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7<TITLE>Writing Programs with NCURSES</TITLE>
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11
12<H1>Writing Programs with NCURSES</H1>
13
14<BLOCKQUOTE>
15by Eric S. Raymond and Zeyd M. Ben-Halim<BR>
16updates since release 1.9.9e by Thomas Dickey
17</BLOCKQUOTE>
18
19<H1>Contents</H1>
20<UL>
21<LI><A HREF="#introduction">Introduction</A>
22<UL>
23<LI><A HREF="#history">A Brief History of Curses</A>
24<LI><A HREF="#scope">Scope of This Document</A>
25<LI><A HREF="#terminology">Terminology</A>
26</UL>
27<LI><A HREF="#curses">The Curses Library</A>
28<UL>
29<LI><A HREF="#overview">An Overview of Curses</A>
30<UL>
31<LI><A HREF="#compiling">Compiling Programs using Curses</A>
32<LI><A HREF="#updating">Updating the Screen</A>
33<LI><A HREF="#stdscr">Standard Windows and Function Naming Conventions</A>
34<LI><A HREF="#variables">Variables</A>
35</UL>
36<LI><A HREF="#using">Using the Library</A>
37<UL>
38<LI><A HREF="#starting">Starting up</A>
39<LI><A HREF="#output">Output</A>
40<LI><A HREF="#input">Input</A>
41<LI><A HREF="#formschars">Using Forms Characters</A>
42<LI><A HREF="#attributes">Character Attributes and Color</A>
43<LI><A HREF="#mouse">Mouse Interfacing</A>
44<LI><A HREF="#finishing">Finishing Up</A>
45</UL>
46<LI><A HREF="#functions">Function Descriptions</A>
47<UL>
48<LI><A HREF="#init">Initialization and Wrapup</A>
49<LI><A HREF="#flush">Causing Output to the Terminal</A>
50<LI><A HREF="#lowlevel">Low-Level Capability Access</A>
51<LI><A HREF="#debugging">Debugging</A>
52</UL>
53<LI><A HREF="#hints">Hints, Tips, and Tricks</A>
54<UL>
55<LI><A HREF="#caution">Some Notes of Caution</A>
56<LI><A HREF="#leaving">Temporarily Leaving ncurses Mode</A>
57<LI><A HREF="#xterm">Using <CODE>ncurses</CODE> under <CODE>xterm</CODE></A>
58<LI><A HREF="#screens">Handling Multiple Terminal Screens</A>
59<LI><A HREF="#testing">Testing for Terminal Capabilities</A>
60<LI><A HREF="#tuning">Tuning for Speed</A>
61<LI><A HREF="#special">Special Features of <CODE>ncurses</CODE></A>
62</UL>
63<LI><A HREF="#compat">Compatibility with Older Versions</A>
64<UL>
65<LI><A HREF="#refbug">Refresh of Overlapping Windows</A>
66<LI><A HREF="#backbug">Background Erase</A>
67</UL>
68<LI><A HREF="#xsifuncs">XSI Curses Conformance</A>
69</UL>
70<LI><A HREF="#panels">The Panels Library</A>
71<UL>
72<LI><A HREF="#pcompile">Compiling With the Panels Library</A>
73<LI><A HREF="#poverview">Overview of Panels</A>
74<LI><A HREF="#pstdscr">Panels, Input, and the Standard Screen</A>
75<LI><A HREF="#hiding">Hiding Panels</A>
76<LI><A HREF="#pmisc">Miscellaneous Other Facilities</A>
77</UL>
78<LI><A HREF="#menu">The Menu Library</A>
79<UL>
80<LI><A HREF="#mcompile">Compiling with the menu Library</A>
81<LI><A HREF="#moverview">Overview of Menus</A>
82<LI><A HREF="#mselect">Selecting items</A>
83<LI><A HREF="#mdisplay">Menu Display</A>
84<LI><A HREF="#mwindows">Menu Windows</A>
85<LI><A HREF="#minput">Processing Menu Input</A>
86<LI><A HREF="#mmisc">Miscellaneous Other Features</A>
87</UL>
88<LI><A HREF="#form">The Forms Library</A>
89<UL>
90<LI><A HREF="#fcompile">Compiling with the forms Library</A>
91<LI><A HREF="#foverview">Overview of Forms</A>
92<LI><A HREF="#fcreate">Creating and Freeing Fields and Forms</A>
93<LI><A HREF="#fattributes">Fetching and Changing Field Attributes</A>
94<UL>
95<LI><A HREF="#fsizes">Fetching Size and Location Data</A>
96<LI><A HREF="#flocation">Changing the Field Location</A>
97<LI><A HREF="#fjust">The Justification Attribute</A>
98<LI><A HREF="#fdispatts">Field Display Attributes</A>
99<LI><A HREF="#foptions">Field Option Bits</A>
100<LI><A HREF="#fstatus">Field Status</A>
101<LI><A HREF="#fuser">Field User Pointer</A>
102</UL>
103<LI><A HREF="#fdynamic">Variable-Sized Fields</A>
104<LI><A HREF="#fvalidation">Field Validation</A>
105<UL>
106<LI><A HREF="#ftype_alpha">TYPE_ALPHA</A>
107<LI><A HREF="#ftype_alnum">TYPE_ALNUM</A>
108<LI><A HREF="#ftype_enum">TYPE_ENUM</A>
109<LI><A HREF="#ftype_integer">TYPE_INTEGER</A>
110<LI><A HREF="#ftype_numeric">TYPE_NUMERIC</A>
111<LI><A HREF="#ftype_regexp">TYPE_REGEXP</A>
112</UL>
113<LI><A HREF="#fbuffer">Direct Field Buffer Manipulation</A>
114<LI><A HREF="#formattrs">Attributes of Forms</A>
115<LI><A HREF="#fdisplay">Control of Form Display</A>
116<LI><A HREF="#fdriver">Input Processing in the Forms Driver</A>
117<UL>
118<LI><A HREF="#fpage">Page Navigation Requests</A>
119<LI><A HREF="#ffield">Inter-Field Navigation Requests</A>
120<LI><A HREF="#fifield">Intra-Field Navigation Requests</A>
121<LI><A HREF="#fscroll">Scrolling Requests</A>
122<LI><A HREF="#fedit">Field Editing Requests</A>
123<LI><A HREF="#forder">Order Requests</A>
124<LI><A HREF="#fappcmds">Application Commands</A>
125</UL>
126<LI><A HREF="#fhooks">Field Change Hooks</A>
127<LI><A HREF="#ffocus">Field Change Commands</A>
128<LI><A HREF="#frmoptions">Form Options</A>
129<LI><A HREF="#fcustom">Custom Validation Types</A>
130<UL>
131<LI><A HREF="#flinktypes">Union Types</A>
132<LI><A HREF="#fnewtypes">New Field Types</A>
133<LI><A HREF="#fcheckargs">Validation Function Arguments</A>
134<LI><A HREF="#fcustorder">Order Functions For Custom Types</A>
135<LI><A HREF="#fcustprobs">Avoiding Problems</A>
136</UL>
137</UL>
138</UL>
139
140<HR>
141<H1><A NAME="introduction">Introduction</A></H1>
142
143This document is an introduction to programming with <CODE>curses</CODE>. It is
144not an exhaustive reference for the curses Application Programming Interface
145(API); that role is filled by the <CODE>curses</CODE> manual pages.  Rather, it
146is intended to help C programmers ease into using the package. <P>
147
148This document is aimed at C applications programmers not yet specifically
149familiar with ncurses.  If you are already an experienced <CODE>curses</CODE>
150programmer, you should nevertheless read the sections on
151<A HREF="#mouse">Mouse Interfacing</A>, <A HREF="#debugging">Debugging</A>,
152<A HREF="#compat">Compatibility with Older Versions</A>,
153and <A HREF="#hints">Hints, Tips, and Tricks</A>.  These will bring you up
154to speed on the special features and quirks of the <CODE>ncurses</CODE>
155implementation.  If you are not so experienced, keep reading. <P>
156
157The <CODE>curses</CODE> package is a subroutine library for
158terminal-independent screen-painting and input-event handling which
159presents a high level screen model to the programmer, hiding differences
160between terminal types and doing automatic optimization of output to change
161one screen full of text into another.  <CODE>Curses</CODE> uses terminfo, which
162is a database format that can describe the capabilities of thousands of
163different terminals. <P>
164
165The <CODE>curses</CODE> API may seem something of an archaism on UNIX desktops
166increasingly dominated by X, Motif, and Tcl/Tk.  Nevertheless, UNIX still
167supports tty lines and X supports <EM>xterm(1)</EM>; the <CODE>curses</CODE>
168API has the advantage of (a) back-portability to character-cell terminals,
169and (b) simplicity.  For an application that does not require bit-mapped
170graphics and multiple fonts, an interface implementation using <CODE>curses</CODE>
171will typically be a great deal simpler and less expensive than one using an
172X toolkit.
173
174<H2><A NAME="history">A Brief History of Curses</A></H2>
175
176Historically, the first ancestor of <CODE>curses</CODE> was the routines written to
177provide screen-handling for the game <CODE>rogue</CODE>; these used the
178already-existing <CODE>termcap</CODE> database facility for describing terminal
179capabilities.  These routines were abstracted into a documented library and
180first released with the early BSD UNIX versions. <P>
181
182System III UNIX from Bell Labs featured a rewritten and much-improved
183<CODE>curses</CODE> library.  It introduced the terminfo format.  Terminfo is based
184on Berkeley's termcap database, but contains a number of improvements and
185extensions. Parameterized capabilities strings were introduced, making it
186possible to describe multiple video attributes, and colors and to handle far
187more unusual terminals than possible with termcap.  In the later AT&amp;T
188System V releases, <CODE>curses</CODE> evolved to use more facilities and offer
189more capabilities, going far beyond BSD curses in power and flexibility.
190
191<H2><A NAME="scope">Scope of This Document</A></H2>
192
193This document describes <CODE>ncurses</CODE>, a free implementation of
194the System V <CODE>curses</CODE> API with some clearly marked extensions.
195It includes the following System V curses features:
196<UL>
197<LI>Support for multiple screen highlights (BSD curses could only
198handle one `standout' highlight, usually reverse-video).
199<LI>Support for line- and box-drawing using forms characters.
200<LI>Recognition of function keys on input.
201<LI>Color support.
202<LI>Support for pads (windows of larger than screen size on which the
203screen or a subwindow defines a viewport).
204</UL>
205
206Also, this package makes use of the insert and delete line and character
207features of terminals so equipped, and determines how to optimally use these
208features with no help from the programmer.  It allows arbitrary combinations of
209video attributes to be displayed, even on terminals that leave ``magic
210cookies'' on the screen to mark changes in attributes. <P>
211
212The <CODE>ncurses</CODE> package can also capture and use event reports from a
213mouse in some environments (notably, xterm under the X window system).  This
214document includes tips for using the mouse. <P>
215
216The <CODE>ncurses</CODE> package was originated by Pavel Curtis.  The original
217maintainer of this package is
218<A HREF="mailto:zmbenhal@netcom.com">Zeyd Ben-Halim</A>
219&lt;zmbenhal@netcom.com&gt;.
220<A HREF="mailto:esr@snark.thyrsus.com">Eric S. Raymond</A>
221&lt;esr@snark.thyrsus.com&gt;
222wrote many of the new features in versions after 1.8.1
223and wrote most of this introduction.
224<A HREF="mailto:juergen.pfeifer@gmx.net">J&uuml;rgen Pfeifer</A>
225wrote all of the menu and forms code as well as the
226<A HREF="http://www.adahome.com">Ada95</A> binding.
227Ongoing work is being done by
228<A HREF="mailto:dickey@herndon4.his.com">Thomas Dickey</A>
229and
230<A HREF="mailto:juergen.pfeifer@gmx.net">J&uuml;rgen Pfeifer</A>.
231<A HREF="mailto:florian@gnu.org">Florian La Roche</A>
232acts as the maintainer for the Free Software Foundation, which holds the
233copyright on ncurses.
234Contact the current maintainers at
235<A HREF="mailto:bug-ncurses@gnu.org">bug-ncurses@gnu.org</A>.
236<P>
237
238This document also describes the <A HREF="#panels">panels</A> extension library,
239similarly modeled on the SVr4 panels facility.  This library allows you to
240associate backing store with each of a stack or deck of overlapping windows,
241and provides operations for moving windows around in the stack that change
242their visibility in the natural way (handling window overlaps). <P>
243
244Finally, this document describes in detail the <A HREF="#menu">menus</A> and <A
245HREF="#form">forms</A> extension libraries, also cloned from System V,
246which support easy construction and sequences of menus and fill-in
247forms.
248
249
250<H2><A NAME="terminology">Terminology</A></H2>
251
252In this document, the following terminology is used with reasonable
253consistency:
254
255<DL>
256<DT> window
257<DD>
258A data structure describing a sub-rectangle of the screen (possibly the
259entire screen).  You can write to a window as though it were a miniature
260screen, scrolling independently of other windows on the physical screen.
261<DT> screens
262<DD>
263A subset of windows which are as large as the terminal screen, i.e., they start
264at the upper left hand corner and encompass the lower right hand corner.  One
265of these, <CODE>stdscr</CODE>, is automatically provided for the programmer.
266<DT> terminal screen
267<DD>
268The package's idea of what the terminal display currently looks like, i.e.,
269what the user sees now.  This is a special screen.
270</DL>
271
272<H1><A NAME="curses">The Curses Library</A></H1>
273
274<H2><A NAME="overview">An Overview of Curses</A></H2>
275
276<H3><A NAME="compiling">Compiling Programs using Curses</A></H3>
277
278In order to use the library, it is necessary to have certain types and
279variables defined.  Therefore, the programmer must have a line:
280
281<PRE>
282	  #include &lt;curses.h&gt;
283</PRE>
284
285at the top of the program source.  The screen package uses the Standard I/O
286library, so <CODE>&lt;curses.h&gt;</CODE> includes
287<CODE>&lt;stdio.h&gt;</CODE>. <CODE>&lt;curses.h&gt;</CODE> also includes
288<CODE>&lt;termios.h&gt;</CODE>, <CODE>&lt;termio.h&gt;</CODE>, or
289<CODE>&lt;sgtty.h&gt;</CODE> depending on your system.  It is redundant (but
290harmless) for the programmer to do these includes, too. In linking with
291<CODE>curses</CODE> you need to have <CODE>-lncurses</CODE> in your LDFLAGS or on the
292command line.  There is no need for any other libraries.
293
294<H3><A NAME="updating">Updating the Screen</A></H3>
295
296In order to update the screen optimally, it is necessary for the routines to
297know what the screen currently looks like and what the programmer wants it to
298look like next. For this purpose, a data type (structure) named WINDOW is
299defined which describes a window image to the routines, including its starting
300position on the screen (the (y, x) coordinates of the upper left hand corner)
301and its size.  One of these (called <CODE>curscr</CODE>, for current screen) is a
302screen image of what the terminal currently looks like.  Another screen (called
303<CODE>stdscr</CODE>, for standard screen) is provided by default to make changes
304on. <P>
305
306A window is a purely internal representation. It is used to build and store a
307potential image of a portion of the terminal.  It doesn't bear any necessary
308relation to what is really on the terminal screen; it's more like a
309scratchpad or write buffer. <P>
310
311To make the section of physical screen corresponding to a window reflect the
312contents of the window structure, the routine <CODE>refresh()</CODE> (or
313<CODE>wrefresh()</CODE> if the window is not <CODE>stdscr</CODE>) is called. <P>
314
315A given physical screen section may be within the scope of any number of
316overlapping windows.  Also, changes can be made to windows in any order,
317without regard to motion efficiency.  Then, at will, the programmer can
318effectively say ``make it look like this,'' and let the package implementation
319determine the most efficient way to repaint the screen.
