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1/*
2 * Copyright (C) 2003  James Klicman <james@klicman.org>
3 *
4 * This file is part of FFmpeg.
5 *
6 * FFmpeg is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * FFmpeg is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with FFmpeg; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19 */
20
21#include "config.h"
22#if HAVE_ALTIVEC_H
23#include <altivec.h>
24#endif
25#include "libavutil/common.h"
26#include "libavcodec/dsputil.h"
27#include "dsputil_ppc.h"
28#include "dsputil_altivec.h"
29
30#define vs16(v) ((vector signed short)(v))
31#define vs32(v) ((vector signed int)(v))
32#define vu8(v)  ((vector unsigned char)(v))
33#define vu16(v) ((vector unsigned short)(v))
34#define vu32(v) ((vector unsigned int)(v))
35
36
37#define C1     0.98078525066375732421875000 /* cos(1*PI/16) */
38#define C2     0.92387950420379638671875000 /* cos(2*PI/16) */
39#define C3     0.83146959543228149414062500 /* cos(3*PI/16) */
40#define C4     0.70710676908493041992187500 /* cos(4*PI/16) */
41#define C5     0.55557024478912353515625000 /* cos(5*PI/16) */
42#define C6     0.38268342614173889160156250 /* cos(6*PI/16) */
43#define C7     0.19509032368659973144531250 /* cos(7*PI/16) */
44#define SQRT_2 1.41421353816986083984375000 /* sqrt(2)      */
45
46
47#define W0 -(2 * C2)
48#define W1 (2 * C6)
49#define W2 (SQRT_2 * C6)
50#define W3 (SQRT_2 * C3)
51#define W4 (SQRT_2 * (-C1 + C3 + C5 - C7))
52#define W5 (SQRT_2 * ( C1 + C3 - C5 + C7))
53#define W6 (SQRT_2 * ( C1 + C3 + C5 - C7))
54#define W7 (SQRT_2 * ( C1 + C3 - C5 - C7))
55#define W8 (SQRT_2 * ( C7 - C3))
56#define W9 (SQRT_2 * (-C1 - C3))
57#define WA (SQRT_2 * (-C3 - C5))
58#define WB (SQRT_2 * ( C5 - C3))
59
60
61static vector float fdctconsts[3] = {
62    { W0, W1, W2, W3 },
63    { W4, W5, W6, W7 },
64    { W8, W9, WA, WB }
65};
66
67#define LD_W0 vec_splat(cnsts0, 0)
68#define LD_W1 vec_splat(cnsts0, 1)
69#define LD_W2 vec_splat(cnsts0, 2)
70#define LD_W3 vec_splat(cnsts0, 3)
71#define LD_W4 vec_splat(cnsts1, 0)
72#define LD_W5 vec_splat(cnsts1, 1)
73#define LD_W6 vec_splat(cnsts1, 2)
74#define LD_W7 vec_splat(cnsts1, 3)
75#define LD_W8 vec_splat(cnsts2, 0)
76#define LD_W9 vec_splat(cnsts2, 1)
77#define LD_WA vec_splat(cnsts2, 2)
78#define LD_WB vec_splat(cnsts2, 3)
79
80
81#define FDCTROW(b0,b1,b2,b3,b4,b5,b6,b7) /* {{{ */                  \
82    x0 = vec_add(b0, b7);               /* x0 = b0 + b7; */         \
83    x7 = vec_sub(b0, b7);               /* x7 = b0 - b7; */         \
84    x1 = vec_add(b1, b6);               /* x1 = b1 + b6; */         \
85    x6 = vec_sub(b1, b6);               /* x6 = b1 - b6; */         \
86    x2 = vec_add(b2, b5);               /* x2 = b2 + b5; */         \
87    x5 = vec_sub(b2, b5);               /* x5 = b2 - b5; */         \
88    x3 = vec_add(b3, b4);               /* x3 = b3 + b4; */         \
89    x4 = vec_sub(b3, b4);               /* x4 = b3 - b4; */         \
90                                                                    \
91    b7 = vec_add(x0, x3);               /* b7 = x0 + x3; */         \
92    b1 = vec_add(x1, x2);               /* b1 = x1 + x2; */         \
93    b0 = vec_add(b7, b1);               /* b0 = b7 + b1; */         \
94    b4 = vec_sub(b7, b1);               /* b4 = b7 - b1; */         \
