random.c revision 110280
1/*
2 * Copyright (c) 1983, 1993
3 *	The Regents of the University of California.  All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 *    notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 *    notice, this list of conditions and the following disclaimer in the
12 *    documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 *    must display the following acknowledgement:
15 *	This product includes software developed by the University of
16 *	California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 *    may be used to endorse or promote products derived from this software
19 *    without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 */
33
34#if defined(LIBC_SCCS) && !defined(lint)
35static char sccsid[] = "@(#)random.c	8.2 (Berkeley) 5/19/95";
36#endif /* LIBC_SCCS and not lint */
37#include <sys/cdefs.h>
38__FBSDID("$FreeBSD: head/lib/libc/stdlib/random.c 110280 2003-02-03 10:22:12Z ache $");
39
40#include "namespace.h"
41#include <sys/time.h>          /* for srandomdev() */
42#include <fcntl.h>             /* for srandomdev() */
43#include <stdio.h>
44#include <stdlib.h>
45#include <unistd.h>            /* for srandomdev() */
46#include "un-namespace.h"
47
48/*
49 * random.c:
50 *
51 * An improved random number generation package.  In addition to the standard
52 * rand()/srand() like interface, this package also has a special state info
53 * interface.  The initstate() routine is called with a seed, an array of
54 * bytes, and a count of how many bytes are being passed in; this array is
55 * then initialized to contain information for random number generation with
56 * that much state information.  Good sizes for the amount of state
57 * information are 32, 64, 128, and 256 bytes.  The state can be switched by
58 * calling the setstate() routine with the same array as was initiallized
59 * with initstate().  By default, the package runs with 128 bytes of state
60 * information and generates far better random numbers than a linear
61 * congruential generator.  If the amount of state information is less than
62 * 32 bytes, a simple linear congruential R.N.G. is used.
63 *
64 * Internally, the state information is treated as an array of longs; the
65 * zeroeth element of the array is the type of R.N.G. being used (small
66 * integer); the remainder of the array is the state information for the
67 * R.N.G.  Thus, 32 bytes of state information will give 7 longs worth of
68 * state information, which will allow a degree seven polynomial.  (Note:
69 * the zeroeth word of state information also has some other information
70 * stored in it -- see setstate() for details).
71 *
72 * The random number generation technique is a linear feedback shift register
73 * approach, employing trinomials (since there are fewer terms to sum up that
74 * way).  In this approach, the least significant bit of all the numbers in
75 * the state table will act as a linear feedback shift register, and will
76 * have period 2^deg - 1 (where deg is the degree of the polynomial being
77 * used, assuming that the polynomial is irreducible and primitive).  The
78 * higher order bits will have longer periods, since their values are also
79 * influenced by pseudo-random carries out of the lower bits.  The total
80 * period of the generator is approximately deg*(2**deg - 1); thus doubling
81 * the amount of state information has a vast influence on the period of the
82 * generator.  Note: the deg*(2**deg - 1) is an approximation only good for
83 * large deg, when the period of the shift is the dominant factor.
84 * With deg equal to seven, the period is actually much longer than the
85 * 7*(2**7 - 1) predicted by this formula.
86 *
87 * Modified 28 December 1994 by Jacob S. Rosenberg.
88 * The following changes have been made:
89 * All references to the type u_int have been changed to unsigned long.
90 * All references to type int have been changed to type long.  Other
91 * cleanups have been made as well.  A warning for both initstate and
92 * setstate has been inserted to the effect that on Sparc platforms
93 * the 'arg_state' variable must be forced to begin on word boundaries.
94 * This can be easily done by casting a long integer array to char *.
95 * The overall logic has been left STRICTLY alone.  This software was
96 * tested on both a VAX and Sun SpacsStation with exactly the same
97 * results.  The new version and the original give IDENTICAL results.
98 * The new version is somewhat faster than the original.  As the
99 * documentation says:  "By default, the package runs with 128 bytes of
100 * state information and generates far better random numbers than a linear
101 * congruential generator.  If the amount of state information is less than
102 * 32 bytes, a simple linear congruential R.N.G. is used."  For a buffer of
103 * 128 bytes, this new version runs about 19 percent faster and for a 16
104 * byte buffer it is about 5 percent faster.
105 */
106
107/*
108 * For each of the currently supported random number generators, we have a
109 * break value on the amount of state information (you need at least this
110 * many bytes of state info to support this random number generator), a degree
111 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
112 * the separation between the two lower order coefficients of the trinomial.