320
321<H3><A NAME="stdscr">Standard Windows and Function Naming Conventions</A></H3>
322
323As hinted above, the routines can use several windows, but two are
324automatically given: <CODE>curscr</CODE>, which knows what the terminal looks like,
325and <CODE>stdscr</CODE>, which is what the programmer wants the terminal to look
326like next.  The user should never actually access <CODE>curscr</CODE> directly.
327Changes should be made to through the API, and then the routine
328<CODE>refresh()</CODE> (or <CODE>wrefresh()</CODE>) called. <P>
329
330Many functions are defined to use <CODE>stdscr</CODE> as a default screen.  For
331example, to add a character to <CODE>stdscr</CODE>, one calls <CODE>addch()</CODE> with
332the desired character as argument.  To write to a different window. use the
333routine <CODE>waddch()</CODE> (for `w'indow-specific addch()) is provided.  This
334convention of prepending function names with a `w' when they are to be
335applied to specific windows is consistent.  The only routines which do not
336follow it are those for which a window must always be specified. <P>
337
338In order to move the current (y, x) coordinates from one point to another, the
339routines <CODE>move()</CODE> and <CODE>wmove()</CODE> are provided.  However, it is
340often desirable to first move and then perform some I/O operation.  In order to
341avoid clumsiness, most I/O routines can be preceded by the prefix 'mv' and
342the desired (y, x) coordinates prepended to the arguments to the function.  For
343example, the calls
344
345<PRE>
346	  move(y, x);
347	  addch(ch);
348</PRE>
349
350can be replaced by
351
352<PRE>
353	  mvaddch(y, x, ch);
354</PRE>
355
356and
357
358<PRE>
359	  wmove(win, y, x);
360	  waddch(win, ch);
361</PRE>
362
363can be replaced by
364
365<PRE>
366	  mvwaddch(win, y, x, ch);
367</PRE>
368
369Note that the window description pointer (win) comes before the added (y, x)
370coordinates.  If a function requires a window pointer, it is always the first
371parameter passed.
372
373<H3><A NAME="variables">Variables</A></H3>
374
375The <CODE>curses</CODE> library sets some variables describing the terminal
376capabilities.
377
378<PRE>
379      type   name      description
380      ------------------------------------------------------------------
381      int    LINES     number of lines on the terminal
382      int    COLS      number of columns on the terminal
383</PRE>
384
385The <CODE>curses.h</CODE> also introduces some <CODE>#define</CODE> constants and types
386of general usefulness:
387
388<DL>
389<DT> <CODE>bool</CODE>
390<DD> boolean type, actually a `char' (e.g., <CODE>bool doneit;</CODE>)
391<DT> <CODE>TRUE</CODE>
392<DD> boolean `true' flag (1).
393<DT> <CODE>FALSE</CODE>
394<DD> boolean `false' flag (0).
395<DT> <CODE>ERR</CODE>
396<DD> error flag returned by routines on a failure (-1).
397<DT> <CODE>OK</CODE>
398<DD> error flag returned by routines when things go right.
399</DL>
400
401<H2><A NAME="using">Using the Library</A></H2>
402
403Now we describe how to actually use the screen package.  In it, we assume all
404updating, reading, etc. is applied to <CODE>stdscr</CODE>.  These instructions will
405work on any window, providing you change the function names and parameters as
406mentioned above. <P>
407
408Here is a sample program to motivate the discussion:
409
410<PRE>
411#include &lt;curses.h&gt;
412#include &lt;signal.h&gt;
413
414static void finish(int sig);
415
416int
417main(int argc, char *argv[])
418{
419    int num = 0;
420
421    /* initialize your non-curses data structures here */
422
423    (void) signal(SIGINT, finish);      /* arrange interrupts to terminate */
424
425    (void) initscr();      /* initialize the curses library */
426    keypad(stdscr, TRUE);  /* enable keyboard mapping */
427    (void) nonl();         /* tell curses not to do NL-&gt;CR/NL on output */
428    (void) cbreak();       /* take input chars one at a time, no wait for \n */
429    (void) echo();         /* echo input - in color */
430
431    if (has_colors())
432    {
433        start_color();
434
435        /*
436         * Simple color assignment, often all we need.  Color pair 0 cannot
437	 * be redefined.  This example uses the same value for the color
438	 * pair as for the foreground color, though of course that is not
439	 * necessary:
440         */
441        init_pair(1, COLOR_RED,     COLOR_BLACK);
442        init_pair(2, COLOR_GREEN,   COLOR_BLACK);
443        init_pair(3, COLOR_YELLOW,  COLOR_BLACK);
444        init_pair(4, COLOR_BLUE,    COLOR_BLACK);
445        init_pair(5, COLOR_CYAN,    COLOR_BLACK);
446        init_pair(6, COLOR_MAGENTA, COLOR_BLACK);
447        init_pair(7, COLOR_WHITE,   COLOR_BLACK);
448    }
449
450    for (;;)
451    {
452        int c = getch();     /* refresh, accept single keystroke of input */
453	attrset(COLOR_PAIR(num % 8));
454	num++;
455
456        /* process the command keystroke */
457    }
458
459    finish(0);               /* we're done */
460}
461
462static void finish(int sig)
463{
464    endwin();
465
466    /* do your non-curses wrapup here */
467
468    exit(0);
469}
470</PRE>
471
472<H3><A NAME="starting">Starting up</A></H3>
473
474In order to use the screen package, the routines must know about terminal
475characteristics, and the space for <CODE>curscr</CODE> and <CODE>stdscr</CODE> must be
476allocated.  These function <CODE>initscr()</CODE> does both these things. Since it
477must allocate space for the windows, it can overflow memory when attempting to
478do so. On the rare occasions this happens, <CODE>initscr()</CODE> will terminate
479the program with an error message.  <CODE>initscr()</CODE> must always be called
480before any of the routines which affect windows are used.  If it is not, the
481program will core dump as soon as either <CODE>curscr</CODE> or <CODE>stdscr</CODE> are
482referenced.  However, it is usually best to wait to call it until after you are
483sure you will need it, like after checking for startup errors.  Terminal status
484changing routines like <CODE>nl()</CODE> and <CODE>cbreak()</CODE> should be called
485after <CODE>initscr()</CODE>. <P>
486
487Once the screen windows have been allocated, you can set them up for
488your program.  If you want to, say, allow a screen to scroll, use
489<CODE>scrollok()</CODE>.  If you want the cursor to be left in place after
490the last change, use <CODE>leaveok()</CODE>.  If this isn't done,
491<CODE>refresh()</CODE> will move the cursor to the window's current (y, x)
492coordinates after updating it. <P>
493
494You can create new windows of your own using the functions <CODE>newwin()</CODE>,
495<CODE>derwin()</CODE>, and <CODE>subwin()</CODE>.  The routine <CODE>delwin()</CODE> will
496allow you to get rid of old windows.  All the options described above can be
497applied to any window.
498
499<H3><A NAME="output">Output</A></H3>
500
501Now that we have set things up, we will want to actually update the terminal.
502The basic functions used to change what will go on a window are
503<CODE>addch()</CODE> and <CODE>move()</CODE>.  <CODE>addch()</CODE> adds a character at the
504current (y, x) coordinates.  <CODE>move()</CODE> changes the current (y, x)
505coordinates to whatever you want them to be.  It returns <CODE>ERR</CODE> if you
506try to move off the window.  As mentioned above, you can combine the two into
507<CODE>mvaddch()</CODE> to do both things at once. <P>
508
509The other output functions, such as <CODE>addstr()</CODE> and <CODE>printw()</CODE>,
510all call <CODE>addch()</CODE> to add characters to the window. <P>
511
512After you have put on the window what you want there, when you want the portion
513of the terminal covered by the window to be made to look like it, you must call
514<CODE>refresh()</CODE>.  In order to optimize finding changes, <CODE>refresh()</CODE>
515assumes that any part of the window not changed since the last
516<CODE>refresh()</CODE> of that window has not been changed on the terminal, i.e.,
517that you have not refreshed a portion of the terminal with an overlapping
518window.  If this is not the case, the routine <CODE>touchwin()</CODE> is provided
519to make it look like the entire window has been changed, thus making
520<CODE>refresh()</CODE> check the whole subsection of the terminal for changes. <P>
521
522If you call <CODE>wrefresh()</CODE> with <CODE>curscr</CODE> as its argument, it will
523make the screen look like <CODE>curscr</CODE> thinks it looks like.  This is useful
524for implementing a command which would redraw the screen in case it get messed
525up.
526
527<H3><A NAME="input">Input</A></H3>
528
529The complementary function to <CODE>addch()</CODE> is <CODE>getch()</CODE> which, if
530echo is set, will call <CODE>addch()</CODE> to echo the character.  Since the
531screen package needs to know what is on the terminal at all times, if
532characters are to be echoed, the tty must be in raw or cbreak mode.  Since
533initially the terminal has echoing enabled and is in ordinary ``cooked'' mode,
534one or the other has to changed before calling <CODE>getch()</CODE>; otherwise,
535the program's output will be unpredictable. <P>
536
537When you need to accept line-oriented input in a window, the functions
538<CODE>wgetstr()</CODE> and friends are available.  There is even a <CODE>wscanw()</CODE>
539function that can do <CODE>scanf()</CODE>(3)-style multi-field parsing on window
540input.  These pseudo-line-oriented functions turn on echoing while they
541execute. <P>
542
543The example code above uses the call <CODE>keypad(stdscr, TRUE)</CODE> to enable
544support for function-key mapping.  With this feature, the <CODE>getch()</CODE> code
545watches the input stream for character sequences that correspond to arrow and
546function keys.  These sequences are returned as pseudo-character values.  The
547<CODE>#define</CODE> values returned are listed in the <CODE>curses.h</CODE> The
548mapping from sequences to <CODE>#define</CODE> values is determined by
549<CODE>key_</CODE> capabilities in the terminal's terminfo entry.
550
551<H3><A NAME="formschars">Using Forms Characters</A></H3>
552
553The <CODE>addch()</CODE> function (and some others, including <CODE>box()</CODE> and
554<CODE>border()</CODE>) can accept some pseudo-character arguments which are specially
555defined by <CODE>ncurses</CODE>.  These are <CODE>#define</CODE> values set up in
556the <CODE>curses.h</CODE> header; see there for a complete list (look for
557the prefix <CODE>ACS_</CODE>). <P>
558
559The most useful of the ACS defines are the forms-drawing characters.  You can
560use these to draw boxes and simple graphs on the screen.  If the terminal
561does not have such characters, <CODE>curses.h</CODE> will map them to a
562recognizable (though ugly) set of ASCII defaults.
563
564<H3><A NAME="attributes">Character Attributes and Color</A></H3>
565
566The <CODE>ncurses</CODE> package supports screen highlights including standout,
567reverse-video, underline, and blink.  It also supports color, which is treated
568as another kind of highlight. <P>
569
570Highlights are encoded, internally, as high bits of the pseudo-character type
571(<CODE>chtype</CODE>) that <CODE>curses.h</CODE> uses to represent the contents of a
572screen cell.  See the <CODE>curses.h</CODE> header file for a complete list of
573highlight mask values (look for the prefix <CODE>A_</CODE>).<P>
574
575There are two ways to make highlights.  One is to logical-or the value of the
576highlights you want into the character argument of an <CODE>addch()</CODE> call,
577or any other output call that takes a <CODE>chtype</CODE> argument. <P>
578
579The other is to set the current-highlight value.  This is logical-or'ed with
580any highlight you specify the first way.  You do this with the functions
581<CODE>attron()</CODE>, <CODE>attroff()</CODE>, and <CODE>attrset()</CODE>; see the manual
582pages for details.
583
584Color is a special kind of highlight.  The package actually thinks in terms
585of color pairs, combinations of foreground and background colors.  The sample
586code above sets up eight color pairs, all of the guaranteed-available colors
587on black.  Note that each color pair is, in effect, given the name of its
588foreground color.  Any other range of eight non-conflicting values could
589have been used as the first arguments of the <CODE>init_pair()</CODE> values. <P>
590
591Once you've done an <CODE>init_pair()</CODE> that creates color-pair N, you can
592use <CODE>COLOR_PAIR(N)</CODE> as a highlight that invokes that particular
593color combination.  Note that <CODE>COLOR_PAIR(N)</CODE>, for constant N,
594is itself a compile-time constant and can be used in initializers.
595
596<H3><A NAME="mouse">Mouse Interfacing</A></H3>
597
598The <CODE>ncurses</CODE> library also provides a mouse interface.
599<!-- The 'note' tag is not portable enough -->
600<blockquote>
601<strong>NOTE:</strong> this facility is specific to <CODE>ncurses</CODE>, it is not part of either
602the XSI Curses standard, nor of System V Release 4, nor BSD curses.
603System V Release 4 curses contains code with similar interface definitions,
604however it is not documented.  Other than by disassembling the library, we
605have no way to determine exactly how that mouse code works.
606Thus, we recommend that you wrap mouse-related code in an #ifdef using the
607feature macro NCURSES_MOUSE_VERSION so it will not be compiled and linked
608on non-ncurses systems.
609</blockquote>
610
611Presently, mouse event reporting works in the following environments:
612<ul>
613<li>xterm and similar programs such as rxvt.
614<li>Linux console, when configured with <CODE>gpm</CODE>(1), Alessandro
615Rubini's mouse server.
616<li>OS/2 EMX
617</ul>
618<P>
619The mouse interface is very simple.  To activate it, you use the function
620<CODE>mousemask()</CODE>, passing it as first argument a bit-mask that specifies
621what kinds of events you want your program to be able to see.  It will
622return the bit-mask of events that actually become visible, which may differ
623from the argument if the mouse device is not capable of reporting some of
624the event types you specify. <P>
625
626Once the mouse is active, your application's command loop should watch
627for a return value of <CODE>KEY_MOUSE</CODE> from <CODE>wgetch()</CODE>.  When
628you see this, a mouse event report has been queued.  To pick it off
629the queue, use the function <CODE>getmouse()</CODE> (you must do this before
630the next <CODE>wgetch()</CODE>, otherwise another mouse event might come
631in and make the first one inaccessible). <P>
632
633Each call to <CODE>getmouse()</CODE> fills a structure (the address of which you'll
634pass it) with mouse event data.  The event data includes zero-origin,
635screen-relative character-cell coordinates of the mouse pointer.  It also
636includes an event mask.  Bits in this mask will be set, corresponding
637to the event type being reported. <P>
638
639The mouse structure contains two additional fields which may be
640significant in the future as ncurses interfaces to new kinds of
641pointing device.  In addition to x and y coordinates, there is a slot
642for a z coordinate; this might be useful with touch-screens that can
643return a pressure or duration parameter.  There is also a device ID
644field, which could be used to distinguish between multiple pointing
645devices. <P>
646
647The class of visible events may be changed at any time via <CODE>mousemask()</CODE>.
648Events that can be reported include presses, releases, single-, double- and
649triple-clicks (you can set the maximum button-down time for clicks).  If
650you don't make clicks visible, they will be reported as press-release
651pairs.  In some environments, the event mask may include bits reporting
652the state of shift, alt, and ctrl keys on the keyboard during the event. <P>
653
654A function to check whether a mouse event fell within a given window is
655also supplied.  You can use this to see whether a given window should
656consider a mouse event relevant to it. <P>
657
658Because mouse event reporting will not be available in all
659environments, it would be unwise to build <CODE>ncurses</CODE>
660applications that <EM>require</EM> the use of a mouse.  Rather, you should
661use the mouse as a shortcut for point-and-shoot commands your application
662would normally accept from the keyboard.  Two of the test games in the
663<CODE>ncurses</CODE> distribution (<CODE>bs</CODE> and <CODE>knight</CODE>) contain
664code that illustrates how this can be done. <P>
665
666See the manual page <CODE>curs_mouse(3X)</CODE> for full details of the
667mouse-interface functions.
