191174Stmm/*
291174Stmm * Copyright (c) 1992, 1993
391174Stmm *	The Regents of the University of California.  All rights reserved.
491174Stmm *
591174Stmm * This software was developed by the Computer Systems Engineering group
691174Stmm * at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and
791174Stmm * contributed to Berkeley.
891174Stmm *
991174Stmm * All advertising materials mentioning features or use of this software
1091174Stmm * must display the following acknowledgement:
1191174Stmm *	This product includes software developed by the University of
1291174Stmm *	California, Lawrence Berkeley Laboratory.
1391174Stmm *
1491174Stmm * Redistribution and use in source and binary forms, with or without
1591174Stmm * modification, are permitted provided that the following conditions
1691174Stmm * are met:
1791174Stmm * 1. Redistributions of source code must retain the above copyright
1891174Stmm *    notice, this list of conditions and the following disclaimer.
1991174Stmm * 2. Redistributions in binary form must reproduce the above copyright
2091174Stmm *    notice, this list of conditions and the following disclaimer in the
2191174Stmm *    documentation and/or other materials provided with the distribution.
2291174Stmm * 4. Neither the name of the University nor the names of its contributors
2391174Stmm *    may be used to endorse or promote products derived from this software
2491174Stmm *    without specific prior written permission.
2591174Stmm *
2691174Stmm * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
2791174Stmm * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
2891174Stmm * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
2991174Stmm * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
3091174Stmm * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
3191174Stmm * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
3291174Stmm * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
3391174Stmm * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
3491174Stmm * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
3591174Stmm * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
3691174Stmm * SUCH DAMAGE.
3791174Stmm *
3891174Stmm *	@(#)fpu_sqrt.c	8.1 (Berkeley) 6/11/93
3992986Sobrien *	$NetBSD: fpu_sqrt.c,v 1.2 1994/11/20 20:52:46 deraadt Exp $
4091174Stmm */
4191174Stmm
4292986Sobrien#include <sys/cdefs.h>
4392986Sobrien__FBSDID("$FreeBSD$");
4492986Sobrien
4591174Stmm/*
4691174Stmm * Perform an FPU square root (return sqrt(x)).
4791174Stmm */
4891174Stmm
4991174Stmm#include <sys/types.h>
5091174Stmm
5191174Stmm#include <machine/frame.h>
5291174Stmm#include <machine/fp.h>
5391174Stmm
5491174Stmm#include "fpu_arith.h"
5591174Stmm#include "fpu_emu.h"
5691174Stmm#include "fpu_extern.h"
5791174Stmm
5891174Stmm/*
5991174Stmm * Our task is to calculate the square root of a floating point number x0.
6091174Stmm * This number x normally has the form:
6191174Stmm *
6291174Stmm *		    exp
6391174Stmm *	x = mant * 2		(where 1 <= mant < 2 and exp is an integer)
6491174Stmm *
6591174Stmm * This can be left as it stands, or the mantissa can be doubled and the
6691174Stmm * exponent decremented:
6791174Stmm *
6891174Stmm *			  exp-1
6991174Stmm *	x = (2 * mant) * 2	(where 2 <= 2 * mant < 4)
7091174Stmm *
7191174Stmm * If the exponent `exp' is even, the square root of the number is best
7291174Stmm * handled using the first form, and is by definition equal to:
7391174Stmm *
7491174Stmm *				exp/2
7591174Stmm *	sqrt(x) = sqrt(mant) * 2
7691174Stmm *
7791174Stmm * If exp is odd, on the other hand, it is convenient to use the second
7891174Stmm * form, giving:
7991174Stmm *
8091174Stmm *				    (exp-1)/2
8191174Stmm *	sqrt(x) = sqrt(2 * mant) * 2
8291174Stmm *
8391174Stmm * In the first case, we have
8491174Stmm *
8591174Stmm *	1 <= mant < 2
8691174Stmm *
8791174Stmm * and therefore
8891174Stmm *
8991174Stmm *	sqrt(1) <= sqrt(mant) < sqrt(2)
9091174Stmm *
9191174Stmm * while in the second case we have
9291174Stmm *
9391174Stmm *	2 <= 2*mant < 4
9491174Stmm *
9591174Stmm * and therefore
9691174Stmm *
9791174Stmm *	sqrt(2) <= sqrt(2*mant) < sqrt(4)
9891174Stmm *
9991174Stmm * so that in any case, we are sure that
10091174Stmm *
10191174Stmm *	sqrt(1) <= sqrt(n * mant) < sqrt(4),	n = 1 or 2
10291174Stmm *
10391174Stmm * or
10491174Stmm *
10591174Stmm *	1 <= sqrt(n * mant) < 2,		n = 1 or 2.