113 */
114#define	TYPE_0		0		/* linear congruential */
115#define	BREAK_0		8
116#define	DEG_0		0
117#define	SEP_0		0
118
119#define	TYPE_1		1		/* x**7 + x**3 + 1 */
120#define	BREAK_1		32
121#define	DEG_1		7
122#define	SEP_1		3
123
124#define	TYPE_2		2		/* x**15 + x + 1 */
125#define	BREAK_2		64
126#define	DEG_2		15
127#define	SEP_2		1
128
129#define	TYPE_3		3		/* x**31 + x**3 + 1 */
130#define	BREAK_3		128
131#define	DEG_3		31
132#define	SEP_3		3
133
134#define	TYPE_4		4		/* x**63 + x + 1 */
135#define	BREAK_4		256
136#define	DEG_4		63
137#define	SEP_4		1
138
139/*
140 * Array versions of the above information to make code run faster --
141 * relies on fact that TYPE_i == i.
142 */
143#define	MAX_TYPES	5		/* max number of types above */
144
145static long degrees[MAX_TYPES] =	{ DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
146static long seps [MAX_TYPES] =	{ SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
147
148/*
149 * Initially, everything is set up as if from:
150 *
151 *	initstate(1, randtbl, 128);
152 *
153 * Note that this initialization takes advantage of the fact that srandom()
154 * advances the front and rear pointers 10*rand_deg times, and hence the
155 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
156 * element of the state information, which contains info about the current
157 * position of the rear pointer is just
158 *
159 *	MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
160 */
161
162static long randtbl[DEG_3 + 1] = {
163	TYPE_3,
164#ifdef  USE_WEAK_SEEDING
165/* Historic implementation compatibility */
166/* The random sequences do not vary much with the seed */
167	0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
168	0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
169	0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88,
170	0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
171	0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
172	0x27fb47b9,
173#else   /* !USE_WEAK_SEEDING */
174	0x991539b1, 0x16a5bce3, 0x6774a4cd, 0x3e01511e, 0x4e508aaa, 0x61048c05,
175	0xf5500617, 0x846b7115, 0x6a19892c, 0x896a97af, 0xdb48f936, 0x14898454,
176	0x37ffd106, 0xb58bff9c, 0x59e17104, 0xcf918a49, 0x09378c83, 0x52c7a471,
177	0x8d293ea9, 0x1f4fc301, 0xc3db71be, 0x39b44e1c, 0xf8a44ef9, 0x4c8b80b1,
178	0x19edc328, 0x87bf4bdd, 0xc9b240e5, 0xe9ee4b1b, 0x4382aee7, 0x535b6b41,
179	0xf3bec5da
180#endif  /* !USE_WEAK_SEEDING */
181};
182
183/*
184 * fptr and rptr are two pointers into the state info, a front and a rear
185 * pointer.  These two pointers are always rand_sep places aparts, as they
186 * cycle cyclically through the state information.  (Yes, this does mean we
187 * could get away with just one pointer, but the code for random() is more
188 * efficient this way).  The pointers are left positioned as they would be
189 * from the call
190 *
191 *	initstate(1, randtbl, 128);
192 *
193 * (The position of the rear pointer, rptr, is really 0 (as explained above
194 * in the initialization of randtbl) because the state table pointer is set
195 * to point to randtbl[1] (as explained below).
196 */
197static long *fptr = &randtbl[SEP_3 + 1];
198static long *rptr = &randtbl[1];
199
200/*
201 * The following things are the pointer to the state information table, the
202 * type of the current generator, the degree of the current polynomial being
203 * used, and the separation between the two pointers.  Note that for efficiency
204 * of random(), we remember the first location of the state information, not
205 * the zeroeth.  Hence it is valid to access state[-1], which is used to
206 * store the type of the R.N.G.  Also, we remember the last location, since
207 * this is more efficient than indexing every time to find the address of
208 * the last element to see if the front and rear pointers have wrapped.
209 */
210static long *state = &randtbl[1];
211static long rand_type = TYPE_3;
212static long rand_deg = DEG_3;
213static long rand_sep = SEP_3;
214static long *end_ptr = &randtbl[DEG_3 + 1];
215
216static inline long good_rand(long);
217
218static inline long good_rand (x)
219	long x;
220{
221#ifdef  USE_WEAK_SEEDING
222/*
223 * Historic implementation compatibility.
224 * The random sequences do not vary much with the seed,
225 * even with overflowing.
