random.c revision 24151
1/*
2 * Copyright (c) 1983, 1993
3 *	The Regents of the University of California.  All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 *    notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 *    notice, this list of conditions and the following disclaimer in the
12 *    documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 *    must display the following acknowledgement:
15 *	This product includes software developed by the University of
16 *	California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 *    may be used to endorse or promote products derived from this software
19 *    without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 */
33
34#if defined(LIBC_SCCS) && !defined(lint)
35static char sccsid[] = "@(#)random.c	8.2 (Berkeley) 5/19/95";
36#endif /* LIBC_SCCS and not lint */
37
38#ifdef COMPAT_WEAK_SEEDING
39#define USE_WEAK_SEEDING
40#define random orandom
41#define srandom osrandom
42#define initstate oinitstate
43#define setstate osetstate
44#endif
45
46#include <fcntl.h>             /* for srandomdev() */
47#include <stdio.h>
48#include <stdlib.h>
49#include <unistd.h>            /* for srandomdev() */
50
51/*
52 * random.c:
53 *
54 * An improved random number generation package.  In addition to the standard
55 * rand()/srand() like interface, this package also has a special state info
56 * interface.  The initstate() routine is called with a seed, an array of
57 * bytes, and a count of how many bytes are being passed in; this array is
58 * then initialized to contain information for random number generation with
59 * that much state information.  Good sizes for the amount of state
60 * information are 32, 64, 128, and 256 bytes.  The state can be switched by
61 * calling the setstate() routine with the same array as was initiallized
62 * with initstate().  By default, the package runs with 128 bytes of state
63 * information and generates far better random numbers than a linear
64 * congruential generator.  If the amount of state information is less than
65 * 32 bytes, a simple linear congruential R.N.G. is used.
66 *
67 * Internally, the state information is treated as an array of longs; the
68 * zeroeth element of the array is the type of R.N.G. being used (small
69 * integer); the remainder of the array is the state information for the
70 * R.N.G.  Thus, 32 bytes of state information will give 7 longs worth of
71 * state information, which will allow a degree seven polynomial.  (Note:
72 * the zeroeth word of state information also has some other information
73 * stored in it -- see setstate() for details).
74 *
75 * The random number generation technique is a linear feedback shift register
76 * approach, employing trinomials (since there are fewer terms to sum up that
77 * way).  In this approach, the least significant bit of all the numbers in
78 * the state table will act as a linear feedback shift register, and will
79 * have period 2^deg - 1 (where deg is the degree of the polynomial being
80 * used, assuming that the polynomial is irreducible and primitive).  The
81 * higher order bits will have longer periods, since their values are also
82 * influenced by pseudo-random carries out of the lower bits.  The total
83 * period of the generator is approximately deg*(2**deg - 1); thus doubling
84 * the amount of state information has a vast influence on the period of the
85 * generator.  Note: the deg*(2**deg - 1) is an approximation only good for
86 * large deg, when the period of the shift register is the dominant factor.
87 * With deg equal to seven, the period is actually much longer than the
88 * 7*(2**7 - 1) predicted by this formula.
89 *
90 * Modified 28 December 1994 by Jacob S. Rosenberg.
91 * The following changes have been made:
92 * All references to the type u_int have been changed to unsigned long.
93 * All references to type int have been changed to type long.  Other
94 * cleanups have been made as well.  A warning for both initstate and
95 * setstate has been inserted to the effect that on Sparc platforms
96 * the 'arg_state' variable must be forced to begin on word boundaries.
97 * This can be easily done by casting a long integer array to char *.
98 * The overall logic has been left STRICTLY alone.  This software was
99 * tested on both a VAX and Sun SpacsStation with exactly the same
100 * results.  The new version and the original give IDENTICAL results.
101 * The new version is somewhat faster than the original.  As the
102 * documentation says:  "By default, the package runs with 128 bytes of
103 * state information and generates far better random numbers than a linear
104 * congruential generator.  If the amount of state information is less than
105 * 32 bytes, a simple linear congruential R.N.G. is used."  For a buffer of
106 * 128 bytes, this new version runs about 19 percent faster and for a 16
107 * byte buffer it is about 5 percent faster.
108 */
109
110/*
111 * For each of the currently supported random number generators, we have a
112 * break value on the amount of state information (you need at least this
113 * many bytes of state info to support this random number generator), a degree
114 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
115 * the separation between the two lower order coefficients of the trinomial.
