MachineSink.cpp revision 193323
1//===-- MachineSink.cpp - Sinking for machine instructions ----------------===// 2// 3// The LLVM Compiler Infrastructure 4// 5// This file is distributed under the University of Illinois Open Source 6// License. See LICENSE.TXT for details. 7// 8//===----------------------------------------------------------------------===// 9// 10// This pass 11// 12//===----------------------------------------------------------------------===// 13 14#define DEBUG_TYPE "machine-sink" 15#include "llvm/CodeGen/Passes.h" 16#include "llvm/CodeGen/MachineRegisterInfo.h" 17#include "llvm/CodeGen/MachineDominators.h" 18#include "llvm/Target/TargetRegisterInfo.h" 19#include "llvm/Target/TargetInstrInfo.h" 20#include "llvm/Target/TargetMachine.h" 21#include "llvm/ADT/Statistic.h" 22#include "llvm/Support/Compiler.h" 23#include "llvm/Support/Debug.h" 24using namespace llvm; 25 26STATISTIC(NumSunk, "Number of machine instructions sunk"); 27 28namespace { 29 class VISIBILITY_HIDDEN MachineSinking : public MachineFunctionPass { 30 const TargetMachine *TM; 31 const TargetInstrInfo *TII; 32 MachineFunction *CurMF; // Current MachineFunction 33 MachineRegisterInfo *RegInfo; // Machine register information 34 MachineDominatorTree *DT; // Machine dominator tree for the current Loop 35 36 public: 37 static char ID; // Pass identification 38 MachineSinking() : MachineFunctionPass(&ID) {} 39 40 virtual bool runOnMachineFunction(MachineFunction &MF); 41 42 virtual void getAnalysisUsage(AnalysisUsage &AU) const { 43 MachineFunctionPass::getAnalysisUsage(AU); 44 AU.addRequired<MachineDominatorTree>(); 45 AU.addPreserved<MachineDominatorTree>(); 46 } 47 private: 48 bool ProcessBlock(MachineBasicBlock &MBB); 49 bool SinkInstruction(MachineInstr *MI, bool &SawStore); 50 bool AllUsesDominatedByBlock(unsigned Reg, MachineBasicBlock *MBB) const; 51 }; 52} // end anonymous namespace 53 54char MachineSinking::ID = 0; 55static RegisterPass<MachineSinking> 56X("machine-sink", "Machine code sinking"); 57 58FunctionPass *llvm::createMachineSinkingPass() { return new MachineSinking(); } 59 60/// AllUsesDominatedByBlock - Return true if all uses of the specified register 61/// occur in blocks dominated by the specified block. 62bool MachineSinking::AllUsesDominatedByBlock(unsigned Reg, 63 MachineBasicBlock *MBB) const { 64 assert(TargetRegisterInfo::isVirtualRegister(Reg) && 65 "Only makes sense for vregs"); 66 for (MachineRegisterInfo::reg_iterator I = RegInfo->reg_begin(Reg), 67 E = RegInfo->reg_end(); I != E; ++I) { 68 if (I.getOperand().isDef()) continue; // ignore def. 69 70 // Determine the block of the use. 71 MachineInstr *UseInst = &*I; 72 MachineBasicBlock *UseBlock = UseInst->getParent(); 73 if (UseInst->getOpcode() == TargetInstrInfo::PHI) { 74 // PHI nodes use the operand in the predecessor block, not the block with 75 // the PHI. 76 UseBlock = UseInst->getOperand(I.getOperandNo()+1).getMBB(); 77 } 78 // Check that it dominates. 79 if (!DT->dominates(MBB, UseBlock)) 80 return false; 81 } 82 return true; 83} 84 85 86 87bool MachineSinking::runOnMachineFunction(MachineFunction &MF) { 88 DOUT << "******** Machine Sinking ********\n"; 89 90 CurMF = &MF; 91 TM = &CurMF->getTarget(); 92 TII = TM->getInstrInfo(); 93 RegInfo = &CurMF->getRegInfo(); 94 DT = &getAnalysis<MachineDominatorTree>(); 95 96 bool EverMadeChange = false; 97 98 while (1) { 99 bool MadeChange = false; 100 101 // Process all basic blocks. 102 for (MachineFunction::iterator I = CurMF->begin(), E = CurMF->end(); 103 I != E; ++I) 104 MadeChange |= ProcessBlock(*I); 105 106 // If this iteration over the code changed anything, keep iterating. 107 if (!MadeChange) break; 108 EverMadeChange = true; 109 } 110 return EverMadeChange; 111} 112 113bool MachineSinking::ProcessBlock(MachineBasicBlock &MBB) { 114 // Can't sink anything out of a block that has less than two successors. 115 if (MBB.succ_size() <= 1 || MBB.empty()) return false; 116 117 bool MadeChange = false; 118 119 // Walk the basic block bottom-up. Remember if we saw a store. 120 MachineBasicBlock::iterator I = MBB.end(); 121 --I; 122 bool ProcessedBegin, SawStore = false; 123 do { 124 MachineInstr *MI = I; // The instruction to sink. 125 126 // Predecrement I (if it's not begin) so that it isn't invalidated by 127 // sinking. 128 ProcessedBegin = I == MBB.begin(); 129 if (!ProcessedBegin) 130 --I; 131 132 if (SinkInstruction(MI, SawStore)) 133 ++NumSunk, MadeChange = true; 134 135 // If we just processed the first instruction in the block, we're done. 136 } while (!ProcessedBegin); 137 138 return MadeChange; 139} 140 141/// SinkInstruction - Determine whether it is safe to sink the specified machine 142/// instruction out of its current block into a successor. 143bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) { 144 // Check if it's safe to move the instruction. 145 if (!MI->isSafeToMove(TII, SawStore)) 146 return false; 147 148 // FIXME: This should include support for sinking instructions within the 149 // block they are currently in to shorten the live ranges. We often get 150 // instructions sunk into the top of a large block, but it would be better to 151 // also sink them down before their first use in the block. This xform has to 152 // be careful not to *increase* register pressure though, e.g. sinking 153 // "x = y + z" down if it kills y and z would increase the live ranges of y 154 // and z only the shrink the live range of x. 155 156 // Loop over all the operands of the specified instruction. If there is 157 // anything we can't handle, bail out. 158 MachineBasicBlock *ParentBlock = MI->getParent(); 159 160 // SuccToSinkTo - This is the successor to sink this instruction to, once we 161 // decide. 162 MachineBasicBlock *SuccToSinkTo = 0; 163 164 for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { 165 const MachineOperand &MO = MI->getOperand(i); 166 if (!MO.isReg()) continue; // Ignore non-register operands. 167 168 unsigned Reg = MO.getReg(); 169 if (Reg == 0) continue; 170 171 if (TargetRegisterInfo::isPhysicalRegister(Reg)) { 172 // If this is a physical register use, we can't move it. If it is a def, 173 // we can move it, but only if the def is dead. 174 if (MO.isUse() || !MO.isDead()) 175 return false; 176 } else { 177 // Virtual register uses are always safe to sink. 178 if (MO.isUse()) continue; 179 180 // If it's not safe to move defs of the register class, then abort. 181 if (!TII->isSafeToMoveRegClassDefs(RegInfo->getRegClass(Reg))) 182 return false; 183 184 // FIXME: This picks a successor to sink into based on having one 185 // successor that dominates all the uses. However, there are cases where 186 // sinking can happen but where the sink point isn't a successor. For 187 // example: 188 // x = computation 189 // if () {} else {} 190 // use x 191 // the instruction could be sunk over the whole diamond for the 192 // if/then/else (or loop, etc), allowing it to be sunk into other blocks 193 // after that. 194 195 // Virtual register defs can only be sunk if all their uses are in blocks 196 // dominated by one of the successors. 197 if (SuccToSinkTo) { 198 // If a previous operand picked a block to sink to, then this operand 199 // must be sinkable to the same block. 200 if (!AllUsesDominatedByBlock(Reg, SuccToSinkTo)) 201 return false; 202 continue; 203 } 204 205 // Otherwise, we should look at all the successors and decide which one 206 // we should sink to. 207 for (MachineBasicBlock::succ_iterator SI = ParentBlock->succ_begin(), 208 E = ParentBlock->succ_end(); SI != E; ++SI) { 209 if (AllUsesDominatedByBlock(Reg, *SI)) { 210 SuccToSinkTo = *SI; 211 break; 212 } 213 } 214 215 // If we couldn't find a block to sink to, ignore this instruction. 216 if (SuccToSinkTo == 0) 217 return false; 218 } 219 } 220 221 // If there are no outputs, it must have side-effects. 222 if (SuccToSinkTo == 0) 223 return false; 224 225 // It's not safe to sink instructions to EH landing pad. Control flow into 226 // landing pad is implicitly defined. 227 if (SuccToSinkTo->isLandingPad()) 228 return false; 229 230 // If is not possible to sink an instruction into its own block. This can 231 // happen with loops. 232 if (MI->getParent() == SuccToSinkTo) 233 return false; 234 235 DEBUG(cerr << "Sink instr " << *MI); 236 DEBUG(cerr << "to block " << *SuccToSinkTo); 237 238 // If the block has multiple predecessors, this would introduce computation on 239 // a path that it doesn't already exist. We could split the critical edge, 240 // but for now we just punt. 241 // FIXME: Split critical edges if not backedges. 242 if (SuccToSinkTo->pred_size() > 1) { 243 DEBUG(cerr << " *** PUNTING: Critical edge found\n"); 244 return false; 245 } 246 247 // Determine where to insert into. Skip phi nodes. 248 MachineBasicBlock::iterator InsertPos = SuccToSinkTo->begin(); 249 while (InsertPos != SuccToSinkTo->end() && 250 InsertPos->getOpcode() == TargetInstrInfo::PHI) 251 ++InsertPos; 252 253 // Move the instruction. 254 SuccToSinkTo->splice(InsertPos, ParentBlock, MI, 255 ++MachineBasicBlock::iterator(MI)); 256 return true; 257} 258