226 */
227	return (1103515245 * x + 12345);
228#else   /* !USE_WEAK_SEEDING */
229/*
230 * Compute x = (7^5 * x) mod (2^31 - 1)
231 * wihout overflowing 31 bits:
232 *      (2^31 - 1) = 127773 * (7^5) + 2836
233 * From "Random number generators: good ones are hard to find",
234 * Park and Miller, Communications of the ACM, vol. 31, no. 10,
235 * October 1988, p. 1195.
236 */
237	long hi, lo;
238
239	/* Can't be initialized with 0, so use another value. */
240	if (x == 0)
241		x = 123459876;
242	hi = x / 127773;
243	lo = x % 127773;
244	x = 16807 * lo - 2836 * hi;
245	if (x < 0)
246		x += 0x7fffffff;
247	return (x);
248#endif  /* !USE_WEAK_SEEDING */
249}
250
251/*
252 * srandom:
253 *
254 * Initialize the random number generator based on the given seed.  If the
255 * type is the trivial no-state-information type, just remember the seed.
256 * Otherwise, initializes state[] based on the given "seed" via a linear
257 * congruential generator.  Then, the pointers are set to known locations
258 * that are exactly rand_sep places apart.  Lastly, it cycles the state
259 * information a given number of times to get rid of any initial dependencies
260 * introduced by the L.C.R.N.G.  Note that the initialization of randtbl[]
261 * for default usage relies on values produced by this routine.
262 */
263void
264srandom(x)
265	unsigned long x;
266{
267	long i;
268
269	if (rand_type == TYPE_0)
270		state[0] = x;
271	else {
272		state[0] = x;
273		for (i = 1; i < rand_deg; i++)
274			state[i] = good_rand(state[i - 1]);
275		fptr = &state[rand_sep];
276		rptr = &state[0];
277		for (i = 0; i < 10 * rand_deg; i++)
278			(void)random();
279	}
280}
281
282/*
283 * srandomdev:
284 *
285 * Many programs choose the seed value in a totally predictable manner.
286 * This often causes problems.  We seed the generator using the much more
287 * secure random(4) interface.  Note that this particular seeding
288 * procedure can generate states which are impossible to reproduce by
289 * calling srandom() with any value, since the succeeding terms in the
290 * state buffer are no longer derived from the LC algorithm applied to
291 * a fixed seed.
292 */
293void
294srandomdev()
295{
296	int fd, done;
297	size_t len;
298
299	if (rand_type == TYPE_0)
300		len = sizeof state[0];
301	else
302		len = rand_deg * sizeof state[0];
303
304	done = 0;
305	fd = _open("/dev/random", O_RDONLY, 0);
306	if (fd >= 0) {
307		if (_read(fd, (void *) state, len) == (ssize_t) len)
308			done = 1;
309		_close(fd);
310	}
311
312	if (!done) {
313		struct timeval tv;
314		unsigned long junk;
315
316		gettimeofday(&tv, NULL);
317		srandom((getpid() << 16) ^ tv.tv_sec ^ tv.tv_usec ^ junk);
318		return;
319	}
320
321	if (rand_type != TYPE_0) {
322		fptr = &state[rand_sep];
323		rptr = &state[0];
324	}
325}
326
327/*
328 * initstate:
329 *
330 * Initialize the state information in the given array of n bytes for future
331 * random number generation.  Based on the number of bytes we are given, and
332 * the break values for the different R.N.G.'s, we choose the best (largest)
333 * one we can and set things up for it.  srandom() is then called to
334 * initialize the state information.
335 *
336 * Note that on return from srandom(), we set state[-1] to be the type
337 * multiplexed with the current value of the rear pointer; this is so
338 * successive calls to initstate() won't lose this information and will be
339 * able to restart with setstate().
340 *
341 * Note: the first thing we do is save the current state, if any, just like
342 * setstate() so that it doesn't matter when initstate is called.
343 *
344 * Returns a pointer to the old state.
345 *
346 * Note: The Sparc platform requires that arg_state begin on a long
347 * word boundary; otherwise a bus error will occur. Even so, lint will
348 * complain about mis-alignment, but you should disregard these messages.