116 */
117#define	TYPE_0		0		/* linear congruential */
118#define	BREAK_0		8
119#define	DEG_0		0
120#define	SEP_0		0
121
122#define	TYPE_1		1		/* x**7 + x**3 + 1 */
123#define	BREAK_1		32
124#define	DEG_1		7
125#define	SEP_1		3
126
127#define	TYPE_2		2		/* x**15 + x + 1 */
128#define	BREAK_2		64
129#define	DEG_2		15
130#define	SEP_2		1
131
132#define	TYPE_3		3		/* x**31 + x**3 + 1 */
133#define	BREAK_3		128
134#define	DEG_3		31
135#define	SEP_3		3
136
137#define	TYPE_4		4		/* x**63 + x + 1 */
138#define	BREAK_4		256
139#define	DEG_4		63
140#define	SEP_4		1
141
142/*
143 * Array versions of the above information to make code run faster --
144 * relies on fact that TYPE_i == i.
145 */
146#define	MAX_TYPES	5		/* max number of types above */
147
148static long degrees[MAX_TYPES] =	{ DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
149static long seps [MAX_TYPES] =	{ SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
150
151/*
152 * Initially, everything is set up as if from:
153 *
154 *	initstate(1, randtbl, 128);
155 *
156 * Note that this initialization takes advantage of the fact that srandom()
157 * advances the front and rear pointers 10*rand_deg times, and hence the
158 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
159 * element of the state information, which contains info about the current
160 * position of the rear pointer is just
161 *
162 *	MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
163 */
164
165static long randtbl[DEG_3 + 1] = {
166	TYPE_3,
167#ifdef  USE_WEAK_SEEDING
168/* Historic implementation compatibility */
169/* The random sequences do not vary much with the seed */
170	0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
171	0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
172	0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88,
173	0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
174	0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
175	0x27fb47b9,
176#else   /* !USE_WEAK_SEEDING */
177	0x991539b1, 0x16a5bce3, 0x6774a4cd, 0x3e01511e, 0x4e508aaa, 0x61048c05,
178	0xf5500617, 0x846b7115, 0x6a19892c, 0x896a97af, 0xdb48f936, 0x14898454,
179	0x37ffd106, 0xb58bff9c, 0x59e17104, 0xcf918a49, 0x09378c83, 0x52c7a471,
180	0x8d293ea9, 0x1f4fc301, 0xc3db71be, 0x39b44e1c, 0xf8a44ef9, 0x4c8b80b1,
181	0x19edc328, 0x87bf4bdd, 0xc9b240e5, 0xe9ee4b1b, 0x4382aee7, 0x535b6b41,
182	0xf3bec5da
183#endif  /* !USE_WEAK_SEEDING */
184};
185
186/*
187 * fptr and rptr are two pointers into the state info, a front and a rear
188 * pointer.  These two pointers are always rand_sep places aparts, as they
189 * cycle cyclically through the state information.  (Yes, this does mean we
190 * could get away with just one pointer, but the code for random() is more
191 * efficient this way).  The pointers are left positioned as they would be
192 * from the call
193 *
194 *	initstate(1, randtbl, 128);
195 *
196 * (The position of the rear pointer, rptr, is really 0 (as explained above
197 * in the initialization of randtbl) because the state table pointer is set
198 * to point to randtbl[1] (as explained below).
199 */
200static long *fptr = &randtbl[SEP_3 + 1];
201static long *rptr = &randtbl[1];
202
203/*
204 * The following things are the pointer to the state information table, the
205 * type of the current generator, the degree of the current polynomial being
206 * used, and the separation between the two pointers.  Note that for efficiency
207 * of random(), we remember the first location of the state information, not
208 * the zeroeth.  Hence it is valid to access state[-1], which is used to
209 * store the type of the R.N.G.  Also, we remember the last location, since
210 * this is more efficient than indexing every time to find the address of
211 * the last element to see if the front and rear pointers have wrapped.
212 */
213static long *state = &randtbl[1];
214static long rand_type = TYPE_3;
215static long rand_deg = DEG_3;
216static long rand_sep = SEP_3;
217static long *end_ptr = &randtbl[DEG_3 + 1];
218
219static inline long good_rand __P((long));
220
221static inline long good_rand (x)
222	register long x;
223{
224#ifdef  USE_WEAK_SEEDING
225/*
226 * Historic implementation compatibility.
227 * The random sequences do not vary much with the seed,
228 * even with overflowing.
