created form is 0.  The function
2497<CODE>set_form_fields()</CODE> resets this.
2498
2499<H2><A NAME="frmoptions">Form Options</A></H2>
2500
2501Like fields, forms may have control option bits.  They can be changed
2502or queried with these functions:
2503
2504<PRE>
2505int set_form_opts(FORM *form,             /* form to alter */
2506                  int attr);              /* attribute to set */
2507
2508int form_opts_on(FORM *form,              /* form to alter */
2509                 int attr);               /* attributes to turn on */
2510
2511int form_opts_off(FORM *form,             /* form to alter */
2512                  int attr);              /* attributes to turn off */
2513
2514int form_opts(FORM *form);                /* form to query */
2515</PRE>
2516
2517By default, all options are on.  Here are the available option bits:
2518
2519<DL>
2520<DT> O_NL_OVERLOAD
2521<DD> Enable overloading of <CODE>REQ_NEW_LINE</CODE> as described in <A
2522NAME="fedit">Editing Requests</A>.  The value of this option is
2523ignored on dynamic fields that have not reached their size limit;
2524these have no last line, so the circumstances for triggering a
2525<CODE>REQ_NEXT_FIELD</CODE> never arise.
2526<DT> O_BS_OVERLOAD
2527<DD> Enable overloading of <CODE>REQ_DEL_PREV</CODE> as described in
2528<A NAME="fedit">Editing Requests</A>.
2529</DL>
2530
2531The option values are bit-masks and can be composed with logical-or in
2532the obvious way.
2533
2534<H2><A NAME="fcustom">Custom Validation Types</A></H2>
2535
2536The <CODE>form</CODE> library gives you the capability to define custom
2537validation types of your own.  Further, the optional additional arguments
2538of <CODE>set_field_type</CODE> effectively allow you to parameterize validation
2539types.  Most of the complications in the validation-type interface have to
2540do with the handling of the additional arguments within custom validation
2541functions.
2542
2543<H3><A NAME="flinktypes">Union Types</A></H3>
2544
2545The simplest way to create a custom data type is to compose it from two
2546preexisting ones:
2547
2548<PRE>
2549FIELD *link_fieldtype(FIELDTYPE *type1,
2550                      FIELDTYPE *type2);
2551</PRE>
2552
2553This function creates a field type that will accept any of the values
2554legal for either of its argument field types (which may be either
2555predefined or programmer-defined).
2556
2557If a <CODE>set_field_type()</CODE> call later requires arguments, the new
2558composite type expects all arguments for the first type, than all arguments
2559for the second.  Order functions (see <A HREF="#forder">Order Requests</A>)
2560associated with the component types will work on the composite; what it does
2561is check the validation function for the first type, then for the second, to
2562figure what type the buffer contents should be treated as.
2563
2564<H3><A NAME="fnewtypes">New Field Types</A></H3>
2565
2566To create a field type from scratch, you need to specify one or both of the
2567following things:
2568
2569<UL>
2570<LI>A character-validation function, to check each character as it is entered.
2571<LI>A field-validation function to be applied on exit from the field.
2572</UL>
2573
2574Here's how you do that:
2575<PRE>
2576typedef int	(*HOOK)();       /* pointer to function returning int */
2577
2578FIELDTYPE *new_fieldtype(HOOK f_validate, /* field validator */
2579                         HOOK c_validate) /* character validator */
2580
2581
2582int free_fieldtype(FIELDTYPE *ftype);     /* type to free */
2583</PRE>
2584
2585At least one of the arguments of <CODE>new_fieldtype()</CODE> must be
2586non-NULL.  The forms driver will automatically call the new type's
2587validation functions at appropriate points in processing a field of
2588the new type. <P>
2589
2590The function <CODE>free_fieldtype()</CODE> deallocates the argument
2591fieldtype, freeing all storage associated with it. <P>
2592
2593Normally, a field validator is called when the user attempts to
2594leave the field.  Its first argument is a field pointer, from which it
2595can get to field buffer 0 and test it.  If the function returns TRUE,
2596the operation succeeds; if it returns FALSE, the edit cursor stays in
2597the field. <P>
2598
2599A character validator gets the character passed in as a first argument.
2600It too should return TRUE if the character is valid, FALSE otherwise.
2601
2602<H3><A NAME="fcheckargs">Validation Function Arguments</A></H3>
2603
2604Your field- and character- validation functions will be passed a
2605second argument as well.  This second argument is the address of a
2606structure (which we'll call a <EM>pile</EM>) built from any of the
2607field-type-specific arguments passed to <CODE>set_field_type()</CODE>.  If
2608no such arguments are defined for the field type, this pile pointer
2609argument will be NULL. <P>
2610
2611In order to arrange for such arguments to be passed to your validation
2612functions, you must associate a small set of storage-management functions
2613with the type.  The forms driver will use these to synthesize a pile
2614from the trailing arguments of each <CODE>set_field_type()</CODE> argument, and
2615a pointer to the pile will be passed to the validation functions. <P>
2616
2617Here is how you make the association:
2618
2619<PRE>
2620typedef char	*(*PTRHOOK)();    /* pointer to function returning (char *) */
2621typedef void	(*VOIDHOOK)();    /* pointer to function returning void */
2622
2623int set_fieldtype_arg(FIELDTYPE *type,    /* type to alter */
2624                      PTRHOOK make_str,   /* make structure from args */
2625                      PTRHOOK copy_str,   /* make copy of structure */
2626                      VOIDHOOK free_str); /* free structure storage */
2627</PRE>
2628
2629Here is how the storage-management hooks are used:
2630
2631<DL>
2632<DT> <CODE>make_str</CODE>
2633<DD> This function is called by <CODE>set_field_type()</CODE>.  It gets one
2634argument, a <CODE>va_list</CODE> of the type-specific arguments passed to
2635<CODE>set_field_type()</CODE>.  It is expected to return a pile pointer to a data
2636structure that encapsulates those arguments.
2637<DT> <CODE>copy_str</CODE>
2638<DD> This function is called by form library functions that allocate new
2639field instances.  It is expected to take a pile pointer, copy the pile
2640to allocated storage, and return the address of the pile copy.
2641<DT> <CODE>free_str</CODE>
2642<DD> This function is called by field- and type-deallocation routines in the
2643library.  It takes a pile pointer argument, and is expected to free the
2644storage of that pile.
2645</DL>
2646
2647The <CODE>make_str</CODE> and <CODE>copy_str</CODE> functions may return NULL to
2648signal allocation failure.  The library routines will that call them will
2649return error indication when this happens.  Thus, your validation functions
2650should never see a NULL file pointer and need not check specially for it.
2651
2652<H3><A NAME="fcustorder">Order Functions For Custom Types</A></H3>
2653
2654Some custom field types are simply ordered in the same well-defined way
2655that <CODE>TYPE_ENUM</CODE> is.  For such types, it is possible to define
2656successor and predecessor functions to support the <CODE>REQ_NEXT_CHOICE</CODE>
2657and <CODE>REQ_PREV_CHOICE</CODE> requests. Here's how:
2658
2659<PRE>
2660typedef int	(*INTHOOK)();     /* pointer to function returning int */
2661
2662int set_fieldtype_arg(FIELDTYPE *type,    /* type to alter */
2663                      INTHOOK succ,       /* get successor value */
2664                      INTHOOK pred);      /* get predecessor value */
2665</PRE>
2666
2667The successor and predecessor arguments will each be passed two arguments;
2668a field pointer, and a pile pointer (as for the validation functions).  They
2669are expected to use the function <CODE>field_buffer()</CODE> to read the
2670current value, and <CODE>set_field_buffer()</CODE> on buffer 0 to set the next
2671or previous value.  Either hook may return TRUE to indicate success (a
2672legal next or previous value was set) or FALSE to indicate failure.
2673
2674<H3><A NAME="fcustprobs">Avoiding Problems</A></H3>
2675
2676The interface for defining custom types is complicated and tricky.
2677Rather than attempting to create a custom type entirely from scratch,
2678you should start by studying the library source code for whichever of
2679the pre-defined types seems to be closest to what you want. <P>
2680
2681Use that code as a model, and evolve it towards what you really want.
2682You will avoid many problems and annoyances that way.  The code
2683in the <CODE>ncurses</CODE> library has been specifically exempted from
2684the package copyright to support this. <P>
2685
2686If your custom type defines order functions, have do something intuitive
2687with a blank field.  A useful convention is to make the successor of a
2688blank field the types minimum value, and its predecessor the maximum.
2689</BODY>
2690</HTML>
2691