10691174Stmm *
10791174Stmm * This root is therefore a properly formed mantissa for a floating
10891174Stmm * point number.  The exponent of sqrt(x) is either exp/2 or (exp-1)/2
10991174Stmm * as above.  This leaves us with the problem of finding the square root
11091174Stmm * of a fixed-point number in the range [1..4).
11191174Stmm *
11291174Stmm * Though it may not be instantly obvious, the following square root
11391174Stmm * algorithm works for any integer x of an even number of bits, provided
11491174Stmm * that no overflows occur:
11591174Stmm *
11691174Stmm *	let q = 0
11791174Stmm *	for k = NBITS-1 to 0 step -1 do -- for each digit in the answer...
11891174Stmm *		x *= 2			-- multiply by radix, for next digit
11991174Stmm *		if x >= 2q + 2^k then	-- if adding 2^k does not
12091174Stmm *			x -= 2q + 2^k	-- exceed the correct root,
12191174Stmm *			q += 2^k	-- add 2^k and adjust x
12291174Stmm *		fi
12391174Stmm *	done
12491174Stmm *	sqrt = q / 2^(NBITS/2)		-- (and any remainder is in x)
12591174Stmm *
12691174Stmm * If NBITS is odd (so that k is initially even), we can just add another
12791174Stmm * zero bit at the top of x.  Doing so means that q is not going to acquire
12891174Stmm * a 1 bit in the first trip around the loop (since x0 < 2^NBITS).  If the
12991174Stmm * final value in x is not needed, or can be off by a factor of 2, this is
13091174Stmm * equivalant to moving the `x *= 2' step to the bottom of the loop:
13191174Stmm *
13291174Stmm *	for k = NBITS-1 to 0 step -1 do if ... fi; x *= 2; done
13391174Stmm *
13491174Stmm * and the result q will then be sqrt(x0) * 2^floor(NBITS / 2).
13591174Stmm * (Since the algorithm is destructive on x, we will call x's initial
13691174Stmm * value, for which q is some power of two times its square root, x0.)
13791174Stmm *
13891174Stmm * If we insert a loop invariant y = 2q, we can then rewrite this using
13991174Stmm * C notation as:
14091174Stmm *
14191174Stmm *	q = y = 0; x = x0;
14291174Stmm *	for (k = NBITS; --k >= 0;) {
14391174Stmm * #if (NBITS is even)
14491174Stmm *		x *= 2;
14591174Stmm * #endif
14691174Stmm *		t = y + (1 << k);
14791174Stmm *		if (x >= t) {
14891174Stmm *			x -= t;
14991174Stmm *			q += 1 << k;
15091174Stmm *			y += 1 << (k + 1);
15191174Stmm *		}
15291174Stmm * #if (NBITS is odd)
15391174Stmm *		x *= 2;
15491174Stmm * #endif
15591174Stmm *	}
15691174Stmm *
15791174Stmm * If x0 is fixed point, rather than an integer, we can simply alter the
15891174Stmm * scale factor between q and sqrt(x0).  As it happens, we can easily arrange
15991174Stmm * for the scale factor to be 2**0 or 1, so that sqrt(x0) == q.
16091174Stmm *
16191174Stmm * In our case, however, x0 (and therefore x, y, q, and t) are multiword
16291174Stmm * integers, which adds some complication.  But note that q is built one
16391174Stmm * bit at a time, from the top down, and is not used itself in the loop
16491174Stmm * (we use 2q as held in y instead).  This means we can build our answer
16591174Stmm * in an integer, one word at a time, which saves a bit of work.  Also,
16691174Stmm * since 1 << k is always a `new' bit in q, 1 << k and 1 << (k+1) are
16791174Stmm * `new' bits in y and we can set them with an `or' operation rather than
16891174Stmm * a full-blown multiword add.
