fpu_sqrt.c revision 261455
1/*
2 * Copyright (c) 1992, 1993
3 *	The Regents of the University of California.  All rights reserved.
4 *
5 * This software was developed by the Computer Systems Engineering group
6 * at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and
7 * contributed to Berkeley.
8 *
9 * All advertising materials mentioning features or use of this software
10 * must display the following acknowledgement:
11 *	This product includes software developed by the University of
12 *	California, Lawrence Berkeley Laboratory.
13 *
14 * Redistribution and use in source and binary forms, with or without
15 * modification, are permitted provided that the following conditions
16 * are met:
17 * 1. Redistributions of source code must retain the above copyright
18 *    notice, this list of conditions and the following disclaimer.
19 * 2. Redistributions in binary form must reproduce the above copyright
20 *    notice, this list of conditions and the following disclaimer in the
21 *    documentation and/or other materials provided with the distribution.
22 * 4. Neither the name of the University nor the names of its contributors
23 *    may be used to endorse or promote products derived from this software
24 *    without specific prior written permission.
25 *
26 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 * SUCH DAMAGE.
37 *
38 *	@(#)fpu_sqrt.c	8.1 (Berkeley) 6/11/93
39 *	$NetBSD: fpu_sqrt.c,v 1.2 1994/11/20 20:52:46 deraadt Exp $
40 */
41
42#include <sys/cdefs.h>
43__FBSDID("$FreeBSD: stable/10/lib/libc/sparc64/fpu/fpu_sqrt.c 261455 2014-02-04 03:36:42Z eadler $");
44
45/*
46 * Perform an FPU square root (return sqrt(x)).
47 */
48
49#include <sys/types.h>
50
51#include <machine/frame.h>
52#include <machine/fp.h>
53
54#include "fpu_arith.h"
55#include "fpu_emu.h"
56#include "fpu_extern.h"
57
58/*
59 * Our task is to calculate the square root of a floating point number x0.
60 * This number x normally has the form:
61 *
62 *		    exp
63 *	x = mant * 2		(where 1 <= mant < 2 and exp is an integer)
64 *
65 * This can be left as it stands, or the mantissa can be doubled and the
66 * exponent decremented:
67 *
68 *			  exp-1
69 *	x = (2 * mant) * 2	(where 2 <= 2 * mant < 4)
70 *
71 * If the exponent `exp' is even, the square root of the number is best
72 * handled using the first form, and is by definition equal to:
73 *
74 *				exp/2
75 *	sqrt(x) = sqrt(mant) * 2
76 *
77 * If exp is odd, on the other hand, it is convenient to use the second
78 * form, giving:
79 *
80 *				    (exp-1)/2
81 *	sqrt(x) = sqrt(2 * mant) * 2
82 *
83 * In the first case, we have
84 *
85 *	1 <= mant < 2
86 *
87 * and therefore
88 *
89 *	sqrt(1) <= sqrt(mant) < sqrt(2)
90 *
91 * while in the second case we have
92 *
93 *	2 <= 2*mant < 4
94 *
95 * and therefore
96 *
97 *	sqrt(2) <= sqrt(2*mant) < sqrt(4)
98 *
99 * so that in any case, we are sure that
100 *
101 *	sqrt(1) <= sqrt(n * mant) < sqrt(4),	n = 1 or 2
102 *
103 * or
104 *
105 *	1 <= sqrt(n * mant) < 2,		n = 1 or 2.
106 *
107 * This root is therefore a properly formed mantissa for a floating
108 * point number.  The exponent of sqrt(x) is either exp/2 or (exp-1)/2
109 * as above.  This leaves us with the problem of finding the square root
110 * of a fixed-point number in the range [1..4).
111 *
112 * Though it may not be instantly obvious, the following square root
113 * algorithm works for any integer x of an even number of bits, provided
114 * that no overflows occur:
115 *
116 *	let q = 0
117 *	for k = NBITS-1 to 0 step -1 do -- for each digit in the answer...
