lzma_common.h revision 292588
1///////////////////////////////////////////////////////////////////////////////
2//
3/// \file       lzma_common.h
4/// \brief      Private definitions common to LZMA encoder and decoder
5///
6//  Authors:    Igor Pavlov
7//              Lasse Collin
8//
9//  This file has been put into the public domain.
10//  You can do whatever you want with this file.
11//
12///////////////////////////////////////////////////////////////////////////////
13
14#ifndef LZMA_LZMA_COMMON_H
15#define LZMA_LZMA_COMMON_H
16
17#include "common.h"
18#include "range_common.h"
19
20
21///////////////////
22// Miscellaneous //
23///////////////////
24
25/// Maximum number of position states. A position state is the lowest pos bits
26/// number of bits of the current uncompressed offset. In some places there
27/// are different sets of probabilities for different pos states.
28#define POS_STATES_MAX (1 << LZMA_PB_MAX)
29
30
31/// Validates lc, lp, and pb.
32static inline bool
33is_lclppb_valid(const lzma_options_lzma *options)
34{
35	return options->lc <= LZMA_LCLP_MAX && options->lp <= LZMA_LCLP_MAX
36			&& options->lc + options->lp <= LZMA_LCLP_MAX
37			&& options->pb <= LZMA_PB_MAX;
38}
39
40
41///////////
42// State //
43///////////
44
45/// This enum is used to track which events have occurred most recently and
46/// in which order. This information is used to predict the next event.
47///
48/// Events:
49///  - Literal: One 8-bit byte
50///  - Match: Repeat a chunk of data at some distance
51///  - Long repeat: Multi-byte match at a recently seen distance
52///  - Short repeat: One-byte repeat at a recently seen distance
53///
54/// The event names are in from STATE_oldest_older_previous. REP means
55/// either short or long repeated match, and NONLIT means any non-literal.
56typedef enum {
57	STATE_LIT_LIT,
58	STATE_MATCH_LIT_LIT,
59	STATE_REP_LIT_LIT,
60	STATE_SHORTREP_LIT_LIT,
61	STATE_MATCH_LIT,
62	STATE_REP_LIT,
63	STATE_SHORTREP_LIT,
64	STATE_LIT_MATCH,
65	STATE_LIT_LONGREP,
66	STATE_LIT_SHORTREP,
67	STATE_NONLIT_MATCH,
68	STATE_NONLIT_REP,
69} lzma_lzma_state;
70
71
72/// Total number of states
73#define STATES 12
74
75/// The lowest 7 states indicate that the previous state was a literal.
76#define LIT_STATES 7
77
78
79/// Indicate that the latest state was a literal.
80#define update_literal(state) \
81	state = ((state) <= STATE_SHORTREP_LIT_LIT \
82			? STATE_LIT_LIT \
83			: ((state) <= STATE_LIT_SHORTREP \
84				? (state) - 3 \
85				: (state) - 6))
86
87/// Indicate that the latest state was a match.
88#define update_match(state) \
89	state = ((state) < LIT_STATES ? STATE_LIT_MATCH : STATE_NONLIT_MATCH)
90
91/// Indicate that the latest state was a long repeated match.
92#define update_long_rep(state) \
93	state = ((state) < LIT_STATES ? STATE_LIT_LONGREP : STATE_NONLIT_REP)
94
95/// Indicate that the latest state was a short match.
96#define update_short_rep(state) \
97	state = ((state) < LIT_STATES ? STATE_LIT_SHORTREP : STATE_NONLIT_REP)
98
99/// Test if the previous state was a literal.
100#define is_literal_state(state) \
101	((state) < LIT_STATES)
102
103
104/////////////
105// Literal //
106/////////////
107
108/// Each literal coder is divided in three sections:
109///   - 0x001-0x0FF: Without match byte
110///   - 0x101-0x1FF: With match byte; match bit is 0
111///   - 0x201-0x2FF: With match byte; match bit is 1
112///
113/// Match byte is used when the previous LZMA symbol was something else than
114/// a literal (that is, it was some kind of match).
115#define LITERAL_CODER_SIZE 0x300
116
117/// Maximum number of literal coders
118#define LITERAL_CODERS_MAX (1 << LZMA_LCLP_MAX)
119
120/// Locate the literal coder for the next literal byte. The choice depends on
121///   - the lowest literal_pos_bits bits of the position of the current
122///     byte; and
123///   - the highest literal_context_bits bits of the previous byte.