16991174Stmm *
17091174Stmm * We are almost done, except for one snag.  We must prove that none of our
17191174Stmm * intermediate calculations can overflow.  We know that x0 is in [1..4)
17291174Stmm * and therefore the square root in q will be in [1..2), but what about x,
17391174Stmm * y, and t?
17491174Stmm *
17591174Stmm * We know that y = 2q at the beginning of each loop.  (The relation only
17691174Stmm * fails temporarily while y and q are being updated.)  Since q < 2, y < 4.
17791174Stmm * The sum in t can, in our case, be as much as y+(1<<1) = y+2 < 6, and.
17891174Stmm * Furthermore, we can prove with a bit of work that x never exceeds y by
17991174Stmm * more than 2, so that even after doubling, 0 <= x < 8.  (This is left as
18091174Stmm * an exercise to the reader, mostly because I have become tired of working
18191174Stmm * on this comment.)
18291174Stmm *
18391174Stmm * If our floating point mantissas (which are of the form 1.frac) occupy
18491174Stmm * B+1 bits, our largest intermediary needs at most B+3 bits, or two extra.
18591174Stmm * In fact, we want even one more bit (for a carry, to avoid compares), or
18691174Stmm * three extra.  There is a comment in fpu_emu.h reminding maintainers of
18791174Stmm * this, so we have some justification in assuming it.
18891174Stmm */
18991174Stmmstruct fpn *
19091174Stmm__fpu_sqrt(fe)
19191174Stmm	struct fpemu *fe;
19291174Stmm{
19392889Sobrien	struct fpn *x = &fe->fe_f1;
19492889Sobrien	u_int bit, q, tt;
19592889Sobrien	u_int x0, x1, x2, x3;
19692889Sobrien	u_int y0, y1, y2, y3;
19792889Sobrien	u_int d0, d1, d2, d3;
19892889Sobrien	int e;
19991174Stmm
20091174Stmm	/*
20191174Stmm	 * Take care of special cases first.  In order:
20291174Stmm	 *
20391174Stmm	 *	sqrt(NaN) = NaN
20491174Stmm	 *	sqrt(+0) = +0
20591174Stmm	 *	sqrt(-0) = -0
20691174Stmm	 *	sqrt(x < 0) = NaN	(including sqrt(-Inf))
20791174Stmm	 *	sqrt(+Inf) = +Inf
20891174Stmm	 *
20991174Stmm	 * Then all that remains are numbers with mantissas in [1..2).
21091174Stmm	 */
21191174Stmm	if (ISNAN(x) || ISZERO(x))
21291174Stmm		return (x);
21391174Stmm	if (x->fp_sign)
21491174Stmm		return (__fpu_newnan(fe));
21591174Stmm	if (ISINF(x))
21691174Stmm		return (x);
21791174Stmm
21891174Stmm	/*
21991174Stmm	 * Calculate result exponent.  As noted above, this may involve
22091174Stmm	 * doubling the mantissa.  We will also need to double x each
22191174Stmm	 * time around the loop, so we define a macro for this here, and
22291174Stmm	 * we break out the multiword mantissa.
22391174Stmm	 */
22491174Stmm#ifdef FPU_SHL1_BY_ADD
22591174Stmm#define	DOUBLE_X { \
22691174Stmm	FPU_ADDS(x3, x3, x3); FPU_ADDCS(x2, x2, x2); \
22791174Stmm	FPU_ADDCS(x1, x1, x1); FPU_ADDC(x0, x0, x0); \
22891174Stmm}
22991174Stmm#else
23091174Stmm#define	DOUBLE_X { \
23191174Stmm	x0 = (x0 << 1) | (x1 >> 31); x1 = (x1 << 1) | (x2 >> 31); \
23291174Stmm	x2 = (x2 << 1) | (x3 >> 31); x3 <<= 1; \
23391174Stmm}
23491174Stmm#endif
23591174Stmm#if (FP_NMANT & 1) != 0
23691174Stmm# define ODD_DOUBLE	DOUBLE_X
23791174Stmm# define EVEN_DOUBLE	/* nothing */
23891174Stmm#else
23991174Stmm# define ODD_DOUBLE	/* nothing */
24091174Stmm# define EVEN_DOUBLE	DOUBLE_X
24191174Stmm#endif
24291174Stmm	x0 = x->fp_mant[0];
24391174Stmm	x1 = x->fp_mant[1];
24491174Stmm	x2 = x->fp_mant[2];
24591174Stmm	x3 = x->fp_mant[3];
24691174Stmm	e = x->fp_exp;
24791174Stmm	if (e & 1)		/* exponent is odd; use sqrt(2mant) */
24891174Stmm		DOUBLE_X;
24991174Stmm	/* THE FOLLOWING ASSUMES THAT RIGHT SHIFT DOES SIGN EXTENSION */
25091174Stmm	x->fp_exp = e >> 1;	/* calculates (e&1 ? (e-1)/2 : e/2 */
25191174Stmm
25291174Stmm	/*
25391174Stmm	 * Now calculate the mantissa root.  Since x is now in [1..4),
25491174Stmm	 * we know that the first trip around the loop will definitely
25591174Stmm	 * set the top bit in q, so we can do that manually and start
25691174Stmm	 * the loop at the next bit down instead.  We must be sure to
25791174Stmm	 * double x correctly while doing the `known q=1.0'.
