1<html><head><meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"><title>3.3.�Using Flash Memory</title><link rel="stylesheet" href="cs.css" type="text/css"><meta name="generator" content="DocBook XSL Stylesheets V1.74.0"><link rel="home" href="index.html" title="Sourcery CodeBench Lite"><link rel="up" href="chap-target.html" title="Chapter�3.�Sourcery CodeBench Lite for ARM EABI"><link rel="prev" href="sec-multilibs.html" title="3.2.�Library Configurations"><link rel="next" href="sec-armfloat.html" title="3.4.�Using VFP Floating Point"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">3.3.�Using Flash Memory</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="sec-multilibs.html">Prev</a>�</td><th width="60%" align="center">Chapter�3.�Sourcery CodeBench Lite for ARM EABI</th><td width="20%" align="right">�<a accesskey="n" href="sec-armfloat.html">Next</a></td></tr></table><hr></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="sec-using-flash"></a>3.3.�Using Flash Memory</h2></div></div></div><p> 2 Sourcery CodeBench Lite supports development and debugging of applications 3 loaded into flash memory on ARM EABI targets. There are 4 three steps involved: 5 </p><div class="orderedlist"><ol type="1"><li><p> 6 You must use an appropriate linker script that identifies the 7 ROM memory region on your target board, and locates the program 8 text within that region. 9 <span> 10 Refer to <a class="xref" href="chap-cs3.html" title="Chapter�5.�CS3™: The CodeSourcery Common Startup Code Sequence">Chapter�5, “CS3™: The CodeSourcery Common Startup Code Sequence”</a> for information about the 11 boards supported by Sourcery CodeBench. 12 </span> 13 </p></li><li><p> 14 Next, load your program into the flash memory on your target board. 15 <span></span> 16 You must 17 <span></span> 18 use third-party tools to program the flash memory. 19 </p></li><li><p> 20 Finally, when debugging a program in flash memory, GDB must be 21 told about the ROM region so that it knows where it must use 22 hardware breakpoints to control program execution. 23 <span> 24 If you are using the Sourcery CodeBench Debug Sprite to debug your 25 program, the Sprite does this automatically, using the memory 26 map provided in the board configuration file. 27 Otherwise, you must provide this information explicitly. 28 </span> 29 </p><p> 30 When using GDB from the command line, you can mark the flash memory 31 as read-only by using the command: 32 </p><pre class="screen">(gdb) mem <em class="replaceable"><code>start</code></em> <em class="replaceable"><code>end</code></em> ro</pre><p> 33 where <em class="replaceable"><code>start</code></em> and 34 <em class="replaceable"><code>end</code></em> define the address range of the 35 read-only memory region. 36 </p></li></ol></div><p> 37 In addition to GDB's automatic use of hardware breakpoints in the 38 ROM region, you can also set hardware breakpoints explicitly from 39 the debugger. 40 However, on many targets the number of available hardware breakpoints 41 is very small. Furthermore, 42 GDB also uses hardware breakpoints internally to implement commands 43 such as <code class="command">step</code>, <code class="command">next</code>, and 44 <code class="command">finish</code>. Thus the number of breakpoints you can 45 explicitly set in ROM may be fewer than the number of hardware 46 breakpoints supported by the target system. 47 </p><p> 48 For example, ARM7TDMI cores support only one hardware breakpoint, 49 which must also be used internally by the debugger if you set any 50 software breakpoints in RAM. On ARM9 cores, there are two hardware 51 breakpoints supported and one is consumed by the debugger if you 52 set any software breakpoints. 53 </p></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="sec-multilibs.html">Prev</a>�</td><td width="20%" align="center"><a accesskey="u" href="chap-target.html">Up</a></td><td width="40%" align="right">�<a accesskey="n" href="sec-armfloat.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">3.2.�Library Configurations�</td><td width="20%" align="center"><a accesskey="h" href="index.html">Home</a></td><td width="40%" align="right" valign="top">�3.4.�Using VFP Floating Point</td></tr></table></div></body></html> 54