668
669<H3><A NAME="finishing">Finishing Up</A></H3>
670
671In order to clean up after the <CODE>ncurses</CODE> routines, the routine
672<CODE>endwin()</CODE> is provided.  It restores tty modes to what they were when
673<CODE>initscr()</CODE> was first called, and moves the cursor down to the
674lower-left corner.  Thus, anytime after the call to initscr, <CODE>endwin()</CODE>
675should be called before exiting.
676
677<H2><A NAME="functions">Function Descriptions</A></H2>
678
679We describe the detailed behavior of some important curses functions here, as a
680supplement to the manual page descriptions.
681
682<H3><A NAME="init">Initialization and Wrapup</A></H3>
683
684<DL>
685<DT> <CODE>initscr()</CODE>
686<DD> The first function called should almost always be <CODE>initscr()</CODE>.
687This will determine the terminal type and
688initialize curses data structures. <CODE>initscr()</CODE> also arranges that
689the first call to <CODE>refresh()</CODE> will clear the screen.  If an error
690occurs a message is written to standard error and the program
691exits. Otherwise it returns a pointer to stdscr.  A few functions may be
692called before initscr (<CODE>slk_init()</CODE>, <CODE>filter()</CODE>,
693<CODE>ripofflines()</CODE>, <CODE>use_env()</CODE>, and, if you are using multiple
694terminals, <CODE>newterm()</CODE>.)
695<DT> <CODE>endwin()</CODE>
696<DD> Your program should always call <CODE>endwin()</CODE> before exiting or
697shelling out of the program. This function will restore tty modes,
698move the cursor to the lower left corner of the screen, reset the
699terminal into the proper non-visual mode.  Calling <CODE>refresh()</CODE>
700or <CODE>doupdate()</CODE> after a temporary escape from the program will
701restore the ncurses screen from before the escape.
702<DT> <CODE>newterm(type, ofp, ifp)</CODE>
703<DD> A program which outputs to more than one terminal should use
704<CODE>newterm()</CODE> instead of <CODE>initscr()</CODE>.  <CODE>newterm()</CODE> should
705be called once for each terminal.  It returns a variable of type
706<CODE>SCREEN *</CODE> which should be saved as a reference to that
707terminal. The arguments are the type of the terminal (a string) and
708<CODE>FILE</CODE> pointers for the output and input of the terminal.  If
709type is NULL then the environment variable <CODE>$TERM</CODE> is used.
710<CODE>endwin()</CODE> should called once at wrapup time for each terminal
711opened using this function.
712<DT> <CODE>set_term(new)</CODE>
713<DD> This function is used to switch to a different terminal previously
714opened by <CODE>newterm()</CODE>.  The screen reference for the new terminal
715is passed as the parameter.  The previous terminal is returned by the
716function.  All other calls affect only the current terminal.
717<DT> <CODE>delscreen(sp)</CODE>
718<DD> The inverse of <CODE>newterm()</CODE>; deallocates the data structures
719associated with a given <CODE>SCREEN</CODE> reference.
720</DL>
721
722<H3><A NAME="flush">Causing Output to the Terminal</A></H3>
723
724<DL>
725<DT> <CODE>refresh()</CODE> and <CODE>wrefresh(win)</CODE>
726<DD> These functions must be called to actually get any output on
727the  terminal,  as  other  routines  merely  manipulate data
728structures.  <CODE>wrefresh()</CODE> copies the named window  to the physical
729terminal screen,  taking  into account  what is already
730there in  order to  do optimizations.  <CODE>refresh()</CODE> does a
731refresh of <CODE>stdscr()</CODE>.   Unless <CODE>leaveok()</CODE> has been
732enabled, the physical cursor of the terminal is left at  the
733location of the window's cursor.
734<DT> <CODE>doupdate()</CODE> and <CODE>wnoutrefresh(win)</CODE>
735<DD> These two functions allow multiple updates with more efficiency
736than wrefresh.  To use them, it is important to understand how curses
737works.  In addition to all the window structures, curses keeps two
738data structures representing the terminal screen: a physical screen,
739describing what is actually on the screen, and a virtual screen,
740describing what the programmer wants to have on the screen.  wrefresh
741works by first copying the named window to the virtual screen
742(<CODE>wnoutrefresh()</CODE>), and then calling the routine to update the
743screen (<CODE>doupdate()</CODE>).  If the programmer wishes to output
744several windows at once, a series of calls to <CODE>wrefresh</CODE> will result
745in alternating calls to <CODE>wnoutrefresh()</CODE> and <CODE>doupdate()</CODE>,
746causing several bursts of output to the screen.  By calling
747<CODE>wnoutrefresh()</CODE> for each window, it is then possible to call
748<CODE>doupdate()</CODE> once, resulting in only one burst of output, with
749fewer total characters transmitted (this also avoids a visually annoying
750flicker at each update).
751</DL>
752
753<H3><A NAME="lowlevel">Low-Level Capability Access</A></H3>
754
755<DL>
756<DT> <CODE>setupterm(term, filenum, errret)</CODE>
757<DD> This routine is called to initialize a terminal's description, without setting
758up the curses screen structures or changing the tty-driver mode bits.
759<CODE>term</CODE> is the character string representing the name of the terminal
760being used.  <CODE>filenum</CODE> is the UNIX file descriptor of the terminal to
761be used for output.  <CODE>errret</CODE> is a pointer to an integer, in which a
762success or failure indication is returned.  The values returned can be 1 (all
763is well), 0 (no such terminal), or -1 (some problem locating the terminfo
764database). <P>
765
766The value of <CODE>term</CODE> can be given as NULL, which will cause the value of
767<CODE>TERM</CODE> in the environment to be used.  The <CODE>errret</CODE> pointer can
768also be given as NULL, meaning no error code is wanted.  If <CODE>errret</CODE> is
769defaulted, and something goes wrong, <CODE>setupterm()</CODE> will print an
770appropriate error message and exit, rather than returning.  Thus, a simple
771program can call setupterm(0, 1, 0) and not worry about initialization
772errors. <P>
773
774After the call to <CODE>setupterm()</CODE>, the global variable <CODE>cur_term</CODE> is
775set to point to the current structure of terminal capabilities. By calling
776<CODE>setupterm()</CODE> for each terminal, and saving and restoring
777<CODE>cur_term</CODE>, it is possible for a program to use two or more terminals at
778once.  <CODE>Setupterm()</CODE> also stores the names section of the terminal
779description in the global character array <CODE>ttytype[]</CODE>.  Subsequent calls
780to <CODE>setupterm()</CODE> will overwrite this array, so you'll have to save it
781yourself if need be.
782</DL>
783
784<H3><A NAME="debugging">Debugging</A></H3>
785
786<!-- The 'note' tag is not portable enough -->
787<blockquote>
788<strong>NOTE:</strong> These functions are not part of the standard curses API!
789</blockquote>
790
791<DL>
792<DT> <CODE>trace()</CODE>
793<DD>
794This function can be used to explicitly set a trace level.  If the
795trace level is nonzero, execution of your program will generate a file
796called `trace' in the current working directory containing a report on
797the library's actions.  Higher trace levels enable more detailed (and
798verbose) reporting -- see comments attached to <CODE>TRACE_</CODE> defines
799in the <CODE>curses.h</CODE> file for details.  (It is also possible to set
800a trace level by assigning a trace level value to the environment variable
801<CODE>NCURSES_TRACE</CODE>).
802<DT> <CODE>_tracef()</CODE>
803<DD>
804This function can be used to output your own debugging information.  It is only
805available only if you link with -lncurses_g.  It can be used the same way as
806<CODE>printf()</CODE>, only it outputs a newline after the end of arguments.
807The output goes to a file called <CODE>trace</CODE> in the current directory.
808</DL>
809
810Trace logs can be difficult to interpret due to the sheer volume of
811data dumped in them.  There is a script called <STRONG>tracemunch</STRONG>
812included with the <CODE>ncurses</CODE> distribution that can alleviate
813this problem somewhat; it compacts long sequences of similar operations into
814more succinct single-line pseudo-operations. These pseudo-ops can be
815distinguished by the fact that they are named in capital letters.
816
817<H2><A NAME="hints">Hints, Tips, and Tricks</A></H2>
818
819The <CODE>ncurses</CODE> manual pages are a complete reference for this library.
820In the remainder of this document, we discuss various useful methods that
821may not be obvious from the manual page descriptions.
822
823<H3><A NAME="caution">Some Notes of Caution</A></H3>
824
825If you find yourself thinking you need to use <CODE>noraw()</CODE> or
826<CODE>nocbreak()</CODE>, think again and move carefully.  It's probably
827better design to use <CODE>getstr()</CODE> or one of its relatives to
828simulate cooked mode.  The <CODE>noraw()</CODE> and <CODE>nocbreak()</CODE>
829functions try to restore cooked mode, but they may end up clobbering
830some control bits set before you started your application.  Also, they
831have always been poorly documented, and are likely to hurt your
832application's usability with other curses libraries. <P>
833
834Bear in mind that <CODE>refresh()</CODE> is a synonym for <CODE>wrefresh(stdscr)</CODE>.
835Don't try to mix use of <CODE>stdscr</CODE> with use of windows declared
836by <CODE>newwin()</CODE>; a <CODE>refresh()</CODE> call will blow them off the
837screen.  The right way to handle this is to use <CODE>subwin()</CODE>, or
838not touch <CODE>stdscr</CODE> at all and tile your screen with declared
839windows which you then <CODE>wnoutrefresh()</CODE> somewhere in your program
840event loop, with a single <CODE>doupdate()</CODE> call to trigger actual
841repainting. <P>
842
843You are much less likely to run into problems if you design your screen
844layouts to use tiled rather than overlapping windows.  Historically,
845curses support for overlapping windows has been weak, fragile, and poorly
846documented.  The <CODE>ncurses</CODE> library is not yet an exception to this
847rule. <P>
848
849There is a panels library included in the <CODE>ncurses</CODE>
850distribution that does a pretty good job of strengthening the
851overlapping-windows facilities. <P>
852
853Try to avoid using the global variables LINES and COLS.  Use
854<CODE>getmaxyx()</CODE> on the <CODE>stdscr</CODE> context instead.  Reason:
855your code may be ported to run in an environment with window resizes,
856in which case several screens could be open with different sizes.
857
858<H3><A NAME="leaving">Temporarily Leaving NCURSES Mode</A></H3>
859
860Sometimes you will want to write a program that spends most of its time in
861screen mode, but occasionally returns to ordinary `cooked' mode.  A common
862reason for this is to support shell-out.  This behavior is simple to arrange
863in <CODE>ncurses</CODE>. <P>
864
865To leave <CODE>ncurses</CODE> mode, call <CODE>endwin()</CODE> as you would if you
866were intending to terminate the program.  This will take the screen back to
867cooked mode; you can do your shell-out.  When you want to return to
868<CODE>ncurses</CODE> mode, simply call <CODE>refresh()</CODE> or <CODE>doupdate()</CODE>.
869This will repaint the screen. <P>
870
871There is a boolean function, <CODE>isendwin()</CODE>, which code can use to
872test whether <CODE>ncurses</CODE> screen mode is active.  It returns <CODE>TRUE</CODE>
873in the interval between an <CODE>endwin()</CODE> call and the following
874<CODE>refresh()</CODE>, <CODE>FALSE</CODE> otherwise.  <P>
875
876Here is some sample code for shellout:
877
878<PRE>
879    addstr("Shelling out...");
880    def_prog_mode();           /* save current tty modes */
881    endwin();                  /* restore original tty modes */
882    system("sh");              /* run shell */
883    addstr("returned.\n");     /* prepare return message */
884    refresh();                 /* restore save modes, repaint screen */
885</PRE>
886
887<H3><A NAME="xterm">Using NCURSES under XTERM</A></H3>
888
889A resize operation in X sends SIGWINCH to the application running under xterm.
890The <CODE>ncurses</CODE> library provides an experimental signal
891handler, but in general does not catch this signal, because it cannot
892know how you want the screen re-painted.  You will usually have to write the
893SIGWINCH handler yourself.  Ncurses can give you some help. <P>
894
895The easiest way to code your SIGWINCH handler is to have it do an
896<CODE>endwin</CODE>, followed by an <CODE>refresh</CODE> and a screen repaint you code
897yourself.  The <CODE>refresh</CODE> will pick up the new screen size from the
898xterm's environment. <P>
899
900That is the standard way, of course (it even works with some vendor's curses
901implementations).
902Its drawback is that it clears the screen to reinitialize the display, and does
903not resize subwindows which must be shrunk.
904<CODE>Ncurses</CODE> provides an extension which works better, the
905<CODE>resizeterm</CODE> function.  That function ensures that all windows
906are limited to the new screen dimensions, and pads <CODE>stdscr</CODE>
907with blanks if the screen is larger. <P>
908
909Finally, ncurses can be configured to provide its own SIGWINCH handler,
910based on <CODE>resizeterm</CODE>.
911
912<H3><A NAME="screens">Handling Multiple Terminal Screens</A></H3>
913
914The <CODE>initscr()</CODE> function actually calls a function named
915<CODE>newterm()</CODE> to do most of its work.  If you are writing a program that
916opens multiple terminals, use <CODE>newterm()</CODE> directly. <P>
917
918For each call, you will have to specify a terminal type and a pair of file
919pointers; each call will return a screen reference, and <CODE>stdscr</CODE> will be
920set to the last one allocated.  You will switch between screens with the
921<CODE>set_term</CODE> call.  Note that you will also have to call
922<CODE>def_shell_mode</CODE> and <CODE>def_prog_mode</CODE> on each tty yourself.
923
924<H3><A NAME="testing">Testing for Terminal Capabilities</A></H3>
925
926Sometimes you may want to write programs that test for the presence of various
927capabilities before deciding whether to go into <CODE>ncurses</CODE> mode.  An easy
928way to do this is to call <CODE>setupterm()</CODE>, then use the functions
929<CODE>tigetflag()</CODE>, <CODE>tigetnum()</CODE>, and <CODE>tigetstr()</CODE> to do your
930testing. <P>
931
932A particularly useful case of this often comes up when you want to
933test whether a given terminal type should be treated as `smart'
934(cursor-addressable) or `stupid'.  The right way to test this is to see
935if the return value of <CODE>tigetstr("cup")</CODE> is non-NULL.  Alternatively,
936you can include the <CODE>term.h</CODE> file and test the value of the
937macro <CODE>cursor_address</CODE>.
938
939<H3><A NAME="tuning">Tuning for Speed</A></H3>
940
941Use the <CODE>addchstr()</CODE> family of functions for fast
942screen-painting of text when you know the text doesn't contain any
943control characters.  Try to make attribute changes infrequent on your
944screens.  Don't use the <CODE>immedok()</CODE> option!
945
946<H3><A NAME="special">Special Features of NCURSES</A></H3>
947
948The <CODE>wresize()</CODE> function allows you to resize a window in place.
949The associated <CODE>resizeterm()</CODE> function simplifies the construction
950of <a HREF="#xterm">SIGWINCH</a> handlers, for resizing all windows.  <P>
951
952The <CODE>define_key()</CODE> function allows you
953to define at runtime function-key control sequences which are not in the
954terminal description.
955The <CODE>keyok()</CODE> function allows you to temporarily
956enable or disable interpretation of any function-key control sequence. <P>
957
958The <CODE>use_default_colors()</CODE> function allows you to construct
959applications which can use the terminal's default foreground and
960background colors as an additional "default" color.