25891174Stmm	 *
25991174Stmm	 * We do this one mantissa-word at a time, as noted above, to
260261455Seadler	 * save work.  To avoid `(1U << 31) << 1', we also do the top bit
26191174Stmm	 * outside of each per-word loop.
26291174Stmm	 *
26391174Stmm	 * The calculation `t = y + bit' breaks down into `t0 = y0, ...,
26491174Stmm	 * t3 = y3, t? |= bit' for the appropriate word.  Since the bit
26591174Stmm	 * is always a `new' one, this means that three of the `t?'s are
26691174Stmm	 * just the corresponding `y?'; we use `#define's here for this.
26791174Stmm	 * The variable `tt' holds the actual `t?' variable.
26891174Stmm	 */
26991174Stmm
27091174Stmm	/* calculate q0 */
27191174Stmm#define	t0 tt
27291174Stmm	bit = FP_1;
27391174Stmm	EVEN_DOUBLE;
27491174Stmm	/* if (x >= (t0 = y0 | bit)) { */	/* always true */
27591174Stmm		q = bit;
27691174Stmm		x0 -= bit;
27791174Stmm		y0 = bit << 1;
27891174Stmm	/* } */
27991174Stmm	ODD_DOUBLE;
28091174Stmm	while ((bit >>= 1) != 0) {	/* for remaining bits in q0 */
28191174Stmm		EVEN_DOUBLE;
28291174Stmm		t0 = y0 | bit;		/* t = y + bit */
28391174Stmm		if (x0 >= t0) {		/* if x >= t then */
28491174Stmm			x0 -= t0;	/*	x -= t */
28591174Stmm			q |= bit;	/*	q += bit */
28691174Stmm			y0 |= bit << 1;	/*	y += bit << 1 */
28791174Stmm		}
28891174Stmm		ODD_DOUBLE;
28991174Stmm	}
29091174Stmm	x->fp_mant[0] = q;
29191174Stmm#undef t0
29291174Stmm
29391174Stmm	/* calculate q1.  note (y0&1)==0. */
29491174Stmm#define t0 y0
29591174Stmm#define t1 tt
29691174Stmm	q = 0;
29791174Stmm	y1 = 0;
29891174Stmm	bit = 1 << 31;
29991174Stmm	EVEN_DOUBLE;
30091174Stmm	t1 = bit;
30191174Stmm	FPU_SUBS(d1, x1, t1);
30291174Stmm	FPU_SUBC(d0, x0, t0);		/* d = x - t */
30391174Stmm	if ((int)d0 >= 0) {		/* if d >= 0 (i.e., x >= t) then */
30491174Stmm		x0 = d0, x1 = d1;	/*	x -= t */
30591174Stmm		q = bit;		/*	q += bit */
30691174Stmm		y0 |= 1;		/*	y += bit << 1 */
30791174Stmm	}
30891174Stmm	ODD_DOUBLE;
30991174Stmm	while ((bit >>= 1) != 0) {	/* for remaining bits in q1 */
31091174Stmm		EVEN_DOUBLE;		/* as before */
31191174Stmm		t1 = y1 | bit;
31291174Stmm		FPU_SUBS(d1, x1, t1);
31391174Stmm		FPU_SUBC(d0, x0, t0);
31491174Stmm		if ((int)d0 >= 0) {
31591174Stmm			x0 = d0, x1 = d1;
31691174Stmm			q |= bit;
31791174Stmm			y1 |= bit << 1;
31891174Stmm		}
31991174Stmm		ODD_DOUBLE;
32091174Stmm	}
32191174Stmm	x->fp_mant[1] = q;