95                                                                    \
96    b2 = vec_sub(x0, x3);               /* b2 = x0 - x3; */         \
97    b6 = vec_sub(x1, x2);               /* b6 = x1 - x2; */         \
98    b5 = vec_add(b6, b2);               /* b5 = b6 + b2; */         \
99    cnst = LD_W2;                                                   \
100    b5 = vec_madd(cnst, b5, mzero);     /* b5 = b5 * W2; */         \
101    cnst = LD_W1;                                                   \
102    b2 = vec_madd(cnst, b2, b5);        /* b2 = b5 + b2 * W1; */    \
103    cnst = LD_W0;                                                   \
104    b6 = vec_madd(cnst, b6, b5);        /* b6 = b5 + b6 * W0; */    \
105                                                                    \
106    x0 = vec_add(x4, x7);               /* x0 = x4 + x7; */         \
107    x1 = vec_add(x5, x6);               /* x1 = x5 + x6; */         \
108    x2 = vec_add(x4, x6);               /* x2 = x4 + x6; */         \
109    x3 = vec_add(x5, x7);               /* x3 = x5 + x7; */         \
110    x8 = vec_add(x2, x3);               /* x8 = x2 + x3; */         \
111    cnst = LD_W3;                                                   \
112    x8 = vec_madd(cnst, x8, mzero);     /* x8 = x8 * W3; */         \
113                                                                    \
114    cnst = LD_W8;                                                   \
115    x0 = vec_madd(cnst, x0, mzero);     /* x0 *= W8; */             \
116    cnst = LD_W9;                                                   \
117    x1 = vec_madd(cnst, x1, mzero);     /* x1 *= W9; */             \
118    cnst = LD_WA;                                                   \
119    x2 = vec_madd(cnst, x2, x8);        /* x2 = x2 * WA + x8; */    \
120    cnst = LD_WB;                                                   \
121    x3 = vec_madd(cnst, x3, x8);        /* x3 = x3 * WB + x8; */    \
122                                                                    \
123    cnst = LD_W4;                                                   \
124    b7 = vec_madd(cnst, x4, x0);        /* b7 = x4 * W4 + x0; */    \
125    cnst = LD_W5;                                                   \
126    b5 = vec_madd(cnst, x5, x1);        /* b5 = x5 * W5 + x1; */    \
127    cnst = LD_W6;                                                   \
128    b3 = vec_madd(cnst, x6, x1);        /* b3 = x6 * W6 + x1; */    \
129    cnst = LD_W7;                                                   \
130    b1 = vec_madd(cnst, x7, x0);        /* b1 = x7 * W7 + x0; */    \
131                                                                    \
132    b7 = vec_add(b7, x2);               /* b7 = b7 + x2; */         \
133    b5 = vec_add(b5, x3);               /* b5 = b5 + x3; */         \
134    b3 = vec_add(b3, x2);               /* b3 = b3 + x2; */         \
135    b1 = vec_add(b1, x3);               /* b1 = b1 + x3; */         \
136    /* }}} */
137
138#define FDCTCOL(b0,b1,b2,b3,b4,b5,b6,b7) /* {{{ */                  \
139    x0 = vec_add(b0, b7);               /* x0 = b0 + b7; */         \
140    x7 = vec_sub(b0, b7);               /* x7 = b0 - b7; */         \
141    x1 = vec_add(b1, b6);               /* x1 = b1 + b6; */         \