961Several terminal emulators support this feature, which is based on ISO 6429. <P>
962
963Ncurses supports up 16 colors, unlike SVr4 curses which defines only 8.
964While most terminals which provide color allow only 8 colors, about
965a quarter (including XFree86 xterm) support 16 colors.
966
967<H2><A NAME="compat">Compatibility with Older Versions</A></H2>
968
969Despite our best efforts, there are some differences between <CODE>ncurses</CODE>
970and the (undocumented!) behavior of older curses implementations.  These arise
971from ambiguities or omissions in the documentation of the API.
972
973<H3><A NAME="refbug">Refresh of Overlapping Windows</A></H3>
974
975If you define two windows A and B that overlap, and then alternately scribble
976on and refresh them, the changes made to the overlapping region under historic
977<CODE>curses</CODE> versions were often not documented precisely. <P>
978
979To understand why this is a problem, remember that screen updates are
980calculated between two representations of the <EM>entire</EM> display. The
981documentation says that when you refresh a window, it is first copied to to the
982virtual screen, and then changes are calculated to update the physical screen
983(and applied to the terminal).  But "copied to" is not very specific, and
984subtle differences in how copying works can produce different behaviors in the
985case where two overlapping windows are each being refreshed at unpredictable
986intervals. <P>
987
988What happens to the overlapping region depends on what <CODE>wnoutrefresh()</CODE>
989does with its argument -- what portions of the argument window it copies to the
990virtual screen.  Some implementations do "change copy", copying down only
991locations in the window that have changed (or been marked changed with
992<CODE>wtouchln()</CODE> and friends).  Some implementations do  "entire copy",
993copying <EM>all</EM> window locations to the virtual screen whether or not
994they have changed. <P>
995
996The <CODE>ncurses</CODE> library itself has not always been consistent on this
997score.  Due to a bug, versions 1.8.7 to 1.9.8a did entire copy.  Versions
9981.8.6 and older, and versions 1.9.9 and newer, do change copy. <P>
999
1000For most commercial curses implementations, it is not documented and not known
1001for sure (at least not to the <CODE>ncurses</CODE> maintainers) whether they do
1002change copy or entire copy.  We know that System V release 3 curses has logic
1003in it that looks like an attempt to do change copy, but the surrounding logic
1004and data representations are sufficiently complex, and our knowledge
1005sufficiently indirect, that it's hard to know whether this is reliable.
1006
1007It is not clear what the SVr4 documentation and XSI standard intend.  The XSI
1008Curses standard barely mentions wnoutrefresh(); the SVr4 documents seem to be
1009describing entire-copy, but it is possible with some effort and straining to
1010read them the other way. <P>
1011
1012It might therefore be unwise to rely on either behavior in programs that might
1013have to be linked with other curses implementations.  Instead, you can do an
1014explicit <CODE>touchwin()</CODE> before the <CODE>wnoutrefresh()</CODE> call to
1015guarantee an entire-contents copy anywhere. <P>
1016
1017The really clean way to handle this is to use the panels library.  If,
1018when you want a screen update, you do <CODE>update_panels()</CODE>, it will
1019do all the necessary <CODE>wnoutrfresh()</CODE> calls for whatever panel
1020stacking order you have defined.  Then you can do one <CODE>doupdate()</CODE>
1021and there will be a <EM>single</EM> burst of physical I/O that will do
1022all your updates.
1023
1024<H3><A NAME="backbug">Background Erase</A></H3>
1025
1026If you have been using a very old versions of <CODE>ncurses</CODE> (1.8.7 or
1027older) you may be surprised by the behavior of the erase functions.  In older
1028versions, erased areas of a window were filled with a blank modified by the
1029window's current attribute (as set by <STRONG>wattrset()</STRONG>, <STRONG>wattron()</STRONG>,
1030<STRONG>wattroff()</STRONG> and friends). <P>
1031
1032In newer versions, this is not so.  Instead, the attribute of erased blanks
1033is normal unless and until it is modified by the functions <CODE>bkgdset()</CODE>
1034or <CODE>wbkgdset()</CODE>. <P>
1035
1036This change in behavior conforms <CODE>ncurses</CODE> to System V Release 4 and
1037the XSI Curses standard.
1038
1039<H2><A NAME="xsifuncs">XSI Curses Conformance</A></H2>
1040
1041The <CODE>ncurses</CODE> library is intended to be base-level conformant with the
1042XSI Curses standard from X/Open.  Many extended-level features (in fact, almost
1043all features not directly concerned with wide characters and
1044internationalization) are also supported. <P>
1045
1046One effect of XSI conformance is the change in behavior described under
1047<A HREF="#backbug">"Background Erase -- Compatibility with Old Versions"</A>. <P>
1048
1049Also, <CODE>ncurses</CODE> meets the XSI requirement that every macro
1050entry point have a corresponding function which may be linked (and
1051will be prototype-checked) if the macro definition is disabled with
1052<CODE>#undef</CODE>.
1053
1054<H1><A NAME="panels">The Panels Library</A></H1>
1055
1056The <CODE>ncurses</CODE> library by itself provides good support for screen
1057displays in which the windows are tiled (non-overlapping).  In the more
1058general case that windows may overlap, you have to use a series of
1059<CODE>wnoutrefresh()</CODE> calls followed by a <CODE>doupdate()</CODE>, and be
1060careful about the order you do the window refreshes in.  It has to be
1061bottom-upwards, otherwise parts of windows that should be obscured will
1062show through. <P>
1063
1064When your interface design is such that windows may dive deeper into the
1065visibility stack or pop to the top at runtime, the resulting book-keeping
1066can be tedious and difficult to get right.  Hence the panels library. <P>
1067
1068The <CODE>panel</CODE> library first appeared in AT&amp;T System V.  The
1069version documented here is the <CODE>panel</CODE> code distributed
1070with <CODE>ncurses</CODE>.
1071
1072<H2><A NAME="pcompile">Compiling With the Panels Library</A></H2>
1073
1074Your panels-using modules must import the panels library declarations with
1075
1076<PRE>
1077	  #include &lt;panel.h&gt;
1078</PRE>
1079
1080and must be linked explicitly with the panels library using an
1081<CODE>-lpanel</CODE> argument.  Note that they must also link the
1082<CODE>ncurses</CODE> library with <CODE>-lncurses</CODE>.  Many linkers
1083are two-pass and will accept either order, but it is still good practice
1084to put <CODE>-lpanel</CODE> first and <CODE>-lncurses</CODE> second.
1085
1086<H2><A NAME="poverview">Overview of Panels</A></H2>
1087
1088A panel object is a window that is implicitly treated as part of a
1089<DFN>deck</DFN> including all other panel objects.  The deck has an implicit
1090bottom-to-top visibility order.  The panels library includes an update
1091function (analogous to <CODE>refresh()</CODE>) that displays all panels in the
1092deck in the proper order to resolve overlaps.  The standard window,
1093<CODE>stdscr</CODE>, is considered below all panels. <P>
1094
1095Details on the panels functions are available in the man pages.  We'll just
1096hit the highlights here. <P>
1097
1098You create a panel from a window by calling <CODE>new_panel()</CODE> on a
1099window pointer.  It then becomes the top of the deck.  The panel's window
1100is available as the value of <CODE>panel_window()</CODE> called with the
1101panel pointer as argument.<P>
1102
1103You can delete a panel (removing it from the deck) with <CODE>del_panel</CODE>.
1104This will not deallocate the associated window; you have to do that yourself.
1105
1106You can replace a panel's window with a different window by calling
1107<CODE>replace_window</CODE>.  The new window may be of different size;
1108the panel code will re-compute all overlaps.  This operation doesn't
1109change the panel's position in the deck. <P>
1110
1111To move a panel's window, use <CODE>move_panel()</CODE>.  The
1112<CODE>mvwin()</CODE> function on the panel's window isn't sufficient because it
1113doesn't update the panels library's representation of where the windows are.
1114This operation leaves the panel's depth, contents, and size unchanged. <P>
1115
1116Two functions (<CODE>top_panel()</CODE>, <CODE>bottom_panel()</CODE>) are
1117provided for rearranging the deck.  The first pops its argument window to the
1118top of the deck; the second sends it to the bottom.  Either operation leaves
1119the panel's screen location, contents, and size unchanged. <P>
1120
1121The function <CODE>update_panels()</CODE> does all the
1122<CODE>wnoutrefresh()</CODE> calls needed to prepare for
1123<CODE>doupdate()</CODE> (which you must call yourself, afterwards). <P>
1124
1125Typically, you will want to call <CODE>update_panels()</CODE> and
1126<CODE>doupdate()</CODE> just before accepting command input, once in each cycle
1127of interaction with the user.  If you call <CODE>update_panels()</CODE> after
1128each and every panel write, you'll generate a lot of unnecessary refresh
1129activity and screen flicker.
1130
1131<H2><A NAME="pstdscr">Panels, Input, and the Standard Screen</A></H2>
1132
1133You shouldn't mix <CODE>wnoutrefresh()</CODE> or <CODE>wrefresh()</CODE>
1134operations with panels code; this will work only if the argument window
1135is either in the top panel or unobscured by any other panels. <P>
1136
1137The <CODE>stsdcr</CODE> window is a special case.  It is considered below all
1138panels.  Because changes to panels may obscure parts of <CODE>stdscr</CODE>,
1139though, you should call <CODE>update_panels()</CODE> before
1140<CODE>doupdate()</CODE> even when you only change <CODE>stdscr</CODE>. <P>
1141
1142Note that <CODE>wgetch</CODE> automatically calls <CODE>wrefresh</CODE>.
1143Therefore, before requesting input from a panel window, you need to be sure
1144that the panel is totally unobscured. <P>
1145
1146There is presently no way to display changes to one obscured panel without
1147repainting all panels.
1148
1149<H2><A NAME="hiding">Hiding Panels</A></H2>
1150
1151It's possible to remove a panel from the deck temporarily; use
1152<CODE>hide_panel</CODE> for this.  Use <CODE>show_panel()</CODE> to render it
1153visible again.  The predicate function <CODE>panel_hidden</CODE>
1154tests whether or not a panel is hidden. <P>
1155
1156The <CODE>panel_update</CODE> code ignores hidden panels.  You cannot do
1157<CODE>top_panel()</CODE> or <CODE>bottom_panel</CODE> on a hidden panel().
1158Other panels operations are applicable.
1159
1160<H2><A NAME="pmisc">Miscellaneous Other Facilities</A></H2>
1161
1162It's possible to navigate the deck using the functions
1163<CODE>panel_above()</CODE> and <CODE>panel_below</CODE>.  Handed a panel
1164pointer, they return the panel above or below that panel.  Handed
1165<CODE>NULL</CODE>, they return the bottom-most or top-most panel. <P>
1166
1167Every panel has an associated user pointer, not used by the panel code, to
1168which you can attach application data.  See the man page documentation
1169of <CODE>set_panel_userptr()</CODE> and <CODE>panel_userptr</CODE> for
1170details.
1171
1172<H1><A NAME="menu">The Menu Library</A></H1>
1173
1174A menu is a screen display that assists the user to choose some subset
1175of a given set of items.  The <CODE>menu</CODE> library is a curses
1176extension that supports easy programming of menu hierarchies with a
1177uniform but flexible interface. <P>
1178
1179The <CODE>menu</CODE> library first appeared in AT&amp;T System V.  The
1180version documented here is the <CODE>menu</CODE> code distributed
1181with <CODE>ncurses</CODE>.
1182
1183<H2><A NAME="mcompile">Compiling With the menu Library</A></H2>
1184
1185Your menu-using modules must import the menu library declarations with
1186
1187<PRE>
1188	  #include &lt;menu.h&gt;
1189</PRE>
1190
1191and must be linked explicitly with the menus library using an
1192<CODE>-lmenu</CODE> argument.  Note that they must also link the
1193<CODE>ncurses</CODE> library with <CODE>-lncurses</CODE>.  Many linkers
1194are two-pass and will accept either order, but it is still good practice
1195to put <CODE>-lmenu</CODE> first and <CODE>-lncurses</CODE> second.
1196
1197<H2><A NAME="moverview">Overview of Menus</A></H2>
1198
1199The menus created by this library consist of collections of
1200<DFN>items</DFN> including a name string part and a description string
1201part.  To make menus, you create groups of these items and connect
1202them with menu frame objects. <P>
1203
1204The menu can then by <DFN>posted</DFN>, that is written to an
1205associated window.  Actually, each menu has two associated windows; a
1206containing window in which the programmer can scribble titles or
1207borders, and a subwindow in which the menu items proper are displayed.
1208If this subwindow is too small to display all the items, it will be a
1209scrollable viewport on the collection of items. <P>
1210
1211A menu may also be <DFN>unposted</DFN> (that is, undisplayed), and finally
1212freed to make the storage associated with it and its items available for
1213re-use. <P>
1214
1215The general flow of control of a menu program looks like this:
1216
1217<OL>
1218<LI>Initialize <CODE>curses</CODE>.
1219<LI>Create the menu items, using <CODE>new_item()</CODE>.
1220<LI>Create the menu using <CODE>new_menu()</CODE>.
1221<LI>Post the menu using <CODE>menu_post()</CODE>.
1222<LI>Refresh the screen.
1223<LI>Process user requests via an input loop.
1224<LI>Unpost the menu using <CODE>menu_unpost()</CODE>.
1225<LI>Free the menu, using <CODE>free_menu()</CODE>.
1226<LI>Free the items using <CODE>free_item()</CODE>.
1227<LI>Terminate <CODE>curses</CODE>.
1228</OL>
1229
1230<H2><A NAME="mselect">Selecting items</A></H2>
1231
1232Menus may be multi-valued or (the default) single-valued (see the manual
1233page <CODE>menu_opts(3x)</CODE> to see how to change the default).
1234Both types always have a <DFN>current item</DFN>. <P>
1235
1236From a single-valued menu you can read the selected value simply by looking
1237at the current item.  From a multi-valued menu, you get the selected set
1238by looping through the items applying the <CODE>item_value()</CODE>
1239predicate function.  Your menu-processing code can use the function
1240<CODE>set_item_value()</CODE> to flag the items in the select set. <P>
1241
1242Menu items can be made unselectable using <CODE>set_item_opts()</CODE>
1243or <CODE>item_opts_off()</CODE> with the <CODE>O_SELECTABLE</CODE>
1244argument.  This is the only option so far defined for menus, but it
1245is good practice to code as though other option bits might be on.
1246
1247<H2><A NAME="mdisplay">Menu Display</A></H2>
1248
1249The menu library calculates a minimum display size for your window, based
1250on the following variables:
1251
1252<UL>
1253<LI>The number and maximum length of the menu items
1254<LI>Whether the O_ROWMAJOR option is enabled
1255<LI>Whether display of descriptions is enabled
1256<LI>Whatever menu format may have been set by the programmer
1257<LI>The length of the menu mark string used for highlighting selected items
1258</UL>
1259
1260The function <CODE>set_menu_format()</CODE> allows you to set the
1261maximum size of the viewport or <DFN>menu page</DFN> that will be used
1262to display menu items.  You can retrieve any format associated with a
1263menu with <CODE>menu_format()</CODE>. The default format is rows=16,
1264columns=1. <P>
1265
1266The actual menu page may be smaller than the format size.  This depends
1267on the item number and size and whether O_ROWMAJOR is on.  This option
1268(on by default) causes menu items to be displayed in a `raster-scan'
1269pattern, so that if more than one item will fit horizontally the first
1270couple of items are side-by-side in the top row.  The alternative is
1271column-major display, which tries to put the first several items in
1272the first column. <P>
1273
1274As mentioned above, a menu format not large enough to allow all items to fit
1275on-screen will result in a menu display that is vertically scrollable. <P>
1276You can scroll it with requests to the menu driver, which will be described
1277in the section on <A HREF="#minput">menu input handling</A>. <P>
1278
1279Each menu has a <DFN>mark string</DFN> used to visually tag selected items;
1280see the <CODE>menu_mark(3x)</CODE> manual page for details.  The mark
1281string length also influences the menu page size. <P>
1282
1283The function <CODE>scale_menu()</CODE> returns the minimum display size
1284that the menu code computes from all these factors.