32291174Stmm#undef t1
32391174Stmm
32491174Stmm	/* calculate q2.  note (y1&1)==0; y0 (aka t0) is fixed. */
32591174Stmm#define t1 y1
32691174Stmm#define t2 tt
32791174Stmm	q = 0;
32891174Stmm	y2 = 0;
32991174Stmm	bit = 1 << 31;
33091174Stmm	EVEN_DOUBLE;
33191174Stmm	t2 = bit;
33291174Stmm	FPU_SUBS(d2, x2, t2);
33391174Stmm	FPU_SUBCS(d1, x1, t1);
33491174Stmm	FPU_SUBC(d0, x0, t0);
33591174Stmm	if ((int)d0 >= 0) {
33691174Stmm		x0 = d0, x1 = d1, x2 = d2;
337178139Sdas		q = bit;
33891174Stmm		y1 |= 1;		/* now t1, y1 are set in concrete */
33991174Stmm	}
34091174Stmm	ODD_DOUBLE;
34191174Stmm	while ((bit >>= 1) != 0) {
34291174Stmm		EVEN_DOUBLE;
34391174Stmm		t2 = y2 | bit;
34491174Stmm		FPU_SUBS(d2, x2, t2);
34591174Stmm		FPU_SUBCS(d1, x1, t1);
34691174Stmm		FPU_SUBC(d0, x0, t0);
34791174Stmm		if ((int)d0 >= 0) {
34891174Stmm			x0 = d0, x1 = d1, x2 = d2;
34991174Stmm			q |= bit;
35091174Stmm			y2 |= bit << 1;
35191174Stmm		}
35291174Stmm		ODD_DOUBLE;
35391174Stmm	}
35491174Stmm	x->fp_mant[2] = q;
35591174Stmm#undef t2
35691174Stmm
35791174Stmm	/* calculate q3.  y0, t0, y1, t1 all fixed; y2, t2, almost done. */
35891174Stmm#define t2 y2
35991174Stmm#define t3 tt
36091174Stmm	q = 0;
36191174Stmm	y3 = 0;
36291174Stmm	bit = 1 << 31;
36391174Stmm	EVEN_DOUBLE;
36491174Stmm	t3 = bit;
36591174Stmm	FPU_SUBS(d3, x3, t3);
36691174Stmm	FPU_SUBCS(d2, x2, t2);
36791174Stmm	FPU_SUBCS(d1, x1, t1);
36891174Stmm	FPU_SUBC(d0, x0, t0);
36991174Stmm	if ((int)d0 >= 0) {
370178139Sdas		x0 = d0, x1 = d1, x2 = d2; x3 = d3;
371178139Sdas		q = bit;
37291174Stmm		y2 |= 1;
37391174Stmm	}
374178139Sdas	ODD_DOUBLE;
37591174Stmm	while ((bit >>= 1) != 0) {
37691174Stmm		EVEN_DOUBLE;
37791174Stmm		t3 = y3 | bit;
37891174Stmm		FPU_SUBS(d3, x3, t3);
37991174Stmm		FPU_SUBCS(d2, x2, t2);
38091174Stmm		FPU_SUBCS(d1, x1, t1);
38191174Stmm		FPU_SUBC(d0, x0, t0);
38291174Stmm		if ((int)d0 >= 0) {
383178139Sdas			x0 = d0, x1 = d1, x2 = d2; x3 = d3;
38491174Stmm			q |= bit;
38591174Stmm			y3 |= bit << 1;
38691174Stmm		}
38791174Stmm		ODD_DOUBLE;
38891174Stmm	}
38991174Stmm	x->fp_mant[3] = q;
39091174Stmm
39191174Stmm	/*
39291174Stmm	 * The result, which includes guard and round bits, is exact iff
39391174Stmm	 * x is now zero; any nonzero bits in x represent sticky bits.
39491174Stmm	 */
39591174Stmm	x->fp_sticky = x0 | x1 | x2 | x3;
39691174Stmm	return (x);
39791174Stmm}
398