229 */
230	return (1103515245 * x + 12345);
231#else   /* !USE_WEAK_SEEDING */
232/*
233 * Compute x = (7^5 * x) mod (2^31 - 1)
234 * wihout overflowing 31 bits:
235 *      (2^31 - 1) = 127773 * (7^5) + 2836
236 * From "Random number generators: good ones are hard to find",
237 * Park and Miller, Communications of the ACM, vol. 31, no. 10,
238 * October 1988, p. 1195.
239 */
240	register long hi, lo;
241
242	hi = x / 127773;
243	lo = x % 127773;
244	x = 16807 * lo - 2836 * hi;
245	if (x <= 0)
246		x += 0x7fffffff;
247	return (x);
248#endif  /* !USE_WEAK_SEEDING */
249}
250
251/*
252 * srandom:
253 *
254 * Initialize the random number generator based on the given seed.  If the
255 * type is the trivial no-state-information type, just remember the seed.
256 * Otherwise, initializes state[] based on the given "seed" via a linear
257 * congruential generator.  Then, the pointers are set to known locations
258 * that are exactly rand_sep places apart.  Lastly, it cycles the state
259 * information a given number of times to get rid of any initial dependencies
260 * introduced by the L.C.R.N.G.  Note that the initialization of randtbl[]
261 * for default usage relies on values produced by this routine.
262 */
263void
264srandom(x)
265	unsigned long x;
266{
267	register long i;
268
269	if (rand_type == TYPE_0)
270		state[0] = x;
271	else {
272		state[0] = x;
273		for (i = 1; i < rand_deg; i++)
274			state[i] = good_rand(state[i - 1]);
275		fptr = &state[rand_sep];
276		rptr = &state[0];
277		for (i = 0; i < 10 * rand_deg; i++)
278			(void)random();
279	}
280}
281
282/*
283 * srandomdev:
284 *
285 * Many programs choose the seed value in a totally predictable manner.
286 * This often causes problems.  We seed the generator using the much more
287 * secure `/dev/random' interface.  Note that this particular seeding
288 * procedure can generate states which are impossible to reproduce by
289 * calling srandom() with any value, since the succeeding terms in the
290 * state buffer are no longer derived from the LC algorithm applied to
291 * a fixed seed.
292 */
293int
294srandomdev()
295{
296	int fd;
297	size_t len;
298
299	if (rand_type == TYPE_0)
300		len = sizeof state[0];
301	else
302		len = rand_deg * sizeof state[0];
303
304	fd = open("/dev/urandom", O_RDONLY, 0);
305	if (fd < 0)
306		return -1;
307	if (read(fd, (void *) state, len) < (ssize_t) len) {
308		close(fd);
309		return -1;
310	}
311	close(fd);
312
313	if (rand_type != TYPE_0) {
314		fptr = &state[rand_sep];
315		rptr = &state[0];
316	}
317	return 0;
318}
319
320/*
321 * initstate:
322 *
323 * Initialize the state information in the given array of n bytes for future
324 * random number generation.  Based on the number of bytes we are given, and
325 * the break values for the different R.N.G.'s, we choose the best (largest)
326 * one we can and set things up for it.  srandom() is then called to
327 * initialize the state information.
328 *
329 * Note that on return from srandom(), we set state[-1] to be the type
330 * multiplexed with the current value of the rear pointer; this is so
331 * successive calls to initstate() won't lose this information and will be
332 * able to restart with setstate().
333 *
334 * Note: the first thing we do is save the current state, if any, just like
335 * setstate() so that it doesn't matter when initstate is called.
336 *
337 * Returns a pointer to the old state.
338 *
339 * Note: The Sparc platform requires that arg_state begin on a long
340 * word boundary; otherwise a bus error will occur. Even so, lint will
341 * complain about mis-alignment, but you should disregard these messages.