1285
1286There are other menu display attributes including a select attribute,
1287an attribute for selectable items, an attribute for unselectable items,
1288and a pad character used to separate item name text from description
1289text.  These have reasonable defaults which the library allows you to
1290change (see the <CODE>menu_attribs(3x)</CODE> manual page.
1291
1292<H2><A NAME="mwindows">Menu Windows</A></H2>
1293
1294Each menu has, as mentioned previously, a pair of associated windows.
1295Both these windows are painted when the menu is posted and erased when
1296the menu is unposted. <P>
1297
1298The outer or frame window is not otherwise touched by the menu
1299routines.  It exists so the programmer can associate a title, a
1300border, or perhaps help text with the menu and have it properly
1301refreshed or erased at post/unpost time.  The inner window or
1302<DFN>subwindow</DFN> is where the current menu page is displayed. <P>
1303
1304By default, both windows are <CODE>stdscr</CODE>.  You can set them with the
1305functions in <CODE>menu_win(3x)</CODE>. <P>
1306
1307When you call <CODE>menu_post()</CODE>, you write the menu to its
1308subwindow.  When you call <CODE>menu_unpost()</CODE>, you erase the
1309subwindow, However, neither of these actually modifies the screen.  To
1310do that, call <CODE>wrefresh()</CODE> or some equivalent.
1311
1312<H2><A NAME="minput">Processing Menu Input</A></H2>
1313
1314The main loop of your menu-processing code should call
1315<CODE>menu_driver()</CODE> repeatedly. The first argument of this routine
1316is a menu pointer; the second is a menu command code.  You should write an
1317input-fetching routine that maps input characters to menu command codes, and
1318pass its output to <CODE>menu_driver()</CODE>.  The menu command codes are
1319fully documented in <CODE>menu_driver(3x)</CODE>. <P>
1320
1321The simplest group of command codes is <CODE>REQ_NEXT_ITEM</CODE>,
1322<CODE>REQ_PREV_ITEM</CODE>, <CODE>REQ_FIRST_ITEM</CODE>,
1323<CODE>REQ_LAST_ITEM</CODE>, <CODE>REQ_UP_ITEM</CODE>,
1324<CODE>REQ_DOWN_ITEM</CODE>, <CODE>REQ_LEFT_ITEM</CODE>,
1325<CODE>REQ_RIGHT_ITEM</CODE>.  These change the currently selected
1326item.  These requests may cause scrolling of the menu page if it only
1327partially displayed. <P>
1328
1329There are explicit requests for scrolling which also change the
1330current item (because the select location does not change, but the
1331item there does).  These are <CODE>REQ_SCR_DLINE</CODE>,
1332<CODE>REQ_SCR_ULINE</CODE>, <CODE>REQ_SCR_DPAGE</CODE>, and
1333<CODE>REQ_SCR_UPAGE</CODE>. <P>
1334
1335The <CODE>REQ_TOGGLE_ITEM</CODE> selects or deselects the current item.
1336It is for use in multi-valued menus; if you use it with <CODE>O_ONEVALUE</CODE>
1337on, you'll get an error return (<CODE>E_REQUEST_DENIED</CODE>). <P>
1338
1339Each menu has an associated pattern buffer.  The
1340<CODE>menu_driver()</CODE> logic tries to accumulate printable ASCII
1341characters passed in in that buffer; when it matches a prefix of an
1342item name, that item (or the next matching item) is selected.  If
1343appending a character yields no new match, that character is deleted
1344from the pattern buffer, and <CODE>menu_driver()</CODE> returns
1345<CODE>E_NO_MATCH</CODE>. <P>
1346
1347Some requests change the pattern buffer directly:
1348<CODE>REQ_CLEAR_PATTERN</CODE>, <CODE>REQ_BACK_PATTERN</CODE>,
1349<CODE>REQ_NEXT_MATCH</CODE>, <CODE>REQ_PREV_MATCH</CODE>.  The latter
1350two are useful when pattern buffer input matches more than one item
1351in a multi-valued menu. <P>
1352
1353Each successful scroll or item navigation request clears the pattern
1354buffer.  It is also possible to set the pattern buffer explicitly
1355with <CODE>set_menu_pattern()</CODE>. <P>
1356
1357Finally, menu driver requests above the constant <CODE>MAX_COMMAND</CODE>
1358are considered application-specific commands.  The <CODE>menu_driver()</CODE>
1359code ignores them and returns <CODE>E_UNKNOWN_COMMAND</CODE>.
1360
1361<H2><A NAME="mmisc">Miscellaneous Other Features</A></H2>
1362
1363Various menu options can affect the processing and visual appearance
1364and input processing of menus.  See <CODE>menu_opts(3x) for
1365details.</CODE> <P>
1366
1367It is possible to change the current item from application code; this
1368is useful if you want to write your own navigation requests.  It is
1369also possible to explicitly set the top row of the menu display.  See
1370<CODE>mitem_current(3x)</CODE>.
1371
1372If your application needs to change the menu subwindow cursor for
1373any reason, <CODE>pos_menu_cursor()</CODE> will restore it to the
1374correct location for continuing menu driver processing. <P>
1375
1376It is possible to set hooks to be called at menu initialization and
1377wrapup time, and whenever the selected item changes.  See
1378<CODE>menu_hook(3x)</CODE>. <P>
1379
1380Each item, and each menu, has an associated user pointer on which you
1381can hang application data.  See <CODE>mitem_userptr(3x)</CODE> and
1382<CODE>menu_userptr(3x)</CODE>.
1383
1384<H1><A NAME="form">The Forms Library</A></H1>
1385
1386The <CODE>form</CODE> library is a curses extension that supports easy
1387programming of on-screen forms for data entry and program control. <P>
1388
1389The <CODE>form</CODE> library first appeared in AT&amp;T System V.  The
1390version documented here is the <CODE>form</CODE> code distributed
1391with <CODE>ncurses</CODE>.
1392
1393<H2><A NAME="fcompile">Compiling With the form Library</A></H2>
1394
1395Your form-using modules must import the form library declarations with
1396
1397<PRE>
1398	  #include &lt;form.h&gt;
1399</PRE>
1400
1401and must be linked explicitly with the forms library using an
1402<CODE>-lform</CODE> argument.  Note that they must also link the
1403<CODE>ncurses</CODE> library with <CODE>-lncurses</CODE>.  Many linkers
1404are two-pass and will accept either order, but it is still good practice
1405to put <CODE>-lform</CODE> first and <CODE>-lncurses</CODE> second.
1406
1407<H2><A NAME="foverview">Overview of Forms</A></H2>
1408
1409A form is a collection of fields; each field may be either a label
1410(explanatory text) or a data-entry location.  Long forms may be
1411segmented into pages; each entry to a new page clears the screen. <P>
1412To make forms, you create groups of fields and connect them with form
1413frame objects; the form library makes this relatively simple. <P>
1414
1415Once defined, a form can be <DFN>posted</DFN>, that is written to an
1416associated window.  Actually, each form has two associated windows; a
1417containing window in which the programmer can scribble titles or
1418borders, and a subwindow in which the form fields proper are displayed. <P>
1419
1420As the form user fills out the posted form, navigation and editing
1421keys support movement between fields, editing keys support modifying
1422field, and plain text adds to or changes data in a current field.  The
1423form library allows you (the forms designer) to bind each navigation
1424and editing key to any keystroke accepted by <CODE>curses</CODE>
1425
1426Fields may have validation conditions on them, so that they check input
1427data for type and value.  The form library supplies a rich set of
1428pre-defined field types, and makes it relatively easy to define new ones. <P>
1429
1430Once its transaction is completed (or aborted), a form may be
1431<DFN>unposted</DFN> (that is, undisplayed), and finally freed to make
1432the storage associated with it and its items available for re-use. <P>
1433
1434The general flow of control of a form program looks like this:
1435
1436<OL>
1437<LI>Initialize <CODE>curses</CODE>.
1438<LI>Create the form fields, using <CODE>new_field()</CODE>.
1439<LI>Create the form using <CODE>new_form()</CODE>.
1440<LI>Post the form using <CODE>form_post()</CODE>.
1441<LI>Refresh the screen.
1442<LI>Process user requests via an input loop.
1443<LI>Unpost the form using <CODE>form_unpost()</CODE>.
1444<LI>Free the form, using <CODE>free_form()</CODE>.
1445<LI>Free the fields using <CODE>free_field()</CODE>.
1446<LI>Terminate <CODE>curses</CODE>.
1447</OL>
1448
1449Note that this looks much like a menu program; the form library handles
1450tasks which are in many ways similar, and its interface was obviously
1451designed to resemble that of the <A HREF="#menu">menu library</A>
1452wherever possible. <P>
1453
1454In forms programs, however, the `process user requests' is somewhat more
1455complicated than for menus.  Besides menu-like navigation operations,
1456the menu driver loop has to support field editing and data validation.
1457
1458<H2><A NAME="fcreate">Creating and Freeing Fields and Forms</A></H2>
1459
1460The basic function for creating fields is <CODE>new_field()</CODE>:
1461
1462<PRE>
1463FIELD *new_field(int height, int width,   /* new field size */
1464                 int top, int left,       /* upper left corner */
1465                 int offscreen,           /* number of offscreen rows */
1466                 int nbuf);               /* number of working buffers */
1467</PRE>
1468
1469Menu items always occupy a single row, but forms fields may have
1470multiple rows.  So <CODE>new_field()</CODE> requires you to specify a
1471width and height (the first two arguments, which mist both be greater
1472than zero). <P>
1473
1474You must also specify the location of the field's upper left corner on
1475the screen (the third and fourth arguments, which must be zero or
1476greater). Note that these coordinates are relative to the form
1477subwindow, which will coincide with <CODE>stdscr</CODE> by default but
1478need not be <CODE>stdscr</CODE> if you've done an explicit
1479<CODE>set_form_window()</CODE> call. <P>
1480
1481The fifth argument allows you to specify a number of off-screen rows.  If
1482this is zero, the entire field will always be displayed.  If it is
1483nonzero, the form will be scrollable, with only one screen-full (initially
1484the top part) displayed at any given time.  If you make a field dynamic
1485and grow it so it will no longer fit on the screen, the form will become
1486scrollable even if the <CODE>offscreen</CODE> argument was initially zero. <P>
1487
1488The forms library allocates one working buffer per field; the size of
1489each buffer is <CODE>((height + offscreen)*width + 1</CODE>, one character
1490for each position in the field plus a NUL terminator.  The sixth
1491argument is the number of additional data buffers to allocate for the
1492field; your application can use them for its own purposes.
1493
1494<PRE>
1495FIELD *dup_field(FIELD *field,            /* field to copy */
1496                 int top, int left);      /* location of new copy */
1497</PRE>
1498
1499The function <CODE>dup_field()</CODE> duplicates an existing field at a
1500new location.  Size and buffering information are copied; some
1501attribute flags and status bits are not (see the
1502<CODE>form_field_new(3X)</CODE> for details).
1503
1504<PRE>
1505FIELD *link_field(FIELD *field,           /* field to copy */
1506                  int top, int left);     /* location of new copy */
1507</PRE>
1508
1509The function <CODE>link_field()</CODE> also duplicates an existing field
1510at a new location.  The difference from <CODE>dup_field()</CODE> is that
1511it arranges for the new field's buffer to be shared with the old one. <P>
1512
1513Besides the obvious use in making a field editable from two different
1514form pages, linked fields give you a way to hack in dynamic labels.  If
1515you declare several fields linked to an original, and then make them
1516inactive, changes from the original will still be propagated to the
1517linked fields. <P>
1518
1519As with duplicated fields, linked fields have attribute bits separate
1520from the original. <P>
1521
1522As you might guess, all these field-allocations return <CODE>NULL</CODE> if
1523the field allocation is not possible due to an out-of-memory error or
1524out-of-bounds arguments. <P>
1525
1526To connect fields to a form, use
1527
1528<PRE>
1529FORM *new_form(FIELD **fields);
1530</PRE>
1531
1532This function expects to see a NULL-terminated array of field pointers.
1533Said fields are connected to a newly-allocated form object; its address
1534is returned (or else NULL if the allocation fails).   <P>
1535
1536Note that <CODE>new_field()</CODE> does <EM>not</EM> copy the pointer array
1537into private storage; if you modify the contents of the pointer array
1538during forms processing, all manner of bizarre things might happen.  Also
1539note that any given field may only be connected to one form. <P>
1540
1541The functions <CODE>free_field()</CODE> and <CODE>free_form</CODE> are available
1542to free field and form objects.  It is an error to attempt to free a field
1543connected to a form, but not vice-versa; thus, you will generally free
1544your form objects first.
1545
1546<H2><A NAME="fattributes">Fetching and Changing Field Attributes</A></H2>
1547
1548Each form field has a number of location and size attributes
1549associated with it. There are other field attributes used to control
1550display and editing of the field.  Some (for example, the <CODE>O_STATIC</CODE> bit)
1551involve sufficient complications to be covered in sections of their own
1552later on.  We cover the functions used to get and set several basic
1553attributes here. <P>
1554
1555When a field is created, the attributes not specified by the
1556<CODE>new_field</CODE> function are copied from an invisible system
1557default field.  In attribute-setting and -fetching functions, the
1558argument NULL is taken to mean this field.  Changes to it persist
1559as defaults until your forms application terminates.
1560
1561<H3><A NAME="fsizes">Fetching Size and Location Data</A></H3>
1562
1563You can retrieve field sizes and locations through:
1564
1565<PRE>
1566int field_info(FIELD *field,              /* field from which to fetch */
1567               int *height, *int width,   /* field size */
1568               int *top, int *left,       /* upper left corner */
1569               int *offscreen,            /* number of offscreen rows */
1570               int *nbuf);                /* number of working buffers */
1571</PRE>
1572
1573This function is a sort of inverse of <CODE>new_field()</CODE>; instead of
1574setting size and location attributes of a new field, it fetches them
1575from an existing one.
1576
1577<H3><A NAME="flocation">Changing the Field Location</A></H3>
1578
1579It is possible to move a field's location on the screen:
1580
1581<PRE>
1582int move_field(FIELD *field,              /* field to alter */
1583               int top, int left);        /* new upper-left corner */
1584</PRE>
1585
1586You can, of course. query the current location through <CODE>field_info()</CODE>.
1587
1588<H3><A NAME="fjust">The Justification Attribute</A></H3>
1589
1590One-line fields may be unjustified, justified right, justified left,
1591or centered.  Here is how you manipulate this attribute:
1592
1593<PRE>
1594int set_field_just(FIELD *field,          /* field to alter */
1595                   int justmode);         /* mode to set */
1596
1597int field_just(FIELD *field);             /* fetch mode of field */
1598</PRE>
1599
1600The mode values accepted and returned by this functions are
1601preprocessor macros <CODE>NO_JUSTIFICATION</CODE>, <CODE>JUSTIFY_RIGHT</CODE>,
1602<CODE>JUSTIFY_LEFT</CODE>, or <CODE>JUSTIFY_CENTER</CODE>.
1603
1604<H3><A NAME="fdispatts">Field Display Attributes</A></H3>
1605
1606For each field, you can set a foreground attribute for entered
1607characters, a background attribute for the entire field, and a pad
1608character for the unfilled portion of the field.  You can also
1609control pagination of the form. <P>
1610
1611This group of four field attributes controls the visual appearance
1612of the field on the screen, without affecting in any way the data
1613in the field buffer.
