simple.c revision 97748
1/*-
2 * Copyright (c) 1991-1997 S�ren Schmidt
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 *    notice, this list of conditions and the following disclaimer
10 *    in this position and unchanged.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 *    notice, this list of conditions and the following disclaimer in the
13 *    documentation and/or other materials provided with the distribution.
14 * 3. The name of the author may not be used to endorse or promote products
15 *    derived from this software without specific prior written permission
16 *
17 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
18 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
19 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
20 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
21 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
22 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */
28
29#include <sys/cdefs.h>
30__FBSDID("$FreeBSD: head/lib/libvgl/simple.c 97748 2002-06-02 20:05:59Z schweikh $");
31
32#include <signal.h>
33#include <sys/fbio.h>
34#include "vgl.h"
35
36static byte VGLSavePaletteRed[256];
37static byte VGLSavePaletteGreen[256];
38static byte VGLSavePaletteBlue[256];
39
40#define ABS(a)		(((a)<0) ? -(a) : (a))
41#define SGN(a)		(((a)<0) ? -1 : 1)
42#define min(x, y)	(((x) < (y)) ? (x) : (y))
43#define max(x, y)	(((x) > (y)) ? (x) : (y))
44
45static void
46color2mem(u_long color, byte *b, int len)
47{
48  switch (len) {
49  case 4:
50    b[3] = (color >> 24) & 0xff;
51    /* fallthrough */
52  case 3:
53    b[2] = (color >> 16) & 0xff;
54    /* fallthrough */
55  case 2:
56    b[1] = (color >> 8) & 0xff;
57    /* fallthrough */
58  case 1:
59  default:
60    b[0] = color & 0xff;
61    break;
62  }
63
64  return;
65}
66
67static u_long
68mem2color(byte *b, int len)
69{
70  u_long color = 0;
71
72  switch (len) {
73  case 4:
74    color |= (b[3] & 0xff) << 24;
75    /* fallthrough */
76  case 3:
77    color |= (b[2] & 0xff) << 16;
78    /* fallthrough */
79  case 2:
80    color |= (b[1] & 0xff) << 8;
81    /* fallthrough */
82  case 1:
83  default:
84    color |= (b[0] & 0xff);
85    break;
86  }
87
88  return color;
89}
90
91void
92VGLSetXY(VGLBitmap *object, int x, int y, u_long color)
93{
94  int offset;
95  byte b[4];
96
97  VGLCheckSwitch();
98  if (x>=0 && x<object->VXsize && y>=0 && y<object->VYsize) {
99    if (!VGLMouseFreeze(x, y, 1, 1, color)) {
100      switch (object->Type) {
101      case MEMBUF:
102      case VIDBUF8:
103        object->Bitmap[y*object->VXsize+x]=((byte)color);
104        break;
105      case VIDBUF8S:
106	object->Bitmap[VGLSetSegment(y*object->VXsize+x)]=((byte)color);
107	break;
108      case VIDBUF16:
109      case VIDBUF24:
110      case VIDBUF32:
111	color2mem(color, b, object->PixelBytes);
112        bcopy(b, &object->Bitmap[(y*object->VXsize+x) * object->PixelBytes],
113		object->PixelBytes);
114        break;
115      case VIDBUF16S:
116      case VIDBUF24S:
117      case VIDBUF32S:
118	color2mem(color, b, object->PixelBytes);
119	offset = VGLSetSegment((y*object->VXsize+x) * object->PixelBytes);
120	bcopy(b, &object->Bitmap[offset], object->PixelBytes);
121	break;
122      case VIDBUF8X:
123        outb(0x3c4, 0x02);
124        outb(0x3c5, 0x01 << (x&0x3));
