Linker.h revision 195340
1//===- llvm/Linker.h - Module Linker Interface ------------------*- C++ -*-===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file defines the interface to the module/file/archive linker.
11//
12//===----------------------------------------------------------------------===//
13
14#ifndef LLVM_LINKER_H
15#define LLVM_LINKER_H
16
17#include "llvm/System/Path.h"
18#include <memory>
19#include <vector>
20
21namespace llvm {
22
23class Module;
24class LLVMContext;
25
26/// This class provides the core functionality of linking in LLVM. It retains a
27/// Module object which is the composite of the modules and libraries linked
28/// into it. The composite Module can be retrieved via the getModule() method.
29/// In this case the Linker still retains ownership of the Module. If the
30/// releaseModule() method is used, the ownership of the Module is transferred
31/// to the caller and the Linker object is only suitable for destruction.
32/// The Linker can link Modules from memory, bitcode files, or bitcode
33/// archives.  It retains a set of search paths in which to find any libraries
34/// presented to it. By default, the linker will generate error and warning
35/// messages to std::cerr but this capability can be turned off with the
36/// QuietWarnings and QuietErrors flags. It can also be instructed to verbosely
37/// print out the linking actions it is taking with the Verbose flag.
38/// @brief The LLVM Linker.
39class Linker {
40
41  /// @name Types
42  /// @{
43  public:
44    /// This type is used to pass the linkage items (libraries and files) to
45    /// the LinkItems function. It is composed of string/bool pairs. The string
46    /// provides the name of the file or library (as with the -l option). The
47    /// bool should be true for libraries and false for files, signifying
48    /// "isLibrary".
49    /// @brief A list of linkage items
50    typedef std::vector<std::pair<std::string,bool> > ItemList;
51
52    /// This enumeration is used to control various optional features of the
53    /// linker.
54    enum ControlFlags {
55      Verbose       = 1, ///< Print to std::cerr what steps the linker is taking
56      QuietWarnings = 2, ///< Don't print warnings to std::cerr.
57      QuietErrors   = 4  ///< Don't print errors to std::cerr.
58    };
59
60  /// @}
61  /// @name Constructors
62  /// @{
63  public:
64    /// Construct the Linker with an empty module which will be given the
65    /// name \p progname. \p progname will also be used for error messages.
66    /// @brief Construct with empty module
67    Linker(
68        const std::string& progname, ///< name of tool running linker
69        const std::string& modulename, ///< name of linker's end-result module
70        LLVMContext& C, ///< Context for global info
71        unsigned Flags = 0  ///< ControlFlags (one or more |'d together)
72    );
73
74    /// Construct the Linker with a previously defined module, \p aModule. Use
75    /// \p progname for the name of the program in error messages.
76    /// @brief Construct with existing module
77    Linker(const std::string& progname, Module* aModule, unsigned Flags = 0);
78
79    /// Destruct the Linker.
80    /// @brief Destructor
81    ~Linker();
82
83  /// @}
84  /// @name Accessors
85  /// @{
86  public:
87    /// This method gets the composite module into which linking is being
88    /// done. The Composite module starts out empty and accumulates modules
89    /// linked into it via the various LinkIn* methods. This method does not
90    /// release the Module to the caller. The Linker retains ownership and will
91    /// destruct the Module when the Linker is destructed.
92    /// @see releaseModule
93    /// @brief Get the linked/composite module.
94    Module* getModule() const { return Composite; }
95
96    /// This method releases the composite Module into which linking is being
97    /// done. Ownership of the composite Module is transferred to the caller who
98    /// must arrange for its destruct. After this method is called, the Linker
99    /// terminates the linking session for the returned Module. It will no
100    /// longer utilize the returned Module but instead resets itself for
101    /// subsequent linking as if the constructor had been called. The Linker's
102    /// LibPaths and flags to be reset, and memory will be released.
103    /// @brief Release the linked/composite module.
104    Module* releaseModule();
105
106    /// This method gets the list of libraries that form the path that the
107    /// Linker will search when it is presented with a library name.
108    /// @brief Get the Linkers library path
109    const std::vector<sys::Path>& getLibPaths() const { return LibPaths; }
110
111    /// This method returns an error string suitable for printing to the user.