349 */
350char *
351initstate(seed, arg_state, n)
352	unsigned long seed;		/* seed for R.N.G. */
353	char *arg_state;		/* pointer to state array */
354	long n;				/* # bytes of state info */
355{
356	char *ostate = (char *)(&state[-1]);
357	long *long_arg_state = (long *) arg_state;
358
359	if (rand_type == TYPE_0)
360		state[-1] = rand_type;
361	else
362		state[-1] = MAX_TYPES * (rptr - state) + rand_type;
363	if (n < BREAK_0) {
364		(void)fprintf(stderr,
365		    "random: not enough state (%ld bytes); ignored.\n", n);
366		return(0);
367	}
368	if (n < BREAK_1) {
369		rand_type = TYPE_0;
370		rand_deg = DEG_0;
371		rand_sep = SEP_0;
372	} else if (n < BREAK_2) {
373		rand_type = TYPE_1;
374		rand_deg = DEG_1;
375		rand_sep = SEP_1;
376	} else if (n < BREAK_3) {
377		rand_type = TYPE_2;
378		rand_deg = DEG_2;
379		rand_sep = SEP_2;
380	} else if (n < BREAK_4) {
381		rand_type = TYPE_3;
382		rand_deg = DEG_3;
383		rand_sep = SEP_3;
384	} else {
385		rand_type = TYPE_4;
386		rand_deg = DEG_4;
387		rand_sep = SEP_4;
388	}
389	state = (long *) (long_arg_state + 1); /* first location */
390	end_ptr = &state[rand_deg];	/* must set end_ptr before srandom */
391	srandom(seed);
392	if (rand_type == TYPE_0)
393		long_arg_state[0] = rand_type;
394	else
395		long_arg_state[0] = MAX_TYPES * (rptr - state) + rand_type;
396	return(ostate);
397}
398
399/*
400 * setstate:
401 *
402 * Restore the state from the given state array.
403 *
404 * Note: it is important that we also remember the locations of the pointers
405 * in the current state information, and restore the locations of the pointers
406 * from the old state information.  This is done by multiplexing the pointer
407 * location into the zeroeth word of the state information.
408 *
409 * Note that due to the order in which things are done, it is OK to call
410 * setstate() with the same state as the current state.
411 *
412 * Returns a pointer to the old state information.
413 *
414 * Note: The Sparc platform requires that arg_state begin on a long
415 * word boundary; otherwise a bus error will occur. Even so, lint will
416 * complain about mis-alignment, but you should disregard these messages.
417 */
418char *
419setstate(arg_state)
420	char *arg_state;		/* pointer to state array */
421{
422	long *new_state = (long *) arg_state;
423	long type = new_state[0] % MAX_TYPES;
424	long rear = new_state[0] / MAX_TYPES;
425	char *ostate = (char *)(&state[-1]);
426
427	if (rand_type == TYPE_0)
428		state[-1] = rand_type;
429	else
430		state[-1] = MAX_TYPES * (rptr - state) + rand_type;
431	switch(type) {
432	case TYPE_0:
433	case TYPE_1:
434	case TYPE_2:
435	case TYPE_3:
436	case TYPE_4:
437		rand_type = type;
438		rand_deg = degrees[type];
439		rand_sep = seps[type];
440		break;
441	default:
442		(void)fprintf(stderr,
443		    "random: state info corrupted; not changed.\n");
444	}
445	state = (long *) (new_state + 1);
446	if (rand_type != TYPE_0) {
447		rptr = &state[rear];
448		fptr = &state[(rear + rand_sep) % rand_deg];
449	}
450	end_ptr = &state[rand_deg];		/* set end_ptr too */
451	return(ostate);
452}
453
454/*
455 * random:
456 *
457 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
458 * congruential bit.  Otherwise, we do our fancy trinomial stuff, which is
459 * the same in all the other cases due to all the global variables that have
460 * been set up.  The basic operation is to add the number at the rear pointer
461 * into the one at the front pointer.  Then both pointers are advanced to
462 * the next location cyclically in the table.  The value returned is the sum
463 * generated, reduced to 31 bits by throwing away the "least random" low bit.
464 *
465 * Note: the code takes advantage of the fact that both the front and
466 * rear pointers can't wrap on the same call by not testing the rear
467 * pointer if the front one has wrapped.
468 *
469 * Returns a 31-bit random number.
470 */
471long
472random()
473{
474	long i;
475	long *f, *r;
476
477	if (rand_type == TYPE_0) {
478		i = state[0];
479		state[0] = i = (good_rand(i)) & 0x7fffffff;
480	} else {
481		/*
482		 * Use local variables rather than static variables for speed.
483		 */
484		f = fptr; r = rptr;
485		*f += *r;
486		i = (*f >> 1) & 0x7fffffff;	/* chucking least random bit */
487		if (++f >= end_ptr) {
488			f = state;
489			++r;
490		}
491		else if (++r >= end_ptr) {
492			r = state;
493		}
494
495		fptr = f; rptr = r;
496	}
497	return(i);
498}
499