bsd.prog.mk revision 31815
1# from: @(#)bsd.prog.mk 5.26 (Berkeley) 6/25/91 2# $Id: bsd.prog.mk,v 1.57 1997/12/17 13:40:00 bde Exp $ 3 4.if exists(${.CURDIR}/../Makefile.inc) 5.include "${.CURDIR}/../Makefile.inc" 6.endif 7 8# Default executable format 9BINFORMAT?= aout 10 11.SUFFIXES: .out .o .c .cc .cxx .C .y .l .s .S 12 13CFLAGS+=${COPTS} ${DEBUG_FLAGS} 14.if defined(DESTDIR) 15CFLAGS+= -I${DESTDIR}/usr/include 16CXXINCLUDES+= -I${DESTDIR}/usr/include/g++ 17.endif 18 19.if !defined(DEBUG_FLAGS) 20STRIP?= -s 21.endif 22 23.if defined(NOSHARED) && ( ${NOSHARED} != "no" && ${NOSHARED} != "NO" ) 24LDFLAGS+= -static 25.endif 26 27.if defined(PROG) 28.if defined(SRCS) 29 30DPSRCS+= ${SRCS:M*.h} 31OBJS+= ${SRCS:N*.h:R:S/$/.o/g} 32 33${PROG}: ${DPSRCS} ${OBJS} 34 ${CC} ${CFLAGS} ${LDFLAGS} -o ${.TARGET} ${OBJS} ${LDDESTDIR} ${LDADD} 35 36.else !defined(SRCS) 37 38SRCS= ${PROG}.c 39 40# Always make an intermediate object file because: 41# - it saves time rebuilding when only the library has changed 42# - the name of the object gets put into the executable symbol table instead of 43# the name of a variable temporary object. 44# - it's useful to keep objects around for crunching. 45OBJS= ${PROG}.o 46${PROG}: ${DPSRCS} ${OBJS} 47 ${CC} ${CFLAGS} ${LDFLAGS} -o ${.TARGET} ${OBJS} ${LDDESTDIR} ${LDADD} 48 49.endif 50 51.if !defined(MAN1) && !defined(MAN2) && !defined(MAN3) && \ 52 !defined(MAN4) && !defined(MAN5) && !defined(MAN6) && \ 53 !defined(MAN7) && !defined(MAN8) && !defined(NOMAN) 54MAN1= ${PROG}.1 55.endif 56.endif 57 58.MAIN: all 59all: objwarn ${PROG} all-man _SUBDIR 60 61.if !target(clean) 62clean: _SUBDIR 63.if defined(PROG) && !empty(PROG) || defined(OBJS) && !empty(OBJS) || \ 64 defined(CLEANFILES) && !empty(CLEANFILES) 65 rm -f ${PROG} ${OBJS} ${CLEANFILES} 66.endif 67 rm -f ${PROG} ${OBJS} ${CLEANFILES} 68.if defined(CLEANDIRS) && !empty(CLEANDIRS) 69 rm -rf ${CLEANDIRS} 70.endif 71.endif 72 73.if defined(PROG) && !defined(NOEXTRADEPEND) 74_EXTRADEPEND: 75.if ${BINFORMAT} == aout 76 echo ${PROG}: `${CC} -Wl,-f ${CFLAGS} ${LDFLAGS} ${LDDESTDIR} \ 77 ${LDADD:S/^/-Wl,/}` >> ${DEPENDFILE} 78.else 79.if defined(DPADD) && !empty(DPADD) 80 echo ${PROG}: ${DPADD} >> ${DEPENDFILE} 81.endif 82.endif 83.endif 84 85.if !target(install) 86.if !target(beforeinstall) 87beforeinstall: 88.endif 89 90realinstall: beforeinstall 91.if defined(PROG) 92 ${INSTALL} ${COPY} ${STRIP} -o ${BINOWN} -g ${BINGRP} -m ${BINMODE} \ 93 ${INSTALLFLAGS} ${PROG} ${DESTDIR}${BINDIR} 94.endif 95.if defined(HIDEGAME) 96 (cd ${DESTDIR}/usr/games; rm -f ${PROG}; ln -s dm ${PROG}; \ 97 chown games:bin ${PROG}) 98.endif 99.if defined(LINKS) && !empty(LINKS) 100 @set ${LINKS}; \ 101 while test $$# -ge 2; do \ 102 l=${DESTDIR}$$1; \ 103 shift; \ 104 t=${DESTDIR}$$1; \ 105 shift; \ 106 ${ECHO} $$t -\> $$l; \ 107 rm -f $$t; \ 108 ln ${LN_FLAGS} $$l $$t; \ 109 done; true 110.endif 111 112install: afterinstall _SUBDIR 113.if !defined(NOMAN) 114afterinstall: realinstall maninstall 115.else 116afterinstall: realinstall 117.endif 118.endif 119 120DISTRIBUTION?= bin 121.if !target(distribute) 122distribute: _SUBDIR 123.for dist in ${DISTRIBUTION} 124 cd ${.CURDIR} ; $(MAKE) install DESTDIR=${DISTDIR}/${dist} SHARED=copies 125.endfor 126.endif 127 128.if !target(lint) 129lint: ${SRCS} _SUBDIR 130.if defined(PROG) 131 @${LINT} ${LINTFLAGS} ${CFLAGS} ${.ALLSRC} | more 2>&1 132.endif 133.endif 134 135.if defined(NOTAGS) 136tags: 137.endif 138 139.if !target(tags) 140tags: ${SRCS} _SUBDIR 141.if defined(PROG) 142 @cd ${.CURDIR} && gtags ${GTAGSFLAGS} 143.if defined(HTML) 144 @cd ${.CURDIR} && htags ${HTAGSFLAGS} 145.endif 146.endif 147.endif 148 149.if !defined(NOMAN) 150.include <bsd.man.mk> 151.elif !target(maninstall) 152maninstall: 153all-man: 154.endif 155 156.if ${BINFORMAT} != aout || make(checkdpadd) 157.include <bsd.libnames.mk> 158.endif 159 160.include <bsd.dep.mk> 161.include <bsd.obj.mk> 162