112    /// The return value will be empty unless an error occurred in one of the
113    /// LinkIn* methods. In those cases, the LinkIn* methods will have returned
114    /// true, indicating an error occurred. At most one error is retained so
115    /// this function always returns the last error that occurred. Note that if
116    /// the Quiet control flag is not set, the error string will have already
117    /// been printed to std::cerr.
118    /// @brief Get the text of the last error that occurred.
119    const std::string& getLastError() const { return Error; }
120
121  /// @}
122  /// @name Mutators
123  /// @{
124  public:
125    /// Add a path to the list of paths that the Linker will search. The Linker
126    /// accumulates the set of libraries added
127    /// library paths for the target platform. The standard libraries will
128    /// always be searched last. The added libraries will be searched in the
129    /// order added.
130    /// @brief Add a path.
131    void addPath(const sys::Path& path);
132
133    /// Add a set of paths to the list of paths that the linker will search. The
134    /// Linker accumulates the set of libraries added. The \p paths will be
135    /// added to the end of the Linker's list. Order will be retained.
136    /// @brief Add a set of paths.
137    void addPaths(const std::vector<std::string>& paths);
138
139    /// This method augments the Linker's list of library paths with the system
140    /// paths of the host operating system, include LLVM_LIB_SEARCH_PATH.
141    /// @brief Add the system paths.
142    void addSystemPaths();
143
144    /// Control optional linker behavior by setting a group of flags. The flags
145    /// are defined in the ControlFlags enumeration.
146    /// @see ControlFlags
147    /// @brief Set control flags.
148    void setFlags(unsigned flags) { Flags = flags; }
149
150    /// This method is the main interface to the linker. It can be used to
151    /// link a set of linkage items into a module. A linkage item is either a
152    /// file name with fully qualified path, or a library for which the Linker's
153    /// LibraryPath will be utilized to locate the library. The bool value in
154    /// the LinkItemKind should be set to true for libraries.  This function
155    /// allows linking to preserve the order of specification associated with
156    /// the command line, or for other purposes. Each item will be linked in
157    /// turn as it occurs in \p Items.
158    /// @returns true if an error occurred, false otherwise
159    /// @see LinkItemKind
160    /// @see getLastError
161    /// @throws nothing
162    bool LinkInItems (
163      const ItemList& Items, ///< Set of libraries/files to link in
164      ItemList& NativeItems  ///< Output list of native files/libs
165    );
166
167    /// This function links the bitcode \p Files into the composite module.
168    /// Note that this does not do any linking of unresolved symbols. The \p
169    /// Files are all completely linked into \p HeadModule regardless of
170    /// unresolved symbols. This function just loads each bitcode file and
171    /// calls LinkInModule on them.
172    /// @returns true if an error occurs, false otherwise
173    /// @see getLastError
174    /// @brief Link in multiple files.
175    bool LinkInFiles (
176      const std::vector<sys::Path> & Files ///< Files to link in
177    );
178
179    /// This function links a single bitcode file, \p File, into the composite
180    /// module. Note that this does not attempt to resolve symbols. This method
181    /// just loads the bitcode file and calls LinkInModule on it. If an error
182    /// occurs, the Linker's error string is set.
183    /// @returns true if an error occurs, false otherwise
184    /// @see getLastError
185    /// @brief Link in a single file.
186    bool LinkInFile(
187      const sys::Path& File, ///< File to link in.
188      bool &is_native        ///< Indicates if the file is native object file
189    );
190
191    /// This function provides a way to selectively link in a set of modules,
192    /// found in libraries, based on the unresolved symbols in the composite
193    /// module. Each item in \p Libraries should be the base name of a library,
194    /// as if given with the -l option of a linker tool.  The Linker's LibPaths
195    /// are searched for the \p Libraries and any found will be linked in with
196    /// LinkInArchive.  If an error occurs, the Linker's error string is set.