125	object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)] = ((byte)color);
126	break;
127      case VIDBUF4S:
128	offset = VGLSetSegment(y*VGLAdpInfo.va_line_width + x/8);
129	goto set_planar;
130      case VIDBUF4:
131	offset = y*VGLAdpInfo.va_line_width + x/8;
132set_planar:
133        outb(0x3c4, 0x02); outb(0x3c5, 0x0f);
134        outb(0x3ce, 0x00); outb(0x3cf, (byte)color & 0x0f);	/* set/reset */
135        outb(0x3ce, 0x01); outb(0x3cf, 0x0f);		/* set/reset enable */
136        outb(0x3ce, 0x08); outb(0x3cf, 0x80 >> (x%8));	/* bit mask */
137	object->Bitmap[offset] |= (byte)color;
138      }
139    }
140    VGLMouseUnFreeze();
141  }
142}
143
144u_long
145VGLGetXY(VGLBitmap *object, int x, int y)
146{
147  int offset;
148  byte b[4];
149#if 0
150  int i;
151  u_long color;
152  byte mask;
153#endif
154
155  VGLCheckSwitch();
156  if (x<0 || x>=object->VXsize || y<0 || y>=object->VYsize)
157    return 0;
158  switch (object->Type) {
159    case MEMBUF:
160    case VIDBUF8:
161      return object->Bitmap[((y*object->VXsize)+x)];
162    case VIDBUF8S:
163      return object->Bitmap[VGLSetSegment(y*object->VXsize+x)];
164    case VIDBUF16:
165    case VIDBUF24:
166    case VIDBUF32:
167      bcopy(&object->Bitmap[(y*object->VXsize+x) * object->PixelBytes],
168		b, object->PixelBytes);
169      return (mem2color(b, object->PixelBytes));
170    case VIDBUF16S:
171    case VIDBUF24S:
172    case VIDBUF32S:
173	offset = VGLSetSegment((y*object->VXsize+x) * object->PixelBytes);
174	bcopy(&object->Bitmap[offset], b, object->PixelBytes);
175
176      return (mem2color(b, object->PixelBytes));
177    case VIDBUF8X:
178      outb(0x3ce, 0x04); outb(0x3cf, x & 0x3);
179      return object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)];
180    case VIDBUF4S:
181      offset = VGLSetSegment(y*VGLAdpInfo.va_line_width + x/8);
182      goto get_planar;
183    case VIDBUF4:
184      offset = y*VGLAdpInfo.va_line_width + x/8;
185get_planar:
186#if 1
187      return (object->Bitmap[offset]&(0x80>>(x%8))) ? 1 : 0;	/* XXX */
188#else
189      color = 0;
190      mask = 0x80 >> (x%8);
191      for (i = 0; i < VGLModeInfo.vi_planes; i++) {
192	outb(0x3ce, 0x04); outb(0x3cf, i);
193	color |= (object->Bitmap[offset] & mask) ? (1 << i) : 0;
194      }
195      return color;
196#endif
197  }
198  return 0;		/* XXX black? */
199}
200
201void
202VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color)
203{
204  int d, x, y, ax, ay, sx, sy, dx, dy;
205
206  dx = x2-x1; ax = ABS(dx)<<1; sx = SGN(dx); x = x1;
207  dy = y2-y1; ay = ABS(dy)<<1; sy = SGN(dy); y = y1;
208
209  if (ax>ay) {					/* x dominant */
210    d = ay-(ax>>1);
211    for (;;) {
212      VGLSetXY(object, x, y, color);
213      if (x==x2)
214	break;
215      if (d>=0) {
216	y += sy; d -= ax;
217      }
218      x += sx; d += ay;
219    }
220  }
221  else {					/* y dominant */
222    d = ax-(ay>>1);
223    for (;;) {
224      VGLSetXY(object, x, y, color);
225      if (y==y2)
226	break;
227      if (d>=0) {
228	x += sx; d -= ay;
229      }
230      y += sy; d += ax;
231    }
232  }
233}
234
235void
236VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color)
237{
238  VGLLine(object, x1, y1, x2, y1, color);
239  VGLLine(object, x2, y1, x2, y2, color);
240  VGLLine(object, x2, y2, x1, y2, color);
241  VGLLine(object, x1, y2, x1, y1, color);
242}
243
244void
245VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color)
246{
247  int y;
248
249  for (y=y1; y<=y2; y++) VGLLine(object, x1, y, x2, y, color);
250}
251
252void
253inline set4pixels(VGLBitmap *object, int x, int y, int xc, int yc, u_long color)
254{
255  if (x!=0) {
256    VGLSetXY(object, xc+x, yc+y, color);
257    VGLSetXY(object, xc-x, yc+y, color);
258    if (y!=0) {
259      VGLSetXY(object, xc+x, yc-y, color);
260      VGLSetXY(object, xc-x, yc-y, color);
261    }
262  }
263  else {
264    VGLSetXY(object, xc, yc+y, color);
265    if (y!=0)
266      VGLSetXY(object, xc, yc-y, color);
267  }
268}
269
270void
271VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color)
272{
273  int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b;
274  int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b;
275
276  while (dx<dy) {
277    set4pixels(object, x, y, xc, yc, color);
278    if (d>0) {
279      y--; dy-=asq2; d-=dy;
280    }
281    x++; dx+=bsq2; d+=bsq+dx;
282  }
283  d+=(3*(asq-bsq)/2-(dx+dy))/2;
284  while (y>=0) {
285    set4pixels(object, x, y, xc, yc, color);
286    if (d<0) {
287      x++; dx+=bsq2; d+=dx;
288    }
289    y--; dy-=asq2; d+=asq-dy;
290  }
291}
292
293void
294inline set2lines(VGLBitmap *object, int x, int y, int xc, int yc, u_long color)
295{
296  if (x!=0) {
297    VGLLine(object, xc+x, yc+y, xc-x, yc+y, color);
298    if (y!=0)
299      VGLLine(object, xc+x, yc-y, xc-x, yc-y, color);
300  }
301  else {
302    VGLLine(object, xc, yc+y, xc, yc-y, color);
303  }
304}
305
306void
307VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color)
308{
309  int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b;
310  int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b;
311
312  while (dx<dy) {
313    set2lines(object, x, y, xc, yc, color);
314    if (d>0) {
315      y--; dy-=asq2; d-=dy;
316    }
317    x++; dx+=bsq2; d+=bsq+dx;
318  }
319  d+=(3*(asq-bsq)/2-(dx+dy))/2;
320  while (y>=0) {
321    set2lines(object, x, y, xc, yc, color);
322    if (d<0) {
323      x++; dx+=bsq2; d+=dx;
324    }
325    y--; dy-=asq2; d+=asq-dy;
326  }
327}
328
329void
330VGLClear(VGLBitmap *object, u_long color)
331{
332  int offset;
333  int len;
334  int i, total = 0;
335  byte b[4];
336
337  VGLCheckSwitch();
338  VGLMouseFreeze(0, 0, object->Xsize, object->Ysize, color); /* XXX */
339  switch (object->Type) {
340  case MEMBUF:
341  case VIDBUF8:
342    memset(object->Bitmap, (byte)color, object->VXsize*object->VYsize);
343    break;
344
345  case VIDBUF8S:
346    for (offset = 0; offset < object->VXsize*object->VYsize; ) {
347      VGLSetSegment(offset);
348      len = min(object->VXsize*object->VYsize - offset,
349		VGLAdpInfo.va_window_size);
350      memset(object->Bitmap, (byte)color, len);
351      offset += len;
352    }
353    break;
354  case VIDBUF16:
355  case VIDBUF24:
356  case VIDBUF32:
357    color2mem(color, b, object->PixelBytes);
358    total = object->VXsize*object->VYsize*object->PixelBytes;
359    for (i = 0; i < total; i += object->PixelBytes)
360      bcopy(b, object->Bitmap + i, object->PixelBytes);
361    break;
362
363  case VIDBUF16S:
364  case VIDBUF24S:
365  case VIDBUF32S:
366    color2mem(color, b, object->PixelBytes);
367    total = object->VXsize*object->VYsize*object->PixelBytes;
368    for (offset = 0; offset < total; ) {