124#define literal_subcoder(probs, lc, lp_mask, pos, prev_byte) \
125	((probs)[(((pos) & lp_mask) << lc) + ((prev_byte) >> (8 - lc))])
126
127
128static inline void
129literal_init(probability (*probs)[LITERAL_CODER_SIZE],
130		uint32_t lc, uint32_t lp)
131{
132	assert(lc + lp <= LZMA_LCLP_MAX);
133
134	const uint32_t coders = 1U << (lc + lp);
135
136	for (uint32_t i = 0; i < coders; ++i)
137		for (uint32_t j = 0; j < LITERAL_CODER_SIZE; ++j)
138			bit_reset(probs[i][j]);
139
140	return;
141}
142
143
144//////////////////
145// Match length //
146//////////////////
147
148// Minimum length of a match is two bytes.
149#define MATCH_LEN_MIN 2
150
151// Match length is encoded with 4, 5, or 10 bits.
152//
153// Length   Bits
154//  2-9      4 = Choice=0 + 3 bits
155// 10-17     5 = Choice=1 + Choice2=0 + 3 bits
156// 18-273   10 = Choice=1 + Choice2=1 + 8 bits
157#define LEN_LOW_BITS 3
158#define LEN_LOW_SYMBOLS (1 << LEN_LOW_BITS)
159#define LEN_MID_BITS 3
160#define LEN_MID_SYMBOLS (1 << LEN_MID_BITS)
161#define LEN_HIGH_BITS 8
162#define LEN_HIGH_SYMBOLS (1 << LEN_HIGH_BITS)
163#define LEN_SYMBOLS (LEN_LOW_SYMBOLS + LEN_MID_SYMBOLS + LEN_HIGH_SYMBOLS)
164
165// Maximum length of a match is 273 which is a result of the encoding
166// described above.
167#define MATCH_LEN_MAX (MATCH_LEN_MIN + LEN_SYMBOLS - 1)
168
169
170////////////////////
171// Match distance //
172////////////////////
173
174// Different sets of probabilities are used for match distances that have very
175// short match length: Lengths of 2, 3, and 4 bytes have a separate set of
176// probabilities for each length. The matches with longer length use a shared
177// set of probabilities.
178#define DIST_STATES 4
179
180// Macro to get the index of the appropriate probability array.
181#define get_dist_state(len) \
182	((len) < DIST_STATES + MATCH_LEN_MIN \
183		? (len) - MATCH_LEN_MIN \
184		: DIST_STATES - 1)
185
186// The highest two bits of a match distance (distance slot) are encoded
187// using six bits. See fastpos.h for more explanation.
188#define DIST_SLOT_BITS 6
189#define DIST_SLOTS (1 << DIST_SLOT_BITS)
190
191// Match distances up to 127 are fully encoded using probabilities. Since
192// the highest two bits (distance slot) are always encoded using six bits,
193// the distances 0-3 don't need any additional bits to encode, since the
194// distance slot itself is the same as the actual distance. DIST_MODEL_START
195// indicates the first distance slot where at least one additional bit is
196// needed.
197#define DIST_MODEL_START 4
198
199// Match distances greater than 127 are encoded in three pieces:
200//   - distance slot: the highest two bits
201//   - direct bits: 2-26 bits below the highest two bits
202//   - alignment bits: four lowest bits
203//
204// Direct bits don't use any probabilities.
205//
206// The distance slot value of 14 is for distances 128-191 (see the table in
207// fastpos.h to understand why).
208#define DIST_MODEL_END 14
209
210// Distance slots that indicate a distance <= 127.
211#define FULL_DISTANCES_BITS (DIST_MODEL_END / 2)
212#define FULL_DISTANCES (1 << FULL_DISTANCES_BITS)
213
214// For match distances greater than 127, only the highest two bits and the
215// lowest four bits (alignment) is encoded using probabilities.
216#define ALIGN_BITS 4
217#define ALIGN_SIZE (1 << ALIGN_BITS)
218#define ALIGN_MASK (ALIGN_SIZE - 1)
219
220// LZMA remembers the four most recent match distances. Reusing these distances
221// tends to take less space than re-encoding the actual distance value.
222#define REPS 4
223
224#endif
225