1614
1615<PRE>
1616int set_field_fore(FIELD *field,          /* field to alter */
1617                   chtype attr);          /* attribute to set */
1618
1619chtype field_fore(FIELD *field);          /* field to query */
1620
1621int set_field_back(FIELD *field,          /* field to alter */
1622                   chtype attr);          /* attribute to set */
1623
1624chtype field_back(FIELD *field);          /* field to query */
1625
1626int set_field_pad(FIELD *field,           /* field to alter */
1627                 int pad);                /* pad character to set */
1628
1629chtype field_pad(FIELD *field);
1630
1631int set_new_page(FIELD *field,            /* field to alter */
1632                 int flag);               /* TRUE to force new page */
1633
1634chtype new_page(FIELD *field);            /* field to query */
1635</PRE>
1636
1637The attributes set and returned by the first four functions are normal
1638<CODE>curses(3x)</CODE> display attribute values (<CODE>A_STANDOUT</CODE>,
1639<CODE>A_BOLD</CODE>, <CODE>A_REVERSE</CODE> etc).
1640
1641The page bit of a field controls whether it is displayed at the start of
1642a new form screen.
1643
1644<H3><A NAME="foptions">Field Option Bits</A></H3>
1645
1646There is also a large collection of field option bits you can set to control
1647various aspects of forms processing.  You can manipulate them with these
1648functions:
1649
1650<PRE>
1651int set_field_opts(FIELD *field,          /* field to alter */
1652                   int attr);             /* attribute to set */
1653
1654int field_opts_on(FIELD *field,           /* field to alter */
1655                  int attr);              /* attributes to turn on */
1656
1657int field_opts_off(FIELD *field,          /* field to alter */
1658                   int attr);             /* attributes to turn off */
1659
1660int field_opts(FIELD *field);             /* field to query */
1661</PRE>
1662
1663By default, all options are on.  Here are the available option bits:
1664<DL>
1665<DT> O_VISIBLE
1666<DD> Controls whether the field is visible on the screen.  Can be used
1667during form processing to hide or pop up fields depending on the value
1668of parent fields.
1669<DT> O_ACTIVE
1670<DD> Controls whether the field is active during forms processing (i.e.
1671visited by form navigation keys).  Can be used to make labels or derived
1672fields with buffer values alterable by the forms application, not the user.
1673<DT> O_PUBLIC
1674<DD> Controls whether data is displayed during field entry.  If this option is
1675turned off on a field, the library will accept and edit data in that field,
1676but it will not be displayed and the visible field cursor will not move.
1677You can turn off the O_PUBLIC bit to define password fields.
1678<DT> O_EDIT
1679<DD> Controls whether the field's data can be modified.  When this option is
1680off, all editing requests except <CODE>REQ_PREV_CHOICE</CODE> and
1681<CODE>REQ_NEXT_CHOICE</CODE> will fail.  Such read-only fields may be useful for
1682help messages.
1683<DT> O_WRAP
1684<DD> Controls word-wrapping in multi-line fields.  Normally, when any
1685character of a (blank-separated) word reaches the end of the current line, the
1686entire word is wrapped to the next line (assuming there is one).  When this
1687option is off, the word will be split across the line break.
1688<DT> O_BLANK
1689<DD> Controls field blanking.  When this option is on, entering a character at
1690the first field position erases the entire field (except for the just-entered
1691character).
1692<DT> O_AUTOSKIP
1693<DD> Controls automatic skip to next field when this one fills.  Normally,
1694when the forms user tries to type more data into a field than will fit,
1695the editing location jumps to next field.  When this option is off, the
1696user's cursor will hang at the end of the field.  This option is ignored
1697in dynamic fields that have not reached their size limit.
1698<DT> O_NULLOK
1699<DD> Controls whether <A HREF="#fvalidation">validation</A> is applied to
1700blank fields.  Normally, it is not; the user can leave a field blank
1701without invoking the usual validation check on exit.  If this option is
1702off on a field, exit from it will invoke a validation check.
1703<DT> O_PASSOK
1704<DD> Controls whether validation occurs on every exit, or only after
1705the field is modified.  Normally the latter is true.  Setting O_PASSOK
1706may be useful if your field's validation function may change during
1707forms processing.
1708<DT> O_STATIC
1709<DD> Controls whether the field is fixed to its initial dimensions.  If you
1710turn this off, the field becomes <A HREF="#fdynamic">dynamic</A> and will
1711stretch to fit entered data.
1712</DL>
1713
1714A field's options cannot be changed while the field is currently selected.
1715However, options may be changed on posted fields that are not current. <P>
1716
1717The option values are bit-masks and can be composed with logical-or in
1718the obvious way.
1719
1720<H2><A NAME="fstatus">Field Status</A></H2>
1721
1722Every field has a status flag, which is set to FALSE when the field is
1723created and TRUE when the value in field buffer 0 changes.  This flag can
1724be queried and set directly:
1725
1726<PRE>
1727int set_field_status(FIELD *field,      /* field to alter */
1728                   int status);         /* mode to set */
1729
1730int field_status(FIELD *field);         /* fetch mode of field */
1731</PRE>
1732
1733Setting this flag under program control can be useful if you use the same
1734form repeatedly, looking for modified fields each time. <P>
1735
1736Calling <CODE>field_status()</CODE> on a field not currently selected
1737for input will return a correct value.  Calling <CODE>field_status()</CODE> on a
1738field that is currently selected for input may not necessarily give a
1739correct field status value, because entered data isn't necessarily copied to
1740buffer zero before the exit validation check.
1741
1742To guarantee that the returned status value reflects reality, call
1743<CODE>field_status()</CODE> either (1) in the field's exit validation check
1744routine, (2) from the field's or form's initialization or termination
1745hooks, or (3) just after a <CODE>REQ_VALIDATION</CODE> request has been
1746processed by the forms driver.
1747
1748<H2><A NAME="fuser">Field User Pointer</A></H2>
1749
1750Each field structure contains one character pointer slot that is not used
1751by the forms library.  It is intended to be used by applications to store
1752private per-field data.  You can manipulate it with:
1753
1754<PRE>
1755int set_field_userptr(FIELD *field,       /* field to alter */
1756                   char *userptr);        /* mode to set */
1757
1758char *field_userptr(FIELD *field);        /* fetch mode of field */
1759</PRE>
1760
1761(Properly, this user pointer field ought to have <CODE>(void *)</CODE> type.
1762The <CODE>(char *)</CODE> type is retained for System V compatibility.) <P>
1763
1764It is valid to set the user pointer of the default field (with a
1765<CODE>set_field_userptr()</CODE> call passed a NULL field pointer.)
1766When a new field is created, the default-field user pointer is copied
1767to initialize the new field's user pointer.
1768
1769<H2><A NAME="fdynamic">Variable-Sized Fields</A></H2>
1770
1771Normally, a field is fixed at the size specified for it at creation
1772time.  If, however, you turn off its O_STATIC bit, it becomes
1773<DFN>dynamic</DFN> and will automatically resize itself to accommodate
1774data as it is entered.  If the field has extra buffers associated with it,
1775they will grow right along with the main input buffer.  <P>
1776
1777A one-line dynamic field will have a fixed height (1) but variable
1778width, scrolling horizontally to display data within the field area as
1779originally dimensioned and located.  A multi-line dynamic field will
1780have a fixed width, but variable height (number of rows), scrolling
1781vertically to display data within the field area as originally
1782dimensioned and located. <P>
1783
1784Normally, a dynamic field is allowed to grow without limit.  But it is
1785possible to set an upper limit on the size of a dynamic field.  You do
1786it with this function:
1787
1788<PRE>
1789int set_max_field(FIELD *field,     /* field to alter (may not be NULL) */
1790                   int max_size);   /* upper limit on field size */
1791</PRE>
1792
1793If the field is one-line, <CODE>max_size</CODE> is taken to be a column size
1794limit; if it is multi-line, it is taken to be a line size limit.  To disable
1795any limit, use an argument of zero.  The growth limit can be changed whether
1796or not the O_STATIC bit is on, but has no effect until it is. <P>
1797
1798The following properties of a field change when it becomes dynamic:
1799
1800<UL>
1801<LI>If there is no growth limit, there is no final position of the field;
1802therefore <CODE>O_AUTOSKIP</CODE> and <CODE>O_NL_OVERLOAD</CODE> are ignored.
1803<LI>Field justification will be ignored (though whatever justification is
1804set up will be retained internally and can be queried).
1805<LI>The <CODE>dup_field()</CODE> and <CODE>link_field()</CODE> calls copy
1806dynamic-buffer sizes.  If the <CODE>O_STATIC</CODE> option is set on one of a
1807collection of links, buffer resizing will occur only when the field is
1808edited through that link.
1809<LI>The call <CODE>field_info()</CODE> will retrieve the original static size of
1810the field; use <CODE>dynamic_field_info()</CODE> to get the actual dynamic size.
1811</UL>
1812
1813<H2><A NAME="fvalidation">Field Validation</A></H2>
1814
1815By default, a field will accept any data that will fit in its input buffer.
1816However, it is possible to attach a validation type to a field.  If you do
1817this, any attempt to leave the field while it contains data that doesn't
1818match the validation type will fail.  Some validation types also have a
1819character-validity check for each time a character is entered in the field. <P>
1820
1821A field's validation check (if any) is not called when
1822<CODE>set_field_buffer()</CODE> modifies the input buffer, nor when that buffer
1823is changed through a linked field. <P>
1824
1825The <CODE>form</CODE> library provides a rich set of pre-defined validation
1826types, and gives you the capability to define custom ones of your own.  You
1827can examine and change field validation attributes with the following
1828functions:
1829
1830<PRE>
1831int set_field_type(FIELD *field,          /* field to alter */
1832                   FIELDTYPE *ftype,      /* type to associate */
1833                   ...);                  /* additional arguments*/
1834
1835FIELDTYPE *field_type(FIELD *field);      /* field to query */
1836</PRE>
1837
1838The validation type of a field is considered an attribute of the field.  As
1839with other field attributes, Also, doing <CODE>set_field_type()</CODE> with a
1840<CODE>NULL</CODE> field default will change the system default for validation of
1841newly-created fields. <P>
1842
1843Here are the pre-defined validation types:
1844
1845<H3><A NAME="ftype_alpha">TYPE_ALPHA</A></H3>
1846
1847This field type accepts alphabetic data; no blanks, no digits, no special
1848characters (this is checked at character-entry time).  It is set up with:
1849
1850<PRE>
1851int set_field_type(FIELD *field,          /* field to alter */
1852                   TYPE_ALPHA,            /* type to associate */
1853                   int width);            /* maximum width of field */
1854</PRE>
1855
1856The <CODE>width</CODE> argument sets a minimum width of data.  Typically
1857you'll want to set this to the field width; if it's greater than the
1858field width, the validation check will always fail.  A minimum width
1859of zero makes field completion optional.
1860
1861<H3><A NAME="ftype_alnum">TYPE_ALNUM</A></H3>
1862
1863This field type accepts alphabetic data and digits; no blanks, no special
1864characters (this is checked at character-entry time).  It is set up with:
1865
1866<PRE>
1867int set_field_type(FIELD *field,          /* field to alter */
1868                   TYPE_ALNUM,            /* type to associate */
1869                   int width);            /* maximum width of field */
1870</PRE>
1871
1872The <CODE>width</CODE> argument sets a minimum width of data.  As with
1873TYPE_ALPHA, typically you'll want to set this to the field width; if it's
1874greater than the field width, the validation check will always fail.  A
1875minimum width of zero makes field completion optional.
1876
1877<H3><A NAME="ftype_enum">TYPE_ENUM</A></H3>
1878
1879This type allows you to restrict a field's values to be among a specified
1880set of string values (for example, the two-letter postal codes for U.S.
1881states).  It is set up with:
1882
1883<PRE>
1884int set_field_type(FIELD *field,          /* field to alter */
1885                   TYPE_ENUM,             /* type to associate */
1886                   char **valuelist;      /* list of possible values */
1887                   int checkcase;         /* case-sensitive? */
1888                   int checkunique);      /* must specify uniquely? */
1889</PRE>
1890
1891The <CODE>valuelist</CODE> parameter must point at a NULL-terminated list of
1892valid strings.  The <CODE>checkcase</CODE> argument, if true, makes comparison
1893with the string case-sensitive. <P>
1894
1895When the user exits a TYPE_ENUM field, the validation procedure tries to
1896complete the data in the buffer to a valid entry.  If a complete choice string
1897has been entered, it is of course valid.  But it is also possible to enter a
1898prefix of a valid string and have it completed for you. <P>
1899
1900By default, if you enter such a prefix and it matches more than one value
1901in the string list, the prefix will be completed to the first matching
1902value.  But the <CODE>checkunique</CODE> argument, if true, requires prefix
1903matches to be unique in order to be valid. <P>
1904
1905The <CODE>REQ_NEXT_CHOICE</CODE> and <CODE>REQ_PREV_CHOICE</CODE> input requests
1906can be particularly useful with these fields.
1907
1908<H3><A NAME="ftype_integer">TYPE_INTEGER</A></H3>
1909
1910This field type accepts an integer.  It is set up as follows:
1911
1912<PRE>
1913int set_field_type(FIELD *field,          /* field to alter */
1914                   TYPE_INTEGER,          /* type to associate */
1915                   int padding,           /* # places to zero-pad to */
1916                   int vmin, int vmax);   /* valid range */
1917</PRE>
1918
1919Valid characters consist of an optional leading minus and digits.
1920The range check is performed on exit.  If the range maximum is less
1921than or equal to the minimum, the range is ignored. <P>
1922
1923If the value passes its range check, it is padded with as many leading
1924zero digits as necessary to meet the padding argument. <P>
1925
1926A <CODE>TYPE_INTEGER</CODE> value buffer can conveniently be interpreted
1927with the C library function <CODE>atoi(3)</CODE>.
1928
1929<H3><A NAME="ftype_numeric">TYPE_NUMERIC</A></H3>
1930
1931This field type accepts a decimal number.  It is set up as follows:
1932
1933<PRE>
1934int set_field_type(FIELD *field,              /* field to alter */
1935                   TYPE_NUMERIC,              /* type to associate */
1936                   int padding,               /* # places of precision */
1937                   double vmin, double vmax); /* valid range */
1938</PRE>
1939
1940Valid characters consist of an optional leading minus and digits. possibly
1941including a decimal point. If your system supports locale's, the decimal point
1942character used must be the one defined by your locale. The range check is
1943performed on exit. If the range maximum is less than or equal to the minimum,
1944the range is ignored. <P>
1945
1946If the value passes its range check, it is padded with as many trailing
1947zero digits as necessary to meet the padding argument. <P>
1948
1949A <CODE>TYPE_NUMERIC</CODE> value buffer can conveniently be interpreted
1950with the C library function <CODE>atof(3)</CODE>.
1951
1952<H3><A NAME="ftype_regexp">TYPE_REGEXP</A></H3>
1953
1954This field type accepts data matching a regular expression.  It is set up
1955as follows:
1956
1957<PRE>
1958int set_field_type(FIELD *field,          /* field to alter */
1959                   TYPE_REGEXP,           /* type to associate */
1960                   char *regexp);         /* expression to match */
1961</PRE>
1962
1963The syntax for regular expressions is that of <CODE>regcomp(3)</CODE>.
1964The check for regular-expression match is performed on exit.