369      VGLSetSegment(offset);
370      len = min(total - offset, VGLAdpInfo.va_window_size);
371      for (i = 0; i < len; i += object->PixelBytes)
372	bcopy(b, object->Bitmap + offset + i, object->PixelBytes);
373      offset += len;
374    }
375    break;
376
377  case VIDBUF8X:
378    /* XXX works only for Xsize % 4 = 0 */
379    outb(0x3c6, 0xff);
380    outb(0x3c4, 0x02); outb(0x3c5, 0x0f);
381    memset(object->Bitmap, (byte)color, VGLAdpInfo.va_line_width*object->VYsize);
382    break;
383
384  case VIDBUF4:
385  case VIDBUF4S:
386    /* XXX works only for Xsize % 8 = 0 */
387    outb(0x3c4, 0x02); outb(0x3c5, 0x0f);
388    outb(0x3ce, 0x05); outb(0x3cf, 0x02);		/* mode 2 */
389    outb(0x3ce, 0x01); outb(0x3cf, 0x00);		/* set/reset enable */
390    outb(0x3ce, 0x08); outb(0x3cf, 0xff);		/* bit mask */
391    for (offset = 0; offset < VGLAdpInfo.va_line_width*object->VYsize; ) {
392      VGLSetSegment(offset);
393      len = min(object->VXsize*object->VYsize - offset,
394		VGLAdpInfo.va_window_size);
395      memset(object->Bitmap, (byte)color, len);
396      offset += len;
397    }
398    outb(0x3ce, 0x05); outb(0x3cf, 0x00);
399    break;
400  }
401  VGLMouseUnFreeze();
402}
403
404void
405VGLRestorePalette()
406{
407  int i;
408
409  outb(0x3C6, 0xFF);
410  inb(0x3DA);
411  outb(0x3C8, 0x00);
412  for (i=0; i<256; i++) {
413    outb(0x3C9, VGLSavePaletteRed[i]);
414    inb(0x84);
415    outb(0x3C9, VGLSavePaletteGreen[i]);
416    inb(0x84);
417    outb(0x3C9, VGLSavePaletteBlue[i]);
418    inb(0x84);
419  }
420  inb(0x3DA);
421  outb(0x3C0, 0x20);
422}
423
424void
425VGLSavePalette()
426{
427  int i;
428
429  outb(0x3C6, 0xFF);
430  inb(0x3DA);
431  outb(0x3C7, 0x00);
432  for (i=0; i<256; i++) {
433    VGLSavePaletteRed[i] = inb(0x3C9);
434    inb(0x84);
435    VGLSavePaletteGreen[i] = inb(0x3C9);
436    inb(0x84);
437    VGLSavePaletteBlue[i] = inb(0x3C9);
438    inb(0x84);
439  }
440  inb(0x3DA);
441  outb(0x3C0, 0x20);
442}
443
444void
445VGLSetPalette(byte *red, byte *green, byte *blue)
446{
447  int i;
448
449  for (i=0; i<256; i++) {
450    VGLSavePaletteRed[i] = red[i];
451    VGLSavePaletteGreen[i] = green[i];
452    VGLSavePaletteBlue[i] = blue[i];
453  }
454  VGLCheckSwitch();
455  outb(0x3C6, 0xFF);
456  inb(0x3DA);
457  outb(0x3C8, 0x00);
458  for (i=0; i<256; i++) {
459    outb(0x3C9, VGLSavePaletteRed[i]);
460    inb(0x84);
461    outb(0x3C9, VGLSavePaletteGreen[i]);
462    inb(0x84);
463    outb(0x3C9, VGLSavePaletteBlue[i]);
464    inb(0x84);
465  }
466  inb(0x3DA);
467  outb(0x3C0, 0x20);
468}
469
470void
471VGLSetPaletteIndex(byte color, byte red, byte green, byte blue)
472{
473  VGLSavePaletteRed[color] = red;
474  VGLSavePaletteGreen[color] = green;
475  VGLSavePaletteBlue[color] = blue;
476  VGLCheckSwitch();
477  outb(0x3C6, 0xFF);
478  inb(0x3DA);
479  outb(0x3C8, color);
480  outb(0x3C9, red); outb(0x3C9, green); outb(0x3C9, blue);
481  inb(0x3DA);
482  outb(0x3C0, 0x20);
483}
484
485void
486VGLSetBorder(byte color)
487{
488  VGLCheckSwitch();
489  inb(0x3DA);
490  outb(0x3C0,0x11); outb(0x3C0, color);
491  inb(0x3DA);
492  outb(0x3C0, 0x20);
493}
494
495void
496VGLBlankDisplay(int blank)
497{
498  byte val;
499
500  VGLCheckSwitch();
501  outb(0x3C4, 0x01); val = inb(0x3C5); outb(0x3C4, 0x01);
502  outb(0x3C5, ((blank) ? (val |= 0x20) : (val &= 0xDF)));
503}
504