run-networking.c revision 284990
1/* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3//=======Test Runner Used To Run Each Test Below===== 4#define RUN_TEST(TestFunc, TestLineNum) \ 5{ \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 setUp(); \ 12 TestFunc(); \ 13 } \ 14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 15 { \ 16 tearDown(); \ 17 } \ 18 UnityConcludeTest(); \ 19} 20 21//=======Automagically Detected Files To Include===== 22#include "unity.h" 23#include <setjmp.h> 24#include <stdio.h> 25 26//=======External Functions This Runner Calls===== 27extern void setUp(void); 28extern void tearDown(void); 29 30 31//=======Test Reset Option===== 32void resetTest() 33{ 34 tearDown(); 35 setUp(); 36} 37 38char *progname; 39 40 41//=======MAIN===== 42int main(int argc, char *argv[]) 43{ 44 progname = argv[0]; 45 Unity.TestFile = "networking.c"; 46 UnityBegin("networking.c"); 47 48 return (UnityEnd()); 49} 50