SpillPlacement.h revision 263508
1//===-- SpillPlacement.h - Optimal Spill Code Placement --------*- C++ -*--===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This analysis computes the optimal spill code placement between basic blocks.
11//
12// The runOnMachineFunction() method only precomputes some profiling information
13// about the CFG. The real work is done by prepare(), addConstraints(), and
14// finish() which are called by the register allocator.
15//
16// Given a variable that is live across multiple basic blocks, and given
17// constraints on the basic blocks where the variable is live, determine which
18// edge bundles should have the variable in a register and which edge bundles
19// should have the variable in a stack slot.
20//
21// The returned bit vector can be used to place optimal spill code at basic
22// block entries and exits. Spill code placement inside a basic block is not
23// considered.
24//
25//===----------------------------------------------------------------------===//
26
27#ifndef LLVM_CODEGEN_SPILLPLACEMENT_H
28#define LLVM_CODEGEN_SPILLPLACEMENT_H
29
30#include "llvm/ADT/ArrayRef.h"
31#include "llvm/ADT/SmallVector.h"
32#include "llvm/CodeGen/MachineFunctionPass.h"
33#include "llvm/Support/BlockFrequency.h"
34
35namespace llvm {
36
37class BitVector;
38class EdgeBundles;
39class MachineBasicBlock;
40class MachineLoopInfo;
41
42class SpillPlacement  : public MachineFunctionPass {
43  struct Node;
44  const MachineFunction *MF;
45  const EdgeBundles *bundles;
46  const MachineLoopInfo *loops;
47  Node *nodes;
48
49  // Nodes that are active in the current computation. Owned by the prepare()
50  // caller.
51  BitVector *ActiveNodes;
52
53  // Nodes with active links. Populated by scanActiveBundles.
54  SmallVector<unsigned, 8> Linked;
55
56  // Nodes that went positive during the last call to scanActiveBundles or
57  // iterate.
58  SmallVector<unsigned, 8> RecentPositive;
59
60  // Block frequencies are computed once. Indexed by block number.
61  SmallVector<BlockFrequency, 4> BlockFrequencies;
62
63public:
64  static char ID; // Pass identification, replacement for typeid.
65
66  SpillPlacement() : MachineFunctionPass(ID), nodes(0) {}
67  ~SpillPlacement() { releaseMemory(); }
68
69  /// BorderConstraint - A basic block has separate constraints for entry and
70  /// exit.
71  enum BorderConstraint {
72    DontCare,  ///< Block doesn't care / variable not live.
73    PrefReg,   ///< Block entry/exit prefers a register.
74    PrefSpill, ///< Block entry/exit prefers a stack slot.
75    PrefBoth,  ///< Block entry prefers both register and stack.
76    MustSpill  ///< A register is impossible, variable must be spilled.
77  };
78
79  /// BlockConstraint - Entry and exit constraints for a basic block.
80  struct BlockConstraint {
81    unsigned Number;            ///< Basic block number (from MBB::getNumber()).
82    BorderConstraint Entry : 8; ///< Constraint on block entry.
83    BorderConstraint Exit : 8;  ///< Constraint on block exit.
84
85    /// True when this block changes the value of the live range. This means
86    /// the block has a non-PHI def.  When this is false, a live-in value on
87    /// the stack can be live-out on the stack without inserting a spill.
88    bool ChangesValue;
89  };
90
91  /// prepare - Reset state and prepare for a new spill placement computation.
92  /// @param RegBundles Bit vector to receive the edge bundles where the
93  ///                   variable should be kept in a register. Each bit
94  ///                   corresponds to an edge bundle, a set bit means the
95  ///                   variable should be kept in a register through the
96  ///                   bundle. A clear bit means the variable should be
97  ///                   spilled. This vector is retained.
98  void prepare(BitVector &RegBundles);
99
100  /// addConstraints - Add constraints and biases. This method may be called
101  /// more than once to accumulate constraints.
102  /// @param LiveBlocks Constraints for blocks that have the variable live in or
103  ///                   live out.
104  void addConstraints(ArrayRef<BlockConstraint> LiveBlocks);
105
106  /// addPrefSpill - Add PrefSpill constraints to all blocks listed.  This is
107  /// equivalent to calling addConstraint with identical BlockConstraints with
108  /// Entry = Exit = PrefSpill, and ChangesValue = false.
109  ///
110  /// @param Blocks Array of block numbers that prefer to spill in and out.
111  /// @param Strong When true, double the negative bias for these blocks.
112  void addPrefSpill(ArrayRef<unsigned> Blocks, bool Strong);
113
114  /// addLinks - Add transparent blocks with the given numbers.
115  void addLinks(ArrayRef<unsigned> Links);
116
117  /// scanActiveBundles - Perform an initial scan of all bundles activated by
118  /// addConstraints and addLinks, updating their state. Add all the bundles
119  /// that now prefer a register to RecentPositive.
120  /// Prepare internal data structures for iterate.
121  /// Return true is there are any positive nodes.
122  bool scanActiveBundles();
123
124  /// iterate - Update the network iteratively until convergence, or new bundles
125  /// are found.
126  void iterate();
127
128  /// getRecentPositive - Return an array of bundles that became positive during
129  /// the previous call to scanActiveBundles or iterate.
130  ArrayRef<unsigned> getRecentPositive() { return RecentPositive; }
131
132  /// finish - Compute the optimal spill code placement given the
133  /// constraints. No MustSpill constraints will be violated, and the smallest
134  /// possible number of PrefX constraints will be violated, weighted by
135  /// expected execution frequencies.
136  /// The selected bundles are returned in the bitvector passed to prepare().
137  /// @return True if a perfect solution was found, allowing the variable to be
138  ///         in a register through all relevant bundles.
139  bool finish();
140
141  /// getBlockFrequency - Return the estimated block execution frequency per
142  /// function invocation.
143  BlockFrequency getBlockFrequency(unsigned Number) const {
144    return BlockFrequencies[Number];
145  }
146
147private:
148  virtual bool runOnMachineFunction(MachineFunction&);
149  virtual void getAnalysisUsage(AnalysisUsage&) const;
150  virtual void releaseMemory();
151
152  void activate(unsigned);
153};
154
155} // end namespace llvm
156
157#endif
158