197    /// @see LinkInArchive
198    /// @see getLastError
199    /// @returns true if an error occurs, false otherwise
200    /// @brief Link libraries into the module
201    bool LinkInLibraries (
202      const std::vector<std::string> & Libraries ///< Libraries to link in
203    );
204
205    /// This function provides a way to selectively link in a set of modules,
206    /// found in one library, based on the unresolved symbols in the composite
207    /// module.The \p Library should be the base name of a library, as if given
208    /// with the -l option of a linker tool. The Linker's LibPaths are searched
209    /// for the \p Library and if found, it will be linked in with via the
210    /// LinkInArchive method. If an error occurs, the Linker's error string is
211    /// set.
212    /// @see LinkInArchive
213    /// @see getLastError
214    /// @returns true if an error occurs, false otherwise
215    /// @brief Link one library into the module
216    bool LinkInLibrary (
217      const std::string& Library, ///< The library to link in
218      bool& is_native             ///< Indicates if lib a native library
219    );
220
221    /// This function links one bitcode archive, \p Filename, into the module.
222    /// The archive is searched to resolve outstanding symbols. Any modules in
223    /// the archive that resolve outstanding symbols will be linked in. The
224    /// library is searched repeatedly until no more modules that resolve
225    /// symbols can be found. If an error occurs, the error string is  set.
226    /// To speed up this function, ensure the the archive has been processed
227    /// llvm-ranlib or the S option was given to llvm-ar when the archive was
228    /// created. These tools add a symbol table to the archive which makes the
229    /// search for undefined symbols much faster.
230    /// @see getLastError
231    /// @returns true if an error occurs, otherwise false.
232    /// @brief Link in one archive.
233    bool LinkInArchive(
234      const sys::Path& Filename, ///< Filename of the archive to link
235      bool& is_native            ///<  Indicates if archive is a native archive
236    );
237
238    /// This method links the \p Src module into the Linker's Composite module
239    /// by calling LinkModules.  All the other LinkIn* methods eventually
240    /// result in calling this method to link a Module into the Linker's
241    /// composite.
242    /// @see LinkModules
243    /// @returns True if an error occurs, false otherwise.
244    /// @brief Link in a module.
245    bool LinkInModule(
246      Module* Src,              ///< Module linked into \p Dest
247      std::string* ErrorMsg = 0 /// Error/diagnostic string
248    ) {
249      return LinkModules(Composite, Src, ErrorMsg );
250    }
251
252    /// This is the heart of the linker. This method will take unconditional
253    /// control of the \p Src module and link it into the \p Dest module. The
254    /// \p Src module will be destructed or subsumed by this method. In either
255    /// case it is not usable by the caller after this method is invoked. Only
256    /// the \p Dest module will remain. The \p Src module is linked into the
257    /// Linker's composite module such that types, global variables, functions,
258    /// and etc. are matched and resolved.  If an error occurs, this function
259    /// returns true and ErrorMsg is set to a descriptive message about the
260    /// error.
261    /// @returns True if an error occurs, false otherwise.
262    /// @brief Generically link two modules together.
263    static bool LinkModules(Module* Dest, Module* Src, std::string* ErrorMsg);
264
265    /// This function looks through the Linker's LibPaths to find a library with
266    /// the name \p Filename. If the library cannot be found, the returned path
267    /// will be empty (i.e. sys::Path::isEmpty() will return true).
268    /// @returns A sys::Path to the found library
269    /// @brief Find a library from its short name.
270    sys::Path FindLib(const std::string &Filename);
271
272  /// @}
273  /// @name Implementation
274  /// @{
275  private:
276    /// Read in and parse the bitcode file named by FN and return the
277    /// Module it contains (wrapped in an auto_ptr), or 0 if an error occurs.
278    std::auto_ptr<Module> LoadObject(const sys::Path& FN);
279
280    bool warning(const std::string& message);
281    bool error(const std::string& message);
282    void verbose(const std::string& message);
283
284  /// @}
285  /// @name Data
286  /// @{
287  private:
288    LLVMContext& Context; ///< The context for global information
289    Module* Composite; ///< The composite module linked together
290    std::vector<sys::Path> LibPaths; ///< The library search paths
291    unsigned Flags;    ///< Flags to control optional behavior.
292    std::string Error; ///< Text of error that occurred.
293    std::string ProgramName; ///< Name of the program being linked
294  /// @}
295
296};
297
298} // End llvm namespace
299
300#endif
301