Searched refs:money (Results 1 - 15 of 15) sorted by relevance
/netbsd-current/games/monop/ |
H A D | spec.c | 58 worth = cur_p->money + prop_worth(cur_p); 66 cur_p->money -= 200; 74 cur_p->money -= worth; 96 cur_p->money -= 75;
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H A D | jail.c | 74 cur_p->money -= 50; 90 cur_p->money -= 50;
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H A D | rent.c | 94 cur_p->money -= rnt; 95 plp->money += rnt;
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H A D | trade.c | 138 if (pp->money > 0) { 139 printf("You have $%d. ", pp->money); 224 pl_fr->money -= from->cash; 225 pl_to->money += from->cash; 246 if (cur_p->money <= 0) { 252 /* If you ran out of money by buying current location */ 291 trades[1].cash = cur_p->money > 0 ? cur_p->money : 0; 326 play[0].money+prop_worth(&play[0]));
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H A D | morg.c | 147 cur_p->money += price; 211 cur_p->money -= price; 223 while (cur_p->money < 0) {
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H A D | misc.c | 67 * This routine tells the player if he's out of money. 72 if (cur_p->money < 0) 73 printf("That leaves you $%d in debt\n", -cur_p->money); 74 else if (cur_p->money == 0) 76 else if (fixing && !told_em && cur_p->money > 0) {
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H A D | cards.c | 255 case '+': /* get money */ 259 play[i].money -= num; 262 cur_p->money += num; 264 case '-': /* lose money */ 268 play[i].money += num; 271 cur_p->money -= num; 327 cur_p->money -= num;
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H A D | prop.c | 185 } else if (cur_bid > play[i].money) { 187 play[i].money); 199 play[i].money -= cur_max;
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H A D | print.c | 182 pl + 1, pp->money + prop_worth(pp)); 183 printf("\t$%d", pp->money);
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H A D | monop.h | 123 int money; /* amount of money */ member in struct:plr_st
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H A D | monop.c | 246 cur_p->money, board[cur_p->loc].name); 293 play[i].money = 1500;
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H A D | execute.c | 137 cur_p->money += 200; 179 cur_p->money -= sqp->cost; 285 fprintf(outf, " money %d\n", play[i].money); 606 } else if (!strcmp(attribute, "money")) { 607 if (getnum(attribute, txt, 0, INT_MAX, &pp->money) < 0) {
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H A D | houses.c | 208 cur_p->money -= total_purchase * price; 316 cur_p->money += tot * price;
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/netbsd-current/games/snake/snake/ |
H A D | snake.c | 49 * You move around the screen with arrow keys trying to pick up money 104 static struct point money; variable in typeref:struct:point 116 static int chunk; /* amount of money given at a time */ 212 * chunk is the amount of money the user gets for each $. 222 * an infinite amount of money. 239 snrand(&money); 314 repeat = you.col - money.col; 323 repeat = you.line - money.line; 332 repeat = money.col - you.col; 341 repeat = money [all...] |
/netbsd-current/external/lgpl3/gmp/dist/mpn/x86/k6/ |
H A D | sqr_basecase.asm | 80 C at least be getting value for money, because 35x35 spends something like
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