142    x6 = vec_sub(b1, b6);               /* x6 = b1 - b6; */         \
143    x2 = vec_add(b2, b5);               /* x2 = b2 + b5; */         \
144    x5 = vec_sub(b2, b5);               /* x5 = b2 - b5; */         \
145    x3 = vec_add(b3, b4);               /* x3 = b3 + b4; */         \
146    x4 = vec_sub(b3, b4);               /* x4 = b3 - b4; */         \
147                                                                    \
148    b7 = vec_add(x0, x3);               /* b7 = x0 + x3; */         \
149    b1 = vec_add(x1, x2);               /* b1 = x1 + x2; */         \
150    b0 = vec_add(b7, b1);               /* b0 = b7 + b1; */         \
151    b4 = vec_sub(b7, b1);               /* b4 = b7 - b1; */         \
152                                                                    \
153    b2 = vec_sub(x0, x3);               /* b2 = x0 - x3; */         \
154    b6 = vec_sub(x1, x2);               /* b6 = x1 - x2; */         \
155    b5 = vec_add(b6, b2);               /* b5 = b6 + b2; */         \
156    cnst = LD_W2;                                                   \
157    b5 = vec_madd(cnst, b5, mzero);     /* b5 = b5 * W2; */         \
158    cnst = LD_W1;                                                   \
159    b2 = vec_madd(cnst, b2, b5);        /* b2 = b5 + b2 * W1; */    \
160    cnst = LD_W0;                                                   \
161    b6 = vec_madd(cnst, b6, b5);        /* b6 = b5 + b6 * W0; */    \
162                                                                    \
163    x0 = vec_add(x4, x7);               /* x0 = x4 + x7; */         \
164    x1 = vec_add(x5, x6);               /* x1 = x5 + x6; */         \
165    x2 = vec_add(x4, x6);               /* x2 = x4 + x6; */         \
166    x3 = vec_add(x5, x7);               /* x3 = x5 + x7; */         \
167    x8 = vec_add(x2, x3);               /* x8 = x2 + x3; */         \
168    cnst = LD_W3;                                                   \
169    x8 = vec_madd(cnst, x8, mzero);     /* x8 = x8 * W3; */         \
170                                                                    \
171    cnst = LD_W8;                                                   \
172    x0 = vec_madd(cnst, x0, mzero);     /* x0 *= W8; */             \
173    cnst = LD_W9;                                                   \
174    x1 = vec_madd(cnst, x1, mzero);     /* x1 *= W9; */             \
175    cnst = LD_WA;                                                   \
176    x2 = vec_madd(cnst, x2, x8);        /* x2 = x2 * WA + x8; */    \
177    cnst = LD_WB;                                                   \
178    x3 = vec_madd(cnst, x3, x8);        /* x3 = x3 * WB + x8; */    \
179                                                                    \
180    cnst = LD_W4;                                                   \
181    b7 = vec_madd(cnst, x4, x0);        /* b7 = x4 * W4 + x0; */    \
182    cnst = LD_W5;                                                   \
183    b5 = vec_madd(cnst, x5, x1);        /* b5 = x5 * W5 + x1; */    \
184    cnst = LD_W6;                                                   \
185    b3 = vec_madd(cnst, x6, x1);        /* b3 = x6 * W6 + x1; */    \
186    cnst = LD_W7;                                                   \
