random.c revision 124738
1/*
2 * Copyright (c) 1983, 1993
3 *	The Regents of the University of California.  All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 *    notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 *    notice, this list of conditions and the following disclaimer in the
12 *    documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 *    must display the following acknowledgement:
15 *	This product includes software developed by the University of
16 *	California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 *    may be used to endorse or promote products derived from this software
19 *    without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 */
33
34#if defined(LIBC_SCCS) && !defined(lint)
35static char sccsid[] = "@(#)random.c	8.2 (Berkeley) 5/19/95";
36#endif /* LIBC_SCCS and not lint */
37#include <sys/cdefs.h>
38__FBSDID("$FreeBSD: head/lib/libc/stdlib/random.c 124738 2004-01-20 03:02:18Z das $");
39
40#include "namespace.h"
41#include <sys/time.h>          /* for srandomdev() */
42#include <fcntl.h>             /* for srandomdev() */
43#include <stdint.h>
44#include <stdio.h>
45#include <stdlib.h>
46#include <unistd.h>            /* for srandomdev() */
47#include "un-namespace.h"
48
49/*
50 * random.c:
51 *
52 * An improved random number generation package.  In addition to the standard
53 * rand()/srand() like interface, this package also has a special state info
54 * interface.  The initstate() routine is called with a seed, an array of
55 * bytes, and a count of how many bytes are being passed in; this array is
56 * then initialized to contain information for random number generation with
57 * that much state information.  Good sizes for the amount of state
58 * information are 32, 64, 128, and 256 bytes.  The state can be switched by
59 * calling the setstate() routine with the same array as was initiallized
60 * with initstate().  By default, the package runs with 128 bytes of state
61 * information and generates far better random numbers than a linear
62 * congruential generator.  If the amount of state information is less than
63 * 32 bytes, a simple linear congruential R.N.G. is used.
64 *
65 * Internally, the state information is treated as an array of uint32_t's; the
66 * zeroeth element of the array is the type of R.N.G. being used (small
67 * integer); the remainder of the array is the state information for the
68 * R.N.G.  Thus, 32 bytes of state information will give 7 ints worth of
69 * state information, which will allow a degree seven polynomial.  (Note:
70 * the zeroeth word of state information also has some other information
71 * stored in it -- see setstate() for details).
72 *
73 * The random number generation technique is a linear feedback shift register
74 * approach, employing trinomials (since there are fewer terms to sum up that
75 * way).  In this approach, the least significant bit of all the numbers in
76 * the state table will act as a linear feedback shift register, and will
77 * have period 2^deg - 1 (where deg is the degree of the polynomial being
78 * used, assuming that the polynomial is irreducible and primitive).  The
79 * higher order bits will have longer periods, since their values are also
80 * influenced by pseudo-random carries out of the lower bits.  The total
81 * period of the generator is approximately deg*(2**deg - 1); thus doubling
82 * the amount of state information has a vast influence on the period of the
83 * generator.  Note: the deg*(2**deg - 1) is an approximation only good for
84 * large deg, when the period of the shift is the dominant factor.
85 * With deg equal to seven, the period is actually much longer than the
86 * 7*(2**7 - 1) predicted by this formula.
87 *
88 * Modified 28 December 1994 by Jacob S. Rosenberg.
89 * The following changes have been made:
90 * All references to the type u_int have been changed to unsigned long.
91 * All references to type int have been changed to type long.  Other
92 * cleanups have been made as well.  A warning for both initstate and
93 * setstate has been inserted to the effect that on Sparc platforms
94 * the 'arg_state' variable must be forced to begin on word boundaries.
95 * This can be easily done by casting a long integer array to char *.
96 * The overall logic has been left STRICTLY alone.  This software was
97 * tested on both a VAX and Sun SpacsStation with exactly the same
98 * results.  The new version and the original give IDENTICAL results.
99 * The new version is somewhat faster than the original.  As the
100 * documentation says:  "By default, the package runs with 128 bytes of
101 * state information and generates far better random numbers than a linear
102 * congruential generator.  If the amount of state information is less than
103 * 32 bytes, a simple linear congruential R.N.G. is used."  For a buffer of
104 * 128 bytes, this new version runs about 19 percent faster and for a 16
105 * byte buffer it is about 5 percent faster.
106 */
107
108/*
109 * For each of the currently supported random number generators, we have a
110 * break value on the amount of state information (you need at least this
111 * many bytes of state info to support this random number generator), a degree
112 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
113 * the separation between the two lower order coefficients of the trinomial.