118 *		x *= 2			-- multiply by radix, for next digit
119 *		if x >= 2q + 2^k then	-- if adding 2^k does not
120 *			x -= 2q + 2^k	-- exceed the correct root,
121 *			q += 2^k	-- add 2^k and adjust x
122 *		fi
123 *	done
124 *	sqrt = q / 2^(NBITS/2)		-- (and any remainder is in x)
125 *
126 * If NBITS is odd (so that k is initially even), we can just add another
127 * zero bit at the top of x.  Doing so means that q is not going to acquire
128 * a 1 bit in the first trip around the loop (since x0 < 2^NBITS).  If the
129 * final value in x is not needed, or can be off by a factor of 2, this is
130 * equivalant to moving the `x *= 2' step to the bottom of the loop:
131 *
132 *	for k = NBITS-1 to 0 step -1 do if ... fi; x *= 2; done
133 *
134 * and the result q will then be sqrt(x0) * 2^floor(NBITS / 2).
135 * (Since the algorithm is destructive on x, we will call x's initial
136 * value, for which q is some power of two times its square root, x0.)
137 *
138 * If we insert a loop invariant y = 2q, we can then rewrite this using
139 * C notation as:
140 *
141 *	q = y = 0; x = x0;
142 *	for (k = NBITS; --k >= 0;) {
143 * #if (NBITS is even)
144 *		x *= 2;
145 * #endif
146 *		t = y + (1 << k);
147 *		if (x >= t) {
148 *			x -= t;
149 *			q += 1 << k;
150 *			y += 1 << (k + 1);
151 *		}
152 * #if (NBITS is odd)
153 *		x *= 2;
154 * #endif
155 *	}
156 *
157 * If x0 is fixed point, rather than an integer, we can simply alter the
158 * scale factor between q and sqrt(x0).  As it happens, we can easily arrange
159 * for the scale factor to be 2**0 or 1, so that sqrt(x0) == q.
160 *
161 * In our case, however, x0 (and therefore x, y, q, and t) are multiword
162 * integers, which adds some complication.  But note that q is built one
163 * bit at a time, from the top down, and is not used itself in the loop
164 * (we use 2q as held in y instead).  This means we can build our answer
165 * in an integer, one word at a time, which saves a bit of work.  Also,
166 * since 1 << k is always a `new' bit in q, 1 << k and 1 << (k+1) are
167 * `new' bits in y and we can set them with an `or' operation rather than
168 * a full-blown multiword add.
169 *
170 * We are almost done, except for one snag.  We must prove that none of our
171 * intermediate calculations can overflow.  We know that x0 is in [1..4)
172 * and therefore the square root in q will be in [1..2), but what about x,
173 * y, and t?
174 *
175 * We know that y = 2q at the beginning of each loop.  (The relation only
176 * fails temporarily while y and q are being updated.)  Since q < 2, y < 4.
177 * The sum in t can, in our case, be as much as y+(1<<1) = y+2 < 6, and.
178 * Furthermore, we can prove with a bit of work that x never exceeds y by
179 * more than 2, so that even after doubling, 0 <= x < 8.  (This is left as
180 * an exercise to the reader, mostly because I have become tired of working
181 * on this comment.)
182 *
183 * If our floating point mantissas (which are of the form 1.frac) occupy
184 * B+1 bits, our largest intermediary needs at most B+3 bits, or two extra.
185 * In fact, we want even one more bit (for a carry, to avoid compares), or
186 * three extra.  There is a comment in fpu_emu.h reminding maintainers of
187 * this, so we have some justification in assuming it.
188 */
189struct fpn *
190__fpu_sqrt(fe)
191	struct fpemu *fe;
192{
193	struct fpn *x = &fe->fe_f1;
194	u_int bit, q, tt;
195	u_int x0, x1, x2, x3;
196	u_int y0, y1, y2, y3;
197	u_int d0, d1, d2, d3;
198	int e;
199
200	/*
201	 * Take care of special cases first.  In order:
202	 *
203	 *	sqrt(NaN) = NaN
204	 *	sqrt(+0) = +0
205	 *	sqrt(-0) = -0
206	 *	sqrt(x < 0) = NaN	(including sqrt(-Inf))
207	 *	sqrt(+Inf) = +Inf
208	 *
209	 * Then all that remains are numbers with mantissas in [1..2).