187    b1 = vec_madd(cnst, x7, x0);        /* b1 = x7 * W7 + x0; */    \
188                                                                    \
189    b7 = vec_add(b7, x2);               /* b7 += x2; */             \
190    b5 = vec_add(b5, x3);               /* b5 += x3; */             \
191    b3 = vec_add(b3, x2);               /* b3 += x2; */             \
192    b1 = vec_add(b1, x3);               /* b1 += x3; */             \
193    /* }}} */
194
195
196
197/* two dimensional discrete cosine transform */
198
199void fdct_altivec(int16_t *block)
200{
201POWERPC_PERF_DECLARE(altivec_fdct, 1);
202    vector signed short *bp;
203    vector float *cp;
204    vector float b00, b10, b20, b30, b40, b50, b60, b70;
205    vector float b01, b11, b21, b31, b41, b51, b61, b71;
206    vector float mzero, cnst, cnsts0, cnsts1, cnsts2;
207    vector float x0, x1, x2, x3, x4, x5, x6, x7, x8;
208
209    POWERPC_PERF_START_COUNT(altivec_fdct, 1);
210
211
212    /* setup constants {{{ */
213    /* mzero = -0.0 */
214    mzero = ((vector float)vec_splat_u32(-1));
215    mzero = ((vector float)vec_sl(vu32(mzero), vu32(mzero)));
216    cp = fdctconsts;
217    cnsts0 = vec_ld(0, cp); cp++;
218    cnsts1 = vec_ld(0, cp); cp++;
219    cnsts2 = vec_ld(0, cp);
220    /* }}} */
221
222
223    /* 8x8 matrix transpose (vector short[8]) {{{ */
224#define MERGE_S16(hl,a,b) vec_merge##hl(vs16(a), vs16(b))
225
226    bp = (vector signed short*)block;
227    b00 = ((vector float)vec_ld(0,    bp));
228    b40 = ((vector float)vec_ld(16*4, bp));
229    b01 = ((vector float)MERGE_S16(h, b00, b40));
230    b11 = ((vector float)MERGE_S16(l, b00, b40));
231    bp++;
232    b10 = ((vector float)vec_ld(0,    bp));
233    b50 = ((vector float)vec_ld(16*4, bp));
234    b21 = ((vector float)MERGE_S16(h, b10, b50));
235    b31 = ((vector float)MERGE_S16(l, b10, b50));
236    bp++;
237    b20 = ((vector float)vec_ld(0,    bp));
238    b60 = ((vector float)vec_ld(16*4, bp));
239    b41 = ((vector float)MERGE_S16(h, b20, b60));
240    b51 = ((vector float)MERGE_S16(l, b20, b60));
241    bp++;
242    b30 = ((vector float)vec_ld(0,    bp));
243    b70 = ((vector float)vec_ld(16*4, bp));
244    b61 = ((vector float)MERGE_S16(h, b30, b70));
245    b71 = ((vector float)MERGE_S16(l, b30, b70));
246
247    x0 = ((vector float)MERGE_S16(h, b01, b41));
248    x1 = ((vector float)MERGE_S16(l, b01, b41));
249    x2 = ((vector float)MERGE_S16(h, b11, b51));
250    x3 = ((vector float)MERGE_S16(l, b11, b51));
251    x4 = ((vector float)MERGE_S16(h, b21, b61));
252    x5 = ((vector float)MERGE_S16(l, b21, b61));
253    x6 = ((vector float)MERGE_S16(h, b31, b71));
254    x7 = ((vector float)MERGE_S16(l, b31, b71));
255
256    b00 = ((vector float)MERGE_S16(h, x0, x4));
257    b10 = ((vector float)MERGE_S16(l, x0, x4));
258    b20 = ((vector float)MERGE_S16(h, x1, x5));
259    b30 = ((vector float)MERGE_S16(l, x1, x5));
260    b40 = ((vector float)MERGE_S16(h, x2, x6));
261    b50 = ((vector float)MERGE_S16(l, x2, x6));
262    b60 = ((vector float)MERGE_S16(h, x3, x7));
263    b70 = ((vector float)MERGE_S16(l, x3, x7));
264
265#undef MERGE_S16
266    /* }}} */
267
268
269/* Some of the initial calculations can be done as vector short before
270 * conversion to vector float.  The following code section takes advantage
271 * of this.