114 */
115#define	TYPE_0		0		/* linear congruential */
116#define	BREAK_0		8
117#define	DEG_0		0
118#define	SEP_0		0
119
120#define	TYPE_1		1		/* x**7 + x**3 + 1 */
121#define	BREAK_1		32
122#define	DEG_1		7
123#define	SEP_1		3
124
125#define	TYPE_2		2		/* x**15 + x + 1 */
126#define	BREAK_2		64
127#define	DEG_2		15
128#define	SEP_2		1
129
130#define	TYPE_3		3		/* x**31 + x**3 + 1 */
131#define	BREAK_3		128
132#define	DEG_3		31
133#define	SEP_3		3
134
135#define	TYPE_4		4		/* x**63 + x + 1 */
136#define	BREAK_4		256
137#define	DEG_4		63
138#define	SEP_4		1
139
140/*
141 * Array versions of the above information to make code run faster --
142 * relies on fact that TYPE_i == i.
143 */
144#define	MAX_TYPES	5		/* max number of types above */
145
146#ifdef  USE_WEAK_SEEDING
147#define NSHUFF 0
148#else   /* !USE_WEAK_SEEDING */
149#define NSHUFF 50       /* to drop some "seed -> 1st value" linearity */
150#endif  /* !USE_WEAK_SEEDING */
151
152static const int degrees[MAX_TYPES] =	{ DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
153static const int seps [MAX_TYPES] =	{ SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
154
155/*
156 * Initially, everything is set up as if from:
157 *
158 *	initstate(1, randtbl, 128);
159 *
160 * Note that this initialization takes advantage of the fact that srandom()
161 * advances the front and rear pointers 10*rand_deg times, and hence the
162 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
163 * element of the state information, which contains info about the current
164 * position of the rear pointer is just
165 *
166 *	MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
167 */
168
169static uint32_t randtbl[DEG_3 + 1] = {
170	TYPE_3,
171#ifdef  USE_WEAK_SEEDING
172/* Historic implementation compatibility */
173/* The random sequences do not vary much with the seed */
174	0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
175	0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
176	0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88,
177	0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
178	0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
179	0x27fb47b9,
180#else   /* !USE_WEAK_SEEDING */
181	0x991539b1, 0x16a5bce3, 0x6774a4cd, 0x3e01511e, 0x4e508aaa, 0x61048c05,
182	0xf5500617, 0x846b7115, 0x6a19892c, 0x896a97af, 0xdb48f936, 0x14898454,
183	0x37ffd106, 0xb58bff9c, 0x59e17104, 0xcf918a49, 0x09378c83, 0x52c7a471,
184	0x8d293ea9, 0x1f4fc301, 0xc3db71be, 0x39b44e1c, 0xf8a44ef9, 0x4c8b80b1,
185	0x19edc328, 0x87bf4bdd, 0xc9b240e5, 0xe9ee4b1b, 0x4382aee7, 0x535b6b41,
186	0xf3bec5da
187#endif  /* !USE_WEAK_SEEDING */
188};
189
190/*
191 * fptr and rptr are two pointers into the state info, a front and a rear
192 * pointer.  These two pointers are always rand_sep places aparts, as they
193 * cycle cyclically through the state information.  (Yes, this does mean we
194 * could get away with just one pointer, but the code for random() is more
195 * efficient this way).  The pointers are left positioned as they would be
196 * from the call
197 *
198 *	initstate(1, randtbl, 128);
199 *
200 * (The position of the rear pointer, rptr, is really 0 (as explained above
201 * in the initialization of randtbl) because the state table pointer is set
202 * to point to randtbl[1] (as explained below).
203 */
204static uint32_t *fptr = &randtbl[SEP_3 + 1];
205static uint32_t *rptr = &randtbl[1];
206
207/*
208 * The following things are the pointer to the state information table, the
209 * type of the current generator, the degree of the current polynomial being
210 * used, and the separation between the two pointers.  Note that for efficiency
211 * of random(), we remember the first location of the state information, not
212 * the zeroeth.  Hence it is valid to access state[-1], which is used to
213 * store the type of the R.N.G.  Also, we remember the last location, since
214 * this is more efficient than indexing every time to find the address of
215 * the last element to see if the front and rear pointers have wrapped.
216 */
217static uint32_t *state = &randtbl[1];
218static int rand_type = TYPE_3;
219static int rand_deg = DEG_3;
220static int rand_sep = SEP_3;
221static uint32_t *end_ptr = &randtbl[DEG_3 + 1];
222
223static inline uint32_t good_rand(int32_t);
224
225static inline uint32_t good_rand (x)
226	int32_t x;
227{
228#ifdef  USE_WEAK_SEEDING
229/*
230 * Historic implementation compatibility.
231 * The random sequences do not vary much with the seed,
232 * even with overflowing.