210	 */
211	if (ISNAN(x) || ISZERO(x))
212		return (x);
213	if (x->fp_sign)
214		return (__fpu_newnan(fe));
215	if (ISINF(x))
216		return (x);
217
218	/*
219	 * Calculate result exponent.  As noted above, this may involve
220	 * doubling the mantissa.  We will also need to double x each
221	 * time around the loop, so we define a macro for this here, and
222	 * we break out the multiword mantissa.
223	 */
224#ifdef FPU_SHL1_BY_ADD
225#define	DOUBLE_X { \
226	FPU_ADDS(x3, x3, x3); FPU_ADDCS(x2, x2, x2); \
227	FPU_ADDCS(x1, x1, x1); FPU_ADDC(x0, x0, x0); \
228}
229#else
230#define	DOUBLE_X { \
231	x0 = (x0 << 1) | (x1 >> 31); x1 = (x1 << 1) | (x2 >> 31); \
232	x2 = (x2 << 1) | (x3 >> 31); x3 <<= 1; \
233}
234#endif
235#if (FP_NMANT & 1) != 0
236# define ODD_DOUBLE	DOUBLE_X
237# define EVEN_DOUBLE	/* nothing */
238#else
239# define ODD_DOUBLE	/* nothing */
240# define EVEN_DOUBLE	DOUBLE_X
241#endif
242	x0 = x->fp_mant[0];
243	x1 = x->fp_mant[1];
244	x2 = x->fp_mant[2];
245	x3 = x->fp_mant[3];
246	e = x->fp_exp;
247	if (e & 1)		/* exponent is odd; use sqrt(2mant) */
248		DOUBLE_X;
249	/* THE FOLLOWING ASSUMES THAT RIGHT SHIFT DOES SIGN EXTENSION */
250	x->fp_exp = e >> 1;	/* calculates (e&1 ? (e-1)/2 : e/2 */
251
252	/*
253	 * Now calculate the mantissa root.  Since x is now in [1..4),
254	 * we know that the first trip around the loop will definitely
255	 * set the top bit in q, so we can do that manually and start
256	 * the loop at the next bit down instead.  We must be sure to
257	 * double x correctly while doing the `known q=1.0'.
258	 *
259	 * We do this one mantissa-word at a time, as noted above, to
260	 * save work.  To avoid `(1U << 31) << 1', we also do the top bit
261	 * outside of each per-word loop.
262	 *
263	 * The calculation `t = y + bit' breaks down into `t0 = y0, ...,
264	 * t3 = y3, t? |= bit' for the appropriate word.  Since the bit
265	 * is always a `new' one, this means that three of the `t?'s are
266	 * just the corresponding `y?'; we use `#define's here for this.
267	 * The variable `tt' holds the actual `t?' variable.