342 */
343char *
344initstate(seed, arg_state, n)
345	unsigned long seed;		/* seed for R.N.G. */
346	char *arg_state;		/* pointer to state array */
347	long n;				/* # bytes of state info */
348{
349	register char *ostate = (char *)(&state[-1]);
350	register long *long_arg_state = (long *) arg_state;
351
352	if (rand_type == TYPE_0)
353		state[-1] = rand_type;
354	else
355		state[-1] = MAX_TYPES * (rptr - state) + rand_type;
356	if (n < BREAK_0) {
357		(void)fprintf(stderr,
358		    "random: not enough state (%ld bytes); ignored.\n", n);
359		return(0);
360	}
361	if (n < BREAK_1) {
362		rand_type = TYPE_0;
363		rand_deg = DEG_0;
364		rand_sep = SEP_0;
365	} else if (n < BREAK_2) {
366		rand_type = TYPE_1;
367		rand_deg = DEG_1;
368		rand_sep = SEP_1;
369	} else if (n < BREAK_3) {
370		rand_type = TYPE_2;
371		rand_deg = DEG_2;
372		rand_sep = SEP_2;
373	} else if (n < BREAK_4) {
374		rand_type = TYPE_3;
375		rand_deg = DEG_3;
376		rand_sep = SEP_3;
377	} else {
378		rand_type = TYPE_4;
379		rand_deg = DEG_4;
380		rand_sep = SEP_4;
381	}
382	state = (long *) (long_arg_state + 1); /* first location */
383	end_ptr = &state[rand_deg];	/* must set end_ptr before srandom */
384	srandom(seed);
385	if (rand_type == TYPE_0)
386		long_arg_state[0] = rand_type;
387	else
388		long_arg_state[0] = MAX_TYPES * (rptr - state) + rand_type;
389	return(ostate);
390}
391
392/*
393 * setstate:
394 *
395 * Restore the state from the given state array.
396 *
397 * Note: it is important that we also remember the locations of the pointers
398 * in the current state information, and restore the locations of the pointers
399 * from the old state information.  This is done by multiplexing the pointer
400 * location into the zeroeth word of the state information.
401 *
402 * Note that due to the order in which things are done, it is OK to call
403 * setstate() with the same state as the current state.
404 *
405 * Returns a pointer to the old state information.
406 *
407 * Note: The Sparc platform requires that arg_state begin on a long
408 * word boundary; otherwise a bus error will occur. Even so, lint will
409 * complain about mis-alignment, but you should disregard these messages.
410 */
411char *
412setstate(arg_state)
413	char *arg_state;		/* pointer to state array */
414{
415	register long *new_state = (long *) arg_state;
416	register long type = new_state[0] % MAX_TYPES;
417	register long rear = new_state[0] / MAX_TYPES;
418	char *ostate = (char *)(&state[-1]);
419
420	if (rand_type == TYPE_0)
421		state[-1] = rand_type;
422	else
423		state[-1] = MAX_TYPES * (rptr - state) + rand_type;
424	switch(type) {
425	case TYPE_0:
426	case TYPE_1:
427	case TYPE_2:
428	case TYPE_3:
429	case TYPE_4:
430		rand_type = type;
431		rand_deg = degrees[type];
432		rand_sep = seps[type];
433		break;
434	default:
435		(void)fprintf(stderr,
436		    "random: state info corrupted; not changed.\n");
437	}
438	state = (long *) (new_state + 1);
439	if (rand_type != TYPE_0) {
440		rptr = &state[rear];
441		fptr = &state[(rear + rand_sep) % rand_deg];
442	}
443	end_ptr = &state[rand_deg];		/* set end_ptr too */
444	return(ostate);
445}
446
447/*
448 * random:
449 *
450 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
451 * congruential bit.  Otherwise, we do our fancy trinomial stuff, which is
452 * the same in all the other cases due to all the global variables that have
453 * been set up.  The basic operation is to add the number at the rear pointer
454 * into the one at the front pointer.  Then both pointers are advanced to
455 * the next location cyclically in the table.  The value returned is the sum
456 * generated, reduced to 31 bits by throwing away the "least random" low bit.
457 *
458 * Note: the code takes advantage of the fact that both the front and
459 * rear pointers can't wrap on the same call by not testing the rear
460 * pointer if the front one has wrapped.
461 *
462 * Returns a 31-bit random number.
463 */
464long
465random()
466{
467	register long i;
468	register long *f, *r;
469
470	if (rand_type == TYPE_0) {
471		i = state[0];
472		state[0] = i = (good_rand(i)) & 0x7fffffff;
473	} else {
474		/*
475		 * Use local variables rather than static variables for speed.
476		 */
477		f = fptr; r = rptr;
478		*f += *r;
479		i = (*f >> 1) & 0x7fffffff;	/* chucking least random bit */
480		if (++f >= end_ptr) {
481			f = state;
482			++r;
483		}
484		else if (++r >= end_ptr) {
485			r = state;
486		}
487
488		fptr = f; rptr = r;
489	}
490	return(i);
491}
492