272 */
273#if 1
274    /* fdct rows {{{ */
275    x0 = ((vector float)vec_add(vs16(b00), vs16(b70)));
276    x7 = ((vector float)vec_sub(vs16(b00), vs16(b70)));
277    x1 = ((vector float)vec_add(vs16(b10), vs16(b60)));
278    x6 = ((vector float)vec_sub(vs16(b10), vs16(b60)));
279    x2 = ((vector float)vec_add(vs16(b20), vs16(b50)));
280    x5 = ((vector float)vec_sub(vs16(b20), vs16(b50)));
281    x3 = ((vector float)vec_add(vs16(b30), vs16(b40)));
282    x4 = ((vector float)vec_sub(vs16(b30), vs16(b40)));
283
284    b70 = ((vector float)vec_add(vs16(x0), vs16(x3)));
285    b10 = ((vector float)vec_add(vs16(x1), vs16(x2)));
286
287    b00 = ((vector float)vec_add(vs16(b70), vs16(b10)));
288    b40 = ((vector float)vec_sub(vs16(b70), vs16(b10)));
289
290#define CTF0(n) \
291    b##n##1 = ((vector float)vec_unpackl(vs16(b##n##0))); \
292    b##n##0 = ((vector float)vec_unpackh(vs16(b##n##0))); \
293    b##n##1 = vec_ctf(vs32(b##n##1), 0); \
294    b##n##0 = vec_ctf(vs32(b##n##0), 0);
295
296    CTF0(0);
297    CTF0(4);
298
299    b20 = ((vector float)vec_sub(vs16(x0), vs16(x3)));
300    b60 = ((vector float)vec_sub(vs16(x1), vs16(x2)));
301
302    CTF0(2);
303    CTF0(6);
304
305#undef CTF0
306
307    x0 = vec_add(b60, b20);
308    x1 = vec_add(b61, b21);
309
310    cnst = LD_W2;
311    x0 = vec_madd(cnst, x0, mzero);
312    x1 = vec_madd(cnst, x1, mzero);
313    cnst = LD_W1;
314    b20 = vec_madd(cnst, b20, x0);
315    b21 = vec_madd(cnst, b21, x1);
316    cnst = LD_W0;
317    b60 = vec_madd(cnst, b60, x0);
318    b61 = vec_madd(cnst, b61, x1);
319
320#define CTFX(x,b) \
321    b##0 = ((vector float)vec_unpackh(vs16(x))); \
322    b##1 = ((vector float)vec_unpackl(vs16(x))); \
323    b##0 = vec_ctf(vs32(b##0), 0); \
324    b##1 = vec_ctf(vs32(b##1), 0); \
325
326    CTFX(x4, b7);
327    CTFX(x5, b5);
328    CTFX(x6, b3);
329    CTFX(x7, b1);
330
331#undef CTFX
332
333
334    x0 = vec_add(b70, b10);
335    x1 = vec_add(b50, b30);
336    x2 = vec_add(b70, b30);
337    x3 = vec_add(b50, b10);
338    x8 = vec_add(x2, x3);
339    cnst = LD_W3;
340    x8 = vec_madd(cnst, x8, mzero);
341
342    cnst = LD_W8;
343    x0 = vec_madd(cnst, x0, mzero);
344    cnst = LD_W9;
345    x1 = vec_madd(cnst, x1, mzero);
346    cnst = LD_WA;
347    x2 = vec_madd(cnst, x2, x8);
348    cnst = LD_WB;
349    x3 = vec_madd(cnst, x3, x8);
350
351    cnst = LD_W4;
352    b70 = vec_madd(cnst, b70, x0);
353    cnst = LD_W5;
354    b50 = vec_madd(cnst, b50, x1);
355    cnst = LD_W6;
356    b30 = vec_madd(cnst, b30, x1);
357    cnst = LD_W7;
358    b10 = vec_madd(cnst, b10, x0);
359
360    b70 = vec_add(b70, x2);
361    b50 = vec_add(b50, x3);
362    b30 = vec_add(b30, x2);
363    b10 = vec_add(b10, x3);
364
365
366    x0 = vec_add(b71, b11);
367    x1 = vec_add(b51, b31);
368    x2 = vec_add(b71, b31);
369    x3 = vec_add(b51, b11);
370    x8 = vec_add(x2, x3);
371    cnst = LD_W3;
372    x8 = vec_madd(cnst, x8, mzero);
373
374    cnst = LD_W8;
375    x0 = vec_madd(cnst, x0, mzero);
376    cnst = LD_W9;
377    x1 = vec_madd(cnst, x1, mzero);