268	 */
269
270	/* calculate q0 */
271#define	t0 tt
272	bit = FP_1;
273	EVEN_DOUBLE;
274	/* if (x >= (t0 = y0 | bit)) { */	/* always true */
275		q = bit;
276		x0 -= bit;
277		y0 = bit << 1;
278	/* } */
279	ODD_DOUBLE;
280	while ((bit >>= 1) != 0) {	/* for remaining bits in q0 */
281		EVEN_DOUBLE;
282		t0 = y0 | bit;		/* t = y + bit */
283		if (x0 >= t0) {		/* if x >= t then */
284			x0 -= t0;	/*	x -= t */
285			q |= bit;	/*	q += bit */
286			y0 |= bit << 1;	/*	y += bit << 1 */
287		}
288		ODD_DOUBLE;
289	}
290	x->fp_mant[0] = q;
291#undef t0
292
293	/* calculate q1.  note (y0&1)==0. */
294#define t0 y0
295#define t1 tt
296	q = 0;
297	y1 = 0;
298	bit = 1 << 31;
299	EVEN_DOUBLE;
300	t1 = bit;
301	FPU_SUBS(d1, x1, t1);
302	FPU_SUBC(d0, x0, t0);		/* d = x - t */
303	if ((int)d0 >= 0) {		/* if d >= 0 (i.e., x >= t) then */
304		x0 = d0, x1 = d1;	/*	x -= t */
305		q = bit;		/*	q += bit */
306		y0 |= 1;		/*	y += bit << 1 */
307	}
308	ODD_DOUBLE;
309	while ((bit >>= 1) != 0) {	/* for remaining bits in q1 */
310		EVEN_DOUBLE;		/* as before */
311		t1 = y1 | bit;
312		FPU_SUBS(d1, x1, t1);
313		FPU_SUBC(d0, x0, t0);
314		if ((int)d0 >= 0) {
315			x0 = d0, x1 = d1;
316			q |= bit;
317			y1 |= bit << 1;
318		}
319		ODD_DOUBLE;
320	}
321	x->fp_mant[1] = q;
322#undef t1
323
324	/* calculate q2.  note (y1&1)==0; y0 (aka t0) is fixed. */
325#define t1 y1
326#define t2 tt
327	q = 0;
328	y2 = 0;
329	bit = 1 << 31;
330	EVEN_DOUBLE;
331	t2 = bit;
332	FPU_SUBS(d2, x2, t2);
333	FPU_SUBCS(d1, x1, t1);
334	FPU_SUBC(d0, x0, t0);
335	if ((int)d0 >= 0) {
336		x0 = d0, x1 = d1, x2 = d2;
337		q = bit;
338		y1 |= 1;		/* now t1, y1 are set in concrete */
339	}
340	ODD_DOUBLE;
341	while ((bit >>= 1) != 0) {
342		EVEN_DOUBLE;
343		t2 = y2 | bit;
344		FPU_SUBS(d2, x2, t2);
345		FPU_SUBCS(d1, x1, t1);
346		FPU_SUBC(d0, x0, t0);
347		if ((int)d0 >= 0) {
348			x0 = d0, x1 = d1, x2 = d2;
349			q |= bit;
350			y2 |= bit << 1;
351		}
352		ODD_DOUBLE;
353	}
354	x->fp_mant[2] = q;
355#undef t2
356
357	/* calculate q3.  y0, t0, y1, t1 all fixed; y2, t2, almost done. */
358#define t2 y2
359#define t3 tt
360	q = 0;
361	y3 = 0;
362	bit = 1 << 31;
363	EVEN_DOUBLE;
364	t3 = bit;
365	FPU_SUBS(d3, x3, t3);
366	FPU_SUBCS(d2, x2, t2);
367	FPU_SUBCS(d1, x1, t1);
368	FPU_SUBC(d0, x0, t0);
369	if ((int)d0 >= 0) {
370		x0 = d0, x1 = d1, x2 = d2; x3 = d3;
371		q = bit;
372		y2 |= 1;
373	}
374	ODD_DOUBLE;
375	while ((bit >>= 1) != 0) {
376		EVEN_DOUBLE;
377		t3 = y3 | bit;
378		FPU_SUBS(d3, x3, t3);
379		FPU_SUBCS(d2, x2, t2);
380		FPU_SUBCS(d1, x1, t1);
381		FPU_SUBC(d0, x0, t0);
382		if ((int)d0 >= 0) {
383			x0 = d0, x1 = d1, x2 = d2; x3 = d3;
384			q |= bit;
385			y3 |= bit << 1;
386		}
387		ODD_DOUBLE;
388	}
389	x->fp_mant[3] = q;
390
391	/*
392	 * The result, which includes guard and round bits, is exact iff
393	 * x is now zero; any nonzero bits in x represent sticky bits.
394	 */
395	x->fp_sticky = x0 | x1 | x2 | x3;
396	return (x);
397}
398