1965
1966<H2><A NAME="fbuffer">Direct Field Buffer Manipulation</A></H2>
1967
1968The chief attribute of a field is its buffer contents.  When a form has
1969been completed, your application usually needs to know the state of each
1970field buffer.  You can find this out with:
1971
1972<PRE>
1973char *field_buffer(FIELD *field,          /* field to query */
1974                   int bufindex);         /* number of buffer to query */
1975</PRE>
1976
1977Normally, the state of the zero-numbered buffer for each field is set by
1978the user's editing actions on that field.  It's sometimes useful to be able
1979to set the value of the zero-numbered (or some other) buffer from your
1980application:
1981
1982<PRE>
1983int set_field_buffer(FIELD *field,        /* field to alter */
1984                   int bufindex,          /* number of buffer to alter */
1985                   char *value);          /* string value to set */
1986</PRE>
1987
1988If the field is not large enough and cannot be resized to a sufficiently
1989large size to contain the specified value, the value will be truncated
1990to fit. <P>
1991
1992Calling <CODE>field_buffer()</CODE> with a null field pointer will raise an
1993error.  Calling <CODE>field_buffer()</CODE> on a field not currently selected
1994for input will return a correct value.  Calling <CODE>field_buffer()</CODE> on a
1995field that is currently selected for input may not necessarily give a
1996correct field buffer value, because entered data isn't necessarily copied to
1997buffer zero before the exit validation check.
1998
1999To guarantee that the returned buffer value reflects on-screen reality,
2000call <CODE>field_buffer()</CODE> either (1) in the field's exit validation
2001check routine, (2) from the field's or form's initialization or termination
2002hooks, or (3) just after a <CODE>REQ_VALIDATION</CODE> request has been processed
2003by the forms driver.
2004
2005<H2><A NAME="formattrs">Attributes of Forms</A></H2>
2006
2007As with field attributes, form attributes inherit a default from a
2008system default form structure.  These defaults can be queried or set by
2009of these functions using a form-pointer argument of <CODE>NULL</CODE>. <P>
2010
2011The principal attribute of a form is its field list.  You can query
2012and change this list with:
2013
2014<PRE>
2015int set_form_fields(FORM *form,           /* form to alter */
2016                    FIELD **fields);      /* fields to connect */
2017
2018char *form_fields(FORM *form);            /* fetch fields of form */
2019
2020int field_count(FORM *form);              /* count connect fields */
2021</PRE>
2022
2023The second argument of <CODE>set_form_fields()</CODE> may be a
2024NULL-terminated field pointer array like the one required by
2025<CODE>new_form()</CODE>. In that case, the old fields of the form are
2026disconnected but not freed (and eligible to be connected to other
2027forms), then the new fields are connected. <P>
2028
2029It may also be null, in which case the old fields are disconnected
2030(and not freed) but no new ones are connected. <P>
2031
2032The <CODE>field_count()</CODE> function simply counts the number of fields
2033connected to a given from.  It returns -1 if the form-pointer argument
2034is NULL.
2035
2036<H2><A NAME="fdisplay">Control of Form Display</A></H2>
2037
2038In the overview section, you saw that to display a form you normally
2039start by defining its size (and fields), posting it, and refreshing
2040the screen.  There is an hidden step before posting, which is the
2041association of the form with a frame window (actually, a pair of
2042windows) within which it will be displayed.  By default, the forms
2043library associates every form with the full-screen window
2044<CODE>stdscr</CODE>. <P>
2045
2046By making this step explicit, you can associate a form with a declared
2047frame window on your screen display.  This can be useful if you want to
2048adapt the form display to different screen sizes, dynamically tile
2049forms on the screen, or use a form as part of an interface layout
2050managed by <A HREF="#panels">panels</A>. <P>
2051
2052The two windows associated with each form have the same functions as
2053their analogues in the <A HREF="#menu">menu library</A>.  Both these
2054windows are painted when the form is posted and erased when the form
2055is unposted. <P>
2056
2057The outer or frame window is not otherwise touched by the form
2058routines.  It exists so the programmer can associate a title, a
2059border, or perhaps help text with the form and have it properly
2060refreshed or erased at post/unpost time. The inner window or subwindow
2061is where the current form page is actually displayed. <P>
2062
2063In order to declare your own frame window for a form, you'll need to
2064know the size of the form's bounding rectangle.  You can get this
2065information with:
2066
2067<PRE>
2068int scale_form(FORM *form,                /* form to query */
2069               int *rows,                 /* form rows */
2070               int *cols);                /* form cols */
2071</PRE>
2072
2073The form dimensions are passed back in the locations pointed to by
2074the arguments.  Once you have this information, you can use it to
2075declare of windows, then use one of these functions:
2076
2077<PRE>
2078int set_form_win(FORM *form,              /* form to alter */
2079                 WINDOW *win);            /* frame window to connect */
2080
2081WINDOW *form_win(FORM *form);             /* fetch frame window of form */
2082
2083int set_form_sub(FORM *form,              /* form to alter */
2084                 WINDOW *win);            /* form subwindow to connect */
2085
2086WINDOW *form_sub(FORM *form);             /* fetch form subwindow of form */
2087</PRE>
2088
2089Note that curses operations, including <CODE>refresh()</CODE>, on the form,
2090should be done on the frame window, not the form subwindow. <P>
2091
2092It is possible to check from your application whether all of a
2093scrollable field is actually displayed within the menu subwindow.  Use
2094these functions:
2095
2096<PRE>
2097int data_ahead(FORM *form);               /* form to be queried */
2098
2099int data_behind(FORM *form);              /* form to be queried */
2100</PRE>
2101
2102The function <CODE>data_ahead()</CODE> returns TRUE if (a) the current
2103field is one-line and has undisplayed data off to the right, (b) the current
2104field is multi-line and there is data off-screen below it. <P>
2105
2106The function <CODE>data_behind()</CODE> returns TRUE if the first (upper
2107left hand) character position is off-screen (not being displayed). <P>
2108
2109Finally, there is a function to restore the form window's cursor to the
2110value expected by the forms driver:
2111
2112<PRE>
2113int pos_form_cursor(FORM *)               /* form to be queried */
2114</PRE>
2115
2116If your application changes the form window cursor, call this function before
2117handing control back to the forms driver in order to re-synchronize it.
2118
2119<H2><A NAME="fdriver">Input Processing in the Forms Driver</A></H2>
2120
2121The function <CODE>form_driver()</CODE> handles virtualized input requests
2122for form navigation, editing, and validation requests, just as
2123<CODE>menu_driver</CODE> does for menus (see the section on <A
2124HREF="#minput">menu input handling</A>).
2125
2126<PRE>
2127int form_driver(FORM *form,               /* form to pass input to */
2128                int request);             /* form request code */
2129</PRE>
2130
2131Your input virtualization function needs to take input and then convert it
2132to either an alphanumeric character (which is treated as data to be
2133entered in the currently-selected field), or a forms processing request. <P>
2134
2135The forms driver provides hooks (through input-validation and
2136field-termination functions) with which your application code can check
2137that the input taken by the driver matched what was expected.
2138
2139<H3><A NAME="fpage">Page Navigation Requests</A></H3>
2140
2141These requests cause page-level moves through the form,
2142triggering display of a new form screen.
2143
2144<DL>
2145<DT> <CODE>REQ_NEXT_PAGE</CODE>
2146<DD> Move to the next form page.
2147<DT> <CODE>REQ_PREV_PAGE</CODE>
2148<DD> Move to the previous form page.
2149<DT> <CODE>REQ_FIRST_PAGE</CODE>
2150<DD> Move to the first form page.
2151<DT> <CODE>REQ_LAST_PAGE</CODE>
2152<DD> Move to the last form page.
2153</DL>
2154
2155These requests treat the list as cyclic; that is, <CODE>REQ_NEXT_PAGE</CODE>
2156from the last page goes to the first, and <CODE>REQ_PREV_PAGE</CODE> from
2157the first page goes to the last.
2158
2159<H3><A NAME="#ffield">Inter-Field Navigation Requests</A></H3>
2160
2161These requests handle navigation between fields on the same page.
2162
2163<DL>
2164<DT> <CODE>REQ_NEXT_FIELD</CODE>
2165<DD> Move to next field.
2166<DT> <CODE>REQ_PREV_FIELD</CODE>
2167<DD> Move to previous field.
2168<DT> <CODE>REQ_FIRST_FIELD</CODE>
2169<DD> Move to the first field.
2170<DT> <CODE>REQ_LAST_FIELD</CODE>
2171<DD> Move to the last field.
2172<DT> <CODE>REQ_SNEXT_FIELD</CODE>
2173<DD> Move to sorted next field.
2174<DT> <CODE>REQ_SPREV_FIELD</CODE>
2175<DD> Move to sorted previous field.
2176<DT> <CODE>REQ_SFIRST_FIELD</CODE>
2177<DD> Move to the sorted first field.
2178<DT> <CODE>REQ_SLAST_FIELD</CODE>
2179<DD> Move to the sorted last field.
2180<DT> <CODE>REQ_LEFT_FIELD</CODE>
2181<DD> Move left to field.
2182<DT> <CODE>REQ_RIGHT_FIELD</CODE>
2183<DD> Move right to field.
2184<DT> <CODE>REQ_UP_FIELD</CODE>
2185<DD> Move up to field.
2186<DT> <CODE>REQ_DOWN_FIELD</CODE>
2187<DD> Move down to field.
2188</DL>
2189
2190These requests treat the list of fields on a page as cyclic; that is,
2191<CODE>REQ_NEXT_FIELD</CODE> from the last field goes to the first, and
2192<CODE>REQ_PREV_FIELD</CODE> from the first field goes to the last. The
2193order of the fields for these (and the <CODE>REQ_FIRST_FIELD</CODE> and
2194<CODE>REQ_LAST_FIELD</CODE> requests) is simply the order of the field
2195pointers in the form array (as set up by <CODE>new_form()</CODE> or
2196<CODE>set_form_fields()</CODE> <P>
2197
2198It is also possible to traverse the fields as if they had been sorted in
2199screen-position order, so the sequence goes left-to-right and top-to-bottom.
2200To do this, use the second group of four sorted-movement requests.  <P>
2201
2202Finally, it is possible to move between fields using visual directions up,
2203down, right, and left.  To accomplish this, use the third group of four
2204requests.  Note, however, that the position of a form for purposes of these
2205requests is its upper-left corner. <P>
2206
2207For example, suppose you have a multi-line field B, and two
2208single-line fields A and C on the same line with B, with A to the left
2209of B and C to the right of B.  A <CODE>REQ_MOVE_RIGHT</CODE> from A will
2210go to B only if A, B, and C <EM>all</EM> share the same first line;
2211otherwise it will skip over B to C.
2212
2213<H3><A NAME="#fifield">Intra-Field Navigation Requests</A></H3>
2214
2215These requests drive movement of the edit cursor within the currently
2216selected field.
2217
2218<DL>
2219<DT> <CODE>REQ_NEXT_CHAR</CODE>
2220<DD> Move to next character.
2221<DT> <CODE>REQ_PREV_CHAR</CODE>
2222<DD> Move to previous character.
2223<DT> <CODE>REQ_NEXT_LINE</CODE>
2224<DD> Move to next line.
2225<DT> <CODE>REQ_PREV_LINE</CODE>
2226<DD> Move to previous line.
2227<DT> <CODE>REQ_NEXT_WORD</CODE>
2228<DD> Move to next word.
2229<DT> <CODE>REQ_PREV_WORD</CODE>
2230<DD> Move to previous word.
2231<DT> <CODE>REQ_BEG_FIELD</CODE>
2232<DD> Move to beginning of field.
2233<DT> <CODE>REQ_END_FIELD</CODE>
2234<DD> Move to end of field.
2235<DT> <CODE>REQ_BEG_LINE</CODE>
2236<DD> Move to beginning of line.
2237<DT> <CODE>REQ_END_LINE</CODE>
2238<DD> Move to end of line.
2239<DT> <CODE>REQ_LEFT_CHAR</CODE>
2240<DD> Move left in field.
2241<DT> <CODE>REQ_RIGHT_CHAR</CODE>
2242<DD> Move right in field.
2243<DT> <CODE>REQ_UP_CHAR</CODE>
2244<DD> Move up in field.
2245<DT> <CODE>REQ_DOWN_CHAR</CODE>
2246<DD> Move down in field.
2247</DL>
2248
2249Each <EM>word</EM> is separated from the previous and next characters
2250by whitespace.  The commands to move to beginning and end of line or field
2251look for the first or last non-pad character in their ranges.
2252
2253<H3><A NAME="fscroll">Scrolling Requests</A></H3>
2254
2255Fields that are dynamic and have grown and fields explicitly created
2256with offscreen rows are scrollable.  One-line fields scroll horizontally;
2257multi-line fields scroll vertically.  Most scrolling is triggered by
2258editing and intra-field movement (the library scrolls the field to keep the
2259cursor visible).  It is possible to explicitly request scrolling with the
2260following requests:
2261
2262<DL>
2263<DT> <CODE>REQ_SCR_FLINE</CODE>
2264<DD> Scroll vertically forward a line.
2265<DT> <CODE>REQ_SCR_BLINE</CODE>
2266<DD> Scroll vertically backward a line.
2267<DT> <CODE>REQ_SCR_FPAGE</CODE>
2268<DD> Scroll vertically forward a page.
2269<DT> <CODE>REQ_SCR_BPAGE</CODE>
2270<DD> Scroll vertically backward a page.
2271<DT> <CODE>REQ_SCR_FHPAGE</CODE>
2272<DD> Scroll vertically forward half a page.
2273<DT> <CODE>REQ_SCR_BHPAGE</CODE>
2274<DD> Scroll vertically backward half a page.
2275<DT> <CODE>REQ_SCR_FCHAR</CODE>
2276<DD> Scroll horizontally forward a character.
2277<DT> <CODE>REQ_SCR_BCHAR</CODE>
2278<DD> Scroll horizontally backward a character.
2279<DT> <CODE>REQ_SCR_HFLINE</CODE>
2280<DD> Scroll horizontally one field width forward.
2281<DT> <CODE>REQ_SCR_HBLINE</CODE>
2282<DD> Scroll horizontally one field width backward.
2283<DT> <CODE>REQ_SCR_HFHALF</CODE>
2284<DD> Scroll horizontally one half field width forward.
2285<DT> <CODE>REQ_SCR_HBHALF</CODE>
2286<DD> Scroll horizontally one half field width backward.
2287</DL>
2288
2289For scrolling purposes, a <EM>page</EM> of a field is the height
2290of its visible part.
2291
2292<H3><A NAME="fedit">Editing Requests</A></H3>
2293
2294When you pass the forms driver an ASCII character, it is treated as a
2295request to add the character to the field's data buffer.  Whether this
2296is an insertion or a replacement depends on the field's edit mode
2297(insertion is the default. <P>
2298
2299The following requests support editing the field and changing the edit
2300mode:
2301
2302<DL>
2303<DT> <CODE>REQ_INS_MODE</CODE>
2304<DD> Set insertion mode.
2305<DT> <CODE>REQ_OVL_MODE</CODE>
2306<DD> Set overlay mode.
2307<DT> <CODE>REQ_NEW_LINE</CODE>
2308<DD> New line request (see below for explanation).
2309<DT> <CODE>REQ_INS_CHAR</CODE>
2310<DD> Insert space at character location.
2311<DT> <CODE>REQ_INS_LINE</CODE>
2312<DD> Insert blank line at character location.
2313<DT> <CODE>REQ_DEL_CHAR</CODE>
2314<DD> Delete character at cursor.
2315<DT> <CODE>REQ_DEL_PREV</CODE>
2316<DD> Delete previous word at cursor.
2317<DT> <CODE>REQ_DEL_LINE</CODE>
2318<DD> Delete line at cursor.
2319<DT> <CODE>REQ_DEL_WORD</CODE>
2320<DD> Delete word at cursor.