233 */
234	return (1103515245 * x + 12345);
235#else   /* !USE_WEAK_SEEDING */
236/*
237 * Compute x = (7^5 * x) mod (2^31 - 1)
238 * wihout overflowing 31 bits:
239 *      (2^31 - 1) = 127773 * (7^5) + 2836
240 * From "Random number generators: good ones are hard to find",
241 * Park and Miller, Communications of the ACM, vol. 31, no. 10,
242 * October 1988, p. 1195.
243 */
244	int32_t hi, lo;
245
246	/* Can't be initialized with 0, so use another value. */
247	if (x == 0)
248		x = 123459876;
249	hi = x / 127773;
250	lo = x % 127773;
251	x = 16807 * lo - 2836 * hi;
252	if (x < 0)
253		x += 0x7fffffff;
254	return (x);
255#endif  /* !USE_WEAK_SEEDING */
256}
257
258/*
259 * srandom:
260 *
261 * Initialize the random number generator based on the given seed.  If the
262 * type is the trivial no-state-information type, just remember the seed.
263 * Otherwise, initializes state[] based on the given "seed" via a linear
264 * congruential generator.  Then, the pointers are set to known locations
265 * that are exactly rand_sep places apart.  Lastly, it cycles the state
266 * information a given number of times to get rid of any initial dependencies
267 * introduced by the L.C.R.N.G.  Note that the initialization of randtbl[]
268 * for default usage relies on values produced by this routine.
269 */
270void
271srandom(x)
272	unsigned long x;
273{
274	int i, lim;
275
276	state[0] = (uint32_t)x;
277	if (rand_type == TYPE_0)
278		lim = NSHUFF;
279	else {
280		for (i = 1; i < rand_deg; i++)
281			state[i] = good_rand(state[i - 1]);
282		fptr = &state[rand_sep];
283		rptr = &state[0];
284		lim = 10 * rand_deg;
285	}
286	for (i = 0; i < lim; i++)
287		(void)random();
288}
289
290/*
291 * srandomdev:
292 *
293 * Many programs choose the seed value in a totally predictable manner.
294 * This often causes problems.  We seed the generator using the much more
295 * secure random(4) interface.  Note that this particular seeding
296 * procedure can generate states which are impossible to reproduce by
297 * calling srandom() with any value, since the succeeding terms in the
298 * state buffer are no longer derived from the LC algorithm applied to
299 * a fixed seed.
300 */
301void
302srandomdev()
303{
304	int fd, done;
305	size_t len;
306
307	if (rand_type == TYPE_0)
308		len = sizeof state[0];
309	else
310		len = rand_deg * sizeof state[0];
311
312	done = 0;
313	fd = _open("/dev/random", O_RDONLY, 0);
314	if (fd >= 0) {
315		if (_read(fd, (void *) state, len) == (ssize_t) len)
316			done = 1;
317		_close(fd);
318	}
319
320	if (!done) {
321		struct timeval tv;
322		unsigned long junk;
323
324		gettimeofday(&tv, NULL);
325		srandom((getpid() << 16) ^ tv.tv_sec ^ tv.tv_usec ^ junk);
326		return;
327	}
328
329	if (rand_type != TYPE_0) {
330		fptr = &state[rand_sep];
331		rptr = &state[0];
332	}
333}
334
335/*
336 * initstate:
337 *
338 * Initialize the state information in the given array of n bytes for future
339 * random number generation.  Based on the number of bytes we are given, and
340 * the break values for the different R.N.G.'s, we choose the best (largest)
341 * one we can and set things up for it.  srandom() is then called to
342 * initialize the state information.
343 *
344 * Note that on return from srandom(), we set state[-1] to be the type
345 * multiplexed with the current value of the rear pointer; this is so
346 * successive calls to initstate() won't lose this information and will be
347 * able to restart with setstate().
348 *
349 * Note: the first thing we do is save the current state, if any, just like
350 * setstate() so that it doesn't matter when initstate is called.
351 *
352 * Returns a pointer to the old state.
353 *
354 * Note: The Sparc platform requires that arg_state begin on an int
355 * word boundary; otherwise a bus error will occur. Even so, lint will
356 * complain about mis-alignment, but you should disregard these messages.