378    cnst = LD_WA;
379    x2 = vec_madd(cnst, x2, x8);
380    cnst = LD_WB;
381    x3 = vec_madd(cnst, x3, x8);
382
383    cnst = LD_W4;
384    b71 = vec_madd(cnst, b71, x0);
385    cnst = LD_W5;
386    b51 = vec_madd(cnst, b51, x1);
387    cnst = LD_W6;
388    b31 = vec_madd(cnst, b31, x1);
389    cnst = LD_W7;
390    b11 = vec_madd(cnst, b11, x0);
391
392    b71 = vec_add(b71, x2);
393    b51 = vec_add(b51, x3);
394    b31 = vec_add(b31, x2);
395    b11 = vec_add(b11, x3);
396    /* }}} */
397#else
398    /* convert to float {{{ */
399#define CTF(n) \
400    vs32(b##n##1) = vec_unpackl(vs16(b##n##0)); \
401    vs32(b##n##0) = vec_unpackh(vs16(b##n##0)); \
402    b##n##1 = vec_ctf(vs32(b##n##1), 0); \
403    b##n##0 = vec_ctf(vs32(b##n##0), 0); \
404
405    CTF(0);
406    CTF(1);
407    CTF(2);
408    CTF(3);
409    CTF(4);
410    CTF(5);
411    CTF(6);
412    CTF(7);
413
414#undef CTF
415    /* }}} */
416
417    FDCTROW(b00, b10, b20, b30, b40, b50, b60, b70);
418    FDCTROW(b01, b11, b21, b31, b41, b51, b61, b71);
419#endif
420
421
422    /* 8x8 matrix transpose (vector float[8][2]) {{{ */
423    x0 = vec_mergel(b00, b20);
424    x1 = vec_mergeh(b00, b20);
425    x2 = vec_mergel(b10, b30);
426    x3 = vec_mergeh(b10, b30);
427
428    b00 = vec_mergeh(x1, x3);
429    b10 = vec_mergel(x1, x3);
430    b20 = vec_mergeh(x0, x2);
431    b30 = vec_mergel(x0, x2);
432
433    x4 = vec_mergel(b41, b61);
434    x5 = vec_mergeh(b41, b61);
435    x6 = vec_mergel(b51, b71);
436    x7 = vec_mergeh(b51, b71);
437
438    b41 = vec_mergeh(x5, x7);
439    b51 = vec_mergel(x5, x7);
440    b61 = vec_mergeh(x4, x6);
441    b71 = vec_mergel(x4, x6);
442
443    x0 = vec_mergel(b01, b21);
444    x1 = vec_mergeh(b01, b21);
445    x2 = vec_mergel(b11, b31);
446    x3 = vec_mergeh(b11, b31);
447
448    x4 = vec_mergel(b40, b60);
449    x5 = vec_mergeh(b40, b60);
450    x6 = vec_mergel(b50, b70);
451    x7 = vec_mergeh(b50, b70);
452
453    b40 = vec_mergeh(x1, x3);
454    b50 = vec_mergel(x1, x3);
455    b60 = vec_mergeh(x0, x2);
456    b70 = vec_mergel(x0, x2);
457
458    b01 = vec_mergeh(x5, x7);
459    b11 = vec_mergel(x5, x7);
460    b21 = vec_mergeh(x4, x6);
461    b31 = vec_mergel(x4, x6);
462    /* }}} */
463
464
465    FDCTCOL(b00, b10, b20, b30, b40, b50, b60, b70);
466    FDCTCOL(b01, b11, b21, b31, b41, b51, b61, b71);
467
468
469    /* round, convert back to short {{{ */
470#define CTS(n) \
471    b##n##0 = vec_round(b##n##0); \
472    b##n##1 = vec_round(b##n##1); \
473    b##n##0 = ((vector float)vec_cts(b##n##0, 0)); \
474    b##n##1 = ((vector float)vec_cts(b##n##1, 0)); \
475    b##n##0 = ((vector float)vec_pack(vs32(b##n##0), vs32(b##n##1))); \
476    vec_st(vs16(b##n##0), 0, bp);
477
478    bp = (vector signed short*)block;
479    CTS(0); bp++;
480    CTS(1); bp++;
481    CTS(2); bp++;
482    CTS(3); bp++;
483    CTS(4); bp++;
484    CTS(5); bp++;
485    CTS(6); bp++;
486    CTS(7);
487
488#undef CTS
489    /* }}} */
490
491POWERPC_PERF_STOP_COUNT(altivec_fdct, 1);
492}
493
494/* vim:set foldmethod=marker foldlevel=0: */
495