2321<DT> <CODE>REQ_CLR_EOL</CODE>
2322<DD> Clear to end of line.
2323<DT> <CODE>REQ_CLR_EOF</CODE>
2324<DD> Clear to end of field.
2325<DT> <CODE>REQ_CLEAR_FIELD</CODE>
2326<DD> Clear entire field.
2327</DL>
2328
2329The behavior of the <CODE>REQ_NEW_LINE</CODE> and <CODE>REQ_DEL_PREV</CODE> requests
2330is complicated and partly controlled by a pair of forms options.
2331The special cases are triggered when the cursor is at the beginning of
2332a field, or on the last line of the field. <P>
2333
2334First, we consider <CODE>REQ_NEW_LINE</CODE>: <P>
2335
2336The normal behavior of <CODE>REQ_NEW_LINE</CODE> in insert mode is to break the
2337current line at the position of the edit cursor, inserting the portion of
2338the current line after the cursor as a new line following the current
2339and moving the cursor to the beginning of that new line (you may think
2340of this as inserting a newline in the field buffer). <P>
2341
2342The normal behavior of <CODE>REQ_NEW_LINE</CODE> in overlay mode is to clear the
2343current line from the position of the edit cursor to end of line.
2344The cursor is then moved to the beginning of the next line. <P>
2345
2346However, <CODE>REQ_NEW_LINE</CODE> at the beginning of a field, or on the
2347last line of a field, instead does a <CODE>REQ_NEXT_FIELD</CODE>.
2348<CODE>O_NL_OVERLOAD</CODE> option is off, this special action is
2349disabled. <P>
2350
2351Now, let us consider <CODE>REQ_DEL_PREV</CODE>: <P>
2352
2353The normal behavior of <CODE>REQ_DEL_PREV</CODE> is to delete the previous
2354character.  If insert mode is on, and the cursor is at the start of a
2355line, and the text on that line will fit on the previous one, it
2356instead appends the contents of the current line to the previous one
2357and deletes the current line (you may think of this as deleting a
2358newline from the field buffer). <P>
2359
2360However, <CODE>REQ_DEL_PREV</CODE> at the beginning of a field is instead
2361treated as a <CODE>REQ_PREV_FIELD</CODE>. <P> If the
2362<CODE>O_BS_OVERLOAD</CODE> option is off, this special action is
2363disabled and the forms driver just returns <CODE>E_REQUEST_DENIED</CODE>. <P>
2364
2365See <A HREF="#frmoptions">Form Options</A> for discussion of how to set
2366and clear the overload options.
2367
2368<H3><A NAME="forder">Order Requests</A></H3>
2369
2370If the type of your field is ordered, and has associated functions
2371for getting the next and previous values of the type from a given value,
2372there are requests that can fetch that value into the field buffer:
2373
2374<DL>
2375<DT> <CODE>REQ_NEXT_CHOICE</CODE>
2376<DD> Place the successor value of the current value in the buffer.
2377<DT> <CODE>REQ_PREV_CHOICE</CODE>
2378<DD> Place the predecessor value of the current value in the buffer.
2379</DL>
2380
2381Of the built-in field types, only <CODE>TYPE_ENUM</CODE> has built-in successor
2382and predecessor functions.  When you define a field type of your own
2383(see <A HREF="#fcustom">Custom Validation Types</A>), you can associate
2384our own ordering functions.
2385
2386<H3><A NAME="fappcmds">Application Commands</A></H3>
2387
2388Form requests are represented as integers above the <CODE>curses</CODE> value
2389greater than <CODE>KEY_MAX</CODE> and less than or equal to the constant
2390<CODE>MAX_COMMAND</CODE>.  If your input-virtualization routine returns a
2391value above <CODE>MAX_COMMAND</CODE>, the forms driver will ignore it.
2392
2393<H2><A NAME="fhooks">Field Change Hooks</A></H2>
2394
2395It is possible to set function hooks to be executed whenever the
2396current field or form changes.  Here are the functions that support this:
2397
2398<PRE>
2399typedef void	(*HOOK)();       /* pointer to function returning void */
2400
2401int set_form_init(FORM *form,    /* form to alter */
2402                  HOOK hook);    /* initialization hook */
2403
2404HOOK form_init(FORM *form);      /* form to query */
2405
2406int set_form_term(FORM *form,    /* form to alter */
2407                  HOOK hook);    /* termination hook */
2408
2409HOOK form_term(FORM *form);      /* form to query */
2410
2411int set_field_init(FORM *form,   /* form to alter */
2412                  HOOK hook);    /* initialization hook */
2413
2414HOOK field_init(FORM *form);     /* form to query */
2415
2416int set_field_term(FORM *form,   /* form to alter */
2417                  HOOK hook);    /* termination hook */
2418
2419HOOK field_term(FORM *form);     /* form to query */
2420</PRE>
2421
2422These functions allow you to either set or query four different hooks.
2423In each of the set functions, the second argument should be the
2424address of a hook function.  These functions differ only in the timing
2425of the hook call.
2426
2427<DL>
2428<DT> form_init
2429<DD> This hook is called when the form is posted; also, just after
2430each page change operation.
2431<DT> field_init
2432<DD> This hook is called when the form is posted; also, just after
2433each field change
2434<DT> field_term
2435<DD> This hook is called just after field validation; that is, just before
2436the field is altered.  It is also called when the form is unposted.
2437<DT> form_term
2438<DD> This hook is called when the form is unposted; also, just before
2439each page change operation.
2440</DL>
2441
2442Calls to these hooks may be triggered
2443<OL>
2444<LI>When user editing requests are processed by the forms driver
2445<LI>When the current page is changed by <CODE>set_current_field()</CODE> call
2446<LI>When the current field is changed by a <CODE>set_form_page()</CODE> call
2447</OL>
2448
2449See <A NAME="ffocus">Field Change Commands</A> for discussion of the latter
2450two cases. <P>
2451
2452You can set a default hook for all fields by passing one of the set functions
2453a NULL first argument. <P>
2454
2455You can disable any of these hooks by (re)setting them to NULL, the default
2456value.
2457
2458<H2><A HREF="#ffocus">Field Change Commands</A></H2>
2459
2460Normally, navigation through the form will be driven by the user's
2461input requests.  But sometimes it is useful to be able to move the
2462focus for editing and viewing under control of your application, or
2463ask which field it currently is in.  The following functions help you
2464accomplish this:
2465
2466<PRE>
2467int set_current_field(FORM *form,         /* form to alter */
2468                      FIELD *field);      /* field to shift to */
2469
2470FIELD *current_field(FORM *form);         /* form to query */
2471
2472int field_index(FORM *form,               /* form to query */
2473                FIELD *field);            /* field to get index of */
2474</PRE>
2475
2476The function <CODE>field_index()</CODE> returns the index of the given field
2477in the given form's field array (the array passed to <CODE>new_form()</CODE> or
2478<CODE>set_form_fields()</CODE>). <P>
2479
2480The initial current field of a form is the first active field on the
2481first page. The function <CODE>set_form_fields()</CODE> resets this.<P>
2482
2483It is also possible to move around by pages.
2484
2485<PRE>
2486int set_form_page(FORM *form,             /* form to alter */
2487                  int page);              /* page to go to (0-origin) */
2488
2489int form_page(FORM *form);                /* return form's current page */
2490</PRE>
2491
2492The initial page of a newly-created form is 0.  The function
2493<CODE>set_form_fields()</CODE> resets this.
2494
2495<H2><A NAME="frmoptions">Form Options</A></H2>
2496
2497Like fields, forms may have control option bits.  They can be changed
2498or queried with these functions:
2499
2500<PRE>
2501int set_form_opts(FORM *form,             /* form to alter */
2502                  int attr);              /* attribute to set */
2503
2504int form_opts_on(FORM *form,              /* form to alter */
2505                 int attr);               /* attributes to turn on */
2506
2507int form_opts_off(FORM *form,             /* form to alter */
2508                  int attr);              /* attributes to turn off */
2509
2510int form_opts(FORM *form);                /* form to query */
2511</PRE>
2512
2513By default, all options are on.  Here are the available option bits:
2514
2515<DL>
2516<DT> O_NL_OVERLOAD
2517<DD> Enable overloading of <CODE>REQ_NEW_LINE</CODE> as described in <A
2518NAME="fedit">Editing Requests</A>.  The value of this option is
2519ignored on dynamic fields that have not reached their size limit;
2520these have no last line, so the circumstances for triggering a
2521<CODE>REQ_NEXT_FIELD</CODE> never arise.
2522<DT> O_BS_OVERLOAD
2523<DD> Enable overloading of <CODE>REQ_DEL_PREV</CODE> as described in
2524<A NAME="fedit">Editing Requests</A>.
2525</DL>
2526
2527The option values are bit-masks and can be composed with logical-or in
2528the obvious way.
2529
2530<H2><A NAME="fcustom">Custom Validation Types</A></H2>
2531
2532The <CODE>form</CODE> library gives you the capability to define custom
2533validation types of your own.  Further, the optional additional arguments
2534of <CODE>set_field_type</CODE> effectively allow you to parameterize validation
2535types.  Most of the complications in the validation-type interface have to
2536do with the handling of the additional arguments within custom validation
2537functions.
2538
2539<H3><A NAME="flinktypes">Union Types</A></H3>
2540
2541The simplest way to create a custom data type is to compose it from two
2542preexisting ones:
2543
2544<PRE>
2545FIELD *link_fieldtype(FIELDTYPE *type1,
2546                      FIELDTYPE *type2);
2547</PRE>
2548
2549This function creates a field type that will accept any of the values
2550legal for either of its argument field types (which may be either
2551predefined or programmer-defined).
2552
2553If a <CODE>set_field_type()</CODE> call later requires arguments, the new
2554composite type expects all arguments for the first type, than all arguments
2555for the second.  Order functions (see <A HREF="#forder">Order Requests</A>)
2556associated with the component types will work on the composite; what it does
2557is check the validation function for the first type, then for the second, to
2558figure what type the buffer contents should be treated as.
2559
2560<H3><A NAME="fnewtypes">New Field Types</A></H3>
2561
2562To create a field type from scratch, you need to specify one or both of the
2563following things:
2564
2565<UL>
2566<LI>A character-validation function, to check each character as it is entered.
2567<LI>A field-validation function to be applied on exit from the field.
2568</UL>
2569
2570Here's how you do that:
2571<PRE>
2572typedef int	(*HOOK)();       /* pointer to function returning int */
2573
2574FIELDTYPE *new_fieldtype(HOOK f_validate, /* field validator */
2575                         HOOK c_validate) /* character validator */
2576
2577
2578int free_fieldtype(FIELDTYPE *ftype);     /* type to free */
2579</PRE>
2580
2581At least one of the arguments of <CODE>new_fieldtype()</CODE> must be
2582non-NULL.  The forms driver will automatically call the new type's
2583validation functions at appropriate points in processing a field of
2584the new type. <P>
2585
2586The function <CODE>free_fieldtype()</CODE> deallocates the argument
2587fieldtype, freeing all storage associated with it. <P>
2588
2589Normally, a field validator is called when the user attempts to
2590leave the field.  Its first argument is a field pointer, from which it
2591can get to field buffer 0 and test it.  If the function returns TRUE,
2592the operation succeeds; if it returns FALSE, the edit cursor stays in
2593the field. <P>
2594
2595A character validator gets the character passed in as a first argument.
2596It too should return TRUE if the character is valid, FALSE otherwise.
2597
2598<H3><A NAME="fcheckargs">Validation Function Arguments</A></H3>
2599
2600Your field- and character- validation functions will be passed a
2601second argument as well.  This second argument is the address of a
2602structure (which we'll call a <EM>pile</EM>) built from any of the
2603field-type-specific arguments passed to <CODE>set_field_type()</CODE>.  If
2604no such arguments are defined for the field type, this pile pointer
2605argument will be NULL. <P>
2606
2607In order to arrange for such arguments to be passed to your validation
2608functions, you must associate a small set of storage-management functions
2609with the type.  The forms driver will use these to synthesize a pile
2610from the trailing arguments of each <CODE>set_field_type()</CODE> argument, and
2611a pointer to the pile will be passed to the validation functions. <P>
2612
2613Here is how you make the association:
2614
2615<PRE>
2616typedef char	*(*PTRHOOK)();    /* pointer to function returning (char *) */
2617typedef void	(*VOIDHOOK)();    /* pointer to function returning void */
2618
2619int set_fieldtype_arg(FIELDTYPE *type,    /* type to alter */
2620                      PTRHOOK make_str,   /* make structure from args */
2621                      PTRHOOK copy_str,   /* make copy of structure */
2622                      VOIDHOOK free_str); /* free structure storage */
2623</PRE>
2624
2625Here is how the storage-management hooks are used:
2626
2627<DL>
2628<DT> <CODE>make_str</CODE>
2629<DD> This function is called by <CODE>set_field_type()</CODE>.  It gets one
2630argument, a <CODE>va_list</CODE> of the type-specific arguments passed to
2631<CODE>set_field_type()</CODE>.  It is expected to return a pile pointer to a data
2632structure that encapsulates those arguments.
2633<DT> <CODE>copy_str</CODE>
2634<DD> This function is called by form library functions that allocate new
2635field instances.  It is expected to take a pile pointer, copy the pile
2636to allocated storage, and return the address of the pile copy.
2637<DT> <CODE>free_str</CODE>
2638<DD> This function is called by field- and type-deallocation routines in the
2639library.  It takes a pile pointer argument, and is expected to free the
2640storage of that pile.
2641</DL>
2642
2643The <CODE>make_str</CODE> and <CODE>copy_str</CODE> functions may return NULL to
2644signal allocation failure.  The library routines will that call them will
2645return error indication when this happens.  Thus, your validation functions
2646should never see a NULL file pointer and need not check specially for it.
2647
2648<H3><A NAME="fcustorder">Order Functions For Custom Types</A></H3>
2649
2650Some custom field types are simply ordered in the same well-defined way
2651that <CODE>TYPE_ENUM</CODE> is.  For such types, it is possible to define
2652successor and predecessor functions to support the <CODE>REQ_NEXT_CHOICE</CODE>
2653and <CODE>REQ_PREV_CHOICE</CODE> requests. Here's how:
2654
2655<PRE>
2656typedef int	(*INTHOOK)();     /* pointer to function returning int */
2657
2658int set_fieldtype_arg(FIELDTYPE *type,    /* type to alter */
2659                      INTHOOK succ,       /* get successor value */
2660                      INTHOOK pred);      /* get predecessor value */
2661</PRE>
2662
2663The successor and predecessor arguments will each be passed two arguments;
2664a field pointer, and a pile pointer (as for the validation functions).  They
2665are expected to use the function <CODE>field_buffer()</CODE> to read the
2666current value, and <CODE>set_field_buffer()</CODE> on buffer 0 to set the next
2667or previous value.  Either hook may return TRUE to indicate success (a
2668legal next or previous value was set) or FALSE to indicate failure.
2669
2670<H3><A NAME="fcustprobs">Avoiding Problems</A></H3>
2671
2672The interface for defining custom types is complicated and tricky.
2673Rather than attempting to create a custom type entirely from scratch,
2674you should start by studying the library source code for whichever of
2675the pre-defined types seems to be closest to what you want. <P>
2676
2677Use that code as a model, and evolve it towards what you really want.
2678You will avoid many problems and annoyances that way.  The code
2679in the <CODE>ncurses</CODE> library has been specifically exempted from
2680the package copyright to support this. <P>
2681
2682If your custom type defines order functions, have do something intuitive
2683with a blank field.  A useful convention is to make the successor of a
2684blank field the types minimum value, and its predecessor the maximum.
2685</BODY>
2686</HTML>
2687