357 */
358char *
359initstate(seed, arg_state, n)
360	unsigned long seed;		/* seed for R.N.G. */
361	char *arg_state;		/* pointer to state array */
362	long n;				/* # bytes of state info */
363{
364	char *ostate = (char *)(&state[-1]);
365	uint32_t *int_arg_state = (uint32_t *)arg_state;
366
367	if (rand_type == TYPE_0)
368		state[-1] = rand_type;
369	else
370		state[-1] = MAX_TYPES * (rptr - state) + rand_type;
371	if (n < BREAK_0) {
372		(void)fprintf(stderr,
373		    "random: not enough state (%ld bytes); ignored.\n", n);
374		return(0);
375	}
376	if (n < BREAK_1) {
377		rand_type = TYPE_0;
378		rand_deg = DEG_0;
379		rand_sep = SEP_0;
380	} else if (n < BREAK_2) {
381		rand_type = TYPE_1;
382		rand_deg = DEG_1;
383		rand_sep = SEP_1;
384	} else if (n < BREAK_3) {
385		rand_type = TYPE_2;
386		rand_deg = DEG_2;
387		rand_sep = SEP_2;
388	} else if (n < BREAK_4) {
389		rand_type = TYPE_3;
390		rand_deg = DEG_3;
391		rand_sep = SEP_3;
392	} else {
393		rand_type = TYPE_4;
394		rand_deg = DEG_4;
395		rand_sep = SEP_4;
396	}
397	state = int_arg_state + 1; /* first location */
398	end_ptr = &state[rand_deg];	/* must set end_ptr before srandom */
399	srandom(seed);
400	if (rand_type == TYPE_0)
401		int_arg_state[0] = rand_type;
402	else
403		int_arg_state[0] = MAX_TYPES * (rptr - state) + rand_type;
404	return(ostate);
405}
406
407/*
408 * setstate:
409 *
410 * Restore the state from the given state array.
411 *
412 * Note: it is important that we also remember the locations of the pointers
413 * in the current state information, and restore the locations of the pointers
414 * from the old state information.  This is done by multiplexing the pointer
415 * location into the zeroeth word of the state information.
416 *
417 * Note that due to the order in which things are done, it is OK to call
418 * setstate() with the same state as the current state.
419 *
420 * Returns a pointer to the old state information.
421 *
422 * Note: The Sparc platform requires that arg_state begin on an int
423 * word boundary; otherwise a bus error will occur. Even so, lint will
424 * complain about mis-alignment, but you should disregard these messages.
425 */
426char *
427setstate(arg_state)
428	char *arg_state;		/* pointer to state array */
429{
430	uint32_t *new_state = (uint32_t *)arg_state;
431	uint32_t type = new_state[0] % MAX_TYPES;
432	uint32_t rear = new_state[0] / MAX_TYPES;
433	char *ostate = (char *)(&state[-1]);
434
435	if (rand_type == TYPE_0)
436		state[-1] = rand_type;
437	else
438		state[-1] = MAX_TYPES * (rptr - state) + rand_type;
439	switch(type) {
440	case TYPE_0:
441	case TYPE_1:
442	case TYPE_2:
443	case TYPE_3:
444	case TYPE_4:
445		rand_type = type;
446		rand_deg = degrees[type];
447		rand_sep = seps[type];
448		break;
449	default:
450		(void)fprintf(stderr,
451		    "random: state info corrupted; not changed.\n");
452	}
453	state = new_state + 1;
454	if (rand_type != TYPE_0) {
455		rptr = &state[rear];
456		fptr = &state[(rear + rand_sep) % rand_deg];
457	}
458	end_ptr = &state[rand_deg];		/* set end_ptr too */
459	return(ostate);
460}
461
462/*
463 * random:
464 *
465 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
466 * congruential bit.  Otherwise, we do our fancy trinomial stuff, which is
467 * the same in all the other cases due to all the global variables that have
468 * been set up.  The basic operation is to add the number at the rear pointer
469 * into the one at the front pointer.  Then both pointers are advanced to
470 * the next location cyclically in the table.  The value returned is the sum
471 * generated, reduced to 31 bits by throwing away the "least random" low bit.
472 *
473 * Note: the code takes advantage of the fact that both the front and
474 * rear pointers can't wrap on the same call by not testing the rear
475 * pointer if the front one has wrapped.
476 *
477 * Returns a 31-bit random number.
478 */
479long
480random()
481{
482	uint32_t i;
483	uint32_t *f, *r;
484
485	if (rand_type == TYPE_0) {
486		i = state[0];
487		state[0] = i = (good_rand(i)) & 0x7fffffff;
488	} else {
489		/*
490		 * Use local variables rather than static variables for speed.
491		 */
492		f = fptr; r = rptr;
493		*f += *r;
494		i = (*f >> 1) & 0x7fffffff;	/* chucking least random bit */
495		if (++f >= end_ptr) {
496			f = state;
497			++r;
498		}
499		else if (++r >= end_ptr) {
500			r = state;
501		}
502
503		fptr = f; rptr = r;
504	}
505